зеркало из https://github.com/mozilla/gecko-dev.git
592 строки
17 KiB
C++
592 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureHostOGL.h"
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#include "GLContext.h" // for GLContext, etc
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#include "GLLibraryEGL.h" // for GLLibraryEGL
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#include "GLSharedHandleHelpers.h"
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#include "GLUploadHelpers.h"
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#include "GLReadTexImageHelper.h"
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#include "gfx2DGlue.h" // for ContentForFormat, etc
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#include "gfxReusableSurfaceWrapper.h" // for gfxReusableSurfaceWrapper
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#include "mozilla/gfx/2D.h" // for DataSourceSurface
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
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#ifdef MOZ_WIDGET_GONK
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# include "GrallocImages.h" // for GrallocImage
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# include "EGLImageHelpers.h"
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#endif
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/layers/YCbCrImageDataSerializer.h"
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#include "mozilla/layers/GrallocTextureHost.h"
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRegion.h" // for nsIntRegion
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#include "GfxTexturesReporter.h" // for GfxTexturesReporter
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#include "GLBlitTextureImageHelper.h"
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#ifdef XP_MACOSX
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#include "SharedSurfaceIO.h"
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#include "mozilla/layers/MacIOSurfaceTextureHostOGL.h"
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#endif
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#include "GeckoProfiler.h"
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using namespace mozilla::gl;
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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class Compositor;
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TemporaryRef<CompositableBackendSpecificData>
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CreateCompositableBackendSpecificDataOGL()
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{
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#ifdef MOZ_WIDGET_GONK
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return new CompositableDataGonkOGL();
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#else
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return nullptr;
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#endif
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}
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TemporaryRef<TextureHost>
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CreateTextureHostOGL(const SurfaceDescriptor& aDesc,
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ISurfaceAllocator* aDeallocator,
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TextureFlags aFlags)
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{
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RefPtr<TextureHost> result;
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switch (aDesc.type()) {
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case SurfaceDescriptor::TSurfaceDescriptorShmem:
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case SurfaceDescriptor::TSurfaceDescriptorMemory: {
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result = CreateBackendIndependentTextureHost(aDesc,
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aDeallocator, aFlags);
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break;
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}
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case SurfaceDescriptor::TSharedTextureDescriptor: {
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const SharedTextureDescriptor& desc = aDesc.get_SharedTextureDescriptor();
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result = new SharedTextureHostOGL(aFlags,
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desc.shareType(),
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desc.handle(),
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desc.size(),
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desc.inverted());
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break;
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}
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#ifdef XP_MACOSX
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case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: {
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const SurfaceDescriptorMacIOSurface& desc =
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aDesc.get_SurfaceDescriptorMacIOSurface();
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result = new MacIOSurfaceTextureHostOGL(aFlags, desc);
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break;
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}
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#endif
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#ifdef MOZ_WIDGET_GONK
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case SurfaceDescriptor::TNewSurfaceDescriptorGralloc: {
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const NewSurfaceDescriptorGralloc& desc =
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aDesc.get_NewSurfaceDescriptorGralloc();
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result = new GrallocTextureHostOGL(aFlags, desc);
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break;
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}
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#endif
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default: return nullptr;
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}
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return result.forget();
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}
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static gl::TextureImage::Flags
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FlagsToGLFlags(TextureFlags aFlags)
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{
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uint32_t result = TextureImage::NoFlags;
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if (aFlags & TextureFlags::USE_NEAREST_FILTER)
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result |= TextureImage::UseNearestFilter;
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if (aFlags & TextureFlags::NEEDS_Y_FLIP)
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result |= TextureImage::NeedsYFlip;
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if (aFlags & TextureFlags::DISALLOW_BIGIMAGE)
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result |= TextureImage::DisallowBigImage;
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return static_cast<gl::TextureImage::Flags>(result);
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}
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CompositableDataGonkOGL::CompositableDataGonkOGL()
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: mTexture(0)
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, mBoundEGLImage(EGL_NO_IMAGE)
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{
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}
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CompositableDataGonkOGL::~CompositableDataGonkOGL()
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{
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DeleteTextureIfPresent();
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}
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gl::GLContext*
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CompositableDataGonkOGL::gl() const
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{
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return mCompositor ? mCompositor->gl() : nullptr;
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}
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void CompositableDataGonkOGL::SetCompositor(Compositor* aCompositor)
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{
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mCompositor = static_cast<CompositorOGL*>(aCompositor);
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}
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void CompositableDataGonkOGL::ClearData()
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{
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CompositableBackendSpecificData::ClearData();
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DeleteTextureIfPresent();
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}
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GLuint CompositableDataGonkOGL::GetTexture()
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{
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if (!mTexture) {
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if (gl()->MakeCurrent()) {
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gl()->fGenTextures(1, &mTexture);
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}
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}
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return mTexture;
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}
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void
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CompositableDataGonkOGL::DeleteTextureIfPresent()
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{
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if (mTexture) {
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if (gl()->MakeCurrent()) {
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gl()->fDeleteTextures(1, &mTexture);
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}
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mTexture = 0;
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mBoundEGLImage = EGL_NO_IMAGE;
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}
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}
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void
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CompositableDataGonkOGL::BindEGLImage(GLuint aTarget, EGLImage aImage)
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{
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if (mBoundEGLImage != aImage) {
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gl()->fEGLImageTargetTexture2D(aTarget, aImage);
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mBoundEGLImage = aImage;
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}
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}
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void
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CompositableDataGonkOGL::ClearBoundEGLImage(EGLImage aImage)
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{
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if (mBoundEGLImage == aImage) {
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DeleteTextureIfPresent();
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mBoundEGLImage = EGL_NO_IMAGE;
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}
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}
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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bool
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TextureHostOGL::SetReleaseFence(const android::sp<android::Fence>& aReleaseFence)
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{
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if (!aReleaseFence.get() || !aReleaseFence->isValid()) {
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// HWC might not provide Fence.
