зеркало из https://github.com/mozilla/gecko-dev.git
284 строки
12 KiB
C++
284 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_localstorage_LocalStorageCommon_h
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#define mozilla_dom_localstorage_LocalStorageCommon_h
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#include <cstdint>
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#include "ErrorList.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/dom/quota/QuotaCommon.h"
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#include "nsLiteralString.h"
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#include "nsStringFwd.h"
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/*
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* Local storage
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* ~~~~~~~~~~~~~
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*
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* Implementation overview
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* ~~~~~~~~~~~~~~~~~~~~~~~
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*
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* The implementation is based on a per principal/origin cache (datastore)
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* living in the main process and synchronous calls initiated from content
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* processes.
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* The IPC communication is managed by database actors which link to the
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* datastore.
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* The synchronous blocking of the main thread is done by using a special
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* technique or by using standard synchronous IPC calls.
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*
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* General architecture
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* ~~~~~~~~~~~~~~~~~~~~
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* The current browser architecture consists of one main process and multiple
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* content processes (there are other processes but for simplicity's sake, they
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* are not mentioned here). The processes use the IPC communication to talk to
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* each other. Local storage implementation uses the client-server model, so
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* the main process manages all the data and content processes then request
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* particular data from the main process. The main process is also called the
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* parent or the parent side, the content process is then called the child or
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* the child side.
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*
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* Datastores
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* ~~~~~~~~~~
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*
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* A datastore provides a convenient way to access data for given origin. The
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* data is always preloaded into memory and indexed using a hash table. This
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* enables very fast access to particular stored items. There can be only one
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* datastore per origin and exists solely on the parent side. It is represented
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* by the "Datastore" class. A datastore instance is a ref counted object and
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* lives on the PBackground thread, it is kept alive by database objects. When
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* the last database object for given origin is destroyed, the associated
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* datastore object is destroyed too.
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*
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* Databases
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* ~~~~~~~~~
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*
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* A database allows direct access to a datastore from a content process. There
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* can be multiple databases for the same origin, but they all share the same
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* datastore.
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* Databases use the PBackgroundLSDatabase IPDL protocol for IPC communication.
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* Given the nature of local storage, most of PBackgroundLSDatabase messages
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* are synchronous.
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*
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* On the parent side, the database is represented by the "Database" class that
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* is a parent actor as well (implements the "PBackgroundLSDatabaseParent"
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* interface). A database instance is a ref counted object and lives on the
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* PBackground thread.
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* All live database actors are tracked in an array.
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*
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* On the child side, the database is represented by the "LSDatabase" class
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* that provides indirect access to a child actor. An LSDatabase instance is a
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* ref counted object and lives on the main thread.
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* The actual child actor is represented by the "LSDatabaseChild" class that
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* implements the "PBackgroundLSDatabaseChild" interface. An "LSDatabaseChild"
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* instance is not ref counted and lives on the main thread too.
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*
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* Synchronous blocking
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* ~~~~~~~~~~~~~~~~~~~~
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*
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* Local storage is synchronous in nature which means the execution can't move
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* forward until there's a reply for given method call.
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* Since we have to use IPC anyway, we could just always use synchronous IPC
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* messages for all local storage method calls. Well, there's a problem with
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* that approach.
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* If the main process needs to do some off PBackground thread stuff like
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* getting info from principals on the main thread or some asynchronous stuff
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* like directory locking before sending a reply to a synchronous message, then
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* we would have to block the thread or spin the event loop which is usually a
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* bad idea, especially in the main process.
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* Instead, we can use a special thread in the content process called
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* RemoteLazyInputStream thread for communication with the main process using
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* asynchronous messages and synchronously block the main thread until the DOM
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* File thread is done (the main thread blocking is a bit more complicated, see
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* the comment in RequestHelper::StartAndReturnResponse for more details).
