зеркало из https://github.com/mozilla/gecko-dev.git
495 строки
13 KiB
C++
495 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GonkSensorsInterface.h"
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#include "GonkSensorsPollInterface.h"
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#include "GonkSensorsRegistryInterface.h"
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#include "HalLog.h"
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#include <mozilla/ipc/DaemonSocket.h>
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#include <mozilla/ipc/DaemonSocketConnector.h>
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#include <mozilla/ipc/ListenSocket.h>
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namespace mozilla {
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namespace hal {
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using namespace mozilla::ipc;
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//
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// GonkSensorsResultHandler
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//
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void
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GonkSensorsResultHandler::OnError(SensorsError aError)
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{
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HAL_ERR("Received error code %d", static_cast<int>(aError));
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}
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void
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GonkSensorsResultHandler::Connect()
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{ }
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void
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GonkSensorsResultHandler::Disconnect()
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{ }
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GonkSensorsResultHandler::~GonkSensorsResultHandler()
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{ }
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//
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// GonkSensorsNotificationHandler
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//
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void
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GonkSensorsNotificationHandler::BackendErrorNotification(bool aCrashed)
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{
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if (aCrashed) {
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HAL_ERR("Sensors backend crashed");
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} else {
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HAL_ERR("Error in sensors backend");
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}
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}
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GonkSensorsNotificationHandler::~GonkSensorsNotificationHandler()
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{ }
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//
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// GonkSensorsProtocol
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//
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class GonkSensorsProtocol final
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: public DaemonSocketIOConsumer
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, public GonkSensorsRegistryModule
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, public GonkSensorsPollModule
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{
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public:
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GonkSensorsProtocol();
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void SetConnection(DaemonSocket* aConnection);
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already_AddRefed<DaemonSocketResultHandler> FetchResultHandler(
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const DaemonSocketPDUHeader& aHeader);
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// Methods for |SensorsRegistryModule| and |SensorsPollModule|
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//
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nsresult Send(DaemonSocketPDU* aPDU,
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DaemonSocketResultHandler* aRes) override;
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// Methods for |DaemonSocketIOConsumer|
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//
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void Handle(DaemonSocketPDU& aPDU) override;
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void StoreResultHandler(const DaemonSocketPDU& aPDU) override;
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private:
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void HandleRegistrySvc(const DaemonSocketPDUHeader& aHeader,
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DaemonSocketPDU& aPDU,
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DaemonSocketResultHandler* aRes);
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void HandlePollSvc(const DaemonSocketPDUHeader& aHeader,
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DaemonSocketPDU& aPDU,
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DaemonSocketResultHandler* aRes);
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DaemonSocket* mConnection;
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nsTArray<RefPtr<DaemonSocketResultHandler>> mResultHandlerQ;
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};
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GonkSensorsProtocol::GonkSensorsProtocol()
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{ }
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void
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GonkSensorsProtocol::SetConnection(DaemonSocket* aConnection)
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{
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mConnection = aConnection;
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}
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already_AddRefed<DaemonSocketResultHandler>
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GonkSensorsProtocol::FetchResultHandler(const DaemonSocketPDUHeader& aHeader)
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{
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MOZ_ASSERT(!NS_IsMainThread());
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if (aHeader.mOpcode & 0x80) {
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return nullptr; // Ignore notifications
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}
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RefPtr<DaemonSocketResultHandler> res = mResultHandlerQ.ElementAt(0);
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mResultHandlerQ.RemoveElementAt(0);
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return res.forget();
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}
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void
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GonkSensorsProtocol::HandleRegistrySvc(
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const DaemonSocketPDUHeader& aHeader, DaemonSocketPDU& aPDU,
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DaemonSocketResultHandler* aRes)
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{
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GonkSensorsRegistryModule::HandleSvc(aHeader, aPDU, aRes);
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}
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void
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GonkSensorsProtocol::HandlePollSvc(
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const DaemonSocketPDUHeader& aHeader, DaemonSocketPDU& aPDU,
