gecko-dev/gfx/thebes/gfxContext.cpp

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <math.h>
#include "mozilla/Alignment.h"
#include "cairo.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxUtils.h"
#include "gfxASurface.h"
#include "gfxPattern.h"
#include "gfxPlatform.h"
#include "gfxPrefs.h"
#include "GeckoProfiler.h"
#include "gfx2DGlue.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/gfx/DrawTargetTiled.h"
#include <algorithm>
#include "TextDrawTarget.h"
#if XP_WIN
#include "gfxWindowsPlatform.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#endif
using namespace mozilla;
using namespace mozilla::gfx;
UserDataKey gfxContext::sDontUseAsSourceKey;
#ifdef DEBUG
#define CURRENTSTATE_CHANGED() \
CurrentState().mContentChanged = true;
#else
#define CURRENTSTATE_CHANGED()
#endif
PatternFromState::operator mozilla::gfx::Pattern&()
{
gfxContext::AzureState &state = mContext->CurrentState();
if (state.pattern) {
return *state.pattern->GetPattern(mContext->mDT, state.patternTransformChanged ? &state.patternTransform : nullptr);
}
if (state.sourceSurface) {
Matrix transform = state.surfTransform;
if (state.patternTransformChanged) {
Matrix mat = mContext->GetDTTransform();
if (!mat.Invert()) {
mPattern = new (mColorPattern.addr())
ColorPattern(Color()); // transparent black to paint nothing
return *mPattern;
}
transform = transform * state.patternTransform * mat;
}
mPattern = new (mSurfacePattern.addr())
SurfacePattern(state.sourceSurface, ExtendMode::CLAMP, transform);
return *mPattern;
}
mPattern = new (mColorPattern.addr())
ColorPattern(state.color);
return *mPattern;
}
gfxContext::gfxContext(DrawTarget *aTarget, const Point& aDeviceOffset)
: mPathIsRect(false)
, mTransformChanged(false)
, mDT(aTarget)
{
if (!aTarget) {
gfxCriticalError() << "Don't create a gfxContext without a DrawTarget";
}
mStateStack.SetLength(1);
CurrentState().drawTarget = mDT;
CurrentState().deviceOffset = aDeviceOffset;
mDT->SetTransform(GetDTTransform());
}
/* static */ already_AddRefed<gfxContext>
gfxContext::CreateOrNull(DrawTarget* aTarget,
const mozilla::gfx::Point& aDeviceOffset)
{
if (!aTarget || !aTarget->IsValid()) {
gfxCriticalNote << "Invalid target in gfxContext::CreateOrNull " << hexa(aTarget);
return nullptr;
}
RefPtr<gfxContext> result = new gfxContext(aTarget, aDeviceOffset);
return result.forget();
}
/* static */ already_AddRefed<gfxContext>
gfxContext::CreatePreservingTransformOrNull(DrawTarget* aTarget)
{
if (!aTarget || !aTarget->IsValid()) {
gfxCriticalNote << "Invalid target in gfxContext::CreatePreservingTransformOrNull " << hexa(aTarget);
return nullptr;
}
Matrix transform = aTarget->GetTransform();
RefPtr<gfxContext> result = new gfxContext(aTarget);
result->SetMatrix(transform);
return result.forget();
}
gfxContext::~gfxContext()
{
for (int i = mStateStack.Length() - 1; i >= 0; i--) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
mStateStack[i].drawTarget->PopClip();
}
}
}
mozilla::layout::TextDrawTarget*
gfxContext::GetTextDrawer()
{
if (mDT->GetBackendType() == BackendType::WEBRENDER_TEXT) {
return static_cast<mozilla::layout::TextDrawTarget*>(&*mDT);
}
return nullptr;
}
void
gfxContext::Save()
{
CurrentState().transform = mTransform;
mStateStack.AppendElement(AzureState(CurrentState()));
CurrentState().pushedClips.Clear();
#ifdef DEBUG
CurrentState().mContentChanged = false;
#endif
}
void
gfxContext::Restore()
{
#ifdef DEBUG
// gfxContext::Restore is used to restore AzureState. We need to restore it
// only if it was altered. The following APIs do change the content of
// AzureState, a user should save the state before using them and restore it
// after finishing painting:
// 1. APIs to setup how to paint, such as SetColor()/SetAntialiasMode(). All
// gfxContext SetXXXX public functions belong to this category, except
// gfxContext::SetPath & gfxContext::SetMatrix.
