gecko-dev/dom/media/webaudio/AudioNode.cpp

416 строки
13 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioNode.h"
#include "mozilla/ErrorResult.h"
#include "AudioNodeStream.h"
#include "AudioNodeEngine.h"
#include "mozilla/dom/AudioParam.h"
#include "mozilla/Services.h"
#include "nsIObserverService.h"
namespace mozilla {
namespace dom {
static const uint32_t INVALID_PORT = 0xffffffff;
static uint32_t gId = 0;
NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, DOMEventTargetHelper)
tmp->DisconnectFromGraph();
if (tmp->mContext) {
tmp->mContext->UnregisterNode(tmp);
}
NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode,
DOMEventTargetHelper)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_ADDREF_INHERITED(AudioNode, DOMEventTargetHelper)
NS_IMPL_RELEASE_INHERITED(AudioNode, DOMEventTargetHelper)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioNode)
NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
AudioNode::AudioNode(AudioContext* aContext,
uint32_t aChannelCount,
ChannelCountMode aChannelCountMode,
ChannelInterpretation aChannelInterpretation)
: DOMEventTargetHelper(aContext->GetParentObject())
, mContext(aContext)
, mChannelCount(aChannelCount)
, mChannelCountMode(aChannelCountMode)
, mChannelInterpretation(aChannelInterpretation)
, mId(gId++)
, mPassThrough(false)
{
MOZ_ASSERT(aContext);
DOMEventTargetHelper::BindToOwner(aContext->GetParentObject());
aContext->RegisterNode(this);
}
AudioNode::~AudioNode()
{
MOZ_ASSERT(mInputNodes.IsEmpty());
MOZ_ASSERT(mOutputNodes.IsEmpty());
MOZ_ASSERT(mOutputParams.IsEmpty());
MOZ_ASSERT(!mStream,
"The webaudio-node-demise notification must have been sent");
if (mContext) {
mContext->UnregisterNode(this);
}
}
size_t
AudioNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
// Not owned:
// - mContext
// - mStream
size_t amount = 0;
amount += mInputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mInputNodes.Length(); i++) {
amount += mInputNodes[i].SizeOfExcludingThis(aMallocSizeOf);
}
// Just measure the array. The entire audio node graph is measured via the
// MediaStreamGraph's streams, so we don't want to double-count the elements.
amount += mOutputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
amount += mOutputParams.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mOutputParams.Length(); i++) {
amount += mOutputParams[i]->SizeOfIncludingThis(aMallocSizeOf);
}
return amount;
}
size_t
AudioNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
template <class InputNode>
static size_t
FindIndexOfNode(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode)
{
for (size_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
template <class InputNode>
static size_t
FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode,
uint32_t aInputPort, uint32_t aOutputPort)
{
for (size_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode &&
aInputNodes[i].mInputPort == aInputPort &&
aInputNodes[i].mOutputPort == aOutputPort) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
void
AudioNode::DisconnectFromGraph()
{
MOZ_ASSERT(mRefCnt.get() > mInputNodes.Length(),
"Caller should be holding a reference");
// The idea here is that we remove connections one by one, and at each step
// the graph is in a valid state.
// Disconnect inputs. We don't need them anymore.
while (!mInputNodes.IsEmpty()) {
size_t i = mInputNodes.Length() - 1;
RefPtr<AudioNode> input = mInputNodes[i].mInputNode;
mInputNodes.RemoveElementAt(i);
input->mOutputNodes.RemoveElement(this);
}
while (!mOutputNodes.IsEmpty()) {
size_t i = mOutputNodes.Length() - 1;
RefPtr<AudioNode> output = mOutputNodes[i].forget();
mOutputNodes.RemoveElementAt(i);
size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->mInputNodes.RemoveElementAt(inputIndex);
// This effects of this connection will remain.
output->NotifyHasPhantomInput();
}
while (!mOutputParams.IsEmpty()) {
size_t i = mOutputParams.Length() - 1;
RefPtr<AudioParam> output = mOutputParams[i].forget();
mOutputParams.RemoveElementAt(i);
size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->RemoveInputNode(inputIndex);
}
DestroyMediaStream();
}
AudioNode*
AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv)
{
if (aOutput >= NumberOfOutputs() ||
aInput >= aDestination.NumberOfInputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
if (Context() != aDestination.Context()) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return nullptr;
}
if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput, aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return &aDestination;
}
WEB_AUDIO_API_LOG("%f: %s %u Connect() to %s %u",
Context()->CurrentTime(), NodeType(), Id(),
aDestination.NodeType(), aDestination.Id());
// The MediaStreamGraph will handle cycle detection. We don't need to do it
// here.
mOutputNodes.AppendElement(&aDestination);
InputNode* input = aDestination.mInputNodes.AppendElement();
input->mInputNode = this;
input->mInputPort = aInput;
input->mOutputPort = aOutput;
AudioNodeStream* destinationStream = aDestination.mStream;
if (mStream && destinationStream) {
// Connect streams in the MediaStreamGraph
MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mStreamPort = destinationStream->
AllocateInputPort(mStream, AudioNodeStream::AUDIO_TRACK, TRACK_ANY,
static_cast<uint16_t>(aInput),
static_cast<uint16_t>(aOutput));
}
aDestination.NotifyInputsChanged();
// This connection may have connected a panner and a source.
