зеркало из https://github.com/mozilla/gecko-dev.git
782 строки
23 KiB
C++
782 строки
23 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "RenderCompositorANGLE.h"
|
|
|
|
#include "GLContext.h"
|
|
#include "GLContextEGL.h"
|
|
#include "GLContextProvider.h"
|
|
#include "mozilla/gfx/DeviceManagerDx.h"
|
|
#include "mozilla/gfx/gfxVars.h"
|
|
#include "mozilla/gfx/Logging.h"
|
|
#include "mozilla/gfx/StackArray.h"
|
|
#include "mozilla/layers/HelpersD3D11.h"
|
|
#include "mozilla/layers/SyncObject.h"
|
|
#include "mozilla/StaticPrefs_gfx.h"
|
|
#include "mozilla/webrender/DCLayerTree.h"
|
|
#include "mozilla/webrender/RenderThread.h"
|
|
#include "mozilla/widget/CompositorWidget.h"
|
|
#include "mozilla/widget/WinCompositorWidget.h"
|
|
#include "mozilla/WindowsVersion.h"
|
|
#include "FxROutputHandler.h"
|
|
|
|
#undef NTDDI_VERSION
|
|
#define NTDDI_VERSION NTDDI_WIN8
|
|
|
|
#include <d3d11.h>
|
|
#include <dcomp.h>
|
|
#include <dxgi1_2.h>
|
|
|
|
namespace mozilla {
|
|
namespace wr {
|
|
|
|
/* static */
|
|
UniquePtr<RenderCompositor> RenderCompositorANGLE::Create(
|
|
RefPtr<widget::CompositorWidget>&& aWidget) {
|
|
const auto& gl = RenderThread::Get()->SharedGL();
|
|
if (!gl) {
|
|
gfxCriticalNote << "Failed to get shared GL context";
|
|
return nullptr;
|
|
}
|
|
|
|
UniquePtr<RenderCompositorANGLE> compositor =
|
|
MakeUnique<RenderCompositorANGLE>(std::move(aWidget));
|
|
if (!compositor->Initialize()) {
|
|
return nullptr;
|
|
}
|
|
return compositor;
|
|
}
|
|
|
|
RenderCompositorANGLE::RenderCompositorANGLE(
|
|
RefPtr<widget::CompositorWidget>&& aWidget)
|
|
: RenderCompositor(std::move(aWidget)),
|
|
mEGLConfig(nullptr),
|
|
mEGLSurface(nullptr),
|
|
mUseTripleBuffering(false),
|
|
mUseAlpha(false),
|
|
mUsePartialPresent(false),
|
|
mFullRender(false) {}
|
|
|
|
RenderCompositorANGLE::~RenderCompositorANGLE() {
|
|
DestroyEGLSurface();
|
|
MOZ_ASSERT(!mEGLSurface);
|
|
}
|
|
|
|
ID3D11Device* RenderCompositorANGLE::GetDeviceOfEGLDisplay() {
|
|
auto* egl = gl::GLLibraryEGL::Get();
|
|
MOZ_ASSERT(egl);
|
|
if (!egl || !egl->IsExtensionSupported(gl::GLLibraryEGL::EXT_device_query)) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Fetch the D3D11 device.
|
|
EGLDeviceEXT eglDevice = nullptr;
|
|
egl->fQueryDisplayAttribEXT(egl->Display(), LOCAL_EGL_DEVICE_EXT,
|
|
(EGLAttrib*)&eglDevice);
|
|
MOZ_ASSERT(eglDevice);
|
|
ID3D11Device* device = nullptr;
|
|
egl->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
|
|
(EGLAttrib*)&device);
|
|
if (!device) {
|
|
gfxCriticalNote << "Failed to get D3D11Device from EGLDisplay";
|
|
return nullptr;
|
|
}
|
|
return device;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::SutdownEGLLibraryIfNecessary() {
|
|
const RefPtr<gl::GLLibraryEGL> egl = gl::GLLibraryEGL::Get();
|
|
if (!egl) {
|
|
// egl is not initialized yet;
|
|
return true;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device =
|
|
gfx::DeviceManagerDx::Get()->GetCompositorDevice();
|
|
// When DeviceReset is handled by GPUProcessManager/GPUParent,
|
|
// CompositorDevice is updated to a new device. EGLDisplay also needs to be
|
|
// updated, since EGLDisplay uses DeviceManagerDx::mCompositorDevice on ANGLE
|
|
// WebRender use case. EGLDisplay could be updated when Renderer count becomes
|
|
// 0. It is ensured by GPUProcessManager during handling DeviceReset.
