gecko-dev/dom/canvas/CanvasRenderingContext2D.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasRenderingContext2D.h"
#include "mozilla/gfx/Helpers.h"
#include "nsXULElement.h"
#include "nsAutoPtr.h"
#include "nsIServiceManager.h"
#include "nsMathUtils.h"
#include "SVGImageContext.h"
#include "nsContentUtils.h"
#include "nsIDocument.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "SVGObserverUtils.h"
#include "nsPresContext.h"
#include "nsIPresShell.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsIFrame.h"
#include "nsError.h"
#include "nsCSSPseudoElements.h"
#include "nsComputedDOMStyle.h"
#include "nsPrintfCString.h"
#include "nsReadableUtils.h"
#include "nsColor.h"
#include "nsGfxCIID.h"
#include "nsIDocShell.h"
#include "nsIDOMWindow.h"
#include "nsPIDOMWindow.h"
#include "nsDisplayList.h"
#include "nsFocusManager.h"
#include "nsContentUtils.h"
#include "nsTArray.h"
#include "ImageEncoder.h"
#include "ImageRegion.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "gfxFont.h"
#include "gfxBlur.h"
#include "gfxPrefs.h"
#include "gfxUtils.h"
#include "nsFrameLoader.h"
#include "nsBidiPresUtils.h"
#include "Layers.h"
#include "LayerUserData.h"
#include "CanvasUtils.h"
#include "nsIMemoryReporter.h"
#include "nsStyleUtil.h"
#include "CanvasImageCache.h"
#include <algorithm>
#include "jsapi.h"
#include "jsfriendapi.h"
#include "js/Conversions.h"
#include "js/HeapAPI.h"
#include "mozilla/Alignment.h"
#include "mozilla/Assertions.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/dom/ContentParent.h"
#include "mozilla/dom/ImageBitmap.h"
#include "mozilla/dom/ImageData.h"
#include "mozilla/dom/PBrowserParent.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/EndianUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Helpers.h"
#include "mozilla/gfx/Tools.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/gfx/PatternHelpers.h"
#include "mozilla/gfx/Swizzle.h"
#include "mozilla/layers/PersistentBufferProvider.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/Preferences.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/Telemetry.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Unused.h"
#include "nsCCUncollectableMarker.h"
#include "nsWrapperCacheInlines.h"
#include "mozilla/dom/CanvasRenderingContext2DBinding.h"
#include "mozilla/dom/CanvasPath.h"
#include "mozilla/dom/HTMLImageElement.h"
#include "mozilla/dom/HTMLVideoElement.h"
#include "mozilla/dom/SVGImageElement.h"
#include "mozilla/dom/SVGMatrix.h"
#include "mozilla/dom/TextMetrics.h"
#include "mozilla/dom/SVGMatrix.h"
#include "mozilla/FloatingPoint.h"
#include "nsGlobalWindow.h"
#include "GLContext.h"
#include "GLContextProvider.h"
#include "SVGContentUtils.h"
#include "nsIScreenManager.h"
#include "nsFilterInstance.h"
#include "nsSVGLength2.h"
#include "nsDeviceContext.h"
#include "nsFontMetrics.h"
#include "Units.h"
#include "CanvasUtils.h"
#include "mozilla/CycleCollectedJSRuntime.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/layers/CanvasClient.h"
#include "mozilla/layers/WebRenderUserData.h"
#include "mozilla/layers/WebRenderCanvasRenderer.h"
#include "mozilla/ServoCSSParser.h"
#undef free // apparently defined by some windows header, clashing with a free()
// method in SkTypes.h
#include "SkiaGLGlue.h"
#ifdef USE_SKIA
#include "SurfaceTypes.h"
#include "GLBlitHelper.h"
#include "ScopedGLHelpers.h"
#endif
using mozilla::gl::GLContext;
using mozilla::gl::SkiaGLGlue;
using mozilla::gl::GLContextProvider;
#ifdef XP_WIN
#include "gfxWindowsPlatform.h"
#endif
// windows.h (included by chromium code) defines this, in its infinite wisdom
#undef DrawText
using namespace mozilla;
using namespace mozilla::CanvasUtils;
using namespace mozilla::css;
using namespace mozilla::gfx;
using namespace mozilla::image;
using namespace mozilla::ipc;
using namespace mozilla::layers;
namespace mozilla {
namespace dom {
// Cap sigma to avoid overly large temp surfaces.
const Float SIGMA_MAX = 100;
const size_t MAX_STYLE_STACK_SIZE = 1024;
/* Memory reporter stuff */
static int64_t gCanvasAzureMemoryUsed = 0;
// Adds Save() / Restore() calls to the scope.
class MOZ_RAII AutoSaveRestore
{
public:
explicit AutoSaveRestore(CanvasRenderingContext2D* aCtx
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mCtx(aCtx)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mCtx->Save();
}
~AutoSaveRestore() { mCtx->Restore(); }
private:
RefPtr<CanvasRenderingContext2D> mCtx;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
// This is KIND_OTHER because it's not always clear where in memory the pixels
// of a canvas are stored. Furthermore, this memory will be tracked by the
// underlying surface implementations. See bug 655638 for details.
class Canvas2dPixelsReporter final : public nsIMemoryReporter
{
~Canvas2dPixelsReporter() {}
public:
NS_DECL_ISUPPORTS
NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData, bool aAnonymize) override
{
MOZ_COLLECT_REPORT(
"canvas-2d-pixels", KIND_OTHER, UNITS_BYTES, gCanvasAzureMemoryUsed,
"Memory used by 2D canvases. Each canvas requires "
"(width * height * 4) bytes.");
return NS_OK;
}
};
NS_IMPL_ISUPPORTS(Canvas2dPixelsReporter, nsIMemoryReporter)
class CanvasRadialGradient : public CanvasGradient
{
public:
CanvasRadialGradient(CanvasRenderingContext2D* aContext,
const Point& aBeginOrigin, Float aBeginRadius,
const Point& aEndOrigin, Float aEndRadius)
: CanvasGradient(aContext, Type::RADIAL)
, mCenter1(aBeginOrigin)
, mCenter2(aEndOrigin)
, mRadius1(aBeginRadius)
, mRadius2(aEndRadius)
{
}
Point mCenter1;
Point mCenter2;
Float mRadius1;
Float mRadius2;
};
class CanvasLinearGradient : public CanvasGradient
{
public:
CanvasLinearGradient(CanvasRenderingContext2D* aContext,
const Point& aBegin, const Point& aEnd)
: CanvasGradient(aContext, Type::LINEAR)
, mBegin(aBegin)
, mEnd(aEnd)
{
}
protected:
friend struct CanvasBidiProcessor;
friend class CanvasGeneralPattern;
// Beginning of linear gradient.
Point mBegin;
// End of linear gradient.
Point mEnd;
};
bool
CanvasRenderingContext2D::PatternIsOpaque(CanvasRenderingContext2D::Style aStyle) const
{
const ContextState& state = CurrentState();
if (state.globalAlpha < 1.0) {
return false;
}
if (state.patternStyles[aStyle] && state.patternStyles[aStyle]->mSurface) {
return IsOpaqueFormat(state.patternStyles[aStyle]->mSurface->GetFormat());
}
// TODO: for gradient patterns we could check that all stops are opaque
// colors.
if (!state.gradientStyles[aStyle]) {
// it's a color pattern.
return Color::FromABGR(state.colorStyles[aStyle]).a >= 1.0;
}
return false;
}
// This class is named 'GeneralCanvasPattern' instead of just
// 'GeneralPattern' to keep Windows PGO builds from confusing the
// GeneralPattern class in gfxContext.cpp with this one.
class CanvasGeneralPattern
{
public:
typedef CanvasRenderingContext2D::Style Style;
typedef CanvasRenderingContext2D::ContextState ContextState;
Pattern& ForStyle(CanvasRenderingContext2D* aCtx,
Style aStyle,
DrawTarget* aRT)
{
// This should only be called once or the mPattern destructor will
// not be executed.
NS_ASSERTION(!mPattern.GetPattern(), "ForStyle() should only be called once on CanvasGeneralPattern!");
const ContextState& state = aCtx->CurrentState();
if (state.StyleIsColor(aStyle)) {
mPattern.InitColorPattern(ToDeviceColor(state.colorStyles[aStyle]));
} else if (state.gradientStyles[aStyle] &&
state.gradientStyles[aStyle]->GetType() == CanvasGradient::Type::LINEAR) {
auto gradient =
static_cast<CanvasLinearGradient*>(state.gradientStyles[aStyle].get());
mPattern.InitLinearGradientPattern(gradient->mBegin, gradient->mEnd,
gradient->GetGradientStopsForTarget(aRT));
} else if (state.gradientStyles[aStyle] &&
state.gradientStyles[aStyle]->GetType() == CanvasGradient::Type::RADIAL) {
auto gradient =
static_cast<CanvasRadialGradient*>(state.gradientStyles[aStyle].get());
mPattern.InitRadialGradientPattern(gradient->mCenter1, gradient->mCenter2,
gradient->mRadius1, gradient->mRadius2,
gradient->GetGradientStopsForTarget(aRT));
} else if (state.patternStyles[aStyle]) {
if (aCtx->mCanvasElement) {
CanvasUtils::DoDrawImageSecurityCheck(aCtx->mCanvasElement,
state.patternStyles[aStyle]->mPrincipal,
state.patternStyles[aStyle]->mForceWriteOnly,
state.patternStyles[aStyle]->mCORSUsed);
}
ExtendMode mode;
if (state.patternStyles[aStyle]->mRepeat == CanvasPattern::RepeatMode::NOREPEAT) {
mode = ExtendMode::CLAMP;
} else {
mode = ExtendMode::REPEAT;
}
SamplingFilter samplingFilter;
if (state.imageSmoothingEnabled) {
samplingFilter = SamplingFilter::GOOD;
} else {
samplingFilter = SamplingFilter::POINT;
}
mPattern.InitSurfacePattern(state.patternStyles[aStyle]->mSurface, mode,
state.patternStyles[aStyle]->mTransform,
samplingFilter);
}
return *mPattern.GetPattern();
}
GeneralPattern mPattern;
};
/* This is an RAII based class that can be used as a drawtarget for
* operations that need to have a filter applied to their results.
* All coordinates passed to the constructor are in device space.
*/
class AdjustedTargetForFilter
{
public:
typedef CanvasRenderingContext2D::ContextState ContextState;
AdjustedTargetForFilter(CanvasRenderingContext2D* aCtx,
DrawTarget* aFinalTarget,
const gfx::IntPoint& aFilterSpaceToTargetOffset,
const gfx::IntRect& aPreFilterBounds,
const gfx::IntRect& aPostFilterBounds,
gfx::CompositionOp aCompositionOp)
: mFinalTarget(aFinalTarget)
, mCtx(aCtx)
, mPostFilterBounds(aPostFilterBounds)
, mOffset(aFilterSpaceToTargetOffset)
, mCompositionOp(aCompositionOp)
{
nsIntRegion sourceGraphicNeededRegion;
nsIntRegion fillPaintNeededRegion;
nsIntRegion strokePaintNeededRegion;
FilterSupport::ComputeSourceNeededRegions(
aCtx->CurrentState().filter, mPostFilterBounds,
sourceGraphicNeededRegion, fillPaintNeededRegion,
strokePaintNeededRegion);
mSourceGraphicRect = sourceGraphicNeededRegion.GetBounds();
mFillPaintRect = fillPaintNeededRegion.GetBounds();
mStrokePaintRect = strokePaintNeededRegion.GetBounds();
mSourceGraphicRect = mSourceGraphicRect.Intersect(aPreFilterBounds);
if (mSourceGraphicRect.IsEmpty()) {
// The filter might not make any use of the source graphic. We need to
// create a DrawTarget that we can return from DT() anyway, so we'll
// just use a 1x1-sized one.
mSourceGraphicRect.SizeTo(1, 1);
}
mTarget = mFinalTarget->CreateSimilarDrawTarget(mSourceGraphicRect.Size(),
SurfaceFormat::B8G8R8A8);
if (!mTarget) {
// XXX - Deal with the situation where our temp size is too big to
// fit in a texture (bug 1066622).
mTarget = mFinalTarget;
mCtx = nullptr;
mFinalTarget = nullptr;
return;
}
mTarget->SetTransform(
mFinalTarget->GetTransform().PostTranslate(-mSourceGraphicRect.TopLeft() + mOffset));
}
// Return a SourceSurface that contains the FillPaint or StrokePaint source.
already_AddRefed<SourceSurface>
DoSourcePaint(gfx::IntRect& aRect, CanvasRenderingContext2D::Style aStyle)
{
if (aRect.IsEmpty()) {
return nullptr;
}
RefPtr<DrawTarget> dt =
mFinalTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8);
if (!dt) {
aRect.SetEmpty();
return nullptr;
}
Matrix transform =
mFinalTarget->GetTransform().PostTranslate(-aRect.TopLeft() + mOffset);
dt->SetTransform(transform);
if (transform.Invert()) {
gfx::Rect dtBounds(0, 0, aRect.width, aRect.height);
gfx::Rect fillRect = transform.TransformBounds(dtBounds);
dt->FillRect(fillRect, CanvasGeneralPattern().ForStyle(mCtx, aStyle, dt));
}
return dt->Snapshot();
}
~AdjustedTargetForFilter()
{
if (!mCtx) {
return;
}
RefPtr<SourceSurface> snapshot = mTarget->Snapshot();
RefPtr<SourceSurface> fillPaint =
DoSourcePaint(mFillPaintRect, CanvasRenderingContext2D::Style::FILL);
RefPtr<SourceSurface> strokePaint =
DoSourcePaint(mStrokePaintRect, CanvasRenderingContext2D::Style::STROKE);
AutoRestoreTransform autoRestoreTransform(mFinalTarget);
mFinalTarget->SetTransform(Matrix());
MOZ_RELEASE_ASSERT(!mCtx->CurrentState().filter.mPrimitives.IsEmpty());
gfx::FilterSupport::RenderFilterDescription(
mFinalTarget, mCtx->CurrentState().filter,
gfx::Rect(mPostFilterBounds),
snapshot, mSourceGraphicRect,
fillPaint, mFillPaintRect,
strokePaint, mStrokePaintRect,
mCtx->CurrentState().filterAdditionalImages,
mPostFilterBounds.TopLeft() - mOffset,
DrawOptions(1.0f, mCompositionOp));
const gfx::FilterDescription& filter = mCtx->CurrentState().filter;
MOZ_RELEASE_ASSERT(!filter.mPrimitives.IsEmpty());
if (filter.mPrimitives.LastElement().IsTainted() && mCtx->mCanvasElement) {
mCtx->mCanvasElement->SetWriteOnly();
}
}
DrawTarget* DT()
{
return mTarget;
}
private:
RefPtr<DrawTarget> mTarget;
RefPtr<DrawTarget> mFinalTarget;
CanvasRenderingContext2D* mCtx;
gfx::IntRect mSourceGraphicRect;
gfx::IntRect mFillPaintRect;
gfx::IntRect mStrokePaintRect;
gfx::IntRect mPostFilterBounds;
gfx::IntPoint mOffset;
gfx::CompositionOp mCompositionOp;
};
/* This is an RAII based class that can be used as a drawtarget for
* operations that need to have a shadow applied to their results.
* All coordinates passed to the constructor are in device space.
*/
class AdjustedTargetForShadow
{
public:
typedef CanvasRenderingContext2D::ContextState ContextState;
AdjustedTargetForShadow(CanvasRenderingContext2D* aCtx,
DrawTarget* aFinalTarget,
const gfx::Rect& aBounds,
gfx::CompositionOp aCompositionOp)
: mFinalTarget(aFinalTarget)
, mCtx(aCtx)
, mCompositionOp(aCompositionOp)
{
const ContextState& state = mCtx->CurrentState();
mSigma = state.ShadowBlurSigma();
// We actually include the bounds of the shadow blur, this makes it
// easier to execute the actual blur on hardware, and shouldn't affect
// the amount of pixels that need to be touched.
gfx::Rect bounds = aBounds;
int32_t blurRadius = state.ShadowBlurRadius();
bounds.Inflate(blurRadius);
bounds.RoundOut();
bounds.ToIntRect(&mTempRect);
mTarget =
mFinalTarget->CreateShadowDrawTarget(mTempRect.Size(),
SurfaceFormat::B8G8R8A8, mSigma);
if (!mTarget) {
// XXX - Deal with the situation where our temp size is too big to
// fit in a texture (bug 1066622).
mTarget = mFinalTarget;
mCtx = nullptr;
mFinalTarget = nullptr;
} else {
mTarget->SetTransform(
mFinalTarget->GetTransform().PostTranslate(-mTempRect.TopLeft()));
}
}
~AdjustedTargetForShadow()
{
if (!mCtx) {
return;
}
RefPtr<SourceSurface> snapshot = mTarget->Snapshot();
mFinalTarget->DrawSurfaceWithShadow(snapshot, mTempRect.TopLeft(),
Color::FromABGR(mCtx->CurrentState().shadowColor),
mCtx->CurrentState().shadowOffset, mSigma,
mCompositionOp);
}
DrawTarget* DT()
{
return mTarget;
}
gfx::IntPoint OffsetToFinalDT()
{
return mTempRect.TopLeft();
}
private:
RefPtr<DrawTarget> mTarget;
RefPtr<DrawTarget> mFinalTarget;
CanvasRenderingContext2D* mCtx;
Float mSigma;
gfx::IntRect mTempRect;
gfx::CompositionOp mCompositionOp;
};
/*
* This is an RAII based class that can be used as a drawtarget for
* operations that need a shadow or a filter drawn. It will automatically
* provide a temporary target when needed, and if so blend it back with a
* shadow, filter, or both.
* If both a shadow and a filter are needed, the filter is applied first,
* and the shadow is applied to the filtered results.
*
* aBounds specifies the bounds of the drawing operation that will be
* drawn to the target, it is given in device space! If this is nullptr the
* drawing operation will be assumed to cover the whole canvas.
*/
class AdjustedTarget
{
public:
typedef CanvasRenderingContext2D::ContextState ContextState;
explicit AdjustedTarget(CanvasRenderingContext2D* aCtx,
const gfx::Rect* aBounds = nullptr)
{
// All rects in this function are in the device space of ctx->mTarget.
// In order to keep our temporary surfaces as small as possible, we first
// calculate what their maximum required bounds would need to be if we
// were to fill the whole canvas. Everything outside those bounds we don't
// need to render.
gfx::Rect r(0, 0, aCtx->mWidth, aCtx->mHeight);
gfx::Rect maxSourceNeededBoundsForShadow =
MaxSourceNeededBoundsForShadow(r, aCtx);
gfx::Rect maxSourceNeededBoundsForFilter =
MaxSourceNeededBoundsForFilter(maxSourceNeededBoundsForShadow, aCtx);
if (!aCtx->IsTargetValid()) {
return;
}
gfx::Rect bounds = maxSourceNeededBoundsForFilter;
if (aBounds) {
bounds = bounds.Intersect(*aBounds);
}
gfx::Rect boundsAfterFilter = BoundsAfterFilter(bounds, aCtx);
if (!aCtx->IsTargetValid()) {
return;
}
mozilla::gfx::CompositionOp op = aCtx->CurrentState().op;
gfx::IntPoint offsetToFinalDT;
// First set up the shadow draw target, because the shadow goes outside.
// It applies to the post-filter results, if both a filter and a shadow
// are used.
if (aCtx->NeedToDrawShadow()) {
mShadowTarget = MakeUnique<AdjustedTargetForShadow>(
aCtx, aCtx->mTarget, boundsAfterFilter, op);
mTarget = mShadowTarget->DT();
offsetToFinalDT = mShadowTarget->OffsetToFinalDT();
// If we also have a filter, the filter needs to be drawn with OP_OVER
// because shadow drawing already applies op on the result.
op = gfx::CompositionOp::OP_OVER;
}
// Now set up the filter draw target.
const bool applyFilter = aCtx->NeedToApplyFilter();
if (!aCtx->IsTargetValid()) {
return;
}
if (applyFilter) {
bounds.RoundOut();
if (!mTarget) {
mTarget = aCtx->mTarget;
}
gfx::IntRect intBounds;
if (!bounds.ToIntRect(&intBounds)) {
return;
}
mFilterTarget = MakeUnique<AdjustedTargetForFilter>(
aCtx, mTarget, offsetToFinalDT, intBounds,
gfx::RoundedToInt(boundsAfterFilter), op);
mTarget = mFilterTarget->DT();
}
if (!mTarget) {
mTarget = aCtx->mTarget;
}
}
~AdjustedTarget()
{
// The order in which the targets are finalized is important.
// Filters are inside, any shadow applies to the post-filter results.
mFilterTarget.reset();
mShadowTarget.reset();
}
operator DrawTarget*()
{
return mTarget;
}
DrawTarget* operator->() MOZ_NO_ADDREF_RELEASE_ON_RETURN
{
return mTarget;
}
private:
gfx::Rect
MaxSourceNeededBoundsForFilter(const gfx::Rect& aDestBounds, CanvasRenderingContext2D* aCtx)
{
const bool applyFilter = aCtx->NeedToApplyFilter();
if (!aCtx->IsTargetValid()) {
return aDestBounds;
}
if (!applyFilter) {
return aDestBounds;
}
nsIntRegion sourceGraphicNeededRegion;
nsIntRegion fillPaintNeededRegion;
nsIntRegion strokePaintNeededRegion;
FilterSupport::ComputeSourceNeededRegions(
aCtx->CurrentState().filter, gfx::RoundedToInt(aDestBounds),
sourceGraphicNeededRegion, fillPaintNeededRegion, strokePaintNeededRegion);
return gfx::Rect(sourceGraphicNeededRegion.GetBounds());
}
gfx::Rect
MaxSourceNeededBoundsForShadow(const gfx::Rect& aDestBounds, CanvasRenderingContext2D* aCtx)
{
if (!aCtx->NeedToDrawShadow()) {
return aDestBounds;
}
const ContextState& state = aCtx->CurrentState();
gfx::Rect sourceBounds = aDestBounds - state.shadowOffset;
sourceBounds.Inflate(state.ShadowBlurRadius());
// Union the shadow source with the original rect because we're going to
// draw both.
return sourceBounds.Union(aDestBounds);
}
gfx::Rect
BoundsAfterFilter(const gfx::Rect& aBounds, CanvasRenderingContext2D* aCtx)
{
const bool applyFilter = aCtx->NeedToApplyFilter();
if (!aCtx->IsTargetValid()) {
return aBounds;
}
if (!applyFilter) {
return aBounds;
}
gfx::Rect bounds(aBounds);
bounds.RoundOut();
gfx::IntRect intBounds;
if (!bounds.ToIntRect(&intBounds)) {
return gfx::Rect();
}
nsIntRegion extents =
gfx::FilterSupport::ComputePostFilterExtents(aCtx->CurrentState().filter,
intBounds);
return gfx::Rect(extents.GetBounds());
}
RefPtr<DrawTarget> mTarget;
UniquePtr<AdjustedTargetForShadow> mShadowTarget;
UniquePtr<AdjustedTargetForFilter> mFilterTarget;
};
void
CanvasPattern::SetTransform(SVGMatrix& aMatrix)
{
mTransform = ToMatrix(aMatrix.GetMatrix());
}
void
CanvasGradient::AddColorStop(float aOffset, const nsAString& aColorstr, ErrorResult& aRv)
{
if (aOffset < 0.0 || aOffset > 1.0) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
nsIPresShell* shell = mContext ? mContext->GetPresShell() : nullptr;
ServoStyleSet* styleSet = shell ? shell->StyleSet() : nullptr;
nscolor color;
bool ok = ServoCSSParser::ComputeColor(styleSet, NS_RGB(0, 0, 0),
aColorstr, &color);
if (!ok) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
mStops = nullptr;
GradientStop newStop;
newStop.offset = aOffset;
newStop.color = Color::FromABGR(color);
mRawStops.AppendElement(newStop);
}
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasGradient, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasGradient, Release)
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasGradient, mContext)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasPattern, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasPattern, Release)
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasPattern, mContext)
class CanvasShutdownObserver final : public nsIObserver
{
public:
explicit CanvasShutdownObserver(CanvasRenderingContext2D* aCanvas)
: mCanvas(aCanvas)
{}
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
private:
~CanvasShutdownObserver() {}
CanvasRenderingContext2D* mCanvas;
};
NS_IMPL_ISUPPORTS(CanvasShutdownObserver, nsIObserver)
NS_IMETHODIMP
CanvasShutdownObserver::Observe(nsISupports* aSubject,
const char* aTopic,
const char16_t* aData)
{
if (mCanvas && strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) {
mCanvas->OnShutdown();
nsContentUtils::UnregisterShutdownObserver(this);
}
return NS_OK;
}
class CanvasDrawObserver
{
public:
explicit CanvasDrawObserver(CanvasRenderingContext2D* aCanvasContext);
// Only enumerate draw calls that could affect the heuristic
enum DrawCallType {
PutImageData,
GetImageData,
DrawImage
};
// This is the one that we call on relevant draw calls and count
// GPU vs. CPU preferrable calls...
void DidDrawCall(DrawCallType aType);
// When this returns true, the observer is done making the decisions.
