зеркало из https://github.com/mozilla/gecko-dev.git
238 строки
9.5 KiB
C++
238 строки
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(PlatformDecoderModule_h_)
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#define PlatformDecoderModule_h_
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#include "MediaDecoderReader.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "nsTArray.h"
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#include "mozilla/RefPtr.h"
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#include <queue>
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namespace mozilla {
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class TrackInfo;
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class AudioInfo;
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class VideoInfo;
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class MediaRawData;
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class DecoderDoctorDiagnostics;
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namespace layers {
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class ImageContainer;
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} // namespace layers
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class MediaDataDecoder;
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class MediaDataDecoderCallback;
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class TaskQueue;
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class CDMProxy;
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static LazyLogModule sPDMLog("PlatformDecoderModule");
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// The PlatformDecoderModule interface is used by the MediaFormatReader to
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// abstract access to decoders provided by various
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// platforms.
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// Each platform (Windows, MacOSX, Linux, B2G etc) must implement a
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// PlatformDecoderModule to provide access to its decoders in order to get
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// decompressed H.264/AAC from the MediaFormatReader.
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//
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// Decoding is asynchronous, and should be performed on the task queue
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// provided if the underlying platform isn't already exposing an async API.
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//
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// A cross-platform decoder module that discards input and produces "blank"
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// output samples exists for testing, and is created when the pref
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// "media.use-blank-decoder" is true.
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class PlatformDecoderModule {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(PlatformDecoderModule)
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// Perform any per-instance initialization.
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// This is called on the decode task queue.
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virtual nsresult Startup() { return NS_OK; };
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// Indicates if the PlatformDecoderModule supports decoding of aMimeType.
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virtual bool SupportsMimeType(const nsACString& aMimeType,
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DecoderDoctorDiagnostics* aDiagnostics) const = 0;
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enum ConversionRequired {
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kNeedNone,
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kNeedAVCC,
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kNeedAnnexB,
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};
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// Indicates that the decoder requires a specific format.
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// The PlatformDecoderModule will convert the demuxed data accordingly before
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// feeding it to MediaDataDecoder::Input.
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virtual ConversionRequired DecoderNeedsConversion(const TrackInfo& aConfig) const = 0;
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protected:
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PlatformDecoderModule() {}
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virtual ~PlatformDecoderModule() {}
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friend class H264Converter;
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friend class PDMFactory;
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// Creates a Video decoder. The layers backend is passed in so that
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// decoders can determine whether hardware accelerated decoding can be used.
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// Asynchronous decoding of video should be done in runnables dispatched
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// to aVideoTaskQueue. If the task queue isn't needed, the decoder should
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// not hold a reference to it.
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// Output and errors should be returned to the reader via aCallback.
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// On Windows the task queue's threads in have MSCOM initialized with
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// COINIT_MULTITHREADED.
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// Returns nullptr if the decoder can't be created.
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// It is safe to store a reference to aConfig.
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// This is called on the decode task queue.
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virtual already_AddRefed<MediaDataDecoder>
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CreateVideoDecoder(const VideoInfo& aConfig,
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layers::LayersBackend aLayersBackend,
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layers::ImageContainer* aImageContainer,
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TaskQueue* aTaskQueue,
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MediaDataDecoderCallback* aCallback,
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DecoderDoctorDiagnostics* aDiagnostics) = 0;
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// Creates an Audio decoder with the specified properties.
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// Asynchronous decoding of audio should be done in runnables dispatched to
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// aAudioTaskQueue. If the task queue isn't needed, the decoder should
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// not hold a reference to it.
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// Output and errors should be returned to the reader via aCallback.
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// Returns nullptr if the decoder can't be created.
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// On Windows the task queue's threads in have MSCOM initialized with
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// COINIT_MULTITHREADED.
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// It is safe to store a reference to aConfig.
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// This is called on the decode task queue.
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virtual already_AddRefed<MediaDataDecoder>
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CreateAudioDecoder(const AudioInfo& aConfig,
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TaskQueue* aTaskQueue,
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MediaDataDecoderCallback* aCallback,
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DecoderDoctorDiagnostics* aDiagnostics) = 0;
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};
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// A callback used by MediaDataDecoder to return output/errors to the
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// MediaFormatReader.
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// Implementation is threadsafe, and can be called on any thread.
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class MediaDataDecoderCallback {
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public:
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virtual ~MediaDataDecoderCallback() {}
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// Called by MediaDataDecoder when a sample has been decoded.
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virtual void Output(MediaData* aData) = 0;
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// Denotes an error in the decoding process. The reader will stop calling
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// the decoder.