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DaemonSocketResultHandler* aRes)
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{
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GonkSensorsPollModule::HandleSvc(aHeader, aPDU, aRes);
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}
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// |SensorsRegistryModule|, |SensorsPollModule|
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nsresult
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GonkSensorsProtocol::Send(DaemonSocketPDU* aPDU,
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DaemonSocketResultHandler* aRes)
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{
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MOZ_ASSERT(mConnection);
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MOZ_ASSERT(aPDU);
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aPDU->SetConsumer(this);
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aPDU->SetResultHandler(aRes);
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aPDU->UpdateHeader();
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if (mConnection->GetConnectionStatus() == SOCKET_DISCONNECTED) {
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HAL_ERR("Sensors socket is disconnected");
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return NS_ERROR_FAILURE;
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}
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mConnection->SendSocketData(aPDU); // Forward PDU to data channel
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return NS_OK;
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}
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// |DaemonSocketIOConsumer|
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void
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GonkSensorsProtocol::Handle(DaemonSocketPDU& aPDU)
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{
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static void (GonkSensorsProtocol::* const HandleSvc[])(
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const DaemonSocketPDUHeader&, DaemonSocketPDU&,
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DaemonSocketResultHandler*) = {
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[GonkSensorsRegistryModule::SERVICE_ID] =
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&GonkSensorsProtocol::HandleRegistrySvc,
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[GonkSensorsPollModule::SERVICE_ID] =
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&GonkSensorsProtocol::HandlePollSvc
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};
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DaemonSocketPDUHeader header;
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if (NS_FAILED(UnpackPDU(aPDU, header))) {
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return;
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}
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if (!(header.mService < MOZ_ARRAY_LENGTH(HandleSvc)) ||
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!HandleSvc[header.mService]) {
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HAL_ERR("Sensors service %d unknown", header.mService);
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return;
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}
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RefPtr<DaemonSocketResultHandler> res = FetchResultHandler(header);
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(this->*(HandleSvc[header.mService]))(header, aPDU, res);
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}
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void
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GonkSensorsProtocol::StoreResultHandler(const DaemonSocketPDU& aPDU)
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{
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MOZ_ASSERT(!NS_IsMainThread());
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mResultHandlerQ.AppendElement(aPDU.GetResultHandler());
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}
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//
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// GonkSensorsInterface
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//
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GonkSensorsInterface*
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GonkSensorsInterface::GetInstance()
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{
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static GonkSensorsInterface* sGonkSensorsInterface;
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if (sGonkSensorsInterface) {
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return sGonkSensorsInterface;
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}
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sGonkSensorsInterface = new GonkSensorsInterface();
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return sGonkSensorsInterface;
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}
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void
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GonkSensorsInterface::SetNotificationHandler(
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GonkSensorsNotificationHandler* aNotificationHandler)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mNotificationHandler = aNotificationHandler;
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}
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/*
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* The connect procedure consists of several steps.
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*
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* (1) Start listening for the command channel's socket connection: We
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* do this before anything else, so that we don't miss connection
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* requests from the Sensors daemon. This step will create a listen
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* socket.
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*
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* (2) Start the Sensors daemon: When the daemon starts up it will open
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* a socket connection to Gecko and thus create the data channel.
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* Gecko already opened the listen socket in step (1). Step (2) ends
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* with the creation of the data channel.
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*
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* (3) Signal success to the caller.
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*
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* If any step fails, we roll-back the procedure and signal an error to the
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* caller.
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*/
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void
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GonkSensorsInterface::Connect(GonkSensorsNotificationHandler* aNotificationHandler,
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GonkSensorsResultHandler* aRes)
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{
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#define BASE_SOCKET_NAME "sensorsd"
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static unsigned long POSTFIX_LENGTH = 16;
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// If we could not cleanup properly before and an old
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// instance of the daemon is still running, we kill it
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// here.