Context()->UpdatePannerSource();
return &aDestination;
}
void
AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
ErrorResult& aRv)
{
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
if (Context() != aDestination.GetParentObject()) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
if (FindIndexOfNodeWithPorts(aDestination.InputNodes(), this, INVALID_PORT, aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return;
}
mOutputParams.AppendElement(&aDestination);
InputNode* input = aDestination.AppendInputNode();
input->mInputNode = this;
input->mInputPort = INVALID_PORT;
input->mOutputPort = aOutput;
MediaStream* stream = aDestination.Stream();
MOZ_ASSERT(stream->AsProcessedStream());
ProcessedMediaStream* ps = static_cast<ProcessedMediaStream*>(stream);
if (mStream) {
// Setup our stream as an input to the AudioParam's stream
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mStreamPort =
ps->AllocateInputPort(mStream, AudioNodeStream::AUDIO_TRACK, TRACK_ANY,
0, static_cast<uint16_t>(aOutput));
}
}
void
AudioNode::SendDoubleParameterToStream(uint32_t aIndex, double aValue)
{
MOZ_ASSERT(mStream, "How come we don't have a stream here?");
mStream->SetDoubleParameter(aIndex, aValue);
}
void
AudioNode::SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue)
{
MOZ_ASSERT(mStream, "How come we don't have a stream here?");
mStream->SetInt32Parameter(aIndex, aValue);
}
void
AudioNode::SendThreeDPointParameterToStream(uint32_t aIndex, const ThreeDPoint& aValue)
{
MOZ_ASSERT(mStream, "How come we don't have a stream here?");
mStream->SetThreeDPointParameter(aIndex, aValue);
}
void
AudioNode::SendChannelMixingParametersToStream()
{
if (mStream) {
mStream->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
mChannelInterpretation);
}
}
void
AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv)
{
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
WEB_AUDIO_API_LOG("%f: %s %u Disconnect()", Context()->CurrentTime(),
NodeType(), Id());
// An upstream node may be starting to play on the graph thread, and the
// engine for a downstream node may be sending a PlayingRefChangeHandler
// ADDREF message to this (main) thread. Wait for a round trip before
// releasing nodes, to give engines receiving sound now time to keep their
// nodes alive.
class RunnableRelease final : public Runnable
{
public:
explicit RunnableRelease(already_AddRefed<AudioNode> aNode)
: mNode(aNode) {}
NS_IMETHOD Run() override
{
mNode = nullptr;
return NS_OK;
}
private:
RefPtr<AudioNode> mNode;
};
for (int32_t i = mOutputNodes.Length() - 1; i >= 0; --i) {
AudioNode* dest = mOutputNodes[i];
for (int32_t j = dest->mInputNodes.Length() - 1; j >= 0; --j) {
InputNode& input = dest->mInputNodes[j];
if (input.mInputNode == this && input.mOutputPort == aOutput) {
// Destroying the InputNode here sends a message to the graph thread
// to disconnect the streams, which should be sent before the
// RunAfterPendingUpdates() call below.
dest->mInputNodes.RemoveElementAt(j);
// Remove one instance of 'dest' from mOutputNodes. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
RefPtr<AudioNode> output = mOutputNodes[i].forget();
mOutputNodes.RemoveElementAt(i);
output->NotifyInputsChanged();
if (mStream) {
RefPtr<nsIRunnable> runnable = new RunnableRelease(output.forget());
mStream->RunAfterPendingUpdates(runnable.forget());
}
break;
}
}
}
for (int32_t i = mOutputParams.Length() - 1; i >= 0; --i) {
AudioParam* dest = mOutputParams[i];
for (int32_t j = dest->InputNodes().Length() - 1; j >= 0; --j) {
const InputNode& input = dest->InputNodes()[j];
if (input.mInputNode == this && input.mOutputPort == aOutput) {
dest->RemoveInputNode(j);
// Remove one instance of 'dest' from mOutputParams. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
mOutputParams.RemoveElementAt(i);
break;
}
}
}
// This disconnection may have disconnected a panner and a source.
Context()->UpdatePannerSource();
}
void
AudioNode::DestroyMediaStream()
{
if (mStream) {
// Remove the node pointer on the engine.
AudioNodeStream* ns = mStream;
MOZ_ASSERT(ns, "How come we don't have a stream here?");
MOZ_ASSERT(ns->Engine()->NodeMainThread() == this,
"Invalid node reference");
ns->Engine()->ClearNode();
mStream->Destroy();
mStream = nullptr;
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
if (obs) {
nsAutoString id;
id.AppendPrintf("%u", mId);
obs->NotifyObservers(nullptr, "webaudio-node-demise", id.get());
}
}
}
void
AudioNode::RemoveOutputParam(AudioParam* aParam)
{
mOutputParams.RemoveElement(aParam);
}
bool
AudioNode::PassThrough() const
{
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
return mPassThrough;
}
void
AudioNode::SetPassThrough(bool aPassThrough)
{
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
mPassThrough = aPassThrough;
if (mStream) {
mStream->SetPassThrough(mPassThrough);
}
}
} // namespace dom
} // namespace mozilla