// Right now, we expect to get rid of the observer after the FrameEnd
// returns true, though the decision could eventually change if the
// function calls shift. If we change to monitor the functions called
// and make decisions to change more than once, we would probably want
// FrameEnd to reset the timer and counters as it returns true.
bool FrameEnd();
private:
// These values will be picked up from preferences:
int32_t mMinFramesBeforeDecision;
float mMinSecondsBeforeDecision;
int32_t mMinCallsBeforeDecision;
CanvasRenderingContext2D* mCanvasContext;
int32_t mSoftwarePreferredCalls;
int32_t mGPUPreferredCalls;
int32_t mFramesRendered;
TimeStamp mCreationTime;
};
// We are not checking for the validity of the preference values. For example,
// negative values will have an effect of a quick exit, so no harm done.
CanvasDrawObserver::CanvasDrawObserver(CanvasRenderingContext2D* aCanvasContext)
: mMinFramesBeforeDecision(gfxPrefs::CanvasAutoAccelerateMinFrames())
, mMinSecondsBeforeDecision(gfxPrefs::CanvasAutoAccelerateMinSeconds())
, mMinCallsBeforeDecision(gfxPrefs::CanvasAutoAccelerateMinCalls())
, mCanvasContext(aCanvasContext)
, mSoftwarePreferredCalls(0)
, mGPUPreferredCalls(0)
, mFramesRendered(0)
, mCreationTime(TimeStamp::NowLoRes())
{}
void
CanvasDrawObserver::DidDrawCall(DrawCallType aType)
{
switch (aType) {
case PutImageData:
case GetImageData:
if (mGPUPreferredCalls == 0 && mSoftwarePreferredCalls == 0) {
mCreationTime = TimeStamp::NowLoRes();
}
mSoftwarePreferredCalls++;
break;
case DrawImage:
if (mGPUPreferredCalls == 0 && mSoftwarePreferredCalls == 0) {
mCreationTime = TimeStamp::NowLoRes();
}
mGPUPreferredCalls++;
break;
}
}
// If we return true, the observer is done making the decisions...
bool
CanvasDrawObserver::FrameEnd()
{
mFramesRendered++;
// We log the first mMinFramesBeforeDecision frames of any
// canvas object then make a call to determine whether it should
// be GPU or CPU backed
if ((mFramesRendered >= mMinFramesBeforeDecision) ||
((TimeStamp::NowLoRes() - mCreationTime).ToSeconds()) > mMinSecondsBeforeDecision) {
// If we don't have enough data, don't bother changing...
if (mGPUPreferredCalls > mMinCallsBeforeDecision ||
mSoftwarePreferredCalls > mMinCallsBeforeDecision) {
CanvasRenderingContext2D::RenderingMode switchToMode;
if (mGPUPreferredCalls >= mSoftwarePreferredCalls) {
switchToMode = CanvasRenderingContext2D::RenderingMode::OpenGLBackendMode;
} else {
switchToMode = CanvasRenderingContext2D::RenderingMode::SoftwareBackendMode;
}
if (switchToMode != mCanvasContext->mRenderingMode) {
if (!mCanvasContext->SwitchRenderingMode(switchToMode)) {
gfxDebug() << "Canvas acceleration failed mode switch to " << switchToMode;
}
}
}
// If we ever redesign this class to constantly monitor the functions
// and keep making decisions, we would probably want to reset the counters
// and the timers here...
return true;
}
return false;
}
class CanvasRenderingContext2DUserData : public LayerUserData {
public:
explicit CanvasRenderingContext2DUserData(CanvasRenderingContext2D* aContext)
: mContext(aContext)
{
aContext->mUserDatas.AppendElement(this);
}
~CanvasRenderingContext2DUserData()
{
if (mContext) {
mContext->mUserDatas.RemoveElement(this);
}
}
static void PreTransactionCallback(void* aData)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(aData);
if (!context || !context->mTarget)
return;
context->OnStableState();
}
static void DidTransactionCallback(void* aData)
{
CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(aData);
if (context) {
context->MarkContextClean();
if (context->mDrawObserver) {
if (context->mDrawObserver->FrameEnd()) {
// Note that this call deletes and nulls out mDrawObserver:
context->RemoveDrawObserver();
}
}
}
}
bool IsForContext(CanvasRenderingContext2D* aContext)
{
return mContext == aContext;
}
void Forget()
{
mContext = nullptr;
}
private:
CanvasRenderingContext2D* mContext;
};
class SVGFilterObserverListForCanvas final : public SVGFilterObserverList
{
public:
SVGFilterObserverListForCanvas(nsTArray<nsStyleFilter>& aFilters,
Element* aCanvasElement,
CanvasRenderingContext2D* aContext)
: SVGFilterObserverList(aFilters, aCanvasElement)
, mContext(aContext)
{
}
virtual void OnRenderingChange() override
{
if (!mContext) {
MOZ_CRASH("GFX: This should never be called without a context");
}
// Refresh the cached FilterDescription in mContext->CurrentState().filter.
// If this filter is not at the top of the state stack, we'll refresh the
// wrong filter, but that's ok, because we'll refresh the right filter
// when we pop the state stack in CanvasRenderingContext2D::Restore().
RefPtr<CanvasRenderingContext2D> kungFuDeathGrip(mContext);
kungFuDeathGrip->UpdateFilter();
}
void DetachFromContext() { mContext = nullptr; }
private:
CanvasRenderingContext2D* mContext;
};
NS_IMPL_CYCLE_COLLECTING_ADDREF(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTING_RELEASE(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_CLASS(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(CanvasRenderingContext2D)
// Make sure we remove ourselves from the list of demotable contexts (raw pointers),
// since we're logically destructed at this point.
CanvasRenderingContext2D::RemoveDemotableContext(tmp);
NS_IMPL_CYCLE_COLLECTION_UNLINK(mCanvasElement)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mDocShell)
for (uint32_t i = 0; i < tmp->mStyleStack.Length(); i++) {
ImplCycleCollectionUnlink(tmp->mStyleStack[i].patternStyles[Style::STROKE]);
ImplCycleCollectionUnlink(tmp->mStyleStack[i].patternStyles[Style::FILL]);
ImplCycleCollectionUnlink(tmp->mStyleStack[i].gradientStyles[Style::STROKE]);
ImplCycleCollectionUnlink(tmp->mStyleStack[i].gradientStyles[Style::FILL]);
auto filterObserverList =
static_cast<SVGFilterObserverListForCanvas*>(tmp->mStyleStack[i].filterObserverList.get());
if (filterObserverList) {
filterObserverList->DetachFromContext();
}
ImplCycleCollectionUnlink(tmp->mStyleStack[i].filterObserverList);
}
for (size_t x = 0 ; x < tmp->mHitRegionsOptions.Length(); x++) {
RegionInfo& info = tmp->mHitRegionsOptions[x];
if (info.mElement) {
ImplCycleCollectionUnlink(info.mElement);
}
}
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mCanvasElement)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mDocShell)
for (uint32_t i = 0; i < tmp->mStyleStack.Length(); i++) {
ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].patternStyles[Style::STROKE], "Stroke CanvasPattern");
ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].patternStyles[Style::FILL], "Fill CanvasPattern");
ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].gradientStyles[Style::STROKE], "Stroke CanvasGradient");
ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].gradientStyles[Style::FILL], "Fill CanvasGradient");
ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].filterObserverList, "Filter Observer List");
}
for (size_t x = 0 ; x < tmp->mHitRegionsOptions.Length(); x++) {
RegionInfo& info = tmp->mHitRegionsOptions[x];
if (info.mElement) {
ImplCycleCollectionTraverse(cb, info.mElement, "Hit region fallback element");
}
}
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_WRAPPERCACHE(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_BEGIN(CanvasRenderingContext2D)
if (nsCCUncollectableMarker::sGeneration && tmp->HasKnownLiveWrapper()) {
dom::Element* canvasElement = tmp->mCanvasElement;
if (canvasElement) {
if (canvasElement->IsPurple()) {
canvasElement->RemovePurple();
}
dom::Element::MarkNodeChildren(canvasElement);
}
return true;
}
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_END
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_IN_CC_BEGIN(CanvasRenderingContext2D)
return nsCCUncollectableMarker::sGeneration && tmp->HasKnownLiveWrapper();
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_IN_CC_END
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_THIS_BEGIN(CanvasRenderingContext2D)
return nsCCUncollectableMarker::sGeneration && tmp->HasKnownLiveWrapper();
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_THIS_END
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(CanvasRenderingContext2D)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
/**
** CanvasRenderingContext2D impl
**/
// Initialize our static variables.
uintptr_t CanvasRenderingContext2D::sNumLivingContexts = 0;
DrawTarget* CanvasRenderingContext2D::sErrorTarget = nullptr;
static bool sMaxContextsInitialized = false;
static int32_t sMaxContexts = 0;
CanvasRenderingContext2D::CanvasRenderingContext2D(layers::LayersBackend aCompositorBackend)
: mRenderingMode(RenderingMode::OpenGLBackendMode)
, mCompositorBackend(aCompositorBackend)
// these are the default values from the Canvas spec
, mWidth(0), mHeight(0)
, mZero(false)
, mOpaqueAttrValue(false)
, mContextAttributesHasAlpha(true)
, mOpaque(false)
, mResetLayer(true)
, mIPC(false)
, mIsSkiaGL(false)
, mHasPendingStableStateCallback(false)
, mDrawObserver(nullptr)
, mIsEntireFrameInvalid(false)
, mPredictManyRedrawCalls(false)
, mIsCapturedFrameInvalid(false)
, mPathTransformWillUpdate(false)
, mInvalidateCount(0)
{
if (!sMaxContextsInitialized) {
sMaxContexts = gfxPrefs::CanvasAzureAcceleratedLimit();
sMaxContextsInitialized = true;
}
sNumLivingContexts++;
mShutdownObserver = new CanvasShutdownObserver(this);
nsContentUtils::RegisterShutdownObserver(mShutdownObserver);
// The default is to use OpenGL mode
if (AllowOpenGLCanvas()) {
mDrawObserver = new CanvasDrawObserver(this);
} else {
mRenderingMode = RenderingMode::SoftwareBackendMode;
}
}
CanvasRenderingContext2D::~CanvasRenderingContext2D()
{
RemoveDrawObserver();
RemovePostRefreshObserver();
RemoveShutdownObserver();
Reset();
// Drop references from all CanvasRenderingContext2DUserData to this context
for (uint32_t i = 0; i < mUserDatas.Length(); ++i) {
mUserDatas[i]->Forget();
}
sNumLivingContexts--;
if (!sNumLivingContexts) {
NS_IF_RELEASE(sErrorTarget);
}
RemoveDemotableContext(this);
}
JSObject*
CanvasRenderingContext2D::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return CanvasRenderingContext2D_Binding::Wrap(aCx, this, aGivenProto);
}
bool
CanvasRenderingContext2D::ParseColor(const nsAString& aString,
nscolor* aColor)
{
nsIDocument* document = mCanvasElement ? mCanvasElement->OwnerDoc() : nullptr;
css::Loader* loader = document ? document->CSSLoader() : nullptr;
nsIPresShell* presShell = GetPresShell();
ServoStyleSet* set = presShell ? presShell->StyleSet() : nullptr;
// First, try computing the color without handling currentcolor.
bool wasCurrentColor = false;
if (!ServoCSSParser::ComputeColor(set, NS_RGB(0, 0, 0), aString, aColor,
&wasCurrentColor, loader)) {
return false;
}
if (wasCurrentColor && mCanvasElement) {
// Otherwise, get the value of the color property, flushing style
// if necessary.
RefPtr<ComputedStyle> canvasStyle =
nsComputedDOMStyle::GetComputedStyle(mCanvasElement, nullptr);
if (canvasStyle) {
*aColor = canvasStyle->StyleColor()->mColor;
}
// Beware that the presShell could be gone here.
}
return true;
}
nsresult
CanvasRenderingContext2D::Reset()
{
if (mCanvasElement) {
mCanvasElement->InvalidateCanvas();
}
// only do this for non-docshell created contexts,
// since those are the ones that we created a surface for
if (mTarget && IsTargetValid() && !mDocShell) {
gCanvasAzureMemoryUsed -= mWidth * mHeight * 4;
}
bool forceReset = true;
ReturnTarget(forceReset);
mTarget = nullptr;
mBufferProvider = nullptr;
// reset hit regions
mHitRegionsOptions.ClearAndRetainStorage();
// Since the target changes the backing texture will change, and this will
// no longer be valid.
mIsEntireFrameInvalid = false;
mPredictManyRedrawCalls = false;
mIsCapturedFrameInvalid = false;
return NS_OK;
}
void
CanvasRenderingContext2D::OnShutdown()
{
mShutdownObserver = nullptr;
RefPtr<PersistentBufferProvider> provider = mBufferProvider;
Reset();
if (provider) {
provider->OnShutdown();
}
}
void
CanvasRenderingContext2D::RemoveShutdownObserver()
{
if (mShutdownObserver) {
nsContentUtils::UnregisterShutdownObserver(mShutdownObserver);
mShutdownObserver = nullptr;
}
}
void
CanvasRenderingContext2D::SetStyleFromString(const nsAString& aStr,
Style aWhichStyle)
{
MOZ_ASSERT(!aStr.IsVoid());
nscolor color;
if (!ParseColor(aStr, &color)) {
return;
}
CurrentState().SetColorStyle(aWhichStyle, color);
}
void
CanvasRenderingContext2D::GetStyleAsUnion(OwningStringOrCanvasGradientOrCanvasPattern& aValue,
Style aWhichStyle)
{
const ContextState& state = CurrentState();
if (state.patternStyles[aWhichStyle]) {
aValue.SetAsCanvasPattern() = state.patternStyles[aWhichStyle];
} else if (state.gradientStyles[aWhichStyle]) {
aValue.SetAsCanvasGradient() = state.gradientStyles[aWhichStyle];
} else {
StyleColorToString(state.colorStyles[aWhichStyle], aValue.SetAsString());
}
}
// static
void
CanvasRenderingContext2D::StyleColorToString(const nscolor& aColor, nsAString& aStr)
{
// We can't reuse the normal CSS color stringification code,
// because the spec calls for a different algorithm for canvas.
if (NS_GET_A(aColor) == 255) {
CopyUTF8toUTF16(nsPrintfCString("#%02x%02x%02x",
NS_GET_R(aColor),
NS_GET_G(aColor),
NS_GET_B(aColor)),
aStr);
} else {
CopyUTF8toUTF16(nsPrintfCString("rgba(%d, %d, %d, ",
NS_GET_R(aColor),
NS_GET_G(aColor),
NS_GET_B(aColor)),
aStr);
aStr.AppendFloat(nsStyleUtil::ColorComponentToFloat(NS_GET_A(aColor)));
aStr.Append(')');
}
}
nsresult
CanvasRenderingContext2D::Redraw()
{
mIsCapturedFrameInvalid = true;
if (mIsEntireFrameInvalid) {
return NS_OK;
}
mIsEntireFrameInvalid = true;
if (!mCanvasElement) {
NS_ASSERTION(mDocShell, "Redraw with no canvas element or docshell!");
return NS_OK;
}
SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement);
mCanvasElement->InvalidateCanvasContent(nullptr);
return NS_OK;
}
void
CanvasRenderingContext2D::Redraw(const gfx::Rect& aR)
{
mIsCapturedFrameInvalid = true;
++mInvalidateCount;
if (mIsEntireFrameInvalid) {
return;
}
if (mPredictManyRedrawCalls ||
mInvalidateCount > kCanvasMaxInvalidateCount) {
Redraw();
return;
}
if (!mCanvasElement) {
NS_ASSERTION(mDocShell, "Redraw with no canvas element or docshell!");
return;
}
SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement);
mCanvasElement->InvalidateCanvasContent(&aR);
}
void
CanvasRenderingContext2D::DidRefresh()
{
if (IsTargetValid() && mIsSkiaGL) {
SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue();
MOZ_ASSERT(glue);
auto gl = glue->GetGLContext();
gl->FlushIfHeavyGLCallsSinceLastFlush();
}
}
void
CanvasRenderingContext2D::RedrawUser(const gfxRect& aR)
{
mIsCapturedFrameInvalid = true;
if (mIsEntireFrameInvalid) {
++mInvalidateCount;
return;
}
gfx::Rect newr = mTarget->GetTransform().TransformBounds(ToRect(aR));
Redraw(newr);
}
bool
CanvasRenderingContext2D::AllowOpenGLCanvas() const
{
// If we somehow didn't have the correct compositor in the constructor,
// we could do something like this to get it:
//
// HTMLCanvasElement* el = GetCanvas();
// if (el) {
// mCompositorBackend = el->GetCompositorBackendType();
// }
//
// We could have LAYERS_NONE if there was no widget at the time of
// canvas creation, but in that case the
// HTMLCanvasElement::GetCompositorBackendType would return LAYERS_NONE
// as well, so it wouldn't help much.
return (mCompositorBackend == LayersBackend::LAYERS_OPENGL ||
mCompositorBackend == LayersBackend::LAYERS_WR) &&
gfxPlatform::GetPlatform()->AllowOpenGLCanvas();
}
bool CanvasRenderingContext2D::SwitchRenderingMode(RenderingMode aRenderingMode)
{
if (!(IsTargetValid() || mBufferProvider) || mRenderingMode == aRenderingMode) {
return false;
}
MOZ_ASSERT(mBufferProvider);
#ifdef USE_SKIA_GPU
// Do not attempt to switch into GL mode if the platform doesn't allow it.
if ((aRenderingMode == RenderingMode::OpenGLBackendMode) &&
!AllowOpenGLCanvas()) {
return false;
}
#endif
RefPtr<PersistentBufferProvider> oldBufferProvider = mBufferProvider;
// Return the old target to the buffer provider.
// We need to do this before calling EnsureTarget.
ReturnTarget();
mTarget = nullptr;
mBufferProvider = nullptr;
mResetLayer = true;
// Recreate mTarget using the new rendering mode
RenderingMode attemptedMode = EnsureTarget(nullptr, aRenderingMode);
if (!IsTargetValid()) {
return false;
}
if (oldBufferProvider && mTarget) {
CopyBufferProvider(*oldBufferProvider, *mTarget, IntRect(0, 0, mWidth, mHeight));
}
// We succeeded, so update mRenderingMode to reflect reality
mRenderingMode = attemptedMode;
return true;
}
bool
CanvasRenderingContext2D::CopyBufferProvider(PersistentBufferProvider& aOld,
DrawTarget& aTarget,
IntRect aCopyRect)
{
// Borrowing the snapshot must be done after ReturnTarget.
RefPtr<SourceSurface> snapshot = aOld.BorrowSnapshot();
if (!snapshot) {
return false;
}
aTarget.CopySurface(snapshot, aCopyRect, IntPoint());
aOld.ReturnSnapshot(snapshot.forget());
return true;
}
void CanvasRenderingContext2D::Demote()
{
if (SwitchRenderingMode(RenderingMode::SoftwareBackendMode)) {
RemoveDemotableContext(this);
}
}
std::vector<CanvasRenderingContext2D*>&
CanvasRenderingContext2D::DemotableContexts()
{
// This is a list of raw pointers to cycle-collected objects. We need to ensure
// that we remove elements from it during UNLINK (which can happen considerably before
// the actual destructor) since the object is logically destroyed at that point
// and will be in an inconsistant state.
static std::vector<CanvasRenderingContext2D*> contexts;
return contexts;
}
void
CanvasRenderingContext2D::DemoteOldestContextIfNecessary()
{
MOZ_ASSERT(sMaxContextsInitialized);
if (sMaxContexts <= 0) {
return;
}
std::vector<CanvasRenderingContext2D*>& contexts = DemotableContexts();
if (contexts.size() < (size_t)sMaxContexts)
return;
CanvasRenderingContext2D* oldest = contexts.front();
if (oldest->SwitchRenderingMode(RenderingMode::SoftwareBackendMode)) {
RemoveDemotableContext(oldest);
}
}
void
CanvasRenderingContext2D::AddDemotableContext(CanvasRenderingContext2D* aContext)
{
MOZ_ASSERT(sMaxContextsInitialized);
if (sMaxContexts <= 0)
return;
std::vector<CanvasRenderingContext2D*>::iterator iter = std::find(DemotableContexts().begin(), DemotableContexts().end(), aContext);
if (iter != DemotableContexts().end())
return;
DemotableContexts().push_back(aContext);
}
void
CanvasRenderingContext2D::RemoveDemotableContext(CanvasRenderingContext2D* aContext)
{
MOZ_ASSERT(sMaxContextsInitialized);
if (sMaxContexts <= 0)
return;
std::vector<CanvasRenderingContext2D*>::iterator iter = std::find(DemotableContexts().begin(), DemotableContexts().end(), aContext);
if (iter != DemotableContexts().end())
DemotableContexts().erase(iter);
}
#define MIN_SKIA_GL_DIMENSION 16
bool
CanvasRenderingContext2D::CheckSizeForSkiaGL(IntSize aSize) {
MOZ_ASSERT(NS_IsMainThread());
int minsize = Preferences::GetInt("gfx.canvas.min-size-for-skia-gl", 128);
if (aSize.width < MIN_SKIA_GL_DIMENSION || aSize.height < MIN_SKIA_GL_DIMENSION ||
(aSize.width * aSize.height < minsize * minsize)) {
return false;
}
// Maximum pref allows 3 different options:
// 0 means unlimited size
// > 0 means use value as an absolute threshold
// < 0 means use the number of screen pixels as a threshold
int maxsize = Preferences::GetInt("gfx.canvas.max-size-for-skia-gl", 0);
// unlimited max size
if (!maxsize) {
return true;
}
// absolute max size threshold
if (maxsize > 0) {
return aSize.width <= maxsize && aSize.height <= maxsize;
}
// Cache the number of pixels on the primary screen
static int32_t gScreenPixels = -1;
if (gScreenPixels < 0) {
// Default to historical mobile screen size of 980x480, like FishIEtank.
// In addition, allow skia use up to this size even if the screen is smaller.
// A lot content expects this size to work well.
// See Bug 999841
if (gfxPlatform::GetPlatform()->HasEnoughTotalSystemMemoryForSkiaGL()) {
gScreenPixels = 980 * 480;
}
nsCOMPtr<nsIScreenManager> screenManager =
do_GetService("@mozilla.org/gfx/screenmanager;1");
if (screenManager) {
nsCOMPtr<nsIScreen> primaryScreen;
screenManager->GetPrimaryScreen(getter_AddRefs(primaryScreen));
if (primaryScreen) {
int32_t x, y, width, height;
primaryScreen->GetRect(&x, &y, &width, &height);
gScreenPixels = std::max(gScreenPixels, width * height);
}
}
}
// Just always use a scale of 1.0. It can be changed if a lot of contents need it.
static double gDefaultScale = 1.0;
double scale = gDefaultScale > 0 ? gDefaultScale : 1.0;
int32_t threshold = ceil(scale * scale * gScreenPixels);
// screen size acts as max threshold
return threshold < 0 || (aSize.width * aSize.height) <= threshold;
}
void
CanvasRenderingContext2D::ScheduleStableStateCallback()
{
if (mHasPendingStableStateCallback) {
return;
}
mHasPendingStableStateCallback = true;
nsContentUtils::RunInStableState(
NewRunnableMethod("dom::CanvasRenderingContext2D::OnStableState",
this,
&CanvasRenderingContext2D::OnStableState));
}
void
CanvasRenderingContext2D::OnStableState()
{
if (!mHasPendingStableStateCallback) {
return;
}
ReturnTarget();
mHasPendingStableStateCallback = false;
}
void
CanvasRenderingContext2D::RestoreClipsAndTransformToTarget()
{
// Restore clips and transform.
mTarget->SetTransform(Matrix());
if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) {
// Cairo doesn't play well with huge clips. When given a very big clip it
// will try to allocate big mask surface without taking the target
// size into account which can cause OOM. See bug 1034593.