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* Anyway, the extra hop to the RemoteLazyInputStream thread brings another
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* overhead and latency. The final solution is to use a combination of the
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* special thread for complex stuff like datastore preparation and synchronous
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* IPC messages sent directly from the main thread for database access when data
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* is already loaded from disk into memory.
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*
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* Requests
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* ~~~~~~~~
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*
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* Requests are used to handle asynchronous high level datastore operations
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* which are initiated in a content process and then processed in the parent
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* process (for example, preparation of a datastore).
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* Requests use the "PBackgroundLSRequest" IPDL protocol for IPC communication.
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*
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* On the parent side, the request is represented by the "LSRequestBase" class
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* that is a parent actor as well (implements the "PBackgroundLSRequestParent"
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* interface). It's an abstract class (contains pure virtual functions) so it
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* can't be used to create instances.
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* It also inherits from the "DatastoreOperationBase" class which is a generic
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* base class for all datastore operations. The "DatastoreOperationsBase" class
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* inherits from the "Runnable" class, so derived class instances are ref
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* counted, can be dispatched to multiple threads and thus they are used on
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* multiple threads. However, derived class instances can be created on the
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* PBackground thread only.
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*
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* On the child side, the request is represented by the "RequestHelper" class
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* that covers all the complexity needed to start a new request, handle
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* responses and do safe main thread blocking at the same time.
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* It inherits from the "Runnable" class, so instances are ref counted and
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* they are internally used on multiple threads (specifically on the main
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* thread and on the RemoteLazyInputStream thread). Anyway, users should create
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* and use instances of this class only on the main thread (apart from a special
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* case when we need to cancel the request from an internal chromium IPC thread
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* to prevent a dead lock involving CPOWs).
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* The actual child actor is represented by the "LSRequestChild" class that
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* implements the "PBackgroundLSRequestChild" interface. An "LSRequestChild"
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* instance is not ref counted and lives on the RemoteLazyInputStream thread.
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* Request responses are passed using the "LSRequestChildCallback" interface.
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*
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* Preparation of a datastore
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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* The datastore preparation is needed to make sure a datastore is fully loaded
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* into memory. Every datastore preparation produces a unique id (even if the
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* datastore for given origin already exists).
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* On the parent side, the preparation is handled by the "PrepareDatastoreOp"
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* class which inherits from the "LSRequestBase" class. The preparation process
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* on the parent side is quite complicated, it happens sequentially on multiple
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* threads and is managed by a state machine.
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* On the child side, the preparation is done in the LSObject::EnsureDatabase
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* method using the "RequestHelper" class. The method starts a new preparation
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* request and obtains a unique id produced by the parent (or an error code if
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* the requested failed to complete).
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*
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* Linking databases to a datastore
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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* A datastore exists only on the parent side, but it can be accessed from the
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* content via database actors. Database actors are initiated on the child side
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* and they need to be linked to a datastore on the parent side via an id. The
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* datastore preparation process gives us the required id.
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* The linking is initiated on the child side in the LSObject::EnsureDatabase
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* method by calling SendPBackgroundLSDatabaseConstructor and finished in
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* RecvPBackgroundLSDatabaseConstructor on the parent side.
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*
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* Actor migration
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* ~~~~~~~~~~~~~~~
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*
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* In theory, the datastore preparation request could return a database actor
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* directly (instead of returning an id intended for database linking to a
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* datastore). However, as it was explained above, the preparation must be done
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* on the RemoteLazyInputStream thread and database objects are used on the main
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* thread. The returned actor would have to be migrated from the
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* RemoteLazyInputStream thread to the main thread and that's something which
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* our IPDL doesn't support yet.
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*
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* Exposing local storage
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* ~~~~~~~~~~~~~~~~~~~~~~
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*
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* The implementation is exposed to the DOM via window.localStorage attribute.
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* Local storage's sibling, session storage shares the same WebIDL interface
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* for exposing it to web content, therefore there's an abstract class called
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* "Storage" that handles some of the common DOM bindings stuff. Local storage
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* specific functionality is defined in the "LSObject" derived class.