// 2. Clip functions, such as Clip() or PopClip(). You may call PopClip()
// directly instead of using gfxContext::Save if the clip region is the
// only thing that you altered in the target context.
// 3. Function of setup transform matrix, such as Multiply() and
// SetMatrix(). Using gfxContextMatrixAutoSaveRestore is more recommended
// if transform data is the only thing that you are going to alter.
//
// You will hit the assertion message below if there is no above functions
// been used between a pair of gfxContext::Save and gfxContext::Restore.
// Considerate to remove that pair of Save/Restore if hitting that assertion.
//
// In the other hand, the following APIs do not alter the content of the
// current AzureState, therefore, there is no need to save & restore
// AzureState:
// 1. constant member functions of gfxContext.
// 2. Paint calls, such as Line()/Rectangle()/Fill(). Those APIs change the
// content of drawing buffer, which is not part of AzureState.
// 3. Path building APIs, such as SetPath()/MoveTo()/LineTo()/NewPath().
// Surprisingly, path information is not stored in AzureState either.
// Save current AzureState before using these type of APIs does nothing but
// make performance worse.
NS_ASSERTION(CurrentState().mContentChanged ||
CurrentState().pushedClips.Length() > 0,
"The context of the current AzureState is not altered after "
"Save() been called. you may consider to remove this pair of "
"gfxContext::Save/Restore.");
#endif
for (unsigned int c = 0; c < CurrentState().pushedClips.Length(); c++) {
mDT->PopClip();
}
mStateStack.RemoveElementAt(mStateStack.Length() - 1);
mDT = CurrentState().drawTarget;
ChangeTransform(CurrentState().transform, false);
}
// drawing
void
gfxContext::NewPath()
{
mPath = nullptr;
mPathBuilder = nullptr;
mPathIsRect = false;
mTransformChanged = false;
}
void
gfxContext::ClosePath()
{
EnsurePathBuilder();
mPathBuilder->Close();
}
already_AddRefed<Path> gfxContext::GetPath()
{
EnsurePath();
RefPtr<Path> path(mPath);
return path.forget();
}
void gfxContext::SetPath(Path* path)
{
MOZ_ASSERT(path->GetBackendType() == mDT->GetBackendType() ||
path->GetBackendType() == BackendType::RECORDING ||
(mDT->GetBackendType() == BackendType::DIRECT2D1_1 && path->GetBackendType() == BackendType::DIRECT2D));
mPath = path;
mPathBuilder = nullptr;
mPathIsRect = false;
mTransformChanged = false;
}
gfxPoint
gfxContext::CurrentPoint()
{
EnsurePathBuilder();
return ThebesPoint(mPathBuilder->CurrentPoint());
}
void
gfxContext::Fill()
{
Fill(PatternFromState(this));
}
void
gfxContext::Fill(const Pattern& aPattern)
{
AUTO_PROFILER_LABEL("gfxContext::Fill", GRAPHICS);
FillAzure(aPattern, 1.0f);
}
void
gfxContext::MoveTo(const gfxPoint& pt)
{
EnsurePathBuilder();
mPathBuilder->MoveTo(ToPoint(pt));
}
void
gfxContext::LineTo(const gfxPoint& pt)
{
EnsurePathBuilder();
mPathBuilder->LineTo(ToPoint(pt));
}
void
gfxContext::Line(const gfxPoint& start, const gfxPoint& end)
{
EnsurePathBuilder();
mPathBuilder->MoveTo(ToPoint(start));
mPathBuilder->LineTo(ToPoint(end));
}
// XXX snapToPixels is only valid when snapping for filled
// rectangles and for even-width stroked rectangles.