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// In this case, HWC implicitly handles buffer's fence.
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return false;
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}
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mReleaseFence = aReleaseFence;
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return true;
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}
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android::sp<android::Fence>
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TextureHostOGL::GetAndResetReleaseFence()
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{
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// Hold previous ReleaseFence to prevent Fence delivery failure via gecko IPC.
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mPrevReleaseFence = mReleaseFence;
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// Reset current ReleaseFence.
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mReleaseFence = android::Fence::NO_FENCE;
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return mPrevReleaseFence;
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}
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void
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TextureHostOGL::SetAcquireFence(const android::sp<android::Fence>& aAcquireFence)
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{
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mAcquireFence = aAcquireFence;
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}
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android::sp<android::Fence>
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TextureHostOGL::GetAndResetAcquireFence()
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{
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android::sp<android::Fence> fence = mAcquireFence;
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// Reset current AcquireFence.
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mAcquireFence = android::Fence::NO_FENCE;
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return fence;
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}
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void
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TextureHostOGL::WaitAcquireFenceSyncComplete()
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{
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if (!mAcquireFence.get() || !mAcquireFence->isValid()) {
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return;
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}
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int fenceFd = mAcquireFence->dup();
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if (fenceFd == -1) {
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NS_WARNING("failed to dup fence fd");
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return;
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}
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EGLint attribs[] = {
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LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
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LOCAL_EGL_NONE
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};
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EGLSync sync = sEGLLibrary.fCreateSync(EGL_DISPLAY(),
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LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID,
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attribs);
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if (!sync) {
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NS_WARNING("failed to create native fence sync");
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return;
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}
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EGLint status = sEGLLibrary.fClientWaitSync(EGL_DISPLAY(),
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sync,
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0,
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LOCAL_EGL_FOREVER);
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if (status != LOCAL_EGL_CONDITION_SATISFIED) {
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NS_WARNING("failed to wait native fence sync");
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}
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MOZ_ALWAYS_TRUE( sEGLLibrary.fDestroySync(EGL_DISPLAY(), sync) );
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mAcquireFence = nullptr;
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}
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#endif
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bool
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TextureImageTextureSourceOGL::Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion,
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gfx::IntPoint* aSrcOffset)
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{
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MOZ_ASSERT(mGL);
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if (!mGL) {
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NS_WARNING("trying to update TextureImageTextureSourceOGL without a GLContext");
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return false;
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}
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MOZ_ASSERT(aSurface);
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IntSize size = aSurface->GetSize();
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if (!mTexImage ||
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(mTexImage->GetSize() != size && !aSrcOffset) ||
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mTexImage->GetContentType() != gfx::ContentForFormat(aSurface->GetFormat())) {
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if (mFlags & TextureFlags::DISALLOW_BIGIMAGE) {
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GLint maxTextureSize;
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mGL->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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if (size.width > maxTextureSize || size.height > maxTextureSize) {
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NS_WARNING("Texture exceeds maximum texture size, refusing upload");
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return false;
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}
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// Explicitly use CreateBasicTextureImage instead of CreateTextureImage,
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// because CreateTextureImage might still choose to create a tiled
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// texture image.
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mTexImage = CreateBasicTextureImage(mGL, size,
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gfx::ContentForFormat(aSurface->GetFormat()),
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LOCAL_GL_CLAMP_TO_EDGE,
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FlagsToGLFlags(mFlags),
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SurfaceFormatToImageFormat(aSurface->GetFormat()));
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} else {
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// XXX - clarify which size we want to use. IncrementalContentHost will
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// require the size of the destination surface to be different from
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// the size of aSurface.