// This limits the clip extents to the size of the canvas.
// A fix in Cairo would probably be preferable, but requires somewhat
// invasive changes.
mTarget->PushClipRect(gfx::Rect(0, 0, mWidth, mHeight));
}
for (const auto& style : mStyleStack) {
for (const auto& clipOrTransform : style.clipsAndTransforms) {
if (clipOrTransform.IsClip()) {
mTarget->PushClip(clipOrTransform.clip);
} else {
mTarget->SetTransform(clipOrTransform.transform);
}
}
}
}
CanvasRenderingContext2D::RenderingMode
CanvasRenderingContext2D::EnsureTarget(const gfx::Rect* aCoveredRect,
RenderingMode aRenderingMode)
{
if (AlreadyShutDown()) {
gfxCriticalError() << "Attempt to render into a Canvas2d after shutdown.";
SetErrorState();
return aRenderingMode;
}
// This would make no sense, so make sure we don't get ourselves in a mess
MOZ_ASSERT(mRenderingMode != RenderingMode::DefaultBackendMode);
RenderingMode mode = (aRenderingMode == RenderingMode::DefaultBackendMode) ? mRenderingMode : aRenderingMode;
if (mTarget && mode == mRenderingMode) {
return mRenderingMode;
}
// Check that the dimensions are sane
if (mWidth > gfxPrefs::MaxCanvasSize() ||
mHeight > gfxPrefs::MaxCanvasSize() ||
mWidth < 0 || mHeight < 0) {
SetErrorState();
return aRenderingMode;
}
// If the next drawing command covers the entire canvas, we can skip copying
// from the previous frame and/or clearing the canvas.
gfx::Rect canvasRect(0, 0, mWidth, mHeight);
bool canDiscardContent = aCoveredRect &&
CurrentState().transform.TransformBounds(*aCoveredRect).Contains(canvasRect);
// If a clip is active we don't know for sure that the next drawing command
// will really cover the entire canvas.
for (const auto& style : mStyleStack) {
if (!canDiscardContent) {
break;
}
for (const auto& clipOrTransform : style.clipsAndTransforms) {
if (clipOrTransform.IsClip()) {
canDiscardContent = false;
break;
}
}
}
ScheduleStableStateCallback();
IntRect persistedRect = canDiscardContent ? IntRect()
: IntRect(0, 0, mWidth, mHeight);
if (mBufferProvider && mode == mRenderingMode) {
mTarget = mBufferProvider->BorrowDrawTarget(persistedRect);
if (mTarget && !mBufferProvider->PreservesDrawingState()) {
RestoreClipsAndTransformToTarget();
}
if (mTarget) {
return mode;
}
}
RefPtr<DrawTarget> newTarget;
RefPtr<PersistentBufferProvider> newProvider;
if (mode == RenderingMode::OpenGLBackendMode &&
!TrySkiaGLTarget(newTarget, newProvider)) {
// Fall back to software.
mode = RenderingMode::SoftwareBackendMode;
}
if (mode == RenderingMode::SoftwareBackendMode &&
!TrySharedTarget(newTarget, newProvider) &&
!TryBasicTarget(newTarget, newProvider)) {
gfxCriticalError(
CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(GetSize()))
) << "Failed borrow shared and basic targets.";
SetErrorState();
return mode;
}
MOZ_ASSERT(newTarget);
MOZ_ASSERT(newProvider);
bool needsClear = !canDiscardContent;
if (newTarget->GetBackendType() == gfx::BackendType::SKIA) {
// Skia expects the unused X channel to contains 0xFF even for opaque operations
// so we can't skip clearing in that case, even if we are going to cover the
// entire canvas in the next drawing operation.
newTarget->ClearRect(canvasRect);
needsClear = false;
}
// Try to copy data from the previous buffer provider if there is one.
if (!canDiscardContent && mBufferProvider && CopyBufferProvider(*mBufferProvider, *newTarget, persistedRect)) {
needsClear = false;
}
if (needsClear) {
newTarget->ClearRect(canvasRect);
}
mTarget = newTarget.forget();
mBufferProvider = newProvider.forget();
RegisterAllocation();
RestoreClipsAndTransformToTarget();
// Force a full layer transaction since we didn't have a layer before
// and now we might need one.
if (mCanvasElement) {
mCanvasElement->InvalidateCanvas();
}
// Calling Redraw() tells our invalidation machinery that the entire
// canvas is already invalid, which can speed up future drawing.
Redraw();
return mode;
}
void
CanvasRenderingContext2D::SetInitialState()
{
// Set up the initial canvas defaults
mPathBuilder = nullptr;
mPath = nullptr;
mDSPathBuilder = nullptr;
mPathTransformWillUpdate = false;
mStyleStack.Clear();
ContextState* state = mStyleStack.AppendElement();
state->globalAlpha = 1.0;
state->colorStyles[Style::FILL] = NS_RGB(0,0,0);
state->colorStyles[Style::STROKE] = NS_RGB(0,0,0);
state->shadowColor = NS_RGBA(0,0,0,0);
}
void
CanvasRenderingContext2D::SetErrorState()
{
EnsureErrorTarget();
if (mTarget && mTarget != sErrorTarget) {
gCanvasAzureMemoryUsed -= mWidth * mHeight * 4;
}
mTarget = sErrorTarget;
mBufferProvider = nullptr;
// clear transforms, clips, etc.
SetInitialState();
}
void
CanvasRenderingContext2D::RegisterAllocation()
{
// XXX - It would make more sense to track the allocation in
// PeristentBufferProvider, rather than here.
static bool registered = false;
// FIXME: Disable the reporter for now, see bug 1241865
if (!registered && false) {
registered = true;
RegisterStrongMemoryReporter(new Canvas2dPixelsReporter());
}
JSObject* wrapper = GetWrapperPreserveColor();
if (wrapper) {
CycleCollectedJSRuntime::Get()->
AddZoneWaitingForGC(JS::GetObjectZone(wrapper));
}
}
static already_AddRefed<LayerManager>
LayerManagerFromCanvasElement(nsINode* aCanvasElement)
{
if (!aCanvasElement) {
return nullptr;
}
return nsContentUtils::PersistentLayerManagerForDocument(aCanvasElement->OwnerDoc());
}
bool
CanvasRenderingContext2D::TrySkiaGLTarget(RefPtr<gfx::DrawTarget>& aOutDT,
RefPtr<layers::PersistentBufferProvider>& aOutProvider)
{
aOutDT = nullptr;
aOutProvider = nullptr;
mIsSkiaGL = false;
IntSize size(mWidth, mHeight);
if (!AllowOpenGLCanvas() || !CheckSizeForSkiaGL(size)) {
return false;
}
RefPtr<LayerManager> layerManager = LayerManagerFromCanvasElement(mCanvasElement);
if (!layerManager) {
return false;
}
DemoteOldestContextIfNecessary();
mBufferProvider = nullptr;
#ifdef USE_SKIA_GPU
SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue();
if (!glue || !glue->GetGrContext() || !glue->GetGLContext()) {
return false;
}
SurfaceFormat format = GetSurfaceFormat();
aOutDT = Factory::CreateDrawTargetSkiaWithGrContext(glue->GetGrContext(),
size, format);
if (!aOutDT) {
gfxCriticalNote << "Failed to create a SkiaGL DrawTarget, falling back to software\n";
return false;
}
MOZ_ASSERT(aOutDT->GetType() == DrawTargetType::HARDWARE_RASTER);
AddDemotableContext(this);
aOutProvider = new PersistentBufferProviderBasic(aOutDT);
mIsSkiaGL = true;
// Drop a note in the debug builds if we ever use accelerated Skia canvas.
gfxWarningOnce() << "Using SkiaGL canvas.";
#endif
// could still be null if USE_SKIA_GPU is not #defined.
return !!aOutDT;
}
bool
CanvasRenderingContext2D::TrySharedTarget(RefPtr<gfx::DrawTarget>& aOutDT,
RefPtr<layers::PersistentBufferProvider>& aOutProvider)
{
aOutDT = nullptr;
aOutProvider = nullptr;
if (!mCanvasElement) {
return false;
}
if (mBufferProvider &&
(mBufferProvider->GetType() == LayersBackend::LAYERS_CLIENT ||
mBufferProvider->GetType() == LayersBackend::LAYERS_WR)) {
// we are already using a shared buffer provider, we are allocating a new one
// because the current one failed so let's just fall back to the basic provider.
return false;
}
RefPtr<LayerManager> layerManager = LayerManagerFromCanvasElement(mCanvasElement);
if (!layerManager) {
return false;
}
aOutProvider = layerManager->CreatePersistentBufferProvider(GetSize(), GetSurfaceFormat());
if (!aOutProvider) {
return false;
}
// We can pass an empty persisted rect since we just created the buffer
// provider (nothing to restore).
aOutDT = aOutProvider->BorrowDrawTarget(IntRect());
MOZ_ASSERT(aOutDT);
return !!aOutDT;
}
bool
CanvasRenderingContext2D::TryBasicTarget(RefPtr<gfx::DrawTarget>& aOutDT,
RefPtr<layers::PersistentBufferProvider>& aOutProvider)
{
aOutDT = gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget(GetSize(),
GetSurfaceFormat());
if (!aOutDT) {
return false;
}
aOutProvider = new PersistentBufferProviderBasic(aOutDT);
return true;
}
NS_IMETHODIMP
CanvasRenderingContext2D::SetDimensions(int32_t aWidth, int32_t aHeight)
{
// Zero sized surfaces can cause problems.
mZero = false;
if (aHeight == 0) {
aHeight = 1;
mZero = true;
}
if (aWidth == 0) {
aWidth = 1;
mZero = true;
}
ClearTarget(aWidth, aHeight);
return NS_OK;
}
void
CanvasRenderingContext2D::ClearTarget(int32_t aWidth, int32_t aHeight)
{
Reset();
mResetLayer = true;
SetInitialState();
// Update dimensions only if new (strictly positive) values were passed.
if (aWidth > 0 && aHeight > 0) {
mWidth = aWidth;
mHeight = aHeight;
}
if (!mCanvasElement || !mCanvasElement->IsInComposedDoc()) {
return;
}
// For vertical writing-mode, unless text-orientation is sideways,
// we'll modify the initial value of textBaseline to 'middle'.
RefPtr<ComputedStyle> canvasStyle =
nsComputedDOMStyle::GetComputedStyle(mCanvasElement, nullptr);
if (canvasStyle) {
WritingMode wm(canvasStyle);
if (wm.IsVertical() && !wm.IsSideways()) {
CurrentState().textBaseline = TextBaseline::MIDDLE;
}
}
}
void
CanvasRenderingContext2D::ReturnTarget(bool aForceReset)
{
if (mTarget && mBufferProvider && mTarget != sErrorTarget) {
CurrentState().transform = mTarget->GetTransform();
if (aForceReset || !mBufferProvider->PreservesDrawingState()) {
for (const auto& style : mStyleStack) {
for (const auto& clipOrTransform : style.clipsAndTransforms) {
if (clipOrTransform.IsClip()) {
mTarget->PopClip();
}
}
}
if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) {
// With the cairo backend we pushed an extra clip rect which we have to
// balance out here. See the comment in RestoreClipsAndTransformToTarget.
mTarget->PopClip();
}
mTarget->SetTransform(Matrix());
}
mBufferProvider->ReturnDrawTarget(mTarget.forget());
}
}
NS_IMETHODIMP
CanvasRenderingContext2D::InitializeWithDrawTarget(nsIDocShell* aShell,
NotNull<gfx::DrawTarget*> aTarget)
{
RemovePostRefreshObserver();
mDocShell = aShell;
AddPostRefreshObserverIfNecessary();
IntSize size = aTarget->GetSize();
SetDimensions(size.width, size.height);
mTarget = aTarget;
mBufferProvider = new PersistentBufferProviderBasic(aTarget);
if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) {
// Cf comment in EnsureTarget
mTarget->PushClipRect(gfx::Rect(Point(0, 0), Size(mWidth, mHeight)));
}
return NS_OK;
}
void
CanvasRenderingContext2D::SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue)
{
if (aOpaqueAttrValue != mOpaqueAttrValue) {
mOpaqueAttrValue = aOpaqueAttrValue;
UpdateIsOpaque();
}
}
void
CanvasRenderingContext2D::UpdateIsOpaque()
{
mOpaque = !mContextAttributesHasAlpha || mOpaqueAttrValue;
ClearTarget();
}
NS_IMETHODIMP
CanvasRenderingContext2D::SetIsIPC(bool aIsIPC)
{
if (aIsIPC != mIPC) {
mIPC = aIsIPC;
ClearTarget();
}
return NS_OK;
}
NS_IMETHODIMP
CanvasRenderingContext2D::SetContextOptions(JSContext* aCx,
JS::Handle<JS::Value> aOptions,
ErrorResult& aRvForDictionaryInit)
{
if (aOptions.isNullOrUndefined()) {
return NS_OK;
}
// This shouldn't be called before drawing starts, so there should be no drawtarget yet
MOZ_ASSERT(!mTarget);
ContextAttributes2D attributes;
if (!attributes.Init(aCx, aOptions)) {
aRvForDictionaryInit.Throw(NS_ERROR_UNEXPECTED);
return NS_ERROR_UNEXPECTED;
}
if (Preferences::GetBool("gfx.canvas.willReadFrequently.enable", false)) {
// Use software when there is going to be a lot of readback
if (attributes.mWillReadFrequently) {
// We want to lock into software, so remove the observer that
// may potentially change that...
RemoveDrawObserver();
mRenderingMode = RenderingMode::SoftwareBackendMode;
}
}
mContextAttributesHasAlpha = attributes.mAlpha;
UpdateIsOpaque();
return NS_OK;
}
UniquePtr<uint8_t[]>
CanvasRenderingContext2D::GetImageBuffer(int32_t* aFormat)
{
UniquePtr<uint8_t[]> ret;
*aFormat = 0;
RefPtr<SourceSurface> snapshot;
if (mTarget) {
snapshot = mTarget->Snapshot();
} else if (mBufferProvider) {
snapshot = mBufferProvider->BorrowSnapshot();
} else {
EnsureTarget();
if (!IsTargetValid()) {
return nullptr;
}
snapshot = mTarget->Snapshot();
}
if (snapshot) {
RefPtr<DataSourceSurface> data = snapshot->GetDataSurface();
if (data && data->GetSize() == GetSize()) {
*aFormat = imgIEncoder::INPUT_FORMAT_HOSTARGB;
ret = SurfaceToPackedBGRA(data);
}
}
if (!mTarget && mBufferProvider) {
mBufferProvider->ReturnSnapshot(snapshot.forget());
}
return ret;
}
nsString CanvasRenderingContext2D::GetHitRegion(const mozilla::gfx::Point& aPoint)
{
for (size_t x = 0 ; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mPath->ContainsPoint(aPoint, Matrix())) {
return info.mId;
}
}
return nsString();
}
NS_IMETHODIMP
CanvasRenderingContext2D::GetInputStream(const char* aMimeType,
const char16_t* aEncoderOptions,
nsIInputStream** aStream)
{
nsCString enccid("@mozilla.org/image/encoder;2?type=");
enccid += aMimeType;
nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(enccid.get());
if (!encoder) {
return NS_ERROR_FAILURE;
}
int32_t format = 0;
UniquePtr<uint8_t[]> imageBuffer = GetImageBuffer(&format);
if (!imageBuffer) {
return NS_ERROR_FAILURE;
}
return ImageEncoder::GetInputStream(mWidth, mHeight, imageBuffer.get(),
format, encoder, aEncoderOptions,
aStream);
}
SurfaceFormat
CanvasRenderingContext2D::GetSurfaceFormat() const
{
return mOpaque ? SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8;
}
//
// state
//
void
CanvasRenderingContext2D::Save()
{
EnsureTarget();
if (MOZ_UNLIKELY(!mTarget || mStyleStack.IsEmpty())) {
SetErrorState();
return;
}
mStyleStack[mStyleStack.Length() - 1].transform = mTarget->GetTransform();
mStyleStack.SetCapacity(mStyleStack.Length() + 1);
mStyleStack.AppendElement(CurrentState());
if (mStyleStack.Length() > MAX_STYLE_STACK_SIZE) {
// This is not fast, but is better than OOMing and shouldn't be hit by
// reasonable code.
mStyleStack.RemoveElementAt(0);
}
}
void
CanvasRenderingContext2D::Restore()
{
if (MOZ_UNLIKELY(mStyleStack.Length() < 2)) {
return;
}
TransformWillUpdate();
if (!IsTargetValid()) {
return;
}
for (const auto& clipOrTransform : CurrentState().clipsAndTransforms) {
if (clipOrTransform.IsClip()) {
mTarget->PopClip();
}
}
mStyleStack.RemoveLastElement();
mTarget->SetTransform(CurrentState().transform);
}
//
// transformations
//
void
CanvasRenderingContext2D::Scale(double aX, double aY, ErrorResult& aError)
{
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix = mTarget->GetTransform();
newMatrix.PreScale(aX, aY);
SetTransformInternal(newMatrix);
}
void
CanvasRenderingContext2D::Rotate(double aAngle, ErrorResult& aError)
{
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix = Matrix::Rotation(aAngle) * mTarget->GetTransform();
SetTransformInternal(newMatrix);
}
void
CanvasRenderingContext2D::Translate(double aX, double aY, ErrorResult& aError)
{
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix = mTarget->GetTransform();
newMatrix.PreTranslate(aX, aY);
SetTransformInternal(newMatrix);
}
void
CanvasRenderingContext2D::Transform(double aM11, double aM12, double aM21,
double aM22, double aDx, double aDy,
ErrorResult& aError)
{
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix(aM11, aM12, aM21, aM22, aDx, aDy);
newMatrix *= mTarget->GetTransform();
SetTransformInternal(newMatrix);
}
void
CanvasRenderingContext2D::SetTransform(double aM11, double aM12,
double aM21, double aM22,
double aDx, double aDy,
ErrorResult& aError)
{
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
SetTransformInternal(Matrix(aM11, aM12, aM21, aM22, aDx, aDy));
}
void
CanvasRenderingContext2D::SetTransformInternal(const Matrix& aTransform)
{
if (!aTransform.IsFinite()) {
return;
}
// Save the transform in the clip stack to be able to replay clips properly.
auto& clipsAndTransforms = CurrentState().clipsAndTransforms;
if (clipsAndTransforms.IsEmpty() || clipsAndTransforms.LastElement().IsClip()) {
clipsAndTransforms.AppendElement(ClipState(aTransform));
} else {
// If the last item is a transform we can replace it instead of appending
// a new item.
clipsAndTransforms.LastElement().transform = aTransform;
}
mTarget->SetTransform(aTransform);
}
void
CanvasRenderingContext2D::ResetTransform(ErrorResult& aError)
{
SetTransform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, aError);
}
static void
MatrixToJSObject(JSContext* aCx, const Matrix& aMatrix,
JS::MutableHandle<JSObject*> aResult, ErrorResult& aError)
{
double elts[6] = { aMatrix._11, aMatrix._12,
aMatrix._21, aMatrix._22,
aMatrix._31, aMatrix._32 };
// XXX Should we enter GetWrapper()'s compartment?
JS::Rooted<JS::Value> val(aCx);
if (!ToJSValue(aCx, elts, &val)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
} else {
aResult.set(&val.toObject());
}
}
static bool
ObjectToMatrix(JSContext* aCx, JS::Handle<JSObject*> aObj, Matrix& aMatrix,
ErrorResult& aError)
{
uint32_t length;
if (!JS_GetArrayLength(aCx, aObj, &length) || length != 6) {
// Not an array-like thing or wrong size
aError.Throw(NS_ERROR_INVALID_ARG);
return false;
}
Float* elts[] = { &aMatrix._11, &aMatrix._12, &aMatrix._21, &aMatrix._22,
&aMatrix._31, &aMatrix._32 };
for (uint32_t i = 0; i < 6; ++i) {
JS::Rooted<JS::Value> elt(aCx);
double d;
if (!JS_GetElement(aCx, aObj, i, &elt)) {
aError.Throw(NS_ERROR_FAILURE);
return false;
}
if (!CoerceDouble(elt, &d)) {
aError.Throw(NS_ERROR_INVALID_ARG);
return false;
}
if (!FloatValidate(d)) {
// This is weird, but it's the behavior of SetTransform()
return false;
}
*elts[i] = Float(d);
}
return true;
}
void
CanvasRenderingContext2D::SetMozCurrentTransform(JSContext* aCx,
JS::Handle<JSObject*> aCurrentTransform,
ErrorResult& aError)
{
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newCTM;
if (ObjectToMatrix(aCx, aCurrentTransform, newCTM, aError) && newCTM.IsFinite()) {
mTarget->SetTransform(newCTM);
}
}
void
CanvasRenderingContext2D::GetMozCurrentTransform(JSContext* aCx,
JS::MutableHandle<JSObject*> aResult,
ErrorResult& aError)
{
EnsureTarget();
MatrixToJSObject(aCx, mTarget ? mTarget->GetTransform() : Matrix(),
aResult, aError);
}
void
CanvasRenderingContext2D::SetMozCurrentTransformInverse(JSContext* aCx,
JS::Handle<JSObject*> aCurrentTransform,
ErrorResult& aError)
{
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newCTMInverse;
if (ObjectToMatrix(aCx, aCurrentTransform, newCTMInverse, aError)) {
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
if (newCTMInverse.Invert() && newCTMInverse.IsFinite()) {
mTarget->SetTransform(newCTMInverse);
}
}
}
void
CanvasRenderingContext2D::GetMozCurrentTransformInverse(JSContext* aCx,
JS::MutableHandle<JSObject*> aResult,
ErrorResult& aError)
{
EnsureTarget();
if (!mTarget) {
MatrixToJSObject(aCx, Matrix(), aResult, aError);
return;
}
Matrix ctm = mTarget->GetTransform();
if (!ctm.Invert()) {
double NaN = JS_GetNaNValue(aCx).toDouble();
ctm = Matrix(NaN, NaN, NaN, NaN, NaN, NaN);
}
MatrixToJSObject(aCx, ctm, aResult, aError);
}
//
// colors
//
void
CanvasRenderingContext2D::SetStyleFromUnion(const StringOrCanvasGradientOrCanvasPattern& aValue,
Style aWhichStyle)
{
if (aValue.IsString()) {
SetStyleFromString(aValue.GetAsString(), aWhichStyle);
return;
}
if (aValue.IsCanvasGradient()) {
SetStyleFromGradient(aValue.GetAsCanvasGradient(), aWhichStyle);
return;
}
if (aValue.IsCanvasPattern()) {
SetStyleFromPattern(aValue.GetAsCanvasPattern(), aWhichStyle);
return;
}
MOZ_ASSERT_UNREACHABLE("Invalid union value");
}
void
CanvasRenderingContext2D::SetFillRule(const nsAString& aString)
{
FillRule rule;
if (aString.EqualsLiteral("evenodd"))
rule = FillRule::FILL_EVEN_ODD;
else if (aString.EqualsLiteral("nonzero"))
rule = FillRule::FILL_WINDING;
else
return;
CurrentState().fillRule = rule;
}
void
CanvasRenderingContext2D::GetFillRule(nsAString& aString)
{
switch (CurrentState().fillRule) {
case FillRule::FILL_WINDING:
aString.AssignLiteral("nonzero"); break;
case FillRule::FILL_EVEN_ODD:
aString.AssignLiteral("evenodd"); break;
}
}
//
// gradients and patterns
//
already_AddRefed<CanvasGradient>
CanvasRenderingContext2D::CreateLinearGradient(double aX0, double aY0, double aX1, double aY1)
{
RefPtr<CanvasGradient> grad =
new CanvasLinearGradient(this, Point(aX0, aY0), Point(aX1, aY1));
return grad.forget();
}
already_AddRefed<CanvasGradient>
CanvasRenderingContext2D::CreateRadialGradient(double aX0, double aY0, double aR0,
double aX1, double aY1, double aR1,
ErrorResult& aError)
{
if (aR0 < 0.0 || aR1 < 0.0) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
RefPtr<CanvasGradient> grad =
new CanvasRadialGradient(this, Point(aX0, aY0), aR0, Point(aX1, aY1), aR1);
return grad.forget();
}
already_AddRefed<CanvasPattern>
CanvasRenderingContext2D::CreatePattern(const CanvasImageSource& aSource,
const nsAString& aRepeat,
ErrorResult& aError)
{
CanvasPattern::RepeatMode repeatMode =
CanvasPattern::RepeatMode::NOREPEAT;
if (aRepeat.IsEmpty() || aRepeat.EqualsLiteral("repeat")) {
repeatMode = CanvasPattern::RepeatMode::REPEAT;
} else if (aRepeat.EqualsLiteral("repeat-x")) {
repeatMode = CanvasPattern::RepeatMode::REPEATX;
} else if (aRepeat.EqualsLiteral("repeat-y")) {
repeatMode = CanvasPattern::RepeatMode::REPEATY;
} else if (aRepeat.EqualsLiteral("no-repeat")) {
repeatMode = CanvasPattern::RepeatMode::NOREPEAT;
} else {
aError.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return nullptr;
}
Element* element;
if (aSource.IsHTMLCanvasElement()) {
HTMLCanvasElement* canvas = &aSource.GetAsHTMLCanvasElement();
element = canvas;
nsIntSize size = canvas->GetSize();
if (size.width == 0 || size.height == 0) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
// Special case for Canvas, which could be an Azure canvas!
nsICanvasRenderingContextInternal* srcCanvas = canvas->GetContextAtIndex(0);
if (srcCanvas) {
// This might not be an Azure canvas!