// For odd-width stroked rectangles, we need to offset x/y by
// 0.5...
void
gfxContext::Rectangle(const gfxRect& rect, bool snapToPixels)
{
Rect rec = ToRect(rect);
if (snapToPixels) {
gfxRect newRect(rect);
if (UserToDevicePixelSnapped(newRect, true)) {
gfxMatrix mat = ThebesMatrix(mTransform);
if (mat.Invert()) {
// We need the user space rect.
rec = ToRect(mat.TransformBounds(newRect));
} else {
rec = Rect();
}
}
}
if (!mPathBuilder && !mPathIsRect) {
mPathIsRect = true;
mRect = rec;
return;
}
EnsurePathBuilder();
mPathBuilder->MoveTo(rec.TopLeft());
mPathBuilder->LineTo(rec.TopRight());
mPathBuilder->LineTo(rec.BottomRight());
mPathBuilder->LineTo(rec.BottomLeft());
mPathBuilder->Close();
}
// transform stuff
void
gfxContext::Multiply(const gfxMatrix& matrix)
{
CURRENTSTATE_CHANGED()
ChangeTransform(ToMatrix(matrix) * mTransform);
}
void
gfxContext::SetMatrix(const gfx::Matrix& matrix)
{
CURRENTSTATE_CHANGED()
ChangeTransform(matrix);
}
void
gfxContext::SetMatrixDouble(const gfxMatrix& matrix)
{
SetMatrix(ToMatrix(matrix));
}
gfx::Matrix
gfxContext::CurrentMatrix() const
{
return mTransform;
}
gfxMatrix
gfxContext::CurrentMatrixDouble() const
{
return ThebesMatrix(CurrentMatrix());
}
gfxPoint
gfxContext::DeviceToUser(const gfxPoint& point) const
{
return ThebesPoint(mTransform.Inverse().TransformPoint(ToPoint(point)));
}
Size
gfxContext::DeviceToUser(const Size& size) const
{
return mTransform.Inverse().TransformSize(size);
}
gfxRect
gfxContext::DeviceToUser(const gfxRect& rect) const
{
return ThebesRect(mTransform.Inverse().TransformBounds(ToRect(rect)));
}
gfxPoint
gfxContext::UserToDevice(const gfxPoint& point) const
{
return ThebesPoint(mTransform.TransformPoint(ToPoint(point)));
}
Size
gfxContext::UserToDevice(const Size& size) const
{
const Matrix &matrix = mTransform;
Size newSize;
newSize.width = size.width * matrix._11 + size.height * matrix._12;
newSize.height = size.width * matrix._21 + size.height * matrix._22;
return newSize;
}
gfxRect
gfxContext::UserToDevice(const gfxRect& rect) const
{
const Matrix &matrix = mTransform;
return ThebesRect(matrix.TransformBounds(ToRect(rect)));
}
bool
gfxContext::UserToDevicePixelSnapped(gfxRect& rect, bool ignoreScale) const
{
if (mDT->GetUserData(&sDisablePixelSnapping))
return false;
// if we're not at 1.0 scale, don't snap, unless we're
// ignoring the scale. If we're not -just- a scale,
// never snap.
const gfxFloat epsilon = 0.0000001;
#define WITHIN_E(a,b) (fabs((a)-(b)) < epsilon)
Matrix mat = mTransform;
if (!ignoreScale &&
(!WITHIN_E(mat._11,1.0) || !WITHIN_E(mat._22,1.0) ||
!WITHIN_E(mat._12,0.0) || !WITHIN_E(mat._21,0.0)))
return false;
#undef WITHIN_E
gfxPoint p1 = UserToDevice(rect.TopLeft());
gfxPoint p2 = UserToDevice(rect.TopRight());
gfxPoint p3 = UserToDevice(rect.BottomRight());
// Check that the rectangle is axis-aligned. For an axis-aligned rectangle,
// two opposite corners define the entire rectangle. So check if
// the axis-aligned rectangle with opposite corners p1 and p3
// define an axis-aligned rectangle whose other corners are p2 and p4.