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// See bug 893300 (tracks the implementation of ContentHost for new textures).
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mTexImage = CreateTextureImage(mGL,
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size,
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gfx::ContentForFormat(aSurface->GetFormat()),
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LOCAL_GL_CLAMP_TO_EDGE,
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FlagsToGLFlags(mFlags),
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SurfaceFormatToImageFormat(aSurface->GetFormat()));
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}
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ClearCachedFilter();
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}
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mTexImage->UpdateFromDataSource(aSurface, aDestRegion, aSrcOffset);
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if (mTexImage->InUpdate()) {
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mTexImage->EndUpdate();
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}
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return true;
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}
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void
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TextureImageTextureSourceOGL::EnsureBuffer(const nsIntSize& aSize,
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gfxContentType aContentType)
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{
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if (!mTexImage ||
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mTexImage->GetSize() != aSize.ToIntSize() ||
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mTexImage->GetContentType() != aContentType) {
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mTexImage = CreateTextureImage(mGL,
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aSize.ToIntSize(),
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aContentType,
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LOCAL_GL_CLAMP_TO_EDGE,
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FlagsToGLFlags(mFlags));
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}
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mTexImage->Resize(aSize.ToIntSize());
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}
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void
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TextureImageTextureSourceOGL::CopyTo(const nsIntRect& aSourceRect,
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DataTextureSource *aDest,
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const nsIntRect& aDestRect)
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{
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MOZ_ASSERT(aDest->AsSourceOGL(), "Incompatible destination type!");
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TextureImageTextureSourceOGL *dest =
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aDest->AsSourceOGL()->AsTextureImageTextureSource();
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MOZ_ASSERT(dest, "Incompatible destination type!");
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mGL->BlitTextureImageHelper()->BlitTextureImage(mTexImage, aSourceRect,
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dest->mTexImage, aDestRect);
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dest->mTexImage->MarkValid();
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}
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void
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TextureImageTextureSourceOGL::SetCompositor(Compositor* aCompositor)
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{
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CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
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if (!glCompositor || (mGL != glCompositor->gl())) {
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DeallocateDeviceData();
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mGL = glCompositor ? glCompositor->gl() : nullptr;
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}
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}
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gfx::IntSize
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TextureImageTextureSourceOGL::GetSize() const
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{
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if (mTexImage) {
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if (mIterating) {
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return mTexImage->GetTileRect().Size();
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}
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return mTexImage->GetSize();
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}
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NS_WARNING("Trying to query the size of an empty TextureSource.");
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return gfx::IntSize(0, 0);
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}
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gfx::SurfaceFormat
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TextureImageTextureSourceOGL::GetFormat() const
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{
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if (mTexImage) {
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return mTexImage->GetTextureFormat();
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}
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NS_WARNING("Trying to query the format of an empty TextureSource.");
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return gfx::SurfaceFormat::UNKNOWN;
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}
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nsIntRect TextureImageTextureSourceOGL::GetTileRect()
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{
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return ThebesIntRect(mTexImage->GetTileRect());
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}
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void
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TextureImageTextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
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{
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MOZ_ASSERT(mTexImage,
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"Trying to bind a TextureSource that does not have an underlying GL texture.");
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mTexImage->BindTexture(aTextureUnit);
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SetFilter(mGL, aFilter);
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}
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SharedTextureSourceOGL::SharedTextureSourceOGL(CompositorOGL* aCompositor,
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gl::SharedTextureHandle aHandle,
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gfx::SurfaceFormat aFormat,
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GLenum aTarget,
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GLenum aWrapMode,
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SharedTextureShareType aShareType,
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gfx::IntSize aSize)
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: mSize(aSize)
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, mCompositor(aCompositor)
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, mSharedHandle(aHandle)
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, mFormat(aFormat)
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, mShareType(aShareType)
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, mTextureTarget(aTarget)
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, mWrapMode(aWrapMode)
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{}
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void
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SharedTextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
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{
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if (!gl()) {
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NS_WARNING("Trying to bind a texture without a GLContext");
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return;
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}
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GLuint tex = mCompositor->GetTemporaryTexture(GetTextureTarget(), aTextureUnit);
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gl()->fActiveTexture(aTextureUnit);
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gl()->fBindTexture(mTextureTarget, tex);
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if (!AttachSharedHandle(gl(), mShareType, mSharedHandle)) {
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NS_ERROR("Failed to bind shared texture handle");
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return;