RefPtr<SourceSurface> srcSurf = srcCanvas->GetSurfaceSnapshot();
if (!srcSurf) {
JSContext* context = nsContentUtils::GetCurrentJSContext();
if (context) {
JS_ReportWarningASCII(context,
"CanvasRenderingContext2D.createPattern()"
" failed to snapshot source canvas.");
}
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
RefPtr<CanvasPattern> pat =
new CanvasPattern(this, srcSurf, repeatMode, element->NodePrincipal(), canvas->IsWriteOnly(), false);
return pat.forget();
}
} else if (aSource.IsHTMLImageElement()) {
HTMLImageElement* img = &aSource.GetAsHTMLImageElement();
if (img->IntrinsicState().HasState(NS_EVENT_STATE_BROKEN)) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
element = img;
} else if (aSource.IsSVGImageElement()) {
SVGImageElement* img = &aSource.GetAsSVGImageElement();
if (img->IntrinsicState().HasState(NS_EVENT_STATE_BROKEN)) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
element = img;
} else if (aSource.IsHTMLVideoElement()) {
auto& video = aSource.GetAsHTMLVideoElement();
video.MarkAsContentSource(mozilla::dom::HTMLVideoElement::CallerAPI::CREATE_PATTERN);
element = &video;
} else {
// Special case for ImageBitmap
ImageBitmap& imgBitmap = aSource.GetAsImageBitmap();
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
RefPtr<SourceSurface> srcSurf = imgBitmap.PrepareForDrawTarget(mTarget);
if (!srcSurf) {
JSContext* context = nsContentUtils::GetCurrentJSContext();
if (context) {
JS_ReportWarningASCII(context,
"CanvasRenderingContext2D.createPattern()"
" failed to prepare source ImageBitmap.");
}
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
// An ImageBitmap never taints others so we set principalForSecurityCheck to
// nullptr and set CORSUsed to true for passing the security check in
// CanvasUtils::DoDrawImageSecurityCheck().
RefPtr<CanvasPattern> pat =
new CanvasPattern(this, srcSurf, repeatMode, nullptr, false, true);
return pat.forget();
}
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
// The canvas spec says that createPattern should use the first frame
// of animated images
nsLayoutUtils::SurfaceFromElementResult res =
nsLayoutUtils::SurfaceFromElement(element,
nsLayoutUtils::SFE_WANT_FIRST_FRAME_IF_IMAGE, mTarget);
if (!res.GetSourceSurface()) {
return nullptr;
}
RefPtr<CanvasPattern> pat = new CanvasPattern(this, res.GetSourceSurface(), repeatMode,
res.mPrincipal, res.mIsWriteOnly,
res.mCORSUsed);
return pat.forget();
}
//
// shadows
//
void
CanvasRenderingContext2D::SetShadowColor(const nsAString& aShadowColor)
{
nscolor color;
if (!ParseColor(aShadowColor, &color)) {
return;
}
CurrentState().shadowColor = color;
}
//
// filters
//
static already_AddRefed<RawServoDeclarationBlock>
CreateDeclarationForServo(nsCSSPropertyID aProperty,
const nsAString& aPropertyValue,
nsIDocument* aDocument)
{
RefPtr<URLExtraData> data =
new URLExtraData(aDocument->GetDocBaseURI(),
aDocument->GetDocumentURI(),
aDocument->NodePrincipal());
ServoCSSParser::ParsingEnvironment env(data,
aDocument->GetCompatibilityMode(),
aDocument->CSSLoader());
RefPtr<RawServoDeclarationBlock> servoDeclarations =
ServoCSSParser::ParseProperty(aProperty, aPropertyValue, env);
if (!servoDeclarations) {
// We got a syntax error. The spec says this value must be ignored.
return nullptr;
}
// From canvas spec, force to set line-height property to 'normal' font
// property.
if (aProperty == eCSSProperty_font) {
const nsCString normalString = NS_LITERAL_CSTRING("normal");
Servo_DeclarationBlock_SetPropertyById(servoDeclarations,
eCSSProperty_line_height,
&normalString,
false,
data,
ParsingMode::Default,
aDocument->GetCompatibilityMode(),
aDocument->CSSLoader(),
{ });
}
return servoDeclarations.forget();
}
static already_AddRefed<RawServoDeclarationBlock>
CreateFontDeclarationForServo(const nsAString& aFont,
nsIDocument* aDocument)
{
return CreateDeclarationForServo(eCSSProperty_font, aFont, aDocument);
}
static already_AddRefed<ComputedStyle>
GetFontStyleForServo(Element* aElement, const nsAString& aFont,
nsIPresShell* aPresShell,
nsAString& aOutUsedFont,
ErrorResult& aError)
{
RefPtr<RawServoDeclarationBlock> declarations =
CreateFontDeclarationForServo(aFont, aPresShell->GetDocument());
if (!declarations) {
// We got a syntax error. The spec says this value must be ignored.
return nullptr;
}
// In addition to unparseable values, the spec says we need to reject
// 'inherit' and 'initial'. The easiest way to check for this is to look
// at font-size-adjust, which the font shorthand resets to 'none'.
if (Servo_DeclarationBlock_HasCSSWideKeyword(declarations,
eCSSProperty_font_size_adjust)) {
return nullptr;
}
ServoStyleSet* styleSet = aPresShell->StyleSet();
RefPtr<ComputedStyle> parentStyle;
// have to get a parent ComputedStyle for inherit-like relative
// values (2em, bolder, etc.)
if (aElement && aElement->IsInComposedDoc()) {
parentStyle = nsComputedDOMStyle::GetComputedStyle(aElement, nullptr);
if (!parentStyle) {
// The flush killed the shell, so we couldn't get any meaningful style
// back.
aError.Throw(NS_ERROR_FAILURE);
return nullptr;
}
} else {
RefPtr<RawServoDeclarationBlock> declarations =
CreateFontDeclarationForServo(NS_LITERAL_STRING("10px sans-serif"),
aPresShell->GetDocument());
MOZ_ASSERT(declarations);
parentStyle = aPresShell->StyleSet()->
ResolveForDeclarations(nullptr, declarations);
}
MOZ_RELEASE_ASSERT(parentStyle, "Should have a valid parent style");
MOZ_ASSERT(!aPresShell->IsDestroying(),
"We should have returned an error above if the presshell is "
"being destroyed.");
RefPtr<ComputedStyle> sc =
styleSet->ResolveForDeclarations(parentStyle, declarations);
// The font getter is required to be reserialized based on what we
// parsed (including having line-height removed). (Older drafts of
// the spec required font sizes be converted to pixels, but that no
// longer seems to be required.)
Servo_SerializeFontValueForCanvas(declarations, &aOutUsedFont);
return sc.forget();
}
static already_AddRefed<RawServoDeclarationBlock>
CreateFilterDeclarationForServo(const nsAString& aFilter,
nsIDocument* aDocument)
{
return CreateDeclarationForServo(eCSSProperty_filter, aFilter, aDocument);
}
static already_AddRefed<ComputedStyle>
ResolveFilterStyleForServo(const nsAString& aFilterString,
const ComputedStyle* aParentStyle,
nsIPresShell* aPresShell,
ErrorResult& aError)
{
RefPtr<RawServoDeclarationBlock> declarations =
CreateFilterDeclarationForServo(aFilterString, aPresShell->GetDocument());
if (!declarations) {
// Refuse to accept the filter, but do not throw an error.
return nullptr;
}
// In addition to unparseable values, the spec says we need to reject
// 'inherit' and 'initial'.
if (Servo_DeclarationBlock_HasCSSWideKeyword(declarations,
eCSSProperty_filter)) {
return nullptr;
}
ServoStyleSet* styleSet = aPresShell->StyleSet();
RefPtr<ComputedStyle> computedValues =
styleSet->ResolveForDeclarations(aParentStyle, declarations);
return computedValues.forget();
}
bool
CanvasRenderingContext2D::ParseFilter(const nsAString& aString,
nsTArray<nsStyleFilter>& aFilterChain,
ErrorResult& aError)
{
if (!mCanvasElement && !mDocShell) {
NS_WARNING("Canvas element must be non-null or a docshell must be provided");
aError.Throw(NS_ERROR_FAILURE);
return false;
}
nsCOMPtr<nsIPresShell> presShell = GetPresShell();
if (!presShell) {
aError.Throw(NS_ERROR_FAILURE);
return false;
}
nsString usedFont; // unused
RefPtr<ComputedStyle> parentStyle =
GetFontStyleForServo(mCanvasElement,
GetFont(),
presShell,
usedFont,
aError);
if (!parentStyle) {
return false;
}
RefPtr<ComputedStyle> computedValues =
ResolveFilterStyleForServo(aString,
parentStyle,
presShell,
aError);
if (!computedValues) {
return false;
}
const nsStyleEffects* effects = computedValues->ComputedData()->GetStyleEffects();
// XXX: This mFilters is a one shot object, we probably could avoid copying.
aFilterChain = effects->mFilters;
return true;
}
void
CanvasRenderingContext2D::SetFilter(const nsAString& aFilter, ErrorResult& aError)
{
nsTArray<nsStyleFilter> filterChain;
if (ParseFilter(aFilter, filterChain, aError)) {
CurrentState().filterString = aFilter;
filterChain.SwapElements(CurrentState().filterChain);
if (mCanvasElement) {
CurrentState().filterObserverList =
new SVGFilterObserverListForCanvas(CurrentState().filterChain,
mCanvasElement, this);
UpdateFilter();
}
}
}
class CanvasUserSpaceMetrics : public UserSpaceMetricsWithSize
{
public:
CanvasUserSpaceMetrics(const gfx::IntSize& aSize, const nsFont& aFont,
nsAtom* aFontLanguage, bool aExplicitLanguage,
nsPresContext* aPresContext)
: mSize(aSize)
, mFont(aFont)
, mFontLanguage(aFontLanguage)
, mExplicitLanguage(aExplicitLanguage)
, mPresContext(aPresContext)
{
}
virtual float GetEmLength() const override
{
return NSAppUnitsToFloatPixels(mFont.size,
AppUnitsPerCSSPixel());
}
virtual float GetExLength() const override
{
nsDeviceContext* dc = mPresContext->DeviceContext();
nsFontMetrics::Params params;
params.language = mFontLanguage;
params.explicitLanguage = mExplicitLanguage;
params.textPerf = mPresContext->GetTextPerfMetrics();
RefPtr<nsFontMetrics> fontMetrics = dc->GetMetricsFor(mFont, params);
return NSAppUnitsToFloatPixels(fontMetrics->XHeight(),
AppUnitsPerCSSPixel());
}
virtual gfx::Size GetSize() const override
{ return Size(mSize); }
private:
gfx::IntSize mSize;
const nsFont& mFont;
nsAtom* mFontLanguage;
bool mExplicitLanguage;
nsPresContext* mPresContext;
};
void
CanvasRenderingContext2D::UpdateFilter()
{
nsCOMPtr<nsIPresShell> presShell = GetPresShell();
if (!presShell || presShell->IsDestroying()) {
// Ensure we set an empty filter and update the state to
// reflect the current "taint" status of the canvas
CurrentState().filter = FilterDescription();
CurrentState().filterSourceGraphicTainted =
(mCanvasElement && mCanvasElement->IsWriteOnly());
return;
}
// The filter might reference an SVG filter that is declared inside this
// document. Flush frames so that we'll have an nsSVGFilterFrame to work
// with.
presShell->FlushPendingNotifications(FlushType::Frames);
MOZ_RELEASE_ASSERT(!mStyleStack.IsEmpty());
if (MOZ_UNLIKELY(presShell->IsDestroying())) {
return;
}
bool sourceGraphicIsTainted =
(mCanvasElement && mCanvasElement->IsWriteOnly());
CurrentState().filter =
nsFilterInstance::GetFilterDescription(mCanvasElement,
CurrentState().filterChain,
sourceGraphicIsTainted,
CanvasUserSpaceMetrics(GetSize(),
CurrentState().fontFont,
CurrentState().fontLanguage,
CurrentState().fontExplicitLanguage,
presShell->GetPresContext()),
gfxRect(0, 0, mWidth, mHeight),
CurrentState().filterAdditionalImages);
CurrentState().filterSourceGraphicTainted = sourceGraphicIsTainted;
}
//
// rects
//
static bool
ValidateRect(double& aX, double& aY, double& aWidth, double& aHeight, bool aIsZeroSizeValid)
{
if (!aIsZeroSizeValid && (aWidth == 0.0 || aHeight == 0.0)) {
return false;
}
// bug 1018527
// The values of canvas API input are in double precision, but Moz2D APIs are
// using float precision. Bypass canvas API calls when the input is out of
// float precision to avoid precision problem
if (!std::isfinite((float)aX) | !std::isfinite((float)aY) |
!std::isfinite((float)aWidth) | !std::isfinite((float)aHeight)) {
return false;
}
// bug 1074733
// The canvas spec does not forbid rects with negative w or h, so given
// corners (x, y), (x+w, y), (x+w, y+h), and (x, y+h) we must generate
// the appropriate rect by flipping negative dimensions. This prevents
// draw targets from receiving "empty" rects later on.
if (aWidth < 0) {
aWidth = -aWidth;
aX -= aWidth;
}
if (aHeight < 0) {
aHeight = -aHeight;
aY -= aHeight;
}
return true;
}
void
CanvasRenderingContext2D::ClearRect(double aX, double aY, double aW,
double aH)
{
// Do not allow zeros - it's a no-op at that point per spec.
if (!ValidateRect(aX, aY, aW, aH, false)) {
return;
}
gfx::Rect clearRect(aX, aY, aW, aH);
EnsureTarget(&clearRect);
if (!IsTargetValid()) {
return;
}
mTarget->ClearRect(clearRect);
RedrawUser(gfxRect(aX, aY, aW, aH));
}
void
CanvasRenderingContext2D::FillRect(double aX, double aY, double aW, double aH)
{
if (!ValidateRect(aX, aY, aW, aH, true)) {
return;
}
const ContextState* state = &CurrentState();
if (state->patternStyles[Style::FILL]) {
CanvasPattern::RepeatMode repeat =
state->patternStyles[Style::FILL]->mRepeat;
// In the FillRect case repeat modes are easy to deal with.
bool limitx = repeat == CanvasPattern::RepeatMode::NOREPEAT ||
repeat == CanvasPattern::RepeatMode::REPEATY;
bool limity = repeat == CanvasPattern::RepeatMode::NOREPEAT ||
repeat == CanvasPattern::RepeatMode::REPEATX;
IntSize patternSize =
state->patternStyles[Style::FILL]->mSurface->GetSize();
// We always need to execute painting for non-over operators, even if
// we end up with w/h = 0.
if (limitx) {
if (aX < 0) {
aW += aX;
if (aW < 0) {
aW = 0;
}
aX = 0;
}
if (aX + aW > patternSize.width) {
aW = patternSize.width - aX;
if (aW < 0) {
aW = 0;
}
}
}
if (limity) {
if (aY < 0) {
aH += aY;
if (aH < 0) {
aH = 0;
}
aY = 0;
}
if (aY + aH > patternSize.height) {
aH = patternSize.height - aY;
if (aH < 0) {
aH = 0;
}
}
}
}
state = nullptr;
CompositionOp op = UsedOperation();
bool discardContent = PatternIsOpaque(Style::FILL)
&& (op == CompositionOp::OP_OVER || op == CompositionOp::OP_SOURCE);
const gfx::Rect fillRect(aX, aY, aW, aH);
EnsureTarget(discardContent ? &fillRect : nullptr);
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
if (needBounds) {
bounds = mTarget->GetTransform().TransformBounds(fillRect);
}
AntialiasMode antialiasMode = CurrentState().imageSmoothingEnabled ?
AntialiasMode::DEFAULT : AntialiasMode::NONE;
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
target->FillRect(gfx::Rect(aX, aY, aW, aH),
CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget),
DrawOptions(CurrentState().globalAlpha, op, antialiasMode));
RedrawUser(gfxRect(aX, aY, aW, aH));
}
void
CanvasRenderingContext2D::StrokeRect(double aX, double aY, double aW, double aH)
{
if (!aW && !aH) {
return;
}
if (!ValidateRect(aX, aY, aW, aH, true)) {
return;
}
EnsureTarget();
if (!IsTargetValid()) {
return;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
const ContextState& state = CurrentState();
bounds = gfx::Rect(aX - state.lineWidth / 2.0f, aY - state.lineWidth / 2.0f,
aW + state.lineWidth, aH + state.lineWidth);
bounds = mTarget->GetTransform().TransformBounds(bounds);
}
auto op = UsedOperation();
if (!IsTargetValid()) {
return;
}
if (!aH) {
CapStyle cap = CapStyle::BUTT;
if (CurrentState().lineJoin == JoinStyle::ROUND) {
cap = CapStyle::ROUND;
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
const ContextState& state = CurrentState();
target->
StrokeLine(Point(aX, aY), Point(aX + aW, aY),
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
StrokeOptions(state.lineWidth, state.lineJoin,
cap, state.miterLimit,
state.dash.Length(),
state.dash.Elements(),
state.dashOffset),
DrawOptions(state.globalAlpha, op));
return;
}
if (!aW) {
CapStyle cap = CapStyle::BUTT;
if (CurrentState().lineJoin == JoinStyle::ROUND) {
cap = CapStyle::ROUND;
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
const ContextState& state = CurrentState();
target->
StrokeLine(Point(aX, aY), Point(aX, aY + aH),
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
StrokeOptions(state.lineWidth, state.lineJoin,
cap, state.miterLimit,
state.dash.Length(),
state.dash.Elements(),
state.dashOffset),
DrawOptions(state.globalAlpha, op));
return;
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
const ContextState& state = CurrentState();
target->
StrokeRect(gfx::Rect(aX, aY, aW, aH),
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
StrokeOptions(state.lineWidth, state.lineJoin,
state.lineCap, state.miterLimit,
state.dash.Length(),
state.dash.Elements(),
state.dashOffset),
DrawOptions(state.globalAlpha, op));
Redraw();
}
//
// path bits
//
void
CanvasRenderingContext2D::BeginPath()
{
mPath = nullptr;
mPathBuilder = nullptr;
mDSPathBuilder = nullptr;
mPathTransformWillUpdate = false;
}
void
CanvasRenderingContext2D::Fill(const CanvasWindingRule& aWinding)
{
EnsureUserSpacePath(aWinding);
if (!mPath) {
return;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = mPath->GetBounds(mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
auto op = UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target->Fill(mPath,
CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget),
DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void CanvasRenderingContext2D::Fill(const CanvasPath& aPath, const CanvasWindingRule& aWinding)
{
EnsureTarget();
if (!IsTargetValid()) {
return;
}
RefPtr<gfx::Path> gfxpath = aPath.GetPath(aWinding, mTarget);
if (!gfxpath) {
return;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = gfxpath->GetBounds(mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
auto op = UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target->Fill(gfxpath,
CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget),
DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void
CanvasRenderingContext2D::Stroke()
{
EnsureUserSpacePath();
if (!mPath) {
return;
}
const ContextState* state = &CurrentState();
StrokeOptions strokeOptions(state->lineWidth, state->lineJoin,
state->lineCap, state->miterLimit,
state->dash.Length(), state->dash.Elements(),
state->dashOffset);
state = nullptr;
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds =
mPath->GetStrokedBounds(strokeOptions, mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
auto op = UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target->Stroke(mPath,
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
strokeOptions, DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void
CanvasRenderingContext2D::Stroke(const CanvasPath& aPath)
{
EnsureTarget();
if (!IsTargetValid()) {
return;
}
RefPtr<gfx::Path> gfxpath = aPath.GetPath(CanvasWindingRule::Nonzero, mTarget);
if (!gfxpath) {
return;
}
const ContextState* state = &CurrentState();
StrokeOptions strokeOptions(state->lineWidth, state->lineJoin,
state->lineCap, state->miterLimit,
state->dash.Length(), state->dash.Elements(),
state->dashOffset);
state = nullptr;
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds =
gfxpath->GetStrokedBounds(strokeOptions, mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!target) {
return;
}
auto op = UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target->Stroke(gfxpath,
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
strokeOptions, DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void CanvasRenderingContext2D::DrawFocusIfNeeded(mozilla::dom::Element& aElement,
ErrorResult& aRv)
{
EnsureUserSpacePath();
if (!mPath) {
return;
}
if (DrawCustomFocusRing(aElement)) {
AutoSaveRestore asr(this);
// set state to conforming focus state
ContextState* state = &CurrentState();
state->globalAlpha = 1.0;
state->shadowBlur = 0;
state->shadowOffset.x = 0;
state->shadowOffset.y = 0;
state->op = mozilla::gfx::CompositionOp::OP_OVER;
state->lineCap = CapStyle::BUTT;
state->lineJoin = mozilla::gfx::JoinStyle::MITER_OR_BEVEL;
state->lineWidth = 1;
state->dash.Clear();
// color and style of the rings is the same as for image maps
// set the background focus color
state->SetColorStyle(Style::STROKE, NS_RGBA(255, 255, 255, 255));
state = nullptr;
// draw the focus ring
Stroke();
if (!mPath) {
return;
}
// set dashing for foreground
nsTArray<mozilla::gfx::Float>& dash = CurrentState().dash;
for (uint32_t i = 0; i < 2; ++i) {
if (!dash.AppendElement(1, fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
}
// set the foreground focus color
CurrentState().SetColorStyle(Style::STROKE, NS_RGBA(0,0,0, 255));
// draw the focus ring
Stroke();
if (!mPath) {
return;
}
}
}
bool CanvasRenderingContext2D::DrawCustomFocusRing(mozilla::dom::Element& aElement)
{
EnsureUserSpacePath();
HTMLCanvasElement* canvas = GetCanvas();
if (!canvas|| !nsContentUtils::ContentIsDescendantOf(&aElement, canvas)) {
return false;
}
nsFocusManager* fm = nsFocusManager::GetFocusManager();
if (fm) {
// check that the element is focused
if (&aElement == fm->GetFocusedElement()) {
if (nsPIDOMWindowOuter* window = aElement.OwnerDoc()->GetWindow()) {
return window->ShouldShowFocusRing();
}
}
}
return false;
}
void
CanvasRenderingContext2D::Clip(const CanvasWindingRule& aWinding)
{
EnsureUserSpacePath(aWinding);
if (!mPath) {
return;
}
mTarget->PushClip(mPath);
CurrentState().clipsAndTransforms.AppendElement(ClipState(mPath));
}
void
CanvasRenderingContext2D::Clip(const CanvasPath& aPath, const CanvasWindingRule& aWinding)
{
EnsureTarget();
if (!IsTargetValid()) {
return;
}
RefPtr<gfx::Path> gfxpath = aPath.GetPath(aWinding, mTarget);
if (!gfxpath) {
return;
}
mTarget->PushClip(gfxpath);
CurrentState().clipsAndTransforms.AppendElement(ClipState(gfxpath));
}
void
CanvasRenderingContext2D::ArcTo(double aX1, double aY1, double aX2,
double aY2, double aRadius,
ErrorResult& aError)
{
if (aRadius < 0) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
EnsureWritablePath();
// Current point in user space!