// We actually only need to check one of p2 and p4, since an affine
// transform maps parallelograms to parallelograms.
if (p2 == gfxPoint(p1.x, p3.y) || p2 == gfxPoint(p3.x, p1.y)) {
p1.Round();
p3.Round();
rect.MoveTo(gfxPoint(std::min(p1.x, p3.x), std::min(p1.y, p3.y)));
rect.SizeTo(gfxSize(std::max(p1.x, p3.x) - rect.X(),
std::max(p1.y, p3.y) - rect.Y()));
return true;
}
return false;
}
bool
gfxContext::UserToDevicePixelSnapped(gfxPoint& pt, bool ignoreScale) const
{
if (mDT->GetUserData(&sDisablePixelSnapping))
return false;
// if we're not at 1.0 scale, don't snap, unless we're
// ignoring the scale. If we're not -just- a scale,
// never snap.
const gfxFloat epsilon = 0.0000001;
#define WITHIN_E(a,b) (fabs((a)-(b)) < epsilon)
Matrix mat = mTransform;
if (!ignoreScale &&
(!WITHIN_E(mat._11,1.0) || !WITHIN_E(mat._22,1.0) ||
!WITHIN_E(mat._12,0.0) || !WITHIN_E(mat._21,0.0)))
return false;
#undef WITHIN_E
pt = UserToDevice(pt);
pt.Round();
return true;
}
void
gfxContext::SetAntialiasMode(AntialiasMode mode)
{
CURRENTSTATE_CHANGED()
CurrentState().aaMode = mode;
}
AntialiasMode
gfxContext::CurrentAntialiasMode() const
{
return CurrentState().aaMode;
}
void
gfxContext::SetDash(gfxFloat *dashes, int ndash, gfxFloat offset)
{
CURRENTSTATE_CHANGED()
AzureState &state = CurrentState();
state.dashPattern.SetLength(ndash);
for (int i = 0; i < ndash; i++) {
state.dashPattern[i] = Float(dashes[i]);
}
state.strokeOptions.mDashLength = ndash;
state.strokeOptions.mDashOffset = Float(offset);
state.strokeOptions.mDashPattern = ndash ? state.dashPattern.Elements()
: nullptr;
}
bool
gfxContext::CurrentDash(FallibleTArray<gfxFloat>& dashes, gfxFloat* offset) const
{
const AzureState &state = CurrentState();
int count = state.strokeOptions.mDashLength;
if (count <= 0 || !dashes.SetLength(count, fallible)) {
return false;
}
for (int i = 0; i < count; i++) {
dashes[i] = state.dashPattern[i];
}
*offset = state.strokeOptions.mDashOffset;
return true;
}
gfxFloat
gfxContext::CurrentDashOffset() const
{
return CurrentState().strokeOptions.mDashOffset;
}
void
gfxContext::SetLineWidth(gfxFloat width)
{
CurrentState().strokeOptions.mLineWidth = Float(width);
}
gfxFloat
gfxContext::CurrentLineWidth() const
{
return CurrentState().strokeOptions.mLineWidth;
}
void
gfxContext::SetOp(CompositionOp aOp)
{
CURRENTSTATE_CHANGED()
CurrentState().op = aOp;
}
CompositionOp
gfxContext::CurrentOp() const
{
return CurrentState().op;
}
void
gfxContext::SetLineCap(CapStyle cap)
{
CURRENTSTATE_CHANGED()
CurrentState().strokeOptions.mLineCap = cap;
}
CapStyle
gfxContext::CurrentLineCap() const
{
return CurrentState().strokeOptions.mLineCap;
}
void
gfxContext::SetLineJoin(JoinStyle join)
{
CURRENTSTATE_CHANGED()
CurrentState().strokeOptions.mLineJoin = join;
}
JoinStyle
gfxContext::CurrentLineJoin() const
{
