зеркало из https://github.com/mozilla/gecko-dev.git
337 строки
10 KiB
C++
337 строки
10 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "SharedSurfaceANGLE.h"
|
|
|
|
#include <d3d11.h>
|
|
#include "GLContextEGL.h"
|
|
#include "GLLibraryEGL.h"
|
|
#include "mozilla/gfx/DeviceManagerDx.h"
|
|
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
|
|
// Returns `EGL_NO_SURFACE` (`0`) on error.
|
|
static EGLSurface CreatePBufferSurface(GLLibraryEGL* egl, EGLDisplay display,
|
|
EGLConfig config,
|
|
const gfx::IntSize& size) {
|
|
auto width = size.width;
|
|
auto height = size.height;
|
|
|
|
EGLint attribs[] = {LOCAL_EGL_WIDTH, width, LOCAL_EGL_HEIGHT, height,
|
|
LOCAL_EGL_NONE};
|
|
|
|
DebugOnly<EGLint> preCallErr = egl->fGetError();
|
|
MOZ_ASSERT(preCallErr == LOCAL_EGL_SUCCESS);
|
|
EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs);
|
|
EGLint err = egl->fGetError();
|
|
if (err != LOCAL_EGL_SUCCESS) {
|
|
gfxCriticalError() << "Failed to create Pbuffer surface error: "
|
|
<< gfx::hexa(err) << " Size : " << size;
|
|
return 0;
|
|
}
|
|
|
|
return surface;
|
|
}
|
|
|
|
/*static*/
|
|
UniquePtr<SharedSurface_ANGLEShareHandle>
|
|
SharedSurface_ANGLEShareHandle::Create(GLContext* gl, EGLConfig config,
|
|
const gfx::IntSize& size,
|
|
bool hasAlpha) {
|
|
const auto& gle = GLContextEGL::Cast(gl);
|
|
const auto& egl = gle->mEgl;
|
|
MOZ_ASSERT(egl);
|
|
MOZ_ASSERT(egl->IsExtensionSupported(
|
|
GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle));
|
|
MOZ_ASSERT(config);
|
|
|
|
EGLDisplay display = egl->Display();
|
|
EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size);
|
|
if (!pbuffer) return nullptr;
|
|
|
|
// Declare everything before 'goto's.
|
|
HANDLE shareHandle = nullptr;
|
|
bool ok = egl->fQuerySurfacePointerANGLE(
|
|
display, pbuffer, LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
|
|
&shareHandle);
|
|
if (!ok) {
|
|
egl->fDestroySurface(egl->Display(), pbuffer);
|
|
return nullptr;
|
|
}
|
|
void* opaqueKeyedMutex = nullptr;
|
|
egl->fQuerySurfacePointerANGLE(
|
|
display, pbuffer, LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE, &opaqueKeyedMutex);
|
|
RefPtr<IDXGIKeyedMutex> keyedMutex =
|
|
static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
|
|
#ifdef DEBUG
|
|
if (!keyedMutex) {
|
|
std::string envStr("1");
|
|
static auto env = PR_GetEnv("MOZ_REQUIRE_KEYED_MUTEX");
|
|
if (env) {
|
|
envStr = env;
|
|
}
|
|
if (envStr != "0") {
|
|
MOZ_ASSERT(keyedMutex, "set MOZ_REQUIRE_KEYED_MUTEX=0 to allow");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
typedef SharedSurface_ANGLEShareHandle ptrT;
|
|
UniquePtr<ptrT> ret(
|
|
new ptrT(gl, egl, size, hasAlpha, pbuffer, shareHandle, keyedMutex));
|
|
return ret;
|
|
}
|
|
|
|
EGLDisplay SharedSurface_ANGLEShareHandle::Display() { return mEGL->Display(); }
|
|
|
|
SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(
|
|
GLContext* gl, GLLibraryEGL* egl, const gfx::IntSize& size, bool hasAlpha,
|
|
EGLSurface pbuffer, HANDLE shareHandle,
|
|
const RefPtr<IDXGIKeyedMutex>& keyedMutex)
|
|
: SharedSurface(SharedSurfaceType::EGLSurfaceANGLE, AttachmentType::Screen,
|
|
gl, size, hasAlpha, true),
|
|
mEGL(egl),
|
|
mPBuffer(pbuffer),
|
|
mShareHandle(shareHandle),
|
|
mKeyedMutex(keyedMutex) {}
|
|
|
|
SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() {
|
|
GLContext* gl = mGL;
|
|
|
|
if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) {
|
|
GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE);
|
|
}
|
|
mEGL->fDestroySurface(Display(), mPBuffer);
|
|
}
|
|
|
|
void SharedSurface_ANGLEShareHandle::LockProdImpl() {
|
|
GLContextEGL::Cast(mGL)->SetEGLSurfaceOverride(mPBuffer);
|
|
}
|
|
|
|
void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {}
|
|
|
|
void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() {
|
|
if (mKeyedMutex) {
|
|
HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
|
|
if (hr == WAIT_TIMEOUT) {
|
|
MOZ_CRASH("GFX: ANGLE share handle timeout");
|
|
}
|
|
}
|
|
}
|
|
|
|
void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() {
|
|
if (mKeyedMutex) {
|
|
// XXX: ReleaseSync() has an implicit flush of the D3D commands
|
|
// whether we need Flush() or not depends on the ANGLE semantics.