Point p0;
if (mPathBuilder) {
p0 = mPathBuilder->CurrentPoint();
} else {
Matrix invTransform = mTarget->GetTransform();
if (!invTransform.Invert()) {
return;
}
p0 = invTransform.TransformPoint(mDSPathBuilder->CurrentPoint());
}
Point p1(aX1, aY1);
Point p2(aX2, aY2);
// Execute these calculations in double precision to avoid cumulative
// rounding errors.
double dir, a2, b2, c2, cosx, sinx, d, anx, any,
bnx, bny, x3, y3, x4, y4, cx, cy, angle0, angle1;
bool anticlockwise;
if (p0 == p1 || p1 == p2 || aRadius == 0) {
LineTo(p1.x, p1.y);
return;
}
// Check for colinearity
dir = (p2.x - p1.x) * (p0.y - p1.y) + (p2.y - p1.y) * (p1.x - p0.x);
if (dir == 0) {
LineTo(p1.x, p1.y);
return;
}
// XXX - Math for this code was already available from the non-azure code
// and would be well tested. Perhaps converting to bezier directly might
// be more efficient longer run.
a2 = (p0.x-aX1)*(p0.x-aX1) + (p0.y-aY1)*(p0.y-aY1);
b2 = (aX1-aX2)*(aX1-aX2) + (aY1-aY2)*(aY1-aY2);
c2 = (p0.x-aX2)*(p0.x-aX2) + (p0.y-aY2)*(p0.y-aY2);
cosx = (a2+b2-c2)/(2*sqrt(a2*b2));
sinx = sqrt(1 - cosx*cosx);
d = aRadius / ((1 - cosx) / sinx);
anx = (aX1-p0.x) / sqrt(a2);
any = (aY1-p0.y) / sqrt(a2);
bnx = (aX1-aX2) / sqrt(b2);
bny = (aY1-aY2) / sqrt(b2);
x3 = aX1 - anx*d;
y3 = aY1 - any*d;
x4 = aX1 - bnx*d;
y4 = aY1 - bny*d;
anticlockwise = (dir < 0);
cx = x3 + any*aRadius*(anticlockwise ? 1 : -1);
cy = y3 - anx*aRadius*(anticlockwise ? 1 : -1);
angle0 = atan2((y3-cy), (x3-cx));
angle1 = atan2((y4-cy), (x4-cx));
LineTo(x3, y3);
Arc(cx, cy, aRadius, angle0, angle1, anticlockwise, aError);
}
void
CanvasRenderingContext2D::Arc(double aX, double aY, double aR,
double aStartAngle, double aEndAngle,
bool aAnticlockwise, ErrorResult& aError)
{
if (aR < 0.0) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
EnsureWritablePath();
ArcToBezier(this, Point(aX, aY), Size(aR, aR), aStartAngle, aEndAngle, aAnticlockwise);
}
void
CanvasRenderingContext2D::Rect(double aX, double aY, double aW, double aH)
{
EnsureWritablePath();
if (mPathBuilder) {
mPathBuilder->MoveTo(Point(aX, aY));
mPathBuilder->LineTo(Point(aX + aW, aY));
mPathBuilder->LineTo(Point(aX + aW, aY + aH));
mPathBuilder->LineTo(Point(aX, aY + aH));
mPathBuilder->Close();
} else {
mDSPathBuilder->MoveTo(mTarget->GetTransform().TransformPoint(Point(aX, aY)));
mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(Point(aX + aW, aY)));
mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(Point(aX + aW, aY + aH)));
mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(Point(aX, aY + aH)));
mDSPathBuilder->Close();
}
}
void
CanvasRenderingContext2D::Ellipse(double aX, double aY, double aRadiusX, double aRadiusY,
double aRotation, double aStartAngle, double aEndAngle,
bool aAnticlockwise, ErrorResult& aError)
{
if (aRadiusX < 0.0 || aRadiusY < 0.0) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
EnsureWritablePath();
ArcToBezier(this, Point(aX, aY), Size(aRadiusX, aRadiusY), aStartAngle, aEndAngle,
aAnticlockwise, aRotation);
}
void
CanvasRenderingContext2D::EnsureWritablePath()
{
EnsureTarget();
// NOTE: IsTargetValid() may be false here (mTarget == sErrorTarget) but we
// go ahead and create a path anyway since callers depend on that.
if (mDSPathBuilder) {
return;
}
FillRule fillRule = CurrentState().fillRule;
if (mPathBuilder) {
if (mPathTransformWillUpdate) {
mPath = mPathBuilder->Finish();
mDSPathBuilder =
mPath->TransformedCopyToBuilder(mPathToDS, fillRule);
mPath = nullptr;
mPathBuilder = nullptr;
mPathTransformWillUpdate = false;
}
return;
}
if (!mPath) {
NS_ASSERTION(!mPathTransformWillUpdate, "mPathTransformWillUpdate should be false, if all paths are null");
mPathBuilder = mTarget->CreatePathBuilder(fillRule);
} else if (!mPathTransformWillUpdate) {
mPathBuilder = mPath->CopyToBuilder(fillRule);
} else {
mDSPathBuilder =
mPath->TransformedCopyToBuilder(mPathToDS, fillRule);
mPathTransformWillUpdate = false;
mPath = nullptr;
}
}
void
CanvasRenderingContext2D::EnsureUserSpacePath(const CanvasWindingRule& aWinding)
{
FillRule fillRule = CurrentState().fillRule;
if (aWinding == CanvasWindingRule::Evenodd)
fillRule = FillRule::FILL_EVEN_ODD;
EnsureTarget();
if (!IsTargetValid()) {
return;
}
if (!mPath && !mPathBuilder && !mDSPathBuilder) {
mPathBuilder = mTarget->CreatePathBuilder(fillRule);
}
if (mPathBuilder) {
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
if (mPath &&
mPathTransformWillUpdate) {
mDSPathBuilder =
mPath->TransformedCopyToBuilder(mPathToDS, fillRule);
mPath = nullptr;
mPathTransformWillUpdate = false;
}
if (mDSPathBuilder) {
RefPtr<Path> dsPath;
dsPath = mDSPathBuilder->Finish();
mDSPathBuilder = nullptr;
Matrix inverse = mTarget->GetTransform();
if (!inverse.Invert()) {
NS_WARNING("Could not invert transform");
return;
}
mPathBuilder =
dsPath->TransformedCopyToBuilder(inverse, fillRule);
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
if (mPath && mPath->GetFillRule() != fillRule) {
mPathBuilder = mPath->CopyToBuilder(fillRule);
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
NS_ASSERTION(mPath, "mPath should exist");
}
void
CanvasRenderingContext2D::TransformWillUpdate()
{
EnsureTarget();
if (!IsTargetValid()) {
return;
}
// Store the matrix that would transform the current path to device
// space.
if (mPath || mPathBuilder) {
if (!mPathTransformWillUpdate) {
// If the transform has already been updated, but a device space builder
// has not been created yet mPathToDS contains the right transform to
// transform the current mPath into device space.
// We should leave it alone.
mPathToDS = mTarget->GetTransform();
}
mPathTransformWillUpdate = true;
}
}
//
// text
//
void
CanvasRenderingContext2D::SetFont(const nsAString& aFont,
ErrorResult& aError)
{
SetFontInternal(aFont, aError);
}
bool
CanvasRenderingContext2D::SetFontInternal(const nsAString& aFont,
ErrorResult& aError)
{
/*
* If font is defined with relative units (e.g. ems) and the parent
* ComputedStyle changes in between calls, setting the font to the
* same value as previous could result in a different computed value,
* so we cannot have the optimization where we check if the new font
* string is equal to the old one.
*/
if (!mCanvasElement && !mDocShell) {
NS_WARNING("Canvas element must be non-null or a docshell must be provided");
aError.Throw(NS_ERROR_FAILURE);
return false;
}
nsCOMPtr<nsIPresShell> presShell = GetPresShell();
if (!presShell) {
aError.Throw(NS_ERROR_FAILURE);
return false;
}
nsString usedFont;
RefPtr<ComputedStyle> sc =
GetFontStyleForServo(mCanvasElement, aFont, presShell, usedFont, aError);
if (!sc) {
return false;
}
const nsStyleFont* fontStyle = sc->StyleFont();
nsPresContext* c = presShell->GetPresContext();
// Purposely ignore the font size that respects the user's minimum
// font preference (fontStyle->mFont.size) in favor of the computed
// size (fontStyle->mSize). See
// https://bugzilla.mozilla.org/show_bug.cgi?id=698652.
// FIXME: Nobody initializes mAllowZoom for servo?
//MOZ_ASSERT(!fontStyle->mAllowZoom,
// "expected text zoom to be disabled on this nsStyleFont");
nsFont resizedFont(fontStyle->mFont);
// Create a font group working in units of CSS pixels instead of the usual
// device pixels, to avoid being affected by page zoom. nsFontMetrics will
// convert nsFont size in app units to device pixels for the font group, so
// here we first apply to the size the equivalent of a conversion from device
// pixels to CSS pixels, to adjust for the difference in expectations from
// other nsFontMetrics clients.
resizedFont.size =
(fontStyle->mSize * c->AppUnitsPerDevPixel()) / AppUnitsPerCSSPixel();
nsFontMetrics::Params params;
params.language = fontStyle->mLanguage;
params.explicitLanguage = fontStyle->mExplicitLanguage;
params.userFontSet = c->GetUserFontSet();
params.textPerf = c->GetTextPerfMetrics();
RefPtr<nsFontMetrics> metrics =
c->DeviceContext()->GetMetricsFor(resizedFont, params);
gfxFontGroup* newFontGroup = metrics->GetThebesFontGroup();
CurrentState().fontGroup = newFontGroup;
NS_ASSERTION(CurrentState().fontGroup, "Could not get font group");
CurrentState().font = usedFont;
CurrentState().fontFont = fontStyle->mFont;
CurrentState().fontFont.size = fontStyle->mSize;
CurrentState().fontLanguage = fontStyle->mLanguage;
CurrentState().fontExplicitLanguage = fontStyle->mExplicitLanguage;
return true;
}
void
CanvasRenderingContext2D::SetTextAlign(const nsAString& aTextAlign)
{
if (aTextAlign.EqualsLiteral("start"))
CurrentState().textAlign = TextAlign::START;
else if (aTextAlign.EqualsLiteral("end"))
CurrentState().textAlign = TextAlign::END;
else if (aTextAlign.EqualsLiteral("left"))
CurrentState().textAlign = TextAlign::LEFT;
else if (aTextAlign.EqualsLiteral("right"))
CurrentState().textAlign = TextAlign::RIGHT;
else if (aTextAlign.EqualsLiteral("center"))
CurrentState().textAlign = TextAlign::CENTER;
}
void
CanvasRenderingContext2D::GetTextAlign(nsAString& aTextAlign)
{
switch (CurrentState().textAlign)
{
case TextAlign::START:
aTextAlign.AssignLiteral("start");
break;
case TextAlign::END:
aTextAlign.AssignLiteral("end");
break;
case TextAlign::LEFT:
aTextAlign.AssignLiteral("left");
break;
case TextAlign::RIGHT:
aTextAlign.AssignLiteral("right");
break;
case TextAlign::CENTER:
aTextAlign.AssignLiteral("center");
break;
}
}
void
CanvasRenderingContext2D::SetTextBaseline(const nsAString& aTextBaseline)
{
if (aTextBaseline.EqualsLiteral("top"))
CurrentState().textBaseline = TextBaseline::TOP;
else if (aTextBaseline.EqualsLiteral("hanging"))
CurrentState().textBaseline = TextBaseline::HANGING;
else if (aTextBaseline.EqualsLiteral("middle"))
CurrentState().textBaseline = TextBaseline::MIDDLE;
else if (aTextBaseline.EqualsLiteral("alphabetic"))
CurrentState().textBaseline = TextBaseline::ALPHABETIC;
else if (aTextBaseline.EqualsLiteral("ideographic"))
CurrentState().textBaseline = TextBaseline::IDEOGRAPHIC;
else if (aTextBaseline.EqualsLiteral("bottom"))
CurrentState().textBaseline = TextBaseline::BOTTOM;
}
void
CanvasRenderingContext2D::GetTextBaseline(nsAString& aTextBaseline)
{
switch (CurrentState().textBaseline)
{
case TextBaseline::TOP:
aTextBaseline.AssignLiteral("top");
break;
case TextBaseline::HANGING:
aTextBaseline.AssignLiteral("hanging");
break;
case TextBaseline::MIDDLE:
aTextBaseline.AssignLiteral("middle");
break;
case TextBaseline::ALPHABETIC:
aTextBaseline.AssignLiteral("alphabetic");
break;
case TextBaseline::IDEOGRAPHIC:
aTextBaseline.AssignLiteral("ideographic");
break;
case TextBaseline::BOTTOM:
aTextBaseline.AssignLiteral("bottom");
break;
}
}
/*
* Helper function that replaces the whitespace characters in a string
* with U+0020 SPACE. The whitespace characters are defined as U+0020 SPACE,
* U+0009 CHARACTER TABULATION (tab), U+000A LINE FEED (LF), U+000B LINE
* TABULATION, U+000C FORM FEED (FF), and U+000D CARRIAGE RETURN (CR).
* @param str The string whose whitespace characters to replace.
*/
static inline void
TextReplaceWhitespaceCharacters(nsAutoString& aStr)
{
aStr.ReplaceChar("\x09\x0A\x0B\x0C\x0D", char16_t(' '));
}
void
CanvasRenderingContext2D::FillText(const nsAString& aText, double aX,
double aY,
const Optional<double>& aMaxWidth,
ErrorResult& aError)
{
aError = DrawOrMeasureText(aText, aX, aY, aMaxWidth, TextDrawOperation::FILL, nullptr);
}
void
CanvasRenderingContext2D::StrokeText(const nsAString& aText, double aX,
double aY,
const Optional<double>& aMaxWidth,
ErrorResult& aError)
{
aError = DrawOrMeasureText(aText, aX, aY, aMaxWidth, TextDrawOperation::STROKE, nullptr);
}
TextMetrics*
CanvasRenderingContext2D::MeasureText(const nsAString& aRawText,
ErrorResult& aError)
{
float width;
Optional<double> maxWidth;
aError = DrawOrMeasureText(aRawText, 0, 0, maxWidth, TextDrawOperation::MEASURE, &width);
if (aError.Failed()) {
return nullptr;
}
return new TextMetrics(width);
}
void
CanvasRenderingContext2D::AddHitRegion(const HitRegionOptions& aOptions, ErrorResult& aError)
{
RefPtr<gfx::Path> path;
if (aOptions.mPath) {
EnsureTarget();
if (!IsTargetValid()) {
return;
}
path = aOptions.mPath->GetPath(CanvasWindingRule::Nonzero, mTarget);
}
if (!path) {
// check if the path is valid
EnsureUserSpacePath(CanvasWindingRule::Nonzero);
path = mPath;
}
if (!path) {
aError.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return;
}
// get the bounds of the current path. They are relative to the canvas
gfx::Rect bounds(path->GetBounds(mTarget->GetTransform()));
if ((bounds.width == 0) || (bounds.height == 0) || !bounds.IsFinite()) {
// The specified region has no pixels.
aError.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return;
}
// remove old hit region first
RemoveHitRegion(aOptions.mId);
if (aOptions.mControl) {
// also remove regions with this control
for (size_t x = 0; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mElement == aOptions.mControl) {
mHitRegionsOptions.RemoveElementAt(x);
break;
}
}
#ifdef ACCESSIBILITY
aOptions.mControl->SetProperty(nsGkAtoms::hitregion, new bool(true),
nsINode::DeleteProperty<bool>);
#endif
}
// finally, add the region to the list
RegionInfo info;
info.mId = aOptions.mId;
info.mElement = aOptions.mControl;
RefPtr<PathBuilder> pathBuilder = path->TransformedCopyToBuilder(mTarget->GetTransform());
info.mPath = pathBuilder->Finish();
mHitRegionsOptions.InsertElementAt(0, info);
}
void
CanvasRenderingContext2D::RemoveHitRegion(const nsAString& aId)
{
if (aId.Length() == 0) {
return;
}
for (size_t x = 0; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mId == aId) {
mHitRegionsOptions.RemoveElementAt(x);
return;
}
}
}
void
CanvasRenderingContext2D::ClearHitRegions()
{
mHitRegionsOptions.Clear();
}
bool
CanvasRenderingContext2D::GetHitRegionRect(Element* aElement, nsRect& aRect)
{
for (unsigned int x = 0; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mElement == aElement) {
gfx::Rect bounds(info.mPath->GetBounds());
gfxRect rect(bounds.x, bounds.y, bounds.width, bounds.height);
aRect = nsLayoutUtils::RoundGfxRectToAppRect(rect, AppUnitsPerCSSPixel());
return true;
}
}
return false;
}
/**
* Used for nsBidiPresUtils::ProcessText
*/
struct MOZ_STACK_CLASS CanvasBidiProcessor : public nsBidiPresUtils::BidiProcessor
{
typedef CanvasRenderingContext2D::Style Style;
CanvasBidiProcessor()
: nsBidiPresUtils::BidiProcessor()
, mCtx(nullptr)
, mFontgrp(nullptr)
, mAppUnitsPerDevPixel(0)
, mOp(CanvasRenderingContext2D::TextDrawOperation::FILL)
, mTextRunFlags()
, mDoMeasureBoundingBox(false)
{
if (Preferences::GetBool(GFX_MISSING_FONTS_NOTIFY_PREF)) {
mMissingFonts = new gfxMissingFontRecorder();
}
}
~CanvasBidiProcessor()
{
// notify front-end code if we encountered missing glyphs in any script
if (mMissingFonts) {
mMissingFonts->Flush();
}
}
typedef CanvasRenderingContext2D::ContextState ContextState;
virtual void SetText(const char16_t* aText, int32_t aLength, nsBidiDirection aDirection) override
{
mFontgrp->UpdateUserFonts(); // ensure user font generation is current
// adjust flags for current direction run
gfx::ShapedTextFlags flags = mTextRunFlags;
if (aDirection == NSBIDI_RTL) {
flags |= gfx::ShapedTextFlags::TEXT_IS_RTL;
} else {
flags &= ~gfx::ShapedTextFlags::TEXT_IS_RTL;
}
mTextRun = mFontgrp->MakeTextRun(aText,
aLength,
mDrawTarget,
mAppUnitsPerDevPixel,
flags,
nsTextFrameUtils::Flags(),
mMissingFonts);
}
virtual nscoord GetWidth() override
{
gfxTextRun::Metrics textRunMetrics = mTextRun->MeasureText(
mDoMeasureBoundingBox ? gfxFont::TIGHT_INK_EXTENTS
: gfxFont::LOOSE_INK_EXTENTS, mDrawTarget);
// this only measures the height; the total width is gotten from the
// the return value of ProcessText.
if (mDoMeasureBoundingBox) {
textRunMetrics.mBoundingBox.Scale(1.0 / mAppUnitsPerDevPixel);
mBoundingBox = mBoundingBox.Union(textRunMetrics.mBoundingBox);
}
return NSToCoordRound(textRunMetrics.mAdvanceWidth);
}
already_AddRefed<gfxPattern> GetGradientFor(Style aStyle)
{
RefPtr<gfxPattern> pattern;
CanvasGradient* gradient = mCtx->CurrentState().gradientStyles[aStyle];
CanvasGradient::Type type = gradient->GetType();
switch (type) {
case CanvasGradient::Type::RADIAL: {
auto radial = static_cast<CanvasRadialGradient*>(gradient);
pattern = new gfxPattern(radial->mCenter1.x, radial->mCenter1.y,
radial->mRadius1, radial->mCenter2.x,
radial->mCenter2.y, radial->mRadius2);
break;
}
case CanvasGradient::Type::LINEAR: {
auto linear = static_cast<CanvasLinearGradient*>(gradient);
pattern = new gfxPattern(linear->mBegin.x, linear->mBegin.y,
linear->mEnd.x, linear->mEnd.y);
break;
}
default:
MOZ_ASSERT(false, "Should be linear or radial gradient.");
return nullptr;
}
for (auto stop : gradient->mRawStops) {
pattern->AddColorStop(stop.offset, stop.color);
}
return pattern.forget();
}
gfx::ExtendMode CvtCanvasRepeatToGfxRepeat(
CanvasPattern::RepeatMode aRepeatMode)
{
switch (aRepeatMode) {
case CanvasPattern::RepeatMode::REPEAT:
return gfx::ExtendMode::REPEAT;
case CanvasPattern::RepeatMode::REPEATX:
return gfx::ExtendMode::REPEAT_X;
case CanvasPattern::RepeatMode::REPEATY:
return gfx::ExtendMode::REPEAT_Y;
case CanvasPattern::RepeatMode::NOREPEAT:
return gfx::ExtendMode::CLAMP;
default:
return gfx::ExtendMode::CLAMP;
}
}
already_AddRefed<gfxPattern> GetPatternFor(Style aStyle)
{
const CanvasPattern* pat = mCtx->CurrentState().patternStyles[aStyle];
RefPtr<gfxPattern> pattern = new gfxPattern(pat->mSurface, pat->mTransform);
pattern->SetExtend(CvtCanvasRepeatToGfxRepeat(pat->mRepeat));
return pattern.forget();
}
virtual void DrawText(nscoord aXOffset, nscoord aWidth) override
{
gfx::Point point = mPt;
bool rtl = mTextRun->IsRightToLeft();
bool verticalRun = mTextRun->IsVertical();
RefPtr<gfxPattern> pattern;
float& inlineCoord = verticalRun ? point.y : point.x;
inlineCoord += aXOffset;
// offset is given in terms of left side of string
if (rtl) {
// Bug 581092 - don't use rounded pixel width to advance to
// right-hand end of run, because this will cause different
// glyph positioning for LTR vs RTL drawing of the same
// glyph string on OS X and DWrite where textrun widths may
// involve fractional pixels.
gfxTextRun::Metrics textRunMetrics =
mTextRun->MeasureText(mDoMeasureBoundingBox ?
gfxFont::TIGHT_INK_EXTENTS :
gfxFont::LOOSE_INK_EXTENTS,
mDrawTarget);
inlineCoord += textRunMetrics.mAdvanceWidth;
// old code was:
// point.x += width * mAppUnitsPerDevPixel;
// TODO: restore this if/when we move to fractional coords
// throughout the text layout process
}
mCtx->EnsureTarget();
if (!mCtx->IsTargetValid()) {
return;
}
// Defer the tasks to gfxTextRun which will handle color/svg-in-ot fonts
// appropriately.