return CurrentState().strokeOptions.mLineJoin;
}
void
gfxContext::SetMiterLimit(gfxFloat limit)
{
CURRENTSTATE_CHANGED()
CurrentState().strokeOptions.mMiterLimit = Float(limit);
}
gfxFloat
gfxContext::CurrentMiterLimit() const
{
return CurrentState().strokeOptions.mMiterLimit;
}
// clipping
void
gfxContext::Clip(const Rect& rect)
{
AzureState::PushedClip clip = { nullptr, rect, mTransform };
CurrentState().pushedClips.AppendElement(clip);
mDT->PushClipRect(rect);
NewPath();
}
void
gfxContext::Clip(const gfxRect& rect)
{
Clip(ToRect(rect));
}
void
gfxContext::Clip(Path* aPath)
{
mDT->PushClip(aPath);
AzureState::PushedClip clip = { aPath, Rect(), mTransform };
CurrentState().pushedClips.AppendElement(clip);
}
void
gfxContext::Clip()
{
if (mPathIsRect) {
MOZ_ASSERT(!mTransformChanged);
AzureState::PushedClip clip = { nullptr, mRect, mTransform };
CurrentState().pushedClips.AppendElement(clip);
mDT->PushClipRect(mRect);
} else {
EnsurePath();
mDT->PushClip(mPath);
AzureState::PushedClip clip = { mPath, Rect(), mTransform };
CurrentState().pushedClips.AppendElement(clip);
}
}
void
gfxContext::PopClip()
{
MOZ_ASSERT(CurrentState().pushedClips.Length() > 0);
CurrentState().pushedClips.RemoveElementAt(CurrentState().pushedClips.Length() - 1);
mDT->PopClip();
}
gfxRect
gfxContext::GetClipExtents(ClipExtentsSpace aSpace) const
{
Rect rect = GetAzureDeviceSpaceClipBounds();
if (rect.width == 0 || rect.height == 0) {
return gfxRect(0, 0, 0, 0);
}
if (aSpace == eUserSpace) {
Matrix mat = mTransform;
mat.Invert();
rect = mat.TransformBounds(rect);
}
return ThebesRect(rect);
}
bool
gfxContext::ExportClip(ClipExporter& aExporter)
{
for (unsigned int i = 0; i < mStateStack.Length(); i++) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
AzureState::PushedClip &clip = mStateStack[i].pushedClips[c];
gfx::Matrix transform = clip.transform;
transform.PostTranslate(-GetDeviceOffset());
aExporter.BeginClip(transform);
if (clip.path) {
clip.path->StreamToSink(&aExporter);
} else {
aExporter.MoveTo(clip.rect.TopLeft());
aExporter.LineTo(clip.rect.TopRight());
aExporter.LineTo(clip.rect.BottomRight());
aExporter.LineTo(clip.rect.BottomLeft());
aExporter.Close();
}
aExporter.EndClip();
}
}
return true;
}
bool
gfxContext::ClipContainsRect(const gfxRect& aRect)
{
// Since we always return false when the clip list contains a
// non-rectangular clip or a non-rectilinear transform, our 'total' clip
// is always a rectangle if we hit the end of this function.
Rect clipBounds(0, 0, Float(mDT->GetSize().width), Float(mDT->GetSize().height));
for (unsigned int i = 0; i < mStateStack.Length(); i++) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
AzureState::PushedClip &clip = mStateStack[i].pushedClips[c];
if (clip.path || !clip.transform.IsRectilinear()) {
// Cairo behavior is we return false if the clip contains a non-
// rectangle.