|
|
// For now, we'll just do it
|
|
mGL->fFlush();
|
|
mKeyedMutex->ReleaseSync(0);
|
|
return;
|
|
}
|
|
mGL->fFinish();
|
|
}
|
|
|
|
void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
|
|
ProducerAcquireImpl();
|
|
}
|
|
|
|
void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() {
|
|
if (mKeyedMutex) {
|
|
mKeyedMutex->ReleaseSync(0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor(
|
|
layers::SurfaceDescriptor* const out_descriptor) {
|
|
gfx::SurfaceFormat format =
|
|
mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8;
|
|
*out_descriptor = layers::SurfaceDescriptorD3D10(
|
|
(WindowsHandle)mShareHandle, format, mSize, gfx::YUVColorSpace::UNKNOWN,
|
|
gfx::ColorRange::FULL);
|
|
return true;
|
|
}
|
|
|
|
class ScopedLockTexture final {
|
|
public:
|
|
explicit ScopedLockTexture(ID3D11Texture2D* texture, bool* succeeded)
|
|
: mIsLocked(false), mTexture(texture) {
|
|
MOZ_ASSERT(NS_IsMainThread(),
|
|
"Must be on the main thread to use d3d11 immediate context");
|
|
MOZ_ASSERT(mTexture);
|
|
MOZ_ASSERT(succeeded);
|
|
*succeeded = false;
|
|
|
|
HRESULT hr;
|
|
mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
|
|
if (mMutex) {
|
|
hr = mMutex->AcquireSync(0, 10000);
|
|
if (hr == WAIT_TIMEOUT) {
|
|
MOZ_CRASH("GFX: ANGLE scoped lock timeout");
|
|
}
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to lock the texture");
|
|
return;
|
|
}
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device =
|
|
gfx::DeviceManagerDx::Get()->GetContentDevice();
|
|
if (!device) {
|
|
return;
|
|
}
|
|
|
|
device->GetImmediateContext(getter_AddRefs(mDeviceContext));
|
|
|
|
mTexture->GetDesc(&mDesc);
|
|
mDesc.BindFlags = 0;
|
|
mDesc.Usage = D3D11_USAGE_STAGING;
|
|
mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
mDesc.MiscFlags = 0;
|
|
|
|
hr = device->CreateTexture2D(&mDesc, nullptr,
|
|
getter_AddRefs(mCopiedTexture));
|
|
|
|
if (FAILED(hr)) {
|
|
return;
|
|
}
|
|
|
|
mDeviceContext->CopyResource(mCopiedTexture, mTexture);
|
|
|
|
hr = mDeviceContext->Map(mCopiedTexture, 0, D3D11_MAP_READ, 0,
|
|
&mSubresource);
|
|
if (FAILED(hr)) {
|
|
return;
|
|
}
|
|
|
|
*succeeded = true;
|
|
mIsLocked = true;
|
|
}
|
|
|
|
~ScopedLockTexture() {
|
|
mDeviceContext->Unmap(mCopiedTexture, 0);
|
|
if (mMutex) {
|
|
HRESULT hr = mMutex->ReleaseSync(0);
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to unlock the texture");
|
|
}
|
|
}
|
|
mIsLocked = false;
|
|
}
|
|
|
|
bool mIsLocked;
|
|
RefPtr<ID3D11Texture2D> mTexture;
|
|
RefPtr<ID3D11Texture2D> mCopiedTexture;
|
|
RefPtr<IDXGIKeyedMutex> mMutex;
|
|
RefPtr<ID3D11DeviceContext> mDeviceContext;
|
|
D3D11_TEXTURE2D_DESC mDesc;
|
|
D3D11_MAPPED_SUBRESOURCE mSubresource;
|
|
};
|
|
|
|
bool SharedSurface_ANGLEShareHandle::ReadbackBySharedHandle(
|
|
gfx::DataSourceSurface* out_surface) {
|
|
MOZ_ASSERT(out_surface);
|
|
|
|
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetContentDevice();
|
|
if (!device) {
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11Texture2D> tex;
