gecko-dev/dom/webgpu/ipc/WebGPUChild.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGPU_CHILD_H_
#define WEBGPU_CHILD_H_
#include "mozilla/webgpu/PWebGPUChild.h"
#include "mozilla/MozPromise.h"
#include "mozilla/WeakPtr.h"
namespace mozilla {
namespace dom {
struct GPURequestAdapterOptions;
} // namespace dom
namespace layers {
class CompositorBridgeChild;
} // namespace layers
namespace webgpu {
namespace ffi {
struct WGPUClient;
struct WGPUTextureViewDescriptor;
} // namespace ffi
typedef MozPromise<RawId, Maybe<ipc::ResponseRejectReason>, true> RawIdPromise;
ffi::WGPUByteBuf* ToFFI(ipc::ByteBuf* x);
class WebGPUChild final : public PWebGPUChild, public SupportsWeakPtr {
public:
friend class layers::CompositorBridgeChild;
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGPUChild)
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGPUChild)
public:
explicit WebGPUChild();
bool IsOpen() const { return mIPCOpen; }
RefPtr<RawIdPromise> InstanceRequestAdapter(
const dom::GPURequestAdapterOptions& aOptions);
Maybe<RawId> AdapterRequestDevice(RawId aSelfId,
const dom::GPUDeviceDescriptor& aDesc);
RawId DeviceCreateBuffer(RawId aSelfId,
const dom::GPUBufferDescriptor& aDesc);
RawId DeviceCreateTexture(RawId aSelfId,
const dom::GPUTextureDescriptor& aDesc);
RawId TextureCreateView(RawId aSelfId,
const dom::GPUTextureViewDescriptor& aDesc);
RawId DeviceCreateSampler(RawId aSelfId,
const dom::GPUSamplerDescriptor& aDesc);
RawId DeviceCreateCommandEncoder(
RawId aSelfId, const dom::GPUCommandEncoderDescriptor& aDesc);
RawId CommandEncoderFinish(RawId aSelfId,
const dom::GPUCommandBufferDescriptor& aDesc);
RawId DeviceCreateBindGroupLayout(
RawId aSelfId, const dom::GPUBindGroupLayoutDescriptor& aDesc);
RawId DeviceCreatePipelineLayout(
RawId aSelfId, const dom::GPUPipelineLayoutDescriptor& aDesc);
RawId DeviceCreateBindGroup(RawId aSelfId,
const dom::GPUBindGroupDescriptor& aDesc);
RawId DeviceCreateShaderModule(RawId aSelfId,
const dom::GPUShaderModuleDescriptor& aDesc);
RawId DeviceCreateComputePipeline(
RawId aSelfId, const dom::GPUComputePipelineDescriptor& aDesc,
nsTArray<RawId>* const aImplicitBindGroupLayoutIds);
RawId DeviceCreateRenderPipeline(
RawId aSelfId, const dom::GPURenderPipelineDescriptor& aDesc,
nsTArray<RawId>* const aImplicitBindGroupLayoutIds);
void DeviceCreateSwapChain(RawId aSelfId, const RGBDescriptor& aRgbDesc,
size_t maxBufferCount,
wr::ExternalImageId aExternalImageId);
void SwapChainPresent(wr::ExternalImageId aExternalImageId, RawId aTextureId);
private:
virtual ~WebGPUChild();
// AddIPDLReference and ReleaseIPDLReference are only to be called by
// CompositorBridgeChild's AllocPWebGPUChild and DeallocPWebGPUChild methods
// respectively. We intentionally make them private to prevent misuse.
// The purpose of these methods is to be aware of when the IPC system around
// this actor goes down: mIPCOpen is then set to false.
void AddIPDLReference() {
MOZ_ASSERT(!mIPCOpen);
mIPCOpen = true;
AddRef();
}
void ReleaseIPDLReference() {
MOZ_ASSERT(mIPCOpen);
mIPCOpen = false;
Release();
}
ffi::WGPUClient* const mClient;
bool mIPCOpen;
public:
ipc::IPCResult RecvDropAction(const ipc::ByteBuf& aByteBuf);
ipc::IPCResult RecvFreeAdapter(RawId id);
ipc::IPCResult RecvFreeDevice(RawId id);
ipc::IPCResult RecvFreePipelineLayout(RawId id);
ipc::IPCResult RecvFreeShaderModule(RawId id);
ipc::IPCResult RecvFreeBindGroupLayout(RawId id);
ipc::IPCResult RecvFreeBindGroup(RawId id);
ipc::IPCResult RecvFreeCommandBuffer(RawId id);
ipc::IPCResult RecvFreeRenderPipeline(RawId id);
ipc::IPCResult RecvFreeComputePipeline(RawId id);
ipc::IPCResult RecvFreeBuffer(RawId id);
ipc::IPCResult RecvFreeTexture(RawId id);
ipc::IPCResult RecvFreeTextureView(RawId id);
ipc::IPCResult RecvFreeSampler(RawId id);
};
} // namespace webgpu
} // namespace mozilla
#endif // WEBGPU_CHILD_H_