return false;
} else {
Rect clipRect = mTransform.TransformBounds(clip.rect);
clipBounds.IntersectRect(clipBounds, clipRect);
}
}
}
return clipBounds.Contains(ToRect(aRect));
}
// rendering sources
void
gfxContext::SetColor(const Color& aColor)
{
CURRENTSTATE_CHANGED()
CurrentState().pattern = nullptr;
CurrentState().sourceSurfCairo = nullptr;
CurrentState().sourceSurface = nullptr;
CurrentState().color = ToDeviceColor(aColor);
}
void
gfxContext::SetDeviceColor(const Color& aColor)
{
CURRENTSTATE_CHANGED()
CurrentState().pattern = nullptr;
CurrentState().sourceSurfCairo = nullptr;
CurrentState().sourceSurface = nullptr;
CurrentState().color = aColor;
}
bool
gfxContext::GetDeviceColor(Color& aColorOut)
{
if (CurrentState().sourceSurface) {
return false;
}
if (CurrentState().pattern) {
return CurrentState().pattern->GetSolidColor(aColorOut);
}
aColorOut = CurrentState().color;
return true;
}
void
gfxContext::SetSource(gfxASurface *surface, const gfxPoint& offset)
{
CURRENTSTATE_CHANGED()
CurrentState().surfTransform = Matrix(1.0f, 0, 0, 1.0f, Float(offset.x), Float(offset.y));
CurrentState().pattern = nullptr;
CurrentState().patternTransformChanged = false;
// Keep the underlying cairo surface around while we keep the
// sourceSurface.
CurrentState().sourceSurfCairo = surface;
CurrentState().sourceSurface =
gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(mDT, surface);
CurrentState().color = Color(0, 0, 0, 0);
}
void
gfxContext::SetPattern(gfxPattern *pattern)
{
CURRENTSTATE_CHANGED()
CurrentState().sourceSurfCairo = nullptr;
CurrentState().sourceSurface = nullptr;
CurrentState().patternTransformChanged = false;
CurrentState().pattern = pattern;
}
already_AddRefed<gfxPattern>
gfxContext::GetPattern()
{
RefPtr<gfxPattern> pat;
AzureState &state = CurrentState();
if (state.pattern) {
pat = state.pattern;
} else if (state.sourceSurface) {
NS_ASSERTION(false, "Ugh, this isn't good.");
} else {
pat = new gfxPattern(state.color);
}
return pat.forget();
}
// masking
void
gfxContext::Mask(SourceSurface* aSurface, Float aAlpha, const Matrix& aTransform)
{
Matrix old = mTransform;
Matrix mat = aTransform * mTransform;
ChangeTransform(mat);
mDT->MaskSurface(PatternFromState(this), aSurface, Point(),
DrawOptions(aAlpha, CurrentState().op, CurrentState().aaMode));
ChangeTransform(old);
}
void
gfxContext::Mask(SourceSurface *surface, float alpha, const Point& offset)
{
// We clip here to bind to the mask surface bounds, see above.
mDT->MaskSurface(PatternFromState(this),
surface,
offset,
DrawOptions(alpha, CurrentState().op, CurrentState().aaMode));
}
void
gfxContext::Paint(gfxFloat alpha)
{
AUTO_PROFILER_LABEL("gfxContext::Paint", GRAPHICS);
AzureState &state = CurrentState();
if (state.sourceSurface && !state.sourceSurfCairo &&
!state.patternTransformChanged)
{
// This is the case where a PopGroupToSource has been done and this
// paint is executed without changing the transform or the source.