StrokeOptions strokeOpts;
DrawOptions drawOpts;
Style style = (mOp == CanvasRenderingContext2D::TextDrawOperation::FILL)
? Style::FILL
: Style::STROKE;
AdjustedTarget target(mCtx);
if (!target) {
return;
}
RefPtr<gfxContext> thebes =
gfxContext::CreatePreservingTransformOrNull(target);
if (!thebes) {
// If CreatePreservingTransformOrNull returns null, it will also have
// issued a gfxCriticalNote already, so here we'll just bail out.
return;
}
gfxTextRun::DrawParams params(thebes);
const ContextState* state = &mCtx->CurrentState();
if (state->StyleIsColor(style)) { // Color
nscolor fontColor = state->colorStyles[style];
if (style == Style::FILL) {
params.context->SetColor(Color::FromABGR(fontColor));
} else {
params.textStrokeColor = fontColor;
}
} else {
if (state->gradientStyles[style]) { // Gradient
pattern = GetGradientFor(style);
} else if (state->patternStyles[style]) { // Pattern
pattern = GetPatternFor(style);
} else {
MOZ_ASSERT(false, "Should never reach here.");
return;
}
MOZ_ASSERT(pattern, "No valid pattern.");
if (style == Style::FILL) {
params.context->SetPattern(pattern);
} else {
params.textStrokePattern = pattern;
}
}
drawOpts.mAlpha = state->globalAlpha;
drawOpts.mCompositionOp = mCtx->UsedOperation();
if (!mCtx->IsTargetValid()) {
return;
}
state = &mCtx->CurrentState();
params.drawOpts = &drawOpts;
if (style == Style::STROKE) {
strokeOpts.mLineWidth = state->lineWidth;
strokeOpts.mLineJoin = state->lineJoin;
strokeOpts.mLineCap = state->lineCap;
strokeOpts.mMiterLimit = state->miterLimit;
strokeOpts.mDashLength = state->dash.Length();
strokeOpts.mDashPattern =
(strokeOpts.mDashLength > 0) ? state->dash.Elements() : 0;
strokeOpts.mDashOffset = state->dashOffset;
params.drawMode = DrawMode::GLYPH_STROKE;
params.strokeOpts = &strokeOpts;
}
mTextRun->Draw(gfxTextRun::Range(mTextRun.get()), point, params);
}
// current text run
RefPtr<gfxTextRun> mTextRun;
// pointer to a screen reference context used to measure text and such
RefPtr<DrawTarget> mDrawTarget;
// Pointer to the draw target we should fill our text to
CanvasRenderingContext2D* mCtx;
// position of the left side of the string, alphabetic baseline
gfx::Point mPt;
// current font
gfxFontGroup* mFontgrp;
// to record any unsupported characters found in the text,
// and notify front-end if it is interested
nsAutoPtr<gfxMissingFontRecorder> mMissingFonts;
// dev pixel conversion factor
int32_t mAppUnitsPerDevPixel;
// operation (fill or stroke)
CanvasRenderingContext2D::TextDrawOperation mOp;
// union of bounding boxes of all runs, needed for shadows
gfxRect mBoundingBox;
// flags to use when creating textrun, based on CSS style
gfx::ShapedTextFlags mTextRunFlags;
// true iff the bounding box should be measured
bool mDoMeasureBoundingBox;
};
nsresult
CanvasRenderingContext2D::DrawOrMeasureText(const nsAString& aRawText,
float aX,
float aY,
const Optional<double>& aMaxWidth,
TextDrawOperation aOp,
float* aWidth)
{
nsresult rv;
if (!mCanvasElement && !mDocShell) {
NS_WARNING("Canvas element must be non-null or a docshell must be provided");
return NS_ERROR_FAILURE;
}
nsCOMPtr<nsIPresShell> presShell = GetPresShell();
if (!presShell)
return NS_ERROR_FAILURE;
nsIDocument* document = presShell->GetDocument();
// replace all the whitespace characters with U+0020 SPACE
nsAutoString textToDraw(aRawText);
TextReplaceWhitespaceCharacters(textToDraw);
// According to spec, the API should return an empty array if maxWidth was provided
// but is less than or equal to zero or equal to NaN.
if (aMaxWidth.WasPassed() && (aMaxWidth.Value() <= 0 || IsNaN(aMaxWidth.Value()))) {
textToDraw.Truncate();
}
// for now, default to ltr if not in doc
bool isRTL = false;
RefPtr<ComputedStyle> canvasStyle;
if (mCanvasElement && mCanvasElement->IsInComposedDoc()) {
// try to find the closest context
canvasStyle =
nsComputedDOMStyle::GetComputedStyle(mCanvasElement, nullptr);
if (!canvasStyle) {
return NS_ERROR_FAILURE;
}
isRTL = canvasStyle->StyleVisibility()->mDirection ==
NS_STYLE_DIRECTION_RTL;
} else {
isRTL = GET_BIDI_OPTION_DIRECTION(document->GetBidiOptions()) == IBMBIDI_TEXTDIRECTION_RTL;
}
// This is only needed to know if we can know the drawing bounding box easily.
const bool doCalculateBounds = NeedToCalculateBounds();
if (presShell->IsDestroying()) {
return NS_ERROR_FAILURE;
}
gfxFontGroup* currentFontStyle = GetCurrentFontStyle();
if (!currentFontStyle) {
return NS_ERROR_FAILURE;
}
MOZ_ASSERT(!presShell->IsDestroying(),
"GetCurrentFontStyle() should have returned null if the presshell is being destroyed");
nsPresContext* presContext = presShell->GetPresContext();
// ensure user font set is up to date
currentFontStyle->SetUserFontSet(presContext->GetUserFontSet());
if (currentFontStyle->GetStyle()->size == 0.0F) {
if (aWidth) {
*aWidth = 0;
}
return NS_OK;
}
if (!IsFinite(aX) || !IsFinite(aY)) {
return NS_OK;
}
CanvasBidiProcessor processor;
// If we don't have a ComputedStyle, we can't set up vertical-text flags
// (for now, at least; perhaps we need new Canvas API to control this).
processor.mTextRunFlags = canvasStyle
? nsLayoutUtils::GetTextRunFlagsForStyle(canvasStyle,
presContext,
canvasStyle->StyleFont(),
canvasStyle->StyleText(),
0)
: gfx::ShapedTextFlags();
GetAppUnitsValues(&processor.mAppUnitsPerDevPixel, nullptr);
processor.mPt = gfx::Point(aX, aY);
processor.mDrawTarget =
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
// If we don't have a target then we don't have a transform. A target won't
// be needed in the case where we're measuring the text size. This allows
// to avoid creating a target if it's only being used to measure text sizes.
if (mTarget) {
processor.mDrawTarget->SetTransform(mTarget->GetTransform());
}
processor.mCtx = this;
processor.mOp = aOp;
processor.mBoundingBox = gfxRect(0, 0, 0, 0);
processor.mDoMeasureBoundingBox = doCalculateBounds || !mIsEntireFrameInvalid;
processor.mFontgrp = currentFontStyle;
nscoord totalWidthCoord;
// calls bidi algo twice since it needs the full text width and the
// bounding boxes before rendering anything
rv = nsBidiPresUtils::ProcessText(textToDraw.get(),
textToDraw.Length(),
isRTL ? NSBIDI_RTL : NSBIDI_LTR,
presShell->GetPresContext(),
processor,
nsBidiPresUtils::MODE_MEASURE,
nullptr,
0,
&totalWidthCoord,
&mBidiEngine);
if (NS_FAILED(rv)) {
return rv;
}
float totalWidth = float(totalWidthCoord) / processor.mAppUnitsPerDevPixel;
if (aWidth) {
*aWidth = totalWidth;
}
// if only measuring, don't need to do any more work
if (aOp==TextDrawOperation::MEASURE) {
return NS_OK;
}
// offset pt.x based on text align
gfxFloat anchorX;
const ContextState& state = CurrentState();
if (state.textAlign == TextAlign::CENTER) {
anchorX = .5;
} else if (state.textAlign == TextAlign::LEFT ||
(!isRTL && state.textAlign == TextAlign::START) ||
(isRTL && state.textAlign == TextAlign::END)) {
anchorX = 0;
} else {
anchorX = 1;
}
processor.mPt.x -= anchorX * totalWidth;
// offset pt.y (or pt.x, for vertical text) based on text baseline
processor.mFontgrp->UpdateUserFonts(); // ensure user font generation is current
const gfxFont::Metrics& fontMetrics =
processor.mFontgrp->GetFirstValidFont()->GetMetrics(gfxFont::eHorizontal);
gfxFloat baselineAnchor;
switch (state.textBaseline)
{
case TextBaseline::HANGING:
// fall through; best we can do with the information available
case TextBaseline::TOP:
baselineAnchor = fontMetrics.emAscent;
break;
case TextBaseline::MIDDLE:
baselineAnchor = (fontMetrics.emAscent - fontMetrics.emDescent) * .5f;
break;
case TextBaseline::IDEOGRAPHIC:
// fall through; best we can do with the information available
case TextBaseline::ALPHABETIC:
baselineAnchor = 0;
break;
case TextBaseline::BOTTOM:
baselineAnchor = -fontMetrics.emDescent;
break;
default:
MOZ_CRASH("GFX: unexpected TextBaseline");
}
// We can't query the textRun directly, as it may not have been created yet;
// so instead we check the flags that will be used to initialize it.
gfx::ShapedTextFlags runOrientation =
(processor.mTextRunFlags & gfx::ShapedTextFlags::TEXT_ORIENT_MASK);
if (runOrientation != gfx::ShapedTextFlags::TEXT_ORIENT_HORIZONTAL) {
if (runOrientation == gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED ||
runOrientation == gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT) {
// Adjust to account for mTextRun being shaped using center baseline
// rather than alphabetic.
baselineAnchor -= (fontMetrics.emAscent - fontMetrics.emDescent) * .5f;
}
processor.mPt.x -= baselineAnchor;
} else {
processor.mPt.y += baselineAnchor;
}
// correct bounding box to get it to be the correct size/position
processor.mBoundingBox.width = totalWidth;
processor.mBoundingBox.MoveBy(gfxPoint(processor.mPt.x, processor.mPt.y));
processor.mPt.x *= processor.mAppUnitsPerDevPixel;
processor.mPt.y *= processor.mAppUnitsPerDevPixel;
EnsureTarget();
if (!IsTargetValid()) {
return NS_ERROR_FAILURE;
}
Matrix oldTransform = mTarget->GetTransform();
// if text is over aMaxWidth, then scale the text horizontally such that its
// width is precisely aMaxWidth
if (aMaxWidth.WasPassed() && aMaxWidth.Value() > 0 &&
totalWidth > aMaxWidth.Value()) {
Matrix newTransform = oldTransform;
// Translate so that the anchor point is at 0,0, then scale and then
// translate back.
newTransform.PreTranslate(aX, 0);
newTransform.PreScale(aMaxWidth.Value() / totalWidth, 1);
newTransform.PreTranslate(-aX, 0);
/* we do this to avoid an ICE in the android compiler */
Matrix androidCompilerBug = newTransform;
mTarget->SetTransform(androidCompilerBug);
}
// save the previous bounding box
gfxRect boundingBox = processor.mBoundingBox;
// don't ever need to measure the bounding box twice
processor.mDoMeasureBoundingBox = false;
rv = nsBidiPresUtils::ProcessText(textToDraw.get(),
textToDraw.Length(),
isRTL ? NSBIDI_RTL : NSBIDI_LTR,
presShell->GetPresContext(),
processor,
nsBidiPresUtils::MODE_DRAW,
nullptr,
0,
nullptr,
&mBidiEngine);
mTarget->SetTransform(oldTransform);
if (aOp == CanvasRenderingContext2D::TextDrawOperation::FILL &&
!doCalculateBounds) {
RedrawUser(boundingBox);
return NS_OK;
}
Redraw();
return NS_OK;
}
gfxFontGroup*
CanvasRenderingContext2D::GetCurrentFontStyle()
{
// use lazy initilization for the font group since it's rather expensive
if (!CurrentState().fontGroup) {
ErrorResult err;
NS_NAMED_LITERAL_STRING(kDefaultFontStyle, "10px sans-serif");
static float kDefaultFontSize = 10.0;
nsCOMPtr<nsIPresShell> presShell = GetPresShell();
bool fontUpdated = SetFontInternal(kDefaultFontStyle, err);
if (err.Failed() || !fontUpdated) {
err.SuppressException();
gfxFontStyle style;
style.size = kDefaultFontSize;
gfxTextPerfMetrics* tp = nullptr;
if (presShell && !presShell->IsDestroying()) {
tp = presShell->GetPresContext()->GetTextPerfMetrics();
}
int32_t perDevPixel, perCSSPixel;
GetAppUnitsValues(&perDevPixel, &perCSSPixel);
gfxFloat devToCssSize = gfxFloat(perDevPixel) / gfxFloat(perCSSPixel);
CurrentState().fontGroup =
gfxPlatform::GetPlatform()->CreateFontGroup(FontFamilyList(eFamily_sans_serif),
&style, tp,
nullptr, devToCssSize);
if (CurrentState().fontGroup) {
CurrentState().font = kDefaultFontStyle;
} else {
NS_ERROR("Default canvas font is invalid");
}
}
}
return CurrentState().fontGroup;
}
//
// line caps/joins
//
void
CanvasRenderingContext2D::SetLineCap(const nsAString& aLinecapStyle)
{
CapStyle cap;
if (aLinecapStyle.EqualsLiteral("butt")) {
cap = CapStyle::BUTT;
} else if (aLinecapStyle.EqualsLiteral("round")) {
cap = CapStyle::ROUND;
} else if (aLinecapStyle.EqualsLiteral("square")) {
cap = CapStyle::SQUARE;
} else {
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
return;
}
CurrentState().lineCap = cap;
}
void
CanvasRenderingContext2D::GetLineCap(nsAString& aLinecapStyle)
{
switch (CurrentState().lineCap) {
case CapStyle::BUTT:
aLinecapStyle.AssignLiteral("butt");
break;
case CapStyle::ROUND:
aLinecapStyle.AssignLiteral("round");
break;
case CapStyle::SQUARE:
aLinecapStyle.AssignLiteral("square");
break;
}
}
void
CanvasRenderingContext2D::SetLineJoin(const nsAString& aLinejoinStyle)
{
JoinStyle j;
if (aLinejoinStyle.EqualsLiteral("round")) {
j = JoinStyle::ROUND;
} else if (aLinejoinStyle.EqualsLiteral("bevel")) {
j = JoinStyle::BEVEL;
} else if (aLinejoinStyle.EqualsLiteral("miter")) {
j = JoinStyle::MITER_OR_BEVEL;
} else {
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
return;
}
CurrentState().lineJoin = j;
}
void
CanvasRenderingContext2D::GetLineJoin(nsAString& aLinejoinStyle, ErrorResult& aError)
{
switch (CurrentState().lineJoin) {
case JoinStyle::ROUND:
aLinejoinStyle.AssignLiteral("round");
break;
case JoinStyle::BEVEL:
aLinejoinStyle.AssignLiteral("bevel");
break;
case JoinStyle::MITER_OR_BEVEL:
aLinejoinStyle.AssignLiteral("miter");
break;
default:
aError.Throw(NS_ERROR_FAILURE);
}
}
void
CanvasRenderingContext2D::SetLineDash(const Sequence<double>& aSegments,
ErrorResult& aRv)
{
nsTArray<mozilla::gfx::Float> dash;
for (uint32_t x = 0; x < aSegments.Length(); x++) {
if (aSegments[x] < 0.0) {
// Pattern elements must be finite "numbers" >= 0, with "finite"
// taken care of by WebIDL
return;
}
if (!dash.AppendElement(aSegments[x], fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
}
if (aSegments.Length() % 2) { // If the number of elements is odd, concatenate again
for (uint32_t x = 0; x < aSegments.Length(); x++) {
if (!dash.AppendElement(aSegments[x], fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
}
}
CurrentState().dash = std::move(dash);
}
void
CanvasRenderingContext2D::GetLineDash(nsTArray<double>& aSegments) const {
const nsTArray<mozilla::gfx::Float>& dash = CurrentState().dash;
aSegments.Clear();
for (uint32_t x = 0; x < dash.Length(); x++) {
aSegments.AppendElement(dash[x]);
}
}
void
CanvasRenderingContext2D::SetLineDashOffset(double aOffset) {
CurrentState().dashOffset = aOffset;
}
double
CanvasRenderingContext2D::LineDashOffset() const {
return CurrentState().dashOffset;
}
bool
CanvasRenderingContext2D::IsPointInPath(JSContext* aCx, double aX, double aY,
const CanvasWindingRule& aWinding,
nsIPrincipal& aSubjectPrincipal)
{
if (!FloatValidate(aX, aY)) {
return false;
}
// Check for site-specific permission and return false if no permission.
if (mCanvasElement) {
nsCOMPtr<nsIDocument> ownerDoc = mCanvasElement->OwnerDoc();
if (!CanvasUtils::IsImageExtractionAllowed(ownerDoc, aCx, aSubjectPrincipal)) {
return false;
}
}
EnsureUserSpacePath(aWinding);
if (!mPath) {
return false;
}
if (mPathTransformWillUpdate) {
return mPath->ContainsPoint(Point(aX, aY), mPathToDS);
}
return mPath->ContainsPoint(Point(aX, aY), mTarget->GetTransform());
}
bool
CanvasRenderingContext2D::IsPointInPath(JSContext* aCx, const CanvasPath& aPath,
double aX, double aY,
const CanvasWindingRule& aWinding,
nsIPrincipal&)
{
if (!FloatValidate(aX, aY)) {
return false;
}
EnsureTarget();
if (!IsTargetValid()) {
return false;
}
RefPtr<gfx::Path> tempPath = aPath.GetPath(aWinding, mTarget);
return tempPath->ContainsPoint(Point(aX, aY), mTarget->GetTransform());
}
bool
CanvasRenderingContext2D::IsPointInStroke(JSContext* aCx, double aX, double aY,
nsIPrincipal& aSubjectPrincipal)
{
if (!FloatValidate(aX, aY)) {
return false;
}
// Check for site-specific permission and return false if no permission.
if (mCanvasElement) {
nsCOMPtr<nsIDocument> ownerDoc = mCanvasElement->OwnerDoc();
if (!CanvasUtils::IsImageExtractionAllowed(ownerDoc, aCx, aSubjectPrincipal)) {
return false;
}
}
EnsureUserSpacePath();
if (!mPath) {
return false;
}
const ContextState &state = CurrentState();
StrokeOptions strokeOptions(state.lineWidth,
state.lineJoin,
state.lineCap,
state.miterLimit,
state.dash.Length(),
state.dash.Elements(),
state.dashOffset);
if (mPathTransformWillUpdate) {
return mPath->StrokeContainsPoint(strokeOptions, Point(aX, aY), mPathToDS);
}
return mPath->StrokeContainsPoint(strokeOptions, Point(aX, aY), mTarget->GetTransform());
}
bool
CanvasRenderingContext2D::IsPointInStroke(JSContext* aCx, const CanvasPath& aPath,
double aX, double aY, nsIPrincipal&)
{
if (!FloatValidate(aX, aY)) {
return false;
}
EnsureTarget();
if (!IsTargetValid()) {
return false;
}
RefPtr<gfx::Path> tempPath = aPath.GetPath(CanvasWindingRule::Nonzero, mTarget);
const ContextState &state = CurrentState();
StrokeOptions strokeOptions(state.lineWidth,
state.lineJoin,
state.lineCap,
state.miterLimit,
state.dash.Length(),
state.dash.Elements(),
state.dashOffset);
return tempPath->StrokeContainsPoint(strokeOptions, Point(aX, aY), mTarget->GetTransform());
}
// Returns a surface that contains only the part needed to draw aSourceRect.
// On entry, aSourceRect is relative to aSurface, and on return aSourceRect is
// relative to the returned surface.
static already_AddRefed<SourceSurface>
ExtractSubrect(SourceSurface* aSurface, gfx::Rect* aSourceRect, DrawTarget* aTargetDT)
{
gfx::Rect roundedOutSourceRect = *aSourceRect;
roundedOutSourceRect.RoundOut();
gfx::IntRect roundedOutSourceRectInt;
if (!roundedOutSourceRect.ToIntRect(&roundedOutSourceRectInt)) {
RefPtr<SourceSurface> surface(aSurface);
return surface.forget();
}
RefPtr<DrawTarget> subrectDT =
aTargetDT->CreateSimilarDrawTarget(roundedOutSourceRectInt.Size(), SurfaceFormat::B8G8R8A8);
if (!subrectDT) {
RefPtr<SourceSurface> surface(aSurface);
return surface.forget();
}
*aSourceRect -= roundedOutSourceRect.TopLeft();
subrectDT->CopySurface(aSurface, roundedOutSourceRectInt, IntPoint());
return subrectDT->Snapshot();
}
//
// image
//
static void
ClipImageDimension(double& aSourceCoord, double& aSourceSize, int32_t aImageSize,
double& aDestCoord, double& aDestSize)
{
double scale = aDestSize / aSourceSize;
if (aSourceCoord < 0.0) {
double destEnd = aDestCoord + aDestSize;
aDestCoord -= aSourceCoord * scale;
aDestSize = destEnd - aDestCoord;
aSourceSize += aSourceCoord;
aSourceCoord = 0.0;
}
double delta = aImageSize - (aSourceCoord + aSourceSize);
if (delta < 0.0) {
aDestSize += delta * scale;
aSourceSize = aImageSize - aSourceCoord;
}
}
// Acts like nsLayoutUtils::SurfaceFromElement, but it'll attempt
// to pull a SourceSurface from our cache. This allows us to avoid
// reoptimizing surfaces if content and canvas backends are different.
nsLayoutUtils::SurfaceFromElementResult
CanvasRenderingContext2D::CachedSurfaceFromElement(Element* aElement)
{
nsLayoutUtils::SurfaceFromElementResult res;
nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(aElement);
if (!imageLoader) {
return res;
}
nsCOMPtr<imgIRequest> imgRequest;
imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST,
getter_AddRefs(imgRequest));
if (!imgRequest) {
return res;
}
uint32_t status = 0;
if (NS_FAILED(imgRequest->GetImageStatus(&status)) ||
!(status & imgIRequest::STATUS_LOAD_COMPLETE)) {
return res;
}
nsCOMPtr<nsIPrincipal> principal;
if (NS_FAILED(imgRequest->GetImagePrincipal(getter_AddRefs(principal))) ||
!principal) {
return res;
}
res.mSourceSurface =
CanvasImageCache::LookupAllCanvas(aElement, mIsSkiaGL);
if (!res.mSourceSurface) {
return res;
}
int32_t corsmode = imgIRequest::CORS_NONE;
if (NS_SUCCEEDED(imgRequest->GetCORSMode(&corsmode))) {
res.mCORSUsed = corsmode != imgIRequest::CORS_NONE;
}
res.mSize = res.mSourceSurface->GetSize();
res.mPrincipal = principal.forget();
res.mIsWriteOnly = false;
res.mImageRequest = imgRequest.forget();
return res;
}
// drawImage(in HTMLImageElement image, in float dx, in float dy);
// -- render image from 0,0 at dx,dy top-left coords
// drawImage(in HTMLImageElement image, in float dx, in float dy, in float dw, in float dh);
// -- render image from 0,0 at dx,dy top-left coords clipping it to dw,dh
// drawImage(in HTMLImageElement image, in float sx, in float sy, in float sw, in float sh, in float dx, in float dy, in float dw, in float dh);
// -- render the region defined by (sx,sy,sw,wh) in image-local space into the region (dx,dy,dw,dh) on the canvas
// If only dx and dy are passed in then optional_argc should be 0. If only
// dx, dy, dw and dh are passed in then optional_argc should be 2. The only
// other valid value for optional_argc is 6 if sx, sy, sw, sh, dx, dy, dw and dh
// are all passed in.
void
CanvasRenderingContext2D::DrawImage(const CanvasImageSource& aImage,
double aSx, double aSy, double aSw,
double aSh, double aDx, double aDy,
double aDw, double aDh,
uint8_t aOptional_argc,
ErrorResult& aError)
{
if (mDrawObserver) {
mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::DrawImage);
}
MOZ_ASSERT(aOptional_argc == 0 || aOptional_argc == 2 || aOptional_argc == 6);
if (!ValidateRect(aDx, aDy, aDw, aDh, true)) {
return;
}
if (aOptional_argc == 6) {
if (!ValidateRect(aSx, aSy, aSw, aSh, true)) {
return;
}
}
RefPtr<SourceSurface> srcSurf;
gfx::IntSize imgSize;
Element* element = nullptr;
EnsureTarget();
if (!IsTargetValid()) {
return;
}
if (aImage.IsHTMLCanvasElement()) {
HTMLCanvasElement* canvas = &aImage.GetAsHTMLCanvasElement();
element = canvas;
nsIntSize size = canvas->GetSize();
if (size.width == 0 || size.height == 0) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return;
}
} else if (aImage.IsImageBitmap()) {
ImageBitmap& imageBitmap = aImage.GetAsImageBitmap();
srcSurf = imageBitmap.PrepareForDrawTarget(mTarget);
if (!srcSurf) {
return;
}
imgSize = gfx::IntSize(imageBitmap.Width(), imageBitmap.Height());
}
else {
if (aImage.IsHTMLImageElement()) {
HTMLImageElement* img = &aImage.GetAsHTMLImageElement();
element = img;
} else if (aImage.IsSVGImageElement()) {
SVGImageElement* img = &aImage.GetAsSVGImageElement();
element = img;
} else {
HTMLVideoElement* video = &aImage.GetAsHTMLVideoElement();
video->MarkAsContentSource(mozilla::dom::HTMLVideoElement::CallerAPI::DRAW_IMAGE);
element = video;
}
srcSurf =
CanvasImageCache::LookupCanvas(element, mCanvasElement, &imgSize, mIsSkiaGL);
}
nsLayoutUtils::DirectDrawInfo drawInfo;
if (!srcSurf) {
// The canvas spec says that drawImage should draw the first frame
// of animated images. We also don't want to rasterize vector images.
uint32_t sfeFlags = nsLayoutUtils::SFE_WANT_FIRST_FRAME_IF_IMAGE |
nsLayoutUtils::SFE_NO_RASTERIZING_VECTORS;
nsLayoutUtils::SurfaceFromElementResult res =
CanvasRenderingContext2D::CachedSurfaceFromElement(element);
if (!res.mSourceSurface) {
res = nsLayoutUtils::SurfaceFromElement(element, sfeFlags, mTarget);
}
if (!res.mSourceSurface && !res.mDrawInfo.mImgContainer) {
// The spec says to silently do nothing in the following cases:
// - The element is still loading.