|
|
// GPUChild::RecvNotifyDeviceReset() destroys all CompositorSessions before
|
|
// re-creating them.
|
|
if (device.get() != GetDeviceOfEGLDisplay() &&
|
|
RenderThread::Get()->RendererCount() == 0) {
|
|
// Shutdown GLLibraryEGL for updating EGLDisplay.
|
|
RenderThread::Get()->ClearSharedGL();
|
|
egl->Shutdown();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::Initialize() {
|
|
if (RenderThread::Get()->IsHandlingDeviceReset()) {
|
|
gfxCriticalNote << "Waiting for handling device reset";
|
|
return false;
|
|
}
|
|
|
|
// Update device if necessary.
|
|
if (!SutdownEGLLibraryIfNecessary()) {
|
|
return false;
|
|
}
|
|
const auto gl = RenderThread::Get()->SharedGL();
|
|
if (!gl) {
|
|
gfxCriticalNote << "[WR] failed to get shared GL context.";
|
|
return false;
|
|
}
|
|
|
|
// Force enable alpha channel to make sure ANGLE use correct framebuffer
|
|
// formart
|
|
const auto& gle = gl::GLContextEGL::Cast(gl);
|
|
const auto& egl = gle->mEgl;
|
|
if (!gl::CreateConfig(egl, &mEGLConfig, /* bpp */ 32,
|
|
/* enableDepthBuffer */ true)) {
|
|
gfxCriticalNote << "Failed to create EGLConfig for WebRender";
|
|
}
|
|
MOZ_ASSERT(mEGLConfig);
|
|
|
|
mDevice = GetDeviceOfEGLDisplay();
|
|
|
|
if (!mDevice) {
|
|
gfxCriticalNote << "[WR] failed to get compositor device.";
|
|
return false;
|
|
}
|
|
|
|
mDevice->GetImmediateContext(getter_AddRefs(mCtx));
|
|
if (!mCtx) {
|
|
gfxCriticalNote << "[WR] failed to get immediate context.";
|
|
return false;
|
|
}
|
|
|
|
HWND hwnd = mWidget->AsWindows()->GetHwnd();
|
|
|
|
RefPtr<IDXGIDevice> dxgiDevice;
|
|
mDevice->QueryInterface((IDXGIDevice**)getter_AddRefs(dxgiDevice));
|
|
|
|
RefPtr<IDXGIFactory> dxgiFactory;
|
|
{
|
|
RefPtr<IDXGIAdapter> adapter;
|
|
dxgiDevice->GetAdapter(getter_AddRefs(adapter));
|
|
|
|
adapter->GetParent(
|
|
IID_PPV_ARGS((IDXGIFactory**)getter_AddRefs(dxgiFactory)));
|
|
}
|
|
|
|
RefPtr<IDXGIFactory2> dxgiFactory2;
|
|
HRESULT hr = dxgiFactory->QueryInterface(
|
|
(IDXGIFactory2**)getter_AddRefs(dxgiFactory2));
|
|
if (FAILED(hr)) {
|
|
dxgiFactory2 = nullptr;
|
|
}
|
|
|
|
CreateSwapChainForDCompIfPossible(dxgiFactory2);
|
|
|
|
if (!mSwapChain && dxgiFactory2 && IsWin8OrLater()) {
|
|
RefPtr<IDXGISwapChain1> swapChain1;
|
|
bool useTripleBuffering = false;
|
|
|
|
DXGI_SWAP_CHAIN_DESC1 desc{};
|
|
desc.Width = 0;
|
|
desc.Height = 0;
|
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
|
|
if (gfx::gfxVars::UseWebRenderFlipSequentialWin()) {
|
|
useTripleBuffering = gfx::gfxVars::UseWebRenderTripleBufferingWin();
|
|
if (useTripleBuffering) {
|
|
desc.BufferCount = 3;
|
|
} else {
|
|
desc.BufferCount = 2;
|
|
}
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
} else {
|
|
desc.BufferCount = 1;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
|
|
}
|
|
desc.Scaling = DXGI_SCALING_NONE;