Matrix oldMat = mDT->GetTransform();
IntSize surfSize = state.sourceSurface->GetSize();
mDT->SetTransform(Matrix::Translation(-state.deviceOffset.x,
-state.deviceOffset.y));
mDT->DrawSurface(state.sourceSurface,
Rect(state.sourceSurfaceDeviceOffset, Size(surfSize.width, surfSize.height)),
Rect(Point(), Size(surfSize.width, surfSize.height)),
DrawSurfaceOptions(), DrawOptions(alpha, GetOp()));
mDT->SetTransform(oldMat);
return;
}
Matrix mat = mDT->GetTransform();
mat.Invert();
Rect paintRect = mat.TransformBounds(Rect(Point(0, 0), Size(mDT->GetSize())));
mDT->FillRect(paintRect, PatternFromState(this),
DrawOptions(Float(alpha), GetOp()));
}
void
gfxContext::PushGroupForBlendBack(gfxContentType content, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform)
{
mDT->PushLayer(content == gfxContentType::COLOR, aOpacity, aMask, aMaskTransform);
}
void
gfxContext::PushGroupAndCopyBackground(gfxContentType content, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform)
{
IntRect clipExtents;
if (mDT->GetFormat() != SurfaceFormat::B8G8R8X8) {
gfxRect clipRect = GetClipExtents(gfxContext::eDeviceSpace);
clipRect.RoundOut();
clipExtents = IntRect::Truncate(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
}
bool pushOpaqueWithCopiedBG = (mDT->GetFormat() == SurfaceFormat::B8G8R8X8 ||
mDT->GetOpaqueRect().Contains(clipExtents)) &&
!mDT->GetUserData(&sDontUseAsSourceKey);
if (pushOpaqueWithCopiedBG) {
mDT->PushLayer(true, aOpacity, aMask, aMaskTransform, IntRect(), true);
} else {
mDT->PushLayer(content == gfxContentType::COLOR, aOpacity, aMask, aMaskTransform, IntRect(), false);
}
}
void
gfxContext::PopGroupAndBlend()
{
mDT->PopLayer();
}
#ifdef MOZ_DUMP_PAINTING
void
gfxContext::WriteAsPNG(const char* aFile)
{
gfxUtils::WriteAsPNG(mDT, aFile);
}
void
gfxContext::DumpAsDataURI()
{
gfxUtils::DumpAsDataURI(mDT);
}
void
gfxContext::CopyAsDataURI()
{
gfxUtils::CopyAsDataURI(mDT);
}
#endif
void
gfxContext::EnsurePath()
{
if (mPathBuilder) {
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
if (mPath) {
if (mTransformChanged) {
Matrix mat = mTransform;
mat.Invert();
mat = mPathTransform * mat;
mPathBuilder = mPath->TransformedCopyToBuilder(mat);
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
mTransformChanged = false;
}
return;
}
EnsurePathBuilder();
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
void
gfxContext::EnsurePathBuilder()
{
if (mPathBuilder && !mTransformChanged) {
return;
}
if (mPath) {
if (!mTransformChanged) {
mPathBuilder = mPath->CopyToBuilder();
mPath = nullptr;
} else {
Matrix invTransform = mTransform;
invTransform.Invert();
Matrix toNewUS = mPathTransform * invTransform;
mPathBuilder = mPath->TransformedCopyToBuilder(toNewUS);
}
return;
}
DebugOnly<PathBuilder*> oldPath = mPathBuilder.get();
if (!mPathBuilder) {
mPathBuilder = mDT->CreatePathBuilder(FillRule::FILL_WINDING);
if (mPathIsRect) {
mPathBuilder->MoveTo(mRect.TopLeft());
mPathBuilder->LineTo(mRect.TopRight());
mPathBuilder->LineTo(mRect.BottomRight());
mPathBuilder->LineTo(mRect.BottomLeft());
mPathBuilder->Close();
}
}
if (mTransformChanged) {
// This could be an else if since this should never happen when
// mPathBuilder is nullptr and mPath is nullptr. But this way we can
// assert if all the state is as expected.
MOZ_ASSERT(oldPath);
MOZ_ASSERT(!mPathIsRect);
Matrix invTransform = mTransform;
invTransform.Invert();
Matrix toNewUS = mPathTransform * invTransform;
RefPtr<Path> path = mPathBuilder->Finish();
if (!path) {
gfxCriticalError() << "gfxContext::EnsurePathBuilder failed in PathBuilder::Finish";
}
mPathBuilder = path->TransformedCopyToBuilder(toNewUS);
}
mPathIsRect = false;
}
void
gfxContext::FillAzure(const Pattern& aPattern, Float aOpacity)
{
AzureState &state = CurrentState();
CompositionOp op = GetOp();
if (mPathIsRect) {
MOZ_ASSERT(!mTransformChanged);
if (op == CompositionOp::OP_SOURCE) {
// Emulate cairo operator source which is bound by mask!