// - The image is bad, but it's not in the broken state (i.e., we could
// decode the headers and get the size).
if (!res.mIsStillLoading && !res.mHasSize) {
aError.Throw(NS_ERROR_NOT_AVAILABLE);
}
return;
}
imgSize = res.mSize;
// Scale sw/sh based on aspect ratio
if (aImage.IsHTMLVideoElement()) {
HTMLVideoElement* video = &aImage.GetAsHTMLVideoElement();
int32_t displayWidth = video->VideoWidth();
int32_t displayHeight = video->VideoHeight();
if (displayWidth == 0 || displayHeight == 0) {
return;
}
aSw *= (double)imgSize.width / (double)displayWidth;
aSh *= (double)imgSize.height / (double)displayHeight;
}
if (mCanvasElement) {
CanvasUtils::DoDrawImageSecurityCheck(mCanvasElement,
res.mPrincipal, res.mIsWriteOnly,
res.mCORSUsed);
}
if (res.mSourceSurface) {
if (res.mImageRequest) {
CanvasImageCache::NotifyDrawImage(element, mCanvasElement, res.mSourceSurface, imgSize, mIsSkiaGL);
}
srcSurf = res.mSourceSurface;
} else {
drawInfo = res.mDrawInfo;
}
}
if (aOptional_argc == 0) {
aSx = aSy = 0.0;
aDw = aSw = (double) imgSize.width;
aDh = aSh = (double) imgSize.height;
} else if (aOptional_argc == 2) {
aSx = aSy = 0.0;
aSw = (double) imgSize.width;
aSh = (double) imgSize.height;
}
if (aSw == 0.0 || aSh == 0.0) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
ClipImageDimension(aSx, aSw, imgSize.width, aDx, aDw);
ClipImageDimension(aSy, aSh, imgSize.height, aDy, aDh);
if (aSw <= 0.0 || aSh <= 0.0 ||
aDw <= 0.0 || aDh <= 0.0) {
// source and/or destination are fully clipped, so nothing is painted
return;
}
// Per spec, the smoothing setting applies only to scaling up a bitmap image.
// When down-scaling the user agent is free to choose whether or not to smooth
// the image. Nearest sampling when down-scaling is rarely desirable and
// smoothing when down-scaling matches chromium's behavior.
// If any dimension is up-scaled, we consider the image as being up-scaled.
auto scale = mTarget->GetTransform().ScaleFactors(true);
bool isDownScale = aDw * Abs(scale.width) < aSw && aDh * Abs(scale.height) < aSh;
SamplingFilter samplingFilter;
AntialiasMode antialiasMode;
if (CurrentState().imageSmoothingEnabled || isDownScale) {
samplingFilter = gfx::SamplingFilter::LINEAR;
antialiasMode = AntialiasMode::DEFAULT;
} else {
samplingFilter = gfx::SamplingFilter::POINT;
antialiasMode = AntialiasMode::NONE;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = gfx::Rect(aDx, aDy, aDw, aDh);
bounds = mTarget->GetTransform().TransformBounds(bounds);
}
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
if (srcSurf) {
gfx::Rect sourceRect(aSx, aSy, aSw, aSh);
if (element == mCanvasElement) {
// srcSurf is a snapshot of mTarget. If we draw to mTarget now, we'll
// trigger a COW copy of the whole canvas into srcSurf. That's a huge
// waste if sourceRect doesn't cover the whole canvas.
// We avoid copying the whole canvas by manually copying just the part
// that we need.
srcSurf = ExtractSubrect(srcSurf, &sourceRect, mTarget);
}
AdjustedTarget tempTarget(this, bounds.IsEmpty() ? nullptr : &bounds);
if (!tempTarget) {
gfxDevCrash(LogReason::InvalidDrawTarget) << "Invalid adjusted target in Canvas2D " << gfx::hexa((DrawTarget*)mTarget) << ", " << NeedToDrawShadow() << NeedToApplyFilter();
return;
}
auto op = UsedOperation();
if (!IsTargetValid() || !tempTarget) {
return;
}
tempTarget->DrawSurface(srcSurf,
gfx::Rect(aDx, aDy, aDw, aDh),
sourceRect,
DrawSurfaceOptions(samplingFilter, SamplingBounds::UNBOUNDED),
DrawOptions(CurrentState().globalAlpha, op, antialiasMode));
} else {
DrawDirectlyToCanvas(drawInfo, &bounds,
gfx::Rect(aDx, aDy, aDw, aDh),
gfx::Rect(aSx, aSy, aSw, aSh),
imgSize);
}
RedrawUser(gfxRect(aDx, aDy, aDw, aDh));
}
void
CanvasRenderingContext2D::DrawDirectlyToCanvas(
const nsLayoutUtils::DirectDrawInfo& aImage,
gfx::Rect* aBounds,
gfx::Rect aDest,
gfx::Rect aSrc,
gfx::IntSize aImgSize)
{
MOZ_ASSERT(aSrc.width > 0 && aSrc.height > 0,
"Need positive source width and height");
AdjustedTarget tempTarget(this, aBounds->IsEmpty() ? nullptr: aBounds);
if (!tempTarget) {
return;
}
// Get any existing transforms on the context, including transformations used
// for context shadow.
Matrix matrix = tempTarget->GetTransform();
gfxMatrix contextMatrix = ThebesMatrix(matrix);
gfxSize contextScale(contextMatrix.ScaleFactors(true));
// Scale the dest rect to include the context scale.
aDest.Scale(contextScale.width, contextScale.height);
// Scale the image size to the dest rect, and adjust the source rect to match.
gfxSize scale(aDest.width / aSrc.width, aDest.height / aSrc.height);
IntSize scaledImageSize = IntSize::Ceil(aImgSize.width * scale.width,
aImgSize.height * scale.height);
aSrc.Scale(scale.width, scale.height);
// We're wrapping tempTarget's (our) DrawTarget here, so we need to restore
// the matrix even though this is a temp gfxContext.
AutoRestoreTransform autoRestoreTransform(mTarget);
RefPtr<gfxContext> context = gfxContext::CreateOrNull(tempTarget);
if (!context) {
gfxDevCrash(LogReason::InvalidContext) << "Canvas context problem";
return;
}
context->SetMatrixDouble(contextMatrix.
PreScale(1.0 / contextScale.width,
1.0 / contextScale.height).
PreTranslate(aDest.x - aSrc.x, aDest.y - aSrc.y));
// FLAG_CLAMP is added for increased performance, since we never tile here.
uint32_t modifiedFlags = aImage.mDrawingFlags | imgIContainer::FLAG_CLAMP;
CSSIntSize sz(scaledImageSize.width, scaledImageSize.height); // XXX hmm is scaledImageSize really in CSS pixels?
SVGImageContext svgContext(Some(sz));
auto result = aImage.mImgContainer->
Draw(context, scaledImageSize,
ImageRegion::Create(gfxRect(aSrc.x, aSrc.y, aSrc.width, aSrc.height)),
aImage.mWhichFrame, SamplingFilter::GOOD, Some(svgContext), modifiedFlags, CurrentState().globalAlpha);
if (result != ImgDrawResult::SUCCESS) {
NS_WARNING("imgIContainer::Draw failed");
}
}
void
CanvasRenderingContext2D::SetGlobalCompositeOperation(const nsAString& aOp,
ErrorResult& aError)
{
CompositionOp comp_op;
#define CANVAS_OP_TO_GFX_OP(cvsop, op2d) \
if (aOp.EqualsLiteral(cvsop)) \
comp_op = CompositionOp::OP_##op2d;
CANVAS_OP_TO_GFX_OP("copy", SOURCE)
else CANVAS_OP_TO_GFX_OP("source-atop", ATOP)
else CANVAS_OP_TO_GFX_OP("source-in", IN)
else CANVAS_OP_TO_GFX_OP("source-out", OUT)
else CANVAS_OP_TO_GFX_OP("source-over", OVER)
else CANVAS_OP_TO_GFX_OP("destination-in", DEST_IN)
else CANVAS_OP_TO_GFX_OP("destination-out", DEST_OUT)
else CANVAS_OP_TO_GFX_OP("destination-over", DEST_OVER)
else CANVAS_OP_TO_GFX_OP("destination-atop", DEST_ATOP)
else CANVAS_OP_TO_GFX_OP("lighter", ADD)
else CANVAS_OP_TO_GFX_OP("xor", XOR)
else CANVAS_OP_TO_GFX_OP("multiply", MULTIPLY)
else CANVAS_OP_TO_GFX_OP("screen", SCREEN)
else CANVAS_OP_TO_GFX_OP("overlay", OVERLAY)
else CANVAS_OP_TO_GFX_OP("darken", DARKEN)
else CANVAS_OP_TO_GFX_OP("lighten", LIGHTEN)
else CANVAS_OP_TO_GFX_OP("color-dodge", COLOR_DODGE)
else CANVAS_OP_TO_GFX_OP("color-burn", COLOR_BURN)
else CANVAS_OP_TO_GFX_OP("hard-light", HARD_LIGHT)
else CANVAS_OP_TO_GFX_OP("soft-light", SOFT_LIGHT)
else CANVAS_OP_TO_GFX_OP("difference", DIFFERENCE)
else CANVAS_OP_TO_GFX_OP("exclusion", EXCLUSION)
else CANVAS_OP_TO_GFX_OP("hue", HUE)
else CANVAS_OP_TO_GFX_OP("saturation", SATURATION)
else CANVAS_OP_TO_GFX_OP("color", COLOR)
else CANVAS_OP_TO_GFX_OP("luminosity", LUMINOSITY)
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
else return;
#undef CANVAS_OP_TO_GFX_OP
CurrentState().op = comp_op;
}
void
CanvasRenderingContext2D::GetGlobalCompositeOperation(nsAString& aOp,
ErrorResult& aError)
{
CompositionOp comp_op = CurrentState().op;
#define CANVAS_OP_TO_GFX_OP(cvsop, op2d) \
if (comp_op == CompositionOp::OP_##op2d) \
aOp.AssignLiteral(cvsop);
CANVAS_OP_TO_GFX_OP("copy", SOURCE)
else CANVAS_OP_TO_GFX_OP("destination-atop", DEST_ATOP)
else CANVAS_OP_TO_GFX_OP("destination-in", DEST_IN)
else CANVAS_OP_TO_GFX_OP("destination-out", DEST_OUT)
else CANVAS_OP_TO_GFX_OP("destination-over", DEST_OVER)
else CANVAS_OP_TO_GFX_OP("lighter", ADD)
else CANVAS_OP_TO_GFX_OP("source-atop", ATOP)
else CANVAS_OP_TO_GFX_OP("source-in", IN)
else CANVAS_OP_TO_GFX_OP("source-out", OUT)
else CANVAS_OP_TO_GFX_OP("source-over", OVER)
else CANVAS_OP_TO_GFX_OP("xor", XOR)
else CANVAS_OP_TO_GFX_OP("multiply", MULTIPLY)
else CANVAS_OP_TO_GFX_OP("screen", SCREEN)
else CANVAS_OP_TO_GFX_OP("overlay", OVERLAY)
else CANVAS_OP_TO_GFX_OP("darken", DARKEN)
else CANVAS_OP_TO_GFX_OP("lighten", LIGHTEN)
else CANVAS_OP_TO_GFX_OP("color-dodge", COLOR_DODGE)
else CANVAS_OP_TO_GFX_OP("color-burn", COLOR_BURN)
else CANVAS_OP_TO_GFX_OP("hard-light", HARD_LIGHT)
else CANVAS_OP_TO_GFX_OP("soft-light", SOFT_LIGHT)
else CANVAS_OP_TO_GFX_OP("difference", DIFFERENCE)
else CANVAS_OP_TO_GFX_OP("exclusion", EXCLUSION)
else CANVAS_OP_TO_GFX_OP("hue", HUE)
else CANVAS_OP_TO_GFX_OP("saturation", SATURATION)
else CANVAS_OP_TO_GFX_OP("color", COLOR)
else CANVAS_OP_TO_GFX_OP("luminosity", LUMINOSITY)
else {
aError.Throw(NS_ERROR_FAILURE);
}
#undef CANVAS_OP_TO_GFX_OP
}
void
CanvasRenderingContext2D::DrawWindow(nsGlobalWindowInner& aWindow, double aX,
double aY, double aW, double aH,
const nsAString& aBgColor,
uint32_t aFlags, ErrorResult& aError)
{
if (int32_t(aW) == 0 || int32_t(aH) == 0) {
return;
}
// protect against too-large surfaces that will cause allocation
// or overflow issues
if (!Factory::CheckSurfaceSize(IntSize(int32_t(aW), int32_t(aH)), 0xffff)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
// Flush layout updates
if (!(aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DO_NOT_FLUSH)) {
nsContentUtils::FlushLayoutForTree(aWindow.AsInner()->GetOuterWindow());
}
CompositionOp op = UsedOperation();
bool discardContent = GlobalAlpha() == 1.0f
&& (op == CompositionOp::OP_OVER || op == CompositionOp::OP_SOURCE);
const gfx::Rect drawRect(aX, aY, aW, aH);
EnsureTarget(discardContent ? &drawRect : nullptr);
if (!IsTargetValid()) {
return;
}
RefPtr<nsPresContext> presContext;
nsIDocShell* docshell = aWindow.GetDocShell();
if (docshell) {
docshell->GetPresContext(getter_AddRefs(presContext));
}
if (!presContext) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
nscolor backgroundColor;
if (!ParseColor(aBgColor, &backgroundColor)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
nsRect r(nsPresContext::CSSPixelsToAppUnits((float)aX),
nsPresContext::CSSPixelsToAppUnits((float)aY),
nsPresContext::CSSPixelsToAppUnits((float)aW),
nsPresContext::CSSPixelsToAppUnits((float)aH));
uint32_t renderDocFlags = (nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING |
nsIPresShell::RENDER_DOCUMENT_RELATIVE);
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DRAW_CARET) {
renderDocFlags |= nsIPresShell::RENDER_CARET;
}
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DRAW_VIEW) {
renderDocFlags &= ~(nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING |
nsIPresShell::RENDER_DOCUMENT_RELATIVE);
}
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_USE_WIDGET_LAYERS) {
renderDocFlags |= nsIPresShell::RENDER_USE_WIDGET_LAYERS;
}
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_ASYNC_DECODE_IMAGES) {
renderDocFlags |= nsIPresShell::RENDER_ASYNC_DECODE_IMAGES;
}
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DO_NOT_FLUSH) {
renderDocFlags |= nsIPresShell::RENDER_DRAWWINDOW_NOT_FLUSHING;
}
// gfxContext-over-Azure may modify the DrawTarget's transform, so
// save and restore it
Matrix matrix = mTarget->GetTransform();
double sw = matrix._11 * aW;
double sh = matrix._22 * aH;
if (!sw || !sh) {
return;
}
RefPtr<gfxContext> thebes;
RefPtr<DrawTarget> drawDT;
// Rendering directly is faster and can be done if mTarget supports Azure
// and does not need alpha blending.
// Since the pre-transaction callback calls ReturnTarget, we can't have a
// gfxContext wrapped around it when using a shared buffer provider because
// the DrawTarget's shared buffer may be unmapped in ReturnTarget.
op = CompositionOp::OP_ADD;
if (gfxPlatform::GetPlatform()->SupportsAzureContentForDrawTarget(mTarget) &&
GlobalAlpha() == 1.0f) {
op = UsedOperation();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
}
if (op == CompositionOp::OP_OVER &&
(!mBufferProvider ||
(mBufferProvider->GetType() != LayersBackend::LAYERS_CLIENT &&
mBufferProvider->GetType() != LayersBackend::LAYERS_WR)))
{
thebes = gfxContext::CreateOrNull(mTarget);
MOZ_ASSERT(thebes); // already checked the draw target above
// (in SupportsAzureContentForDrawTarget)
thebes->SetMatrix(matrix);
} else {
IntSize dtSize = IntSize::Ceil(sw, sh);
if (!Factory::AllowedSurfaceSize(dtSize)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
drawDT =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(dtSize,
SurfaceFormat::B8G8R8A8);
if (!drawDT || !drawDT->IsValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
thebes = gfxContext::CreateOrNull(drawDT);
MOZ_ASSERT(thebes); // alrady checked the draw target above
thebes->SetMatrix(Matrix::Scaling(matrix._11, matrix._22));
}
nsCOMPtr<nsIPresShell> shell = presContext->PresShell();
Unused << shell->RenderDocument(r, renderDocFlags, backgroundColor, thebes);
// If this canvas was contained in the drawn window, the pre-transaction callback
// may have returned its DT. If so, we must reacquire it here.
EnsureTarget(discardContent ? &drawRect : nullptr);
if (drawDT) {
RefPtr<SourceSurface> snapshot = drawDT->Snapshot();
if (NS_WARN_IF(!snapshot)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
RefPtr<DataSourceSurface> data = snapshot->GetDataSurface();
if (!data || !Factory::AllowedSurfaceSize(data->GetSize())) {
gfxCriticalError() << "Unexpected invalid data source surface " <<
(data ? data->GetSize() : IntSize(0,0));
aError.Throw(NS_ERROR_FAILURE);
return;
}
DataSourceSurface::MappedSurface rawData;
if (NS_WARN_IF(!data->Map(DataSourceSurface::READ, &rawData))) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
RefPtr<SourceSurface> source =
mTarget->CreateSourceSurfaceFromData(rawData.mData,
data->GetSize(),
rawData.mStride,
data->GetFormat());
data->Unmap();
if (!source) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
op = UsedOperation();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
gfx::Rect destRect(0, 0, aW, aH);
gfx::Rect sourceRect(0, 0, sw, sh);
mTarget->DrawSurface(source, destRect, sourceRect,
DrawSurfaceOptions(gfx::SamplingFilter::POINT),
DrawOptions(GlobalAlpha(), op,
AntialiasMode::NONE));
} else {
mTarget->SetTransform(matrix);
}
// note that x and y are coordinates in the document that
// we're drawing; x and y are drawn to 0,0 in current user
// space.
RedrawUser(gfxRect(0, 0, aW, aH));
}
//
// device pixel getting/setting
//
already_AddRefed<ImageData>
CanvasRenderingContext2D::GetImageData(JSContext* aCx, double aSx,
double aSy, double aSw, double aSh,
nsIPrincipal& aSubjectPrincipal,
ErrorResult& aError)
{
if (mDrawObserver) {
mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::GetImageData);
}
if (!mCanvasElement && !mDocShell) {
NS_ERROR("No canvas element and no docshell in GetImageData!!!");
aError.Throw(NS_ERROR_DOM_SECURITY_ERR);
return nullptr;
}
// Check only if we have a canvas element; if we were created with a docshell,
// then it's special internal use.
if (mCanvasElement && mCanvasElement->IsWriteOnly() &&
// We could ask bindings for the caller type, but they already hand us a
// JSContext, and we're at least _somewhat_ perf-sensitive (so may not
// want to compute the caller type in the common non-write-only case), so
// let's just use what we have.
!nsContentUtils::CallerHasPermission(aCx, nsGkAtoms::all_urlsPermission))
{
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
aError.Throw(NS_ERROR_DOM_SECURITY_ERR);
return nullptr;
}
if (!IsFinite(aSx) || !IsFinite(aSy) ||
!IsFinite(aSw) || !IsFinite(aSh)) {
aError.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return nullptr;
}
if (!aSw || !aSh) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
int32_t x = JS::ToInt32(aSx);
int32_t y = JS::ToInt32(aSy);
int32_t wi = JS::ToInt32(aSw);
int32_t hi = JS::ToInt32(aSh);
// Handle negative width and height by flipping the rectangle over in the
// relevant direction.
uint32_t w, h;
if (aSw < 0) {
w = -wi;
x -= w;
} else {
w = wi;
}
if (aSh < 0) {
h = -hi;
y -= h;
} else {
h = hi;
}
if (w == 0) {
w = 1;
}
if (h == 0) {
h = 1;
}
JS::Rooted<JSObject*> array(aCx);
aError = GetImageDataArray(aCx, x, y, w, h, aSubjectPrincipal, array.address());
if (aError.Failed()) {
return nullptr;
}
MOZ_ASSERT(array);
RefPtr<ImageData> imageData = new ImageData(w, h, *array);
return imageData.forget();
}
nsresult
CanvasRenderingContext2D::GetImageDataArray(JSContext* aCx,
int32_t aX,
int32_t aY,
uint32_t aWidth,
uint32_t aHeight,
nsIPrincipal& aSubjectPrincipal,
JSObject** aRetval)
{
if (mDrawObserver) {
mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::GetImageData);
}
MOZ_ASSERT(aWidth && aHeight);
CheckedInt<uint32_t> len = CheckedInt<uint32_t>(aWidth) * aHeight * 4;
if (!len.isValid()) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
CheckedInt<int32_t> rightMost = CheckedInt<int32_t>(aX) + aWidth;
CheckedInt<int32_t> bottomMost = CheckedInt<int32_t>(aY) + aHeight;
if (!rightMost.isValid() || !bottomMost.isValid()) {
return NS_ERROR_DOM_SYNTAX_ERR;
}
JS::Rooted<JSObject*> darray(aCx, JS_NewUint8ClampedArray(aCx, len.value()));
if (!darray) {
return NS_ERROR_OUT_OF_MEMORY;
}
if (mZero) {
*aRetval = darray;
return NS_OK;
}
IntRect srcRect(0, 0, mWidth, mHeight);
IntRect destRect(aX, aY, aWidth, aHeight);
IntRect srcReadRect = srcRect.Intersect(destRect);
if (srcReadRect.IsEmpty()) {
*aRetval = darray;
return NS_OK;
}
RefPtr<DataSourceSurface> readback;
DataSourceSurface::MappedSurface rawData;
RefPtr<SourceSurface> snapshot;
if (!mTarget && mBufferProvider) {
snapshot = mBufferProvider->BorrowSnapshot();
} else {
EnsureTarget();
if (!IsTargetValid()) {
return NS_ERROR_FAILURE;
}
snapshot = mTarget->Snapshot();
}
if (snapshot) {
readback = snapshot->GetDataSurface();
}
if (!mTarget && mBufferProvider) {
mBufferProvider->ReturnSnapshot(snapshot.forget());
}
if (!readback || !readback->Map(DataSourceSurface::READ, &rawData)) {
return NS_ERROR_OUT_OF_MEMORY;
}
IntRect dstWriteRect = srcReadRect;
dstWriteRect.MoveBy(-aX, -aY);
// Check for site-specific permission. This check is not needed if the
// canvas was created with a docshell (that is only done for special
// internal uses).
bool usePlaceholder = false;
if (mCanvasElement) {
nsCOMPtr<nsIDocument> ownerDoc = mCanvasElement->OwnerDoc();
usePlaceholder = !CanvasUtils::IsImageExtractionAllowed(ownerDoc, aCx, aSubjectPrincipal);
}
do {
JS::AutoCheckCannotGC nogc;
bool isShared;
uint8_t* data = JS_GetUint8ClampedArrayData(darray, &isShared, nogc);
MOZ_ASSERT(!isShared); // Should not happen, data was created above
uint32_t srcStride = rawData.mStride;
uint8_t* src = rawData.mData + srcReadRect.y * srcStride + srcReadRect.x * 4;
// Return all-white, opaque pixel data if no permission.