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mozilla::hal::StopSystemService("sensorsd");
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mNotificationHandler = aNotificationHandler;
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mResultHandlerQ.AppendElement(aRes);
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if (!mProtocol) {
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mProtocol = MakeUnique<GonkSensorsProtocol>();
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}
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if (!mListenSocket) {
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mListenSocket = new ListenSocket(this, LISTEN_SOCKET);
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}
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// Init, step 1: Listen for data channel... */
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if (!mDataSocket) {
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mDataSocket = new DaemonSocket(mProtocol.get(), this, DATA_SOCKET);
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} else if (mDataSocket->GetConnectionStatus() == SOCKET_CONNECTED) {
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// Command channel should not be open; let's close it.
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mDataSocket->Close();
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}
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// The listen socket's name is generated with a random postfix. This
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// avoids naming collisions if we still have a listen socket from a
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// previously failed cleanup. It also makes it hard for malicious
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// external programs to capture the socket name or connect before
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// the daemon can do so. If no random postfix can be generated, we
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// simply use the base name as-is.
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nsresult rv = DaemonSocketConnector::CreateRandomAddressString(
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NS_LITERAL_CSTRING(BASE_SOCKET_NAME), POSTFIX_LENGTH, mListenSocketName);
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if (NS_FAILED(rv)) {
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mListenSocketName.AssignLiteral(BASE_SOCKET_NAME);
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}
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rv = mListenSocket->Listen(new DaemonSocketConnector(mListenSocketName),
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mDataSocket);
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if (NS_FAILED(rv)) {
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OnConnectError(DATA_SOCKET);
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return;
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}
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// The protocol implementation needs a data channel for
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// sending commands to the daemon. We set it here, because
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// this is the earliest time when it's available.
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mProtocol->SetConnection(mDataSocket);
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}
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/*
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* Disconnecting is inverse to connecting.
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*
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* (1) Close data socket: We close the data channel and the daemon will
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* will notice. Once we see the socket's disconnect, we continue with
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* the cleanup.
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*
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* (2) Close listen socket: The listen socket is not active any longer
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* and we simply close it.
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*
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* (3) Signal success to the caller.
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*
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* We don't have to stop the daemon explicitly. It will cleanup and quit
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* after it noticed the closing of the data channel
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*
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* Rolling back half-completed cleanups is not possible. In the case of
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* an error, we simply push forward and try to recover during the next
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* initialization.
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*/
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void
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GonkSensorsInterface::Disconnect(GonkSensorsResultHandler* aRes)
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{
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mNotificationHandler = nullptr;
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// Cleanup, step 1: Close data channel
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mDataSocket->Close();
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mResultHandlerQ.AppendElement(aRes);
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}
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GonkSensorsRegistryInterface*
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GonkSensorsInterface::GetSensorsRegistryInterface()
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{
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if (mRegistryInterface) {
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return mRegistryInterface.get();
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}
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mRegistryInterface = MakeUnique<GonkSensorsRegistryInterface>(mProtocol.get());
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return mRegistryInterface.get();
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}
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GonkSensorsPollInterface*
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GonkSensorsInterface::GetSensorsPollInterface()
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{
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if (mPollInterface) {
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return mPollInterface.get();
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}
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mPollInterface = MakeUnique<GonkSensorsPollInterface>(mProtocol.get());
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return mPollInterface.get();
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}
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GonkSensorsInterface::GonkSensorsInterface()
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: mNotificationHandler(nullptr)
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{ }
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GonkSensorsInterface::~GonkSensorsInterface()
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{ }
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void
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GonkSensorsInterface::DispatchError(GonkSensorsResultHandler* aRes,
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SensorsError aError)
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{
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DaemonResultRunnable1<GonkSensorsResultHandler, void,
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SensorsError, SensorsError>::Dispatch(
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aRes, &GonkSensorsResultHandler::OnError,
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ConstantInitOp1<SensorsError>(aError));
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}
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void