mDT->ClearRect(mRect);
mDT->FillRect(mRect, aPattern, DrawOptions(aOpacity));
} else {
mDT->FillRect(mRect, aPattern, DrawOptions(aOpacity, op, state.aaMode));
}
} else {
EnsurePath();
mDT->Fill(mPath, aPattern, DrawOptions(aOpacity, op, state.aaMode));
}
}
CompositionOp
gfxContext::GetOp()
{
if (CurrentState().op != CompositionOp::OP_SOURCE) {
return CurrentState().op;
}
AzureState &state = CurrentState();
if (state.pattern) {
if (state.pattern->IsOpaque()) {
return CompositionOp::OP_OVER;
} else {
return CompositionOp::OP_SOURCE;
}
} else if (state.sourceSurface) {
if (state.sourceSurface->GetFormat() == SurfaceFormat::B8G8R8X8) {
return CompositionOp::OP_OVER;
} else {
return CompositionOp::OP_SOURCE;
}
} else {
if (state.color.a > 0.999) {
return CompositionOp::OP_OVER;
} else {
return CompositionOp::OP_SOURCE;
}
}
}
/* SVG font code can change the transform after having set the pattern on the
* context. When the pattern is set it is in user space, if the transform is
* changed after doing so the pattern needs to be converted back into userspace.
* We just store the old pattern transform here so that we only do the work
* needed here if the pattern is actually used.
* We need to avoid doing this when this ChangeTransform comes from a restore,
* since the current pattern and the current transform are both part of the
* state we know the new CurrentState()'s values are valid. But if we assume
* a change they might become invalid since patternTransformChanged is part of
* the state and might be false for the restored AzureState.
*/
void
gfxContext::ChangeTransform(const Matrix &aNewMatrix, bool aUpdatePatternTransform)
{
AzureState &state = CurrentState();
if (aUpdatePatternTransform && (state.pattern || state.sourceSurface)
&& !state.patternTransformChanged) {
state.patternTransform = GetDTTransform();
state.patternTransformChanged = true;
}
if (mPathIsRect) {
Matrix invMatrix = aNewMatrix;
invMatrix.Invert();
Matrix toNewUS = mTransform * invMatrix;
if (toNewUS.IsRectilinear()) {
mRect = toNewUS.TransformBounds(mRect);
mRect.NudgeToIntegers();
} else {
mPathBuilder = mDT->CreatePathBuilder(FillRule::FILL_WINDING);
mPathBuilder->MoveTo(toNewUS.TransformPoint(mRect.TopLeft()));
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.TopRight()));
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.BottomRight()));
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.BottomLeft()));
mPathBuilder->Close();
mPathIsRect = false;
}
// No need to consider the transform changed now!
mTransformChanged = false;
} else if ((mPath || mPathBuilder) && !mTransformChanged) {
mTransformChanged = true;
mPathTransform = mTransform;
}
mTransform = aNewMatrix;
mDT->SetTransform(GetDTTransform());
}
Rect
gfxContext::GetAzureDeviceSpaceClipBounds() const
{
Rect rect(CurrentState().deviceOffset.x, CurrentState().deviceOffset.y,
Float(mDT->GetSize().width), Float(mDT->GetSize().height));
for (unsigned int i = 0; i < mStateStack.Length(); i++) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
const AzureState::PushedClip &clip = mStateStack[i].pushedClips[c];
if (clip.path) {
Rect bounds = clip.path->GetBounds(clip.transform);
rect.IntersectRect(rect, bounds);
} else {
rect.IntersectRect(rect, clip.transform.TransformBounds(clip.rect));
}
}
}
return rect;
}
Point
gfxContext::GetDeviceOffset() const
{
return CurrentState().deviceOffset;
}
Matrix
gfxContext::GetDeviceTransform() const
{
return Matrix::Translation(-CurrentState().deviceOffset.x,
-CurrentState().deviceOffset.y);
}
Matrix
gfxContext::GetDTTransform() const
{
Matrix mat = mTransform;
mat._31 -= CurrentState().deviceOffset.x;
mat._32 -= CurrentState().deviceOffset.y;
return mat;
}