зеркало из https://github.com/mozilla/gecko-dev.git
191 строка
5.2 KiB
C++
191 строка
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/SVGMatrix.h"
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#include "nsError.h"
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#include <math.h>
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#include "mozilla/dom/SVGMatrixBinding.h"
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#include "mozilla/FloatingPoint.h"
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const double radPerDegree = 2.0 * M_PI / 360.0;
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(SVGMatrix, mTransform)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(SVGMatrix, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(SVGMatrix, Release)
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DOMSVGTransform* SVGMatrix::GetParentObject() const { return mTransform; }
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JSObject* SVGMatrix::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return SVGMatrix_Binding::Wrap(aCx, this, aGivenProto);
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}
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void SVGMatrix::SetA(float aA, ErrorResult& rv) {
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if (IsAnimVal()) {
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rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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return;
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}
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gfxMatrix mx = GetMatrix();
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mx._11 = aA;
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SetMatrix(mx);
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}
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void SVGMatrix::SetB(float aB, ErrorResult& rv) {
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if (IsAnimVal()) {
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rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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return;
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}
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gfxMatrix mx = GetMatrix();
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mx._12 = aB;
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SetMatrix(mx);
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}
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void SVGMatrix::SetC(float aC, ErrorResult& rv) {
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if (IsAnimVal()) {
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rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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return;
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}
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gfxMatrix mx = GetMatrix();
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mx._21 = aC;
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SetMatrix(mx);
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}
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void SVGMatrix::SetD(float aD, ErrorResult& rv) {
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if (IsAnimVal()) {
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rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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return;
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}
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gfxMatrix mx = GetMatrix();
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mx._22 = aD;
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SetMatrix(mx);
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}
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void SVGMatrix::SetE(float aE, ErrorResult& rv) {
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if (IsAnimVal()) {
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rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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return;
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}
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gfxMatrix mx = GetMatrix();
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mx._31 = aE;
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SetMatrix(mx);
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}
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void SVGMatrix::SetF(float aF, ErrorResult& rv) {
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if (IsAnimVal()) {
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rv.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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return;
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}
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gfxMatrix mx = GetMatrix();
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mx._32 = aF;
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SetMatrix(mx);
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}
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already_AddRefed<SVGMatrix> SVGMatrix::Multiply(SVGMatrix& aMatrix) {
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RefPtr<SVGMatrix> matrix = new SVGMatrix(aMatrix.GetMatrix() * GetMatrix());
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::Inverse(ErrorResult& rv) {
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gfxMatrix mat = GetMatrix();
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if (!mat.Invert()) {
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rv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
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return nullptr;
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}
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RefPtr<SVGMatrix> matrix = new SVGMatrix(mat);
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::Translate(float x, float y) {
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RefPtr<SVGMatrix> matrix =
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new SVGMatrix(gfxMatrix(GetMatrix()).PreTranslate(gfxPoint(x, y)));
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::Scale(float scaleFactor) {
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return ScaleNonUniform(scaleFactor, scaleFactor);
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}
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already_AddRefed<SVGMatrix> SVGMatrix::ScaleNonUniform(float scaleFactorX,
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float scaleFactorY) {
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RefPtr<SVGMatrix> matrix = new SVGMatrix(
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gfxMatrix(GetMatrix()).PreScale(scaleFactorX, scaleFactorY));
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::Rotate(float angle) {
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RefPtr<SVGMatrix> matrix =
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new SVGMatrix(gfxMatrix(GetMatrix()).PreRotate(angle * radPerDegree));
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::RotateFromVector(float x, float y,
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ErrorResult& rv) {
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if (x == 0.0 || y == 0.0) {
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rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
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return nullptr;
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}
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RefPtr<SVGMatrix> matrix =
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new SVGMatrix(gfxMatrix(GetMatrix()).PreRotate(atan2(y, x)));
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::FlipX() {
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const gfxMatrix& mx = GetMatrix();
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RefPtr<SVGMatrix> matrix = new SVGMatrix(
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gfxMatrix(-mx._11, -mx._12, mx._21, mx._22, mx._31, mx._32));
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::FlipY() {
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const gfxMatrix& mx = GetMatrix();
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RefPtr<SVGMatrix> matrix = new SVGMatrix(
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gfxMatrix(mx._11, mx._12, -mx._21, -mx._22, mx._31, mx._32));
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::SkewX(float angle, ErrorResult& rv) {
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double ta = tan(angle * radPerDegree);
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if (!IsFinite(ta)) {
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rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
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return nullptr;
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}
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const gfxMatrix& mx = GetMatrix();
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gfxMatrix skewMx(mx._11, mx._12, (float)(mx._21 + mx._11 * ta),
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(float)(mx._22 + mx._12 * ta), mx._31, mx._32);
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RefPtr<SVGMatrix> matrix = new SVGMatrix(skewMx);
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return matrix.forget();
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}
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already_AddRefed<SVGMatrix> SVGMatrix::SkewY(float angle, ErrorResult& rv) {
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double ta = tan(angle * radPerDegree);
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if (!IsFinite(ta)) {
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rv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
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return nullptr;
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}
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const gfxMatrix& mx = GetMatrix();
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gfxMatrix skewMx((float)(mx._11 + mx._21 * ta), (float)(mx._12 + mx._22 * ta),
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mx._21, mx._22, mx._31, mx._32);
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RefPtr<SVGMatrix> matrix = new SVGMatrix(skewMx);
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return matrix.forget();
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}
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} // namespace dom
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} // namespace mozilla
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