if (usePlaceholder) {
memset(data, 0xFF, len.value());
break;
}
uint8_t* dst = data + dstWriteRect.y * (aWidth * 4) + dstWriteRect.x * 4;
if (mOpaque) {
SwizzleData(src, srcStride, SurfaceFormat::X8R8G8B8_UINT32,
dst, aWidth * 4, SurfaceFormat::R8G8B8A8,
dstWriteRect.Size());
} else {
UnpremultiplyData(src, srcStride, SurfaceFormat::A8R8G8B8_UINT32,
dst, aWidth * 4, SurfaceFormat::R8G8B8A8,
dstWriteRect.Size());
}
} while (false);
readback->Unmap();
*aRetval = darray;
return NS_OK;
}
void
CanvasRenderingContext2D::EnsureErrorTarget()
{
if (sErrorTarget) {
return;
}
RefPtr<DrawTarget> errorTarget = gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget(IntSize(1, 1), SurfaceFormat::B8G8R8A8);
MOZ_ASSERT(errorTarget, "Failed to allocate the error target!");
sErrorTarget = errorTarget;
NS_ADDREF(sErrorTarget);
}
void
CanvasRenderingContext2D::FillRuleChanged()
{
if (mPath) {
mPathBuilder = mPath->CopyToBuilder(CurrentState().fillRule);
mPath = nullptr;
}
}
void
CanvasRenderingContext2D::PutImageData(ImageData& aImageData, double aDx,
double aDy, ErrorResult& aError)
{
RootedSpiderMonkeyInterface<Uint8ClampedArray> arr(RootingCx());
DebugOnly<bool> inited = arr.Init(aImageData.GetDataObject());
MOZ_ASSERT(inited);
aError = PutImageData_explicit(JS::ToInt32(aDx), JS::ToInt32(aDy),
aImageData.Width(), aImageData.Height(),
&arr, false, 0, 0, 0, 0);
}
void
CanvasRenderingContext2D::PutImageData(ImageData& aImageData, double aDx,
double aDy, double aDirtyX,
double aDirtyY, double aDirtyWidth,
double aDirtyHeight,
ErrorResult& aError)
{
RootedSpiderMonkeyInterface<Uint8ClampedArray> arr(RootingCx());
DebugOnly<bool> inited = arr.Init(aImageData.GetDataObject());
MOZ_ASSERT(inited);
aError = PutImageData_explicit(JS::ToInt32(aDx), JS::ToInt32(aDy),
aImageData.Width(), aImageData.Height(),
&arr, true,
JS::ToInt32(aDirtyX),
JS::ToInt32(aDirtyY),
JS::ToInt32(aDirtyWidth),
JS::ToInt32(aDirtyHeight));
}
nsresult
CanvasRenderingContext2D::PutImageData_explicit(int32_t aX, int32_t aY, uint32_t aW, uint32_t aH,
dom::Uint8ClampedArray* aArray,
bool aHasDirtyRect, int32_t aDirtyX, int32_t aDirtyY,
int32_t aDirtyWidth, int32_t aDirtyHeight)
{
if (mDrawObserver) {
mDrawObserver->DidDrawCall(CanvasDrawObserver::DrawCallType::PutImageData);
}
if (aW == 0 || aH == 0) {
return NS_ERROR_DOM_INVALID_STATE_ERR;
}
IntRect dirtyRect;
IntRect imageDataRect(0, 0, aW, aH);
if (aHasDirtyRect) {
// fix up negative dimensions
if (aDirtyWidth < 0) {
NS_ENSURE_TRUE(aDirtyWidth != INT_MIN, NS_ERROR_DOM_INDEX_SIZE_ERR);
CheckedInt32 checkedDirtyX = CheckedInt32(aDirtyX) + aDirtyWidth;
if (!checkedDirtyX.isValid())
return NS_ERROR_DOM_INDEX_SIZE_ERR;
aDirtyX = checkedDirtyX.value();
aDirtyWidth = -aDirtyWidth;
}
if (aDirtyHeight < 0) {
NS_ENSURE_TRUE(aDirtyHeight != INT_MIN, NS_ERROR_DOM_INDEX_SIZE_ERR);
CheckedInt32 checkedDirtyY = CheckedInt32(aDirtyY) + aDirtyHeight;
if (!checkedDirtyY.isValid())
return NS_ERROR_DOM_INDEX_SIZE_ERR;
aDirtyY = checkedDirtyY.value();
aDirtyHeight = -aDirtyHeight;
}
// bound the dirty rect within the imageData rectangle
dirtyRect = imageDataRect.Intersect(IntRect(aDirtyX, aDirtyY, aDirtyWidth, aDirtyHeight));
if (dirtyRect.Width() <= 0 || dirtyRect.Height() <= 0)
return NS_OK;
} else {
dirtyRect = imageDataRect;
}
dirtyRect.MoveBy(IntPoint(aX, aY));
dirtyRect = IntRect(0, 0, mWidth, mHeight).Intersect(dirtyRect);
if (dirtyRect.Width() <= 0 || dirtyRect.Height() <= 0) {
return NS_OK;
}
aArray->ComputeLengthAndData();
uint32_t dataLen = aArray->Length();
uint32_t len = aW * aH * 4;
if (dataLen != len) {
return NS_ERROR_DOM_INVALID_STATE_ERR;
}
// The canvas spec says that the current path, transformation matrix, shadow attributes,
// global alpha, the clipping region, and global composition operator must not affect the
// getImageData() and putImageData() methods.
const gfx::Rect putRect(dirtyRect);
EnsureTarget(&putRect);
if (!IsTargetValid()) {
return NS_ERROR_FAILURE;
}
DataSourceSurface::MappedSurface map;
RefPtr<DataSourceSurface> sourceSurface;
uint8_t* lockedBits = nullptr;
uint8_t* dstData;
IntSize dstSize;
int32_t dstStride;
SurfaceFormat dstFormat;
if (mTarget->LockBits(&lockedBits, &dstSize, &dstStride, &dstFormat)) {
dstData = lockedBits + dirtyRect.y * dstStride + dirtyRect.x * 4;
} else {
sourceSurface =
Factory::CreateDataSourceSurface(dirtyRect.Size(),
SurfaceFormat::B8G8R8A8,
false);
// In certain scenarios, requesting larger than 8k image fails. Bug 803568
// covers the details of how to run into it, but the full detailed
// investigation hasn't been done to determine the underlying cause. We
// will just handle the failure to allocate the surface to avoid a crash.
if (!sourceSurface) {
return NS_ERROR_FAILURE;
}
if (!sourceSurface->Map(DataSourceSurface::READ_WRITE, &map)) {
return NS_ERROR_FAILURE;
}
dstData = map.mData;
if (!dstData) {
return NS_ERROR_OUT_OF_MEMORY;
}
dstStride = map.mStride;
dstFormat = sourceSurface->GetFormat();
}
IntRect srcRect = dirtyRect - IntPoint(aX, aY);
uint8_t* srcData = aArray->Data() + srcRect.y * (aW * 4) + srcRect.x * 4;
PremultiplyData(srcData, aW * 4, SurfaceFormat::R8G8B8A8,
dstData, dstStride,
mOpaque ? SurfaceFormat::X8R8G8B8_UINT32 : SurfaceFormat::A8R8G8B8_UINT32,
dirtyRect.Size());
if (lockedBits) {
mTarget->ReleaseBits(lockedBits);
} else if (sourceSurface) {
sourceSurface->Unmap();
mTarget->CopySurface(sourceSurface, dirtyRect - dirtyRect.TopLeft(), dirtyRect.TopLeft());
}
Redraw(gfx::Rect(dirtyRect.x, dirtyRect.y, dirtyRect.width, dirtyRect.height));
return NS_OK;
}
static already_AddRefed<ImageData>
CreateImageData(JSContext* aCx, CanvasRenderingContext2D* aContext,
uint32_t aW, uint32_t aH, ErrorResult& aError)
{
if (aW == 0)
aW = 1;
if (aH == 0)
aH = 1;
CheckedInt<uint32_t> len = CheckedInt<uint32_t>(aW) * aH * 4;
if (!len.isValid()) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
// Create the fast typed array; it's initialized to 0 by default.
JSObject* darray = Uint8ClampedArray::Create(aCx, aContext, len.value());
if (!darray) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
RefPtr<mozilla::dom::ImageData> imageData =
new mozilla::dom::ImageData(aW, aH, *darray);
return imageData.forget();
}
already_AddRefed<ImageData>
CanvasRenderingContext2D::CreateImageData(JSContext* aCx, double aSw,
double aSh, ErrorResult& aError)
{
if (!aSw || !aSh) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
int32_t wi = JS::ToInt32(aSw);
int32_t hi = JS::ToInt32(aSh);
uint32_t w = Abs(wi);
uint32_t h = Abs(hi);
return mozilla::dom::CreateImageData(aCx, this, w, h, aError);
}
already_AddRefed<ImageData>
CanvasRenderingContext2D::CreateImageData(JSContext* aCx,
ImageData& aImagedata,
ErrorResult& aError)
{
return mozilla::dom::CreateImageData(aCx, this, aImagedata.Width(),
aImagedata.Height(), aError);
}
static uint8_t g2DContextLayerUserData;
uint32_t
CanvasRenderingContext2D::SkiaGLTex() const
{
if (!mTarget) {
return 0;
}
MOZ_ASSERT(IsTargetValid());
return (uint32_t)(uintptr_t)mTarget->GetNativeSurface(NativeSurfaceType::OPENGL_TEXTURE);
}
void CanvasRenderingContext2D::RemoveDrawObserver()
{
if (mDrawObserver) {
delete mDrawObserver;
mDrawObserver = nullptr;
}
}
already_AddRefed<Layer>
CanvasRenderingContext2D::GetCanvasLayer(nsDisplayListBuilder* aBuilder,
Layer* aOldLayer,
LayerManager* aManager)
{
if (mOpaque || mIsSkiaGL) {
// If we're opaque then make sure we have a surface so we paint black
// instead of transparent.
// If we're using SkiaGL, then SkiaGLTex() below needs the target to
// be accessible.
EnsureTarget();
}
// Don't call EnsureTarget() ... if there isn't already a surface, then
// we have nothing to paint and there is no need to create a surface just
// to paint nothing. Also, EnsureTarget() can cause creation of a persistent
// layer manager which must NOT happen during a paint.
if (!mBufferProvider && !IsTargetValid()) {
// No DidTransactionCallback will be received, so mark the context clean
// now so future invalidations will be dispatched.
MarkContextClean();
return nullptr;
}
if (!mResetLayer && aOldLayer) {
auto userData =
static_cast<CanvasRenderingContext2DUserData*>(
aOldLayer->GetUserData(&g2DContextLayerUserData));
CanvasInitializeData data;
if (mIsSkiaGL) {
GLuint skiaGLTex = SkiaGLTex();
if (skiaGLTex) {
SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue();
MOZ_ASSERT(glue);
data.mGLContext = glue->GetGLContext();
data.mFrontbufferGLTex = skiaGLTex;
}
}
data.mBufferProvider = mBufferProvider;
if (userData &&
userData->IsForContext(this) &&
static_cast<CanvasLayer*>(aOldLayer)->CreateOrGetCanvasRenderer()->IsDataValid(data)) {
RefPtr<Layer> ret = aOldLayer;
return ret.forget();
}
}
RefPtr<CanvasLayer> canvasLayer = aManager->CreateCanvasLayer();
if (!canvasLayer) {
NS_WARNING("CreateCanvasLayer returned null!");
// No DidTransactionCallback will be received, so mark the context clean
// now so future invalidations will be dispatched.
MarkContextClean();
return nullptr;
}
CanvasRenderingContext2DUserData* userData = nullptr;
// Make the layer tell us whenever a transaction finishes (including
// the current transaction), so we can clear our invalidation state and
// start invalidating again. We need to do this for all layers since
// callers of DrawWindow may be expecting to receive normal invalidation
// notifications after this paint.
// The layer will be destroyed when we tear down the presentation
// (at the latest), at which time this userData will be destroyed,
// releasing the reference to the element.
// The userData will receive DidTransactionCallbacks, which flush the
// the invalidation state to indicate that the canvas is up to date.
userData = new CanvasRenderingContext2DUserData(this);
canvasLayer->SetUserData(&g2DContextLayerUserData, userData);
CanvasRenderer* canvasRenderer = canvasLayer->CreateOrGetCanvasRenderer();
InitializeCanvasRenderer(aBuilder, canvasRenderer);
uint32_t flags = mOpaque ? Layer::CONTENT_OPAQUE : 0;
canvasLayer->SetContentFlags(flags);
mResetLayer = false;
return canvasLayer.forget();
}
bool
CanvasRenderingContext2D::UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder,
WebRenderCanvasData* aCanvasData)
{
if (mOpaque || mIsSkiaGL) {
// If we're opaque then make sure we have a surface so we paint black
// instead of transparent.
// If we're using SkiaGL, then SkiaGLTex() below needs the target to
// be accessible.
EnsureTarget();
}
// Don't call EnsureTarget() ... if there isn't already a surface, then
// we have nothing to paint and there is no need to create a surface just
// to paint nothing. Also, EnsureTarget() can cause creation of a persistent
// layer manager which must NOT happen during a paint.
if (!mBufferProvider && !IsTargetValid()) {
// No DidTransactionCallback will be received, so mark the context clean
// now so future invalidations will be dispatched.
MarkContextClean();
// Clear CanvasRenderer of WebRenderCanvasData
aCanvasData->ClearCanvasRenderer();
return false;
}
CanvasRenderer* renderer = aCanvasData->GetCanvasRenderer();
if(!mResetLayer && renderer) {
CanvasInitializeData data;
if (mIsSkiaGL) {
GLuint skiaGLTex = SkiaGLTex();
if (skiaGLTex) {
SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue();
MOZ_ASSERT(glue);
data.mGLContext = glue->GetGLContext();
data.mFrontbufferGLTex = skiaGLTex;
}
}
data.mBufferProvider = mBufferProvider;
if (renderer->IsDataValid(data)) {
return true;
}
}
renderer = aCanvasData->CreateCanvasRenderer();
if (!InitializeCanvasRenderer(aBuilder, renderer)) {
// Clear CanvasRenderer of WebRenderCanvasData
aCanvasData->ClearCanvasRenderer();
return false;
}
MOZ_ASSERT(renderer);
mResetLayer = false;
return true;
}
bool
CanvasRenderingContext2D::InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
CanvasRenderer* aRenderer)
{
CanvasInitializeData data;
data.mSize = GetSize();
data.mHasAlpha = !mOpaque;
data.mPreTransCallback = CanvasRenderingContext2DUserData::PreTransactionCallback;
data.mPreTransCallbackData = this;
data.mDidTransCallback = CanvasRenderingContext2DUserData::DidTransactionCallback;
data.mDidTransCallbackData = this;
if (!mBufferProvider) {
// Force the creation of a buffer provider.
EnsureTarget();
ReturnTarget();
if (!mBufferProvider) {
MarkContextClean();
return false;
}
}
if (mIsSkiaGL) {
GLuint skiaGLTex = SkiaGLTex();
if (skiaGLTex) {
SkiaGLGlue* glue = gfxPlatform::GetPlatform()->GetSkiaGLGlue();
MOZ_ASSERT(glue);
data.mGLContext = glue->GetGLContext();
data.mFrontbufferGLTex = skiaGLTex;
}
}
data.mBufferProvider = mBufferProvider;
aRenderer->Initialize(data);
aRenderer->SetDirty();
return true;
}
void
CanvasRenderingContext2D::MarkContextClean()
{
if (mInvalidateCount > 0) {
mPredictManyRedrawCalls = mInvalidateCount > kCanvasMaxInvalidateCount;
}
mIsEntireFrameInvalid = false;
mInvalidateCount = 0;
}
void
CanvasRenderingContext2D::MarkContextCleanForFrameCapture()
{
mIsCapturedFrameInvalid = false;
}
bool
CanvasRenderingContext2D::IsContextCleanForFrameCapture()
{
return !mIsCapturedFrameInvalid;
}
bool
CanvasRenderingContext2D::ShouldForceInactiveLayer(LayerManager* aManager)
{
return !aManager->CanUseCanvasLayerForSize(GetSize());
}
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasPath, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasPath, Release)
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasPath, mParent)
CanvasPath::CanvasPath(nsISupports* aParent)
: mParent(aParent)
{
mPathBuilder = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget()->CreatePathBuilder();
}
CanvasPath::CanvasPath(nsISupports* aParent, already_AddRefed<PathBuilder> aPathBuilder)
: mParent(aParent), mPathBuilder(aPathBuilder)
{
if (!mPathBuilder) {
mPathBuilder = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget()->CreatePathBuilder();
}
}
JSObject*
CanvasPath::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return Path2D_Binding::Wrap(aCx, this, aGivenProto);
}
already_AddRefed<CanvasPath>
CanvasPath::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv)
{
RefPtr<CanvasPath> path = new CanvasPath(aGlobal.GetAsSupports());
return path.forget();
}
already_AddRefed<CanvasPath>
CanvasPath::Constructor(const GlobalObject& aGlobal, CanvasPath& aCanvasPath, ErrorResult& aRv)
{
RefPtr<gfx::Path> tempPath = aCanvasPath.GetPath(
CanvasWindingRule::Nonzero,
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget().get());
RefPtr<CanvasPath> path = new CanvasPath(aGlobal.GetAsSupports(), tempPath->CopyToBuilder());
return path.forget();
}
already_AddRefed<CanvasPath>
CanvasPath::Constructor(const GlobalObject& aGlobal, const nsAString& aPathString, ErrorResult& aRv)
{
RefPtr<gfx::Path> tempPath = SVGContentUtils::GetPath(aPathString);
if (!tempPath) {
return Constructor(aGlobal, aRv);
}
RefPtr<CanvasPath> path = new CanvasPath(aGlobal.GetAsSupports(), tempPath->CopyToBuilder());
return path.forget();
}
void
CanvasPath::ClosePath()
{
EnsurePathBuilder();
mPathBuilder->Close();
}
void
CanvasPath::MoveTo(double aX, double aY)
{
EnsurePathBuilder();
mPathBuilder->MoveTo(Point(ToFloat(aX), ToFloat(aY)));
}
void
CanvasPath::LineTo(double aX, double aY)
{
EnsurePathBuilder();
mPathBuilder->LineTo(Point(ToFloat(aX), ToFloat(aY)));
}
void
CanvasPath::QuadraticCurveTo(double aCpx, double aCpy, double aX, double aY)
{
EnsurePathBuilder();
mPathBuilder->QuadraticBezierTo(gfx::Point(ToFloat(aCpx), ToFloat(aCpy)),
gfx::Point(ToFloat(aX), ToFloat(aY)));
}
void
CanvasPath::BezierCurveTo(double aCp1x, double aCp1y,
double aCp2x, double aCp2y,
double aX, double aY)
{
BezierTo(gfx::Point(ToFloat(aCp1x), ToFloat(aCp1y)),
gfx::Point(ToFloat(aCp2x), ToFloat(aCp2y)),
gfx::Point(ToFloat(aX), ToFloat(aY)));
}
void
CanvasPath::ArcTo(double aX1, double aY1, double aX2, double aY2, double aRadius,
ErrorResult& aError)
{
if (aRadius < 0) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
EnsurePathBuilder();
// Current point in user space!
Point p0 = mPathBuilder->CurrentPoint();
Point p1(aX1, aY1);
Point p2(aX2, aY2);
// Execute these calculations in double precision to avoid cumulative
// rounding errors.
double dir, a2, b2, c2, cosx, sinx, d, anx, any,
bnx, bny, x3, y3, x4, y4, cx, cy, angle0, angle1;
bool anticlockwise;
if (p0 == p1 || p1 == p2 || aRadius == 0) {
LineTo(p1.x, p1.y);
return;
}
// Check for colinearity
dir = (p2.x - p1.x) * (p0.y - p1.y) + (p2.y - p1.y) * (p1.x - p0.x);
if (dir == 0) {
LineTo(p1.x, p1.y);
return;
}
// XXX - Math for this code was already available from the non-azure code
// and would be well tested. Perhaps converting to bezier directly might
// be more efficient longer run.
a2 = (p0.x-aX1)*(p0.x-aX1) + (p0.y-aY1)*(p0.y-aY1);
b2 = (aX1-aX2)*(aX1-aX2) + (aY1-aY2)*(aY1-aY2);
c2 = (p0.x-aX2)*(p0.x-aX2) + (p0.y-aY2)*(p0.y-aY2);
cosx = (a2+b2-c2)/(2*sqrt(a2*b2));
sinx = sqrt(1 - cosx*cosx);
d = aRadius / ((1 - cosx) / sinx);
anx = (aX1-p0.x) / sqrt(a2);
any = (aY1-p0.y) / sqrt(a2);
bnx = (aX1-aX2) / sqrt(b2);
bny = (aY1-aY2) / sqrt(b2);
x3 = aX1 - anx*d;
y3 = aY1 - any*d;
x4 = aX1 - bnx*d;
y4 = aY1 - bny*d;
anticlockwise = (dir < 0);
cx = x3 + any*aRadius*(anticlockwise ? 1 : -1);
cy = y3 - anx*aRadius*(anticlockwise ? 1 : -1);
angle0 = atan2((y3-cy), (x3-cx));
angle1 = atan2((y4-cy), (x4-cx));
LineTo(x3, y3);
Arc(cx, cy, aRadius, angle0, angle1, anticlockwise, aError);
}
void
CanvasPath::Rect(double aX, double aY, double aW, double aH)
{
MoveTo(aX, aY);
LineTo(aX + aW, aY);
LineTo(aX + aW, aY + aH);
LineTo(aX, aY + aH);
ClosePath();
}
void
CanvasPath::Arc(double aX, double aY, double aRadius,
double aStartAngle, double aEndAngle, bool aAnticlockwise,
ErrorResult& aError)
{
if (aRadius < 0.0) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
EnsurePathBuilder();
ArcToBezier(this, Point(aX, aY), Size(aRadius, aRadius), aStartAngle, aEndAngle, aAnticlockwise);
}
void
CanvasPath::Ellipse(double x, double y, double radiusX, double radiusY,
double rotation, double startAngle, double endAngle,
bool anticlockwise, ErrorResult& error)
{
if (radiusX < 0.0 || radiusY < 0.0) {
error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
EnsurePathBuilder();
ArcToBezier(this, Point(x, y), Size(radiusX, radiusY), startAngle, endAngle,
anticlockwise, rotation);
}
void
CanvasPath::LineTo(const gfx::Point& aPoint)
{
EnsurePathBuilder();
mPathBuilder->LineTo(aPoint);
}
void
CanvasPath::BezierTo(const gfx::Point& aCP1,
const gfx::Point& aCP2,
const gfx::Point& aCP3)
{
EnsurePathBuilder();
mPathBuilder->BezierTo(aCP1, aCP2, aCP3);
}
void
CanvasPath::AddPath(CanvasPath& aCanvasPath, const Optional<NonNull<SVGMatrix>>& aMatrix)
{
RefPtr<gfx::Path> tempPath = aCanvasPath.GetPath(
CanvasWindingRule::Nonzero,
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget().get());
if (aMatrix.WasPassed()) {
const SVGMatrix& m = aMatrix.Value();
Matrix transform(m.A(), m.B(), m.C(), m.D(), m.E(), m.F());
if (!transform.IsIdentity()) {
RefPtr<PathBuilder> tempBuilder = tempPath->TransformedCopyToBuilder(transform, FillRule::FILL_WINDING);
tempPath = tempBuilder->Finish();
}
}
EnsurePathBuilder(); // in case a path is added to itself
tempPath->StreamToSink(mPathBuilder);
}
already_AddRefed<gfx::Path>
CanvasPath::GetPath(const CanvasWindingRule& aWinding, const DrawTarget* aTarget) const
{
FillRule fillRule = FillRule::FILL_WINDING;
if (aWinding == CanvasWindingRule::Evenodd) {
fillRule = FillRule::FILL_EVEN_ODD;
}
if (mPath &&
(mPath->GetBackendType() == aTarget->GetBackendType()) &&
(mPath->GetFillRule() == fillRule)) {
RefPtr<gfx::Path> path(mPath);
return path.forget();
}
if (!mPath) {
// if there is no path, there must be a pathbuilder
MOZ_ASSERT(mPathBuilder);
mPath = mPathBuilder->Finish();
if (!mPath) {
RefPtr<gfx::Path> path(mPath);
return path.forget();
}
mPathBuilder = nullptr;
}
// retarget our backend if we're used with a different backend
if (mPath->GetBackendType() != aTarget->GetBackendType()) {
RefPtr<PathBuilder> tmpPathBuilder = aTarget->CreatePathBuilder(fillRule);
mPath->StreamToSink(tmpPathBuilder);
mPath = tmpPathBuilder->Finish();
} else if (mPath->GetFillRule() != fillRule) {
RefPtr<PathBuilder> tmpPathBuilder = mPath->CopyToBuilder(fillRule);
mPath = tmpPathBuilder->Finish();
}
RefPtr<gfx::Path> path(mPath);
return path.forget();
}
void
CanvasPath::EnsurePathBuilder() const
{
if (mPathBuilder) {
return;
}
// if there is not pathbuilder, there must be a path
MOZ_ASSERT(mPath);
mPathBuilder = mPath->CopyToBuilder();
mPath = nullptr;
}
size_t
BindingJSObjectMallocBytes(CanvasRenderingContext2D* aContext)
{
return aContext->GetWidth() * aContext->GetHeight() * 4;
}
} // namespace dom
} // namespace mozilla