|
|
HRESULT hr = device->OpenSharedResource(
|
|
mShareHandle, __uuidof(ID3D11Texture2D),
|
|
(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
|
|
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
|
|
bool succeeded = false;
|
|
ScopedLockTexture scopedLock(tex, &succeeded);
|
|
if (!succeeded) {
|
|
return false;
|
|
}
|
|
|
|
const uint8_t* data =
|
|
reinterpret_cast<uint8_t*>(scopedLock.mSubresource.pData);
|
|
uint32_t srcStride = scopedLock.mSubresource.RowPitch;
|
|
|
|
gfx::DataSourceSurface::ScopedMap map(out_surface,
|
|
gfx::DataSourceSurface::WRITE);
|
|
if (!map.IsMapped()) {
|
|
return false;
|
|
}
|
|
|
|
if (map.GetStride() == srcStride) {
|
|
memcpy(map.GetData(), data,
|
|
out_surface->GetSize().height * map.GetStride());
|
|
} else {
|
|
const uint8_t bytesPerPixel = BytesPerPixel(out_surface->GetFormat());
|
|
for (int32_t i = 0; i < out_surface->GetSize().height; i++) {
|
|
memcpy(map.GetData() + i * map.GetStride(), data + i * srcStride,
|
|
bytesPerPixel * out_surface->GetSize().width);
|
|
}
|
|
}
|
|
|
|
DXGI_FORMAT srcFormat = scopedLock.mDesc.Format;
|
|
MOZ_ASSERT(srcFormat == DXGI_FORMAT_B8G8R8A8_UNORM ||
|
|
srcFormat == DXGI_FORMAT_B8G8R8X8_UNORM ||
|
|
srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM);
|
|
bool isSrcRGB = srcFormat == DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
gfx::SurfaceFormat destFormat = out_surface->GetFormat();
|
|
MOZ_ASSERT(destFormat == gfx::SurfaceFormat::R8G8B8X8 ||
|
|
destFormat == gfx::SurfaceFormat::R8G8B8A8 ||
|
|
destFormat == gfx::SurfaceFormat::B8G8R8X8 ||
|
|
destFormat == gfx::SurfaceFormat::B8G8R8A8);
|
|
bool isDestRGB = destFormat == gfx::SurfaceFormat::R8G8B8X8 ||
|
|
destFormat == gfx::SurfaceFormat::R8G8B8A8;
|
|
|
|
if (isSrcRGB != isDestRGB) {
|
|
SwapRAndBComponents(out_surface);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Factory
|
|
|
|
/*static*/
|
|
UniquePtr<SurfaceFactory_ANGLEShareHandle>
|
|
SurfaceFactory_ANGLEShareHandle::Create(
|
|
GLContext* gl, const SurfaceCaps& caps,
|
|
const RefPtr<layers::LayersIPCChannel>& allocator,
|
|
const layers::TextureFlags& flags) {
|
|
const auto& gle = GLContextEGL::Cast(gl);
|
|
const auto& egl = gle->mEgl;
|
|
if (!egl) return nullptr;
|
|
|
|
auto ext = GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle;
|
|
if (!egl->IsExtensionSupported(ext)) return nullptr;
|
|
|
|
const auto& config = gle->mConfig;
|
|
|
|
typedef SurfaceFactory_ANGLEShareHandle ptrT;
|
|
UniquePtr<ptrT> ret(new ptrT(gl, caps, allocator, flags, egl, config));
|
|
return ret;
|
|
}
|
|
|
|
SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(
|
|
GLContext* gl, const SurfaceCaps& caps,
|
|
const RefPtr<layers::LayersIPCChannel>& allocator,
|
|
const layers::TextureFlags& flags, GLLibraryEGL* egl, EGLConfig config)
|
|
: SurfaceFactory(SharedSurfaceType::EGLSurfaceANGLE, gl, caps, allocator,
|
|
flags),
|
|
mProdGL(gl),
|
|
mEGL(egl),
|
|
mConfig(config) {}
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|