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* The "LSObject" class is also a starting point for the datastore preparation
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* and database linking.
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*
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* Local storage manager
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* ~~~~~~~~~~~~~~~~~~~~~
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*
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* The local storage manager exposes some of the features that need to be
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* available only in the chrome code or tests. The manager is represented by
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* the "LocalStorageManager2" class that implements the "nsIDOMStorageManager"
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* interface.
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*/
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// LocalStorage equivalents of QM_TRY.
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#define LS_TRY_GLUE(...) \
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QM_TRY_META(mozilla::dom::localstorage, MOZ_UNIQUE_VAR(tryResult), \
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##__VA_ARGS__)
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#define LS_TRY(...) LS_TRY_GLUE(__VA_ARGS__)
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// LocalStorage equivalents of QM_TRY_UNWRAP and QM_TRY_INSPECT.
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#define LS_TRY_ASSIGN_GLUE(accessFunction, ...) \
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QM_TRY_ASSIGN_META(mozilla::dom::localstorage, MOZ_UNIQUE_VAR(tryResult), \
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accessFunction, ##__VA_ARGS__)
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#define LS_TRY_UNWRAP(...) LS_TRY_ASSIGN_GLUE(unwrap, __VA_ARGS__)
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#define LS_TRY_INSPECT(...) LS_TRY_ASSIGN_GLUE(inspect, __VA_ARGS__)
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// LocalStorage equivalents of QM_TRY_RETURN.
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#define LS_TRY_RETURN_GLUE(...) \
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QM_TRY_RETURN_META(mozilla::dom::localstorage, MOZ_UNIQUE_VAR(tryResult), \
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##__VA_ARGS__)
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#define LS_TRY_RETURN(...) LS_TRY_RETURN_GLUE(__VA_ARGS__)
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// LocalStorage equivalents of QM_FAIL.
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#define LS_FAIL_GLUE(...) \
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QM_FAIL_META(mozilla::dom::localstorage, ##__VA_ARGS__)
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#define LS_FAIL(...) LS_FAIL_GLUE(__VA_ARGS__)
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namespace mozilla {
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class LogModule;
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namespace ipc {
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class PrincipalInfo;
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} // namespace ipc
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namespace dom {
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extern const char16_t* kLocalStorageType;
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/**
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* Convenience data-structure to make it easier to track whether a value has
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* changed and what its previous value was for notification purposes. Instances
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* are created on the stack by LSObject and passed to LSDatabase which in turn
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* passes them onto LSSnapshot for final updating/population. LSObject then
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* generates an event, if appropriate.
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*/
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class MOZ_STACK_CLASS LSNotifyInfo {
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bool mChanged;
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nsString mOldValue;
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public:
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LSNotifyInfo() : mChanged(false) {}
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bool changed() const { return mChanged; }
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bool& changed() { return mChanged; }
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const nsString& oldValue() const { return mOldValue; }
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nsString& oldValue() { return mOldValue; }
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};
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/**
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* A check of LSNG being enabled, the value is latched once initialized so
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* changing the preference during runtime has no effect.
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* May be called on any thread in the parent process, but you should call
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* CachedNextGenLocalStorageEnabled if you know that NextGenLocalStorageEnabled
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* was already called because it is faster.
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* May be called on the main thread only in a content process.
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*/
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bool NextGenLocalStorageEnabled();
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/**
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* Cached any-thread version of NextGenLocalStorageEnabled().
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*/
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bool CachedNextGenLocalStorageEnabled();
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nsresult GenerateOriginKey2(const mozilla::ipc::PrincipalInfo& aPrincipalInfo,
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nsACString& aOriginAttrSuffix,
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nsACString& aOriginKey);
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LogModule* GetLocalStorageLogger();
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namespace localstorage {
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QM_META_HANDLE_ERROR("LocalStorage"_ns)
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} // namespace localstorage
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_localstorage_LocalStorageCommon_h
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