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GonkSensorsInterface::DispatchError(
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GonkSensorsResultHandler* aRes, nsresult aRv)
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{
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SensorsError error;
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if (NS_FAILED(Convert(aRv, error))) {
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error = SENSORS_ERROR_FAIL;
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}
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DispatchError(aRes, error);
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}
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// |DaemonSocketConsumer|, |ListenSocketConsumer|
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void
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GonkSensorsInterface::OnConnectSuccess(int aIndex)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!mResultHandlerQ.IsEmpty());
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switch (aIndex) {
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case LISTEN_SOCKET: {
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// Init, step 2: Start Sensors daemon
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nsCString args("-a ");
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args.Append(mListenSocketName);
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mozilla::hal::StartSystemService("sensorsd", args.get());
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}
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break;
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case DATA_SOCKET:
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if (!mResultHandlerQ.IsEmpty()) {
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// Init, step 3: Signal success
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RefPtr<GonkSensorsResultHandler> res = mResultHandlerQ.ElementAt(0);
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mResultHandlerQ.RemoveElementAt(0);
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if (res) {
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res->Connect();
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}
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}
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break;
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}
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}
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void
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GonkSensorsInterface::OnConnectError(int aIndex)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!mResultHandlerQ.IsEmpty());
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switch (aIndex) {
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case DATA_SOCKET:
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// Stop daemon and close listen socket
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mozilla::hal::StopSystemService("sensorsd");
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mListenSocket->Close();
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// fall through
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case LISTEN_SOCKET:
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if (!mResultHandlerQ.IsEmpty()) {
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// Signal error to caller
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RefPtr<GonkSensorsResultHandler> res = mResultHandlerQ.ElementAt(0);
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mResultHandlerQ.RemoveElementAt(0);
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if (res) {
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DispatchError(res, SENSORS_ERROR_FAIL);
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}
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}
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break;
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}
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}
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/*
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* Disconnects can happend
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*
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* (a) during startup,
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* (b) during regular service, or
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* (c) during shutdown.
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*
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* For cases (a) and (c), |mResultHandlerQ| contains an element. For
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* case (b) |mResultHandlerQ| will be empty. This distinguishes a crash in
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* the daemon. The following procedure to recover from crashes consists of
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* several steps for case (b).
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*
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* (1) Close listen socket.
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* (2) Wait for all sockets to be disconnected and inform caller about
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* the crash.
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* (3) After all resources have been cleaned up, let the caller restart
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* the daemon.
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*/
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void
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GonkSensorsInterface::OnDisconnect(int aIndex)
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{
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MOZ_ASSERT(NS_IsMainThread());
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switch (aIndex) {
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case DATA_SOCKET:
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// Cleanup, step 2 (Recovery, step 1): Close listen socket
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mListenSocket->Close();
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break;
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case LISTEN_SOCKET:
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// Cleanup, step 3: Signal success to caller
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if (!mResultHandlerQ.IsEmpty()) {
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RefPtr<GonkSensorsResultHandler> res = mResultHandlerQ.ElementAt(0);
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mResultHandlerQ.RemoveElementAt(0);
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if (res) {
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res->Disconnect();
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}
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}
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break;
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}
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/* For recovery make sure all sockets disconnected, in order to avoid
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* the remaining disconnects interfere with the restart procedure.
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*/
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if (mNotificationHandler && mResultHandlerQ.IsEmpty()) {
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if (mListenSocket->GetConnectionStatus() == SOCKET_DISCONNECTED &&
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mDataSocket->GetConnectionStatus() == SOCKET_DISCONNECTED) {
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// Recovery, step 2: Notify the caller to prepare the restart procedure.
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mNotificationHandler->BackendErrorNotification(true);
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mNotificationHandler = nullptr;
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}
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}
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}
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} // namespace hal
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} // namespace mozilla
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