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}
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ApplyFilterToBoundTexture(gl(), aFilter, mTextureTarget);
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}
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void
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SharedTextureSourceOGL::DetachSharedHandle()
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{
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if (!gl()) {
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return;
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}
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gl::DetachSharedHandle(gl(), mShareType, mSharedHandle);
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}
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void
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SharedTextureSourceOGL::SetCompositor(Compositor* aCompositor)
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{
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mCompositor = static_cast<CompositorOGL*>(aCompositor);
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}
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bool
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SharedTextureSourceOGL::IsValid() const
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{
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return !!gl();
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}
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gl::GLContext*
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SharedTextureSourceOGL::gl() const
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{
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return mCompositor ? mCompositor->gl() : nullptr;
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}
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gfx::Matrix4x4
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SharedTextureSourceOGL::GetTextureTransform()
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{
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SharedHandleDetails handleDetails;
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if (!GetSharedHandleDetails(gl(), mShareType, mSharedHandle, handleDetails)) {
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NS_WARNING("Could not get shared handle details");
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return gfx::Matrix4x4();
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}
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return handleDetails.mTextureTransform;
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}
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////////////////////////////////////////////////////////////////////////
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// GLTextureSource
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GLTextureSource::GLTextureSource(CompositorOGL* aCompositor,
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GLuint aTex,
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gfx::SurfaceFormat aFormat,
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GLenum aTarget,
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gfx::IntSize aSize)
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: mSize(aSize)
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, mCompositor(aCompositor)
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, mTex(aTex)
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, mFormat(aFormat)
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, mTextureTarget(aTarget)
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{
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}
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void
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GLTextureSource::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
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{
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if (!gl()) {
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NS_WARNING("Trying to bind a texture without a GLContext");
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return;
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}
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gl()->fActiveTexture(aTextureUnit);
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gl()->fBindTexture(mTextureTarget, mTex);
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ApplyFilterToBoundTexture(gl(), aFilter, mTextureTarget);
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}
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void
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GLTextureSource::SetCompositor(Compositor* aCompositor)
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{
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mCompositor = static_cast<CompositorOGL*>(aCompositor);
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}
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bool
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GLTextureSource::IsValid() const
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{
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return !!gl();
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}
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gl::GLContext*
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GLTextureSource::gl() const
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{
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return mCompositor ? mCompositor->gl() : nullptr;
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}
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////////////////////////////////////////////////////////////////////////
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// SharedTextureHostOGL
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SharedTextureHostOGL::SharedTextureHostOGL(TextureFlags aFlags,
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gl::SharedTextureShareType aShareType,
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gl::SharedTextureHandle aSharedHandle,
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gfx::IntSize aSize,
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bool inverted)
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: TextureHost(aFlags)
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, mSize(aSize)
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, mCompositor(nullptr)
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, mSharedHandle(aSharedHandle)
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, mShareType(aShareType)
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{
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}
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SharedTextureHostOGL::~SharedTextureHostOGL()
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{
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// If need to deallocate textures, call DeallocateSharedData() before
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// the destructor
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}
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gl::GLContext*
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SharedTextureHostOGL::gl() const
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{
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return mCompositor ? mCompositor->gl() : nullptr;
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}
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bool
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SharedTextureHostOGL::Lock()
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{
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if (!mCompositor) {
|
|
return false;
|
|
}
|
|
|
|
if (!mTextureSource) {
|
|
// XXX on android GetSharedHandleDetails can call into Java which we'd
|
|
// rather not do from the compositor
|
|
SharedHandleDetails handleDetails;
|
|
if (!GetSharedHandleDetails(gl(), mShareType, mSharedHandle, handleDetails)) {
|
|
NS_WARNING("Could not get shared handle details");
|
|
return false;
|
|
}
|
|
|
|
GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE;
|
|
mTextureSource = new SharedTextureSourceOGL(mCompositor,
|
|
mSharedHandle,
|
|
handleDetails.mTextureFormat,
|
|
handleDetails.mTarget,
|
|
wrapMode,
|
|
mShareType,
|
|
mSize);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
SharedTextureHostOGL::Unlock()
|
|
{
|
|
if (!mTextureSource) {
|
|
return;
|
|
}
|
|
mTextureSource->DetachSharedHandle();
|
|
}
|
|
|
|
void
|
|
SharedTextureHostOGL::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
CompositorOGL* glCompositor = static_cast<CompositorOGL*>(aCompositor);
|
|
mCompositor = glCompositor;
|
|
if (mTextureSource) {
|
|
mTextureSource->SetCompositor(glCompositor);
|
|
}
|
|
}
|
|
|
|
gfx::SurfaceFormat
|
|
SharedTextureHostOGL::GetFormat() const
|
|
{
|
|
MOZ_ASSERT(mTextureSource);
|
|
return mTextureSource->GetFormat();
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace
|