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virtual void Error() = 0;
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// Denotes that the last input sample has been inserted into the decoder,
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// and no more output can be produced unless more input is sent.
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virtual void InputExhausted() = 0;
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virtual void DrainComplete() = 0;
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virtual void ReleaseMediaResources() {};
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virtual bool OnReaderTaskQueue() = 0;
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};
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// MediaDataDecoder is the interface exposed by decoders created by the
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// PlatformDecoderModule's Create*Decoder() functions. The type of
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// media data that the decoder accepts as valid input and produces as
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// output is determined when the MediaDataDecoder is created.
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//
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// Unless otherwise noted, all functions are only called on the decode task
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// queue. An exception is the MediaDataDecoder in
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// MediaFormatReader::IsVideoAccelerated() for which all calls (Init(),
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// IsHardwareAccelerated(), and Shutdown()) are from the main thread.
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//
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// Don't block inside these functions, unless it's explicitly noted that you
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// should (like in Flush()).
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//
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// Decoding is done asynchronously. Any async work can be done on the
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// TaskQueue passed into the PlatformDecoderModules's Create*Decoder()
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// function. This may not be necessary for platforms with async APIs
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// for decoding.
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class MediaDataDecoder {
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protected:
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virtual ~MediaDataDecoder() {};
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public:
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enum DecoderFailureReason {
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INIT_ERROR,
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CANCELED
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};
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typedef TrackInfo::TrackType TrackType;
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typedef MozPromise<TrackType, DecoderFailureReason, /* IsExclusive = */ true> InitPromise;
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder)
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// Initialize the decoder. The decoder should be ready to decode once
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// promise resolves. The decoder should do any initialization here, rather
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// than in its constructor or PlatformDecoderModule::Create*Decoder(),
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// so that if the MediaFormatReader needs to shutdown during initialization,
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// it can call Shutdown() to cancel this operation. Any initialization
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// that requires blocking the calling thread in this function *must*
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// be done here so that it can be canceled by calling Shutdown()!
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virtual RefPtr<InitPromise> Init() = 0;
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// Inserts a sample into the decoder's decode pipeline.
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virtual nsresult Input(MediaRawData* aSample) = 0;
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// Causes all samples in the decoding pipeline to be discarded. When
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// this function returns, the decoder must be ready to accept new input
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// for decoding. This function is called when the demuxer seeks, before
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// decoding resumes after the seek.
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// While the reader calls Flush(), it ignores all output sent to it;
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// it is safe (but pointless) to send output while Flush is called.
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// The MediaFormatReader will not call Input() while it's calling Flush().
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virtual nsresult Flush() = 0;
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// Causes all complete samples in the pipeline that can be decoded to be
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// output. If the decoder can't produce samples from the current output,
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// it drops the input samples. The decoder may be holding onto samples
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// that are required to decode samples that it expects to get in future.
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// This is called when the demuxer reaches end of stream.
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// The MediaFormatReader will not call Input() while it's calling Drain().
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// This function is asynchronous. The MediaDataDecoder must call
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// MediaDataDecoderCallback::DrainComplete() once all remaining
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// samples have been output.
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virtual nsresult Drain() = 0;
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// Cancels all init/input/drain operations, and shuts down the
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// decoder. The platform decoder should clean up any resources it's using
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// and release memory etc. Shutdown() must block until the decoder has
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// completed shutdown. The reader calls Flush() before calling Shutdown().
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// The reader will delete the decoder once Shutdown() returns.
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// The MediaDataDecoderCallback *must* not be called after Shutdown() has
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// returned.
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virtual nsresult Shutdown() = 0;
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// Called from the state machine task queue or main thread.
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// Decoder needs to decide whether or not hardware accelearation is supported
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// after creating. It doesn't need to call Init() before calling this function.
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virtual bool IsHardwareAccelerated(nsACString& aFailureReason) const { return false; }
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// ConfigurationChanged will be called to inform the video or audio decoder
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// that the format of the next input sample is about to change.
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// If video decoder, aConfig will be a VideoInfo object.
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// If audio decoder, aConfig will be a AudioInfo object.
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// It is not safe to store a reference to this object and the decoder must
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// make a copy.
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virtual nsresult ConfigurationChanged(const TrackInfo& aConfig)
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{
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return NS_OK;
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}
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// Return the name of the MediaDataDecoder, only used for decoding.
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// Only return a static const string, as the information may be accessed
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// in a non thread-safe fashion.
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virtual const char* GetDescriptionName() const = 0;
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};
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} // namespace mozilla
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#endif
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