|
|
desc.Flags = 0;
|
|
|
|
hr = dxgiFactory2->CreateSwapChainForHwnd(
|
|
mDevice, hwnd, &desc, nullptr, nullptr, getter_AddRefs(swapChain1));
|
|
if (SUCCEEDED(hr) && swapChain1) {
|
|
DXGI_RGBA color = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
swapChain1->SetBackgroundColor(&color);
|
|
mSwapChain = swapChain1;
|
|
mSwapChain1 = swapChain1;
|
|
mUseTripleBuffering = useTripleBuffering;
|
|
}
|
|
}
|
|
|
|
if (!mSwapChain) {
|
|
DXGI_SWAP_CHAIN_DESC swapDesc{};
|
|
swapDesc.BufferDesc.Width = 0;
|
|
swapDesc.BufferDesc.Height = 0;
|
|
swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
swapDesc.BufferDesc.RefreshRate.Numerator = 60;
|
|
swapDesc.BufferDesc.RefreshRate.Denominator = 1;
|
|
swapDesc.SampleDesc.Count = 1;
|
|
swapDesc.SampleDesc.Quality = 0;
|
|
swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
swapDesc.BufferCount = 1;
|
|
swapDesc.OutputWindow = hwnd;
|
|
swapDesc.Windowed = TRUE;
|
|
swapDesc.Flags = 0;
|
|
swapDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
|
|
|
|
HRESULT hr = dxgiFactory->CreateSwapChain(dxgiDevice, &swapDesc,
|
|
getter_AddRefs(mSwapChain));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "Could not create swap chain: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
RefPtr<IDXGISwapChain1> swapChain1;
|
|
hr = mSwapChain->QueryInterface(
|
|
(IDXGISwapChain1**)getter_AddRefs(swapChain1));
|
|
if (SUCCEEDED(hr)) {
|
|
mSwapChain1 = swapChain1;
|
|
}
|
|
}
|
|
|
|
// We need this because we don't want DXGI to respond to Alt+Enter.
|
|
dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_WINDOW_CHANGES);
|
|
|
|
// SyncObject is used only by D3D11DXVA2Manager
|
|
mSyncObject = layers::SyncObjectHost::CreateSyncObjectHost(mDevice);
|
|
if (!mSyncObject->Init()) {
|
|
// Some errors occur. Clear the mSyncObject here.
|
|
// Then, there will be no texture synchronization.
|
|
return false;
|
|
}
|
|
|
|
if (!UseCompositor()) {
|
|
if (!ResizeBufferIfNeeded()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
InitializeUsePartialPresent();
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderCompositorANGLE::CreateSwapChainForDCompIfPossible(
|
|
IDXGIFactory2* aDXGIFactory2) {
|
|
if (!aDXGIFactory2) {
|
|
return;
|
|
}
|
|
|
|
HWND hwnd = mWidget->AsWindows()->GetCompositorHwnd();
|
|
if (!hwnd) {
|
|
gfxCriticalNote << "Compositor window was not created ";
|
|
return;
|
|
}
|
|
|
|
mDCLayerTree = DCLayerTree::Create(gl(), mEGLConfig, mDevice, hwnd);
|
|
if (!mDCLayerTree) {
|
|
return;
|
|
}
|
|
MOZ_ASSERT(XRE_IsGPUProcess());
|
|
|
|
// When compositor is enabled, CompositionSurface is used for rendering.
|
|
// It does not support triple buffering.
|
|
bool useTripleBuffering =
|
|
gfx::gfxVars::UseWebRenderTripleBufferingWin() && !UseCompositor();
|
|
// Non Glass window is common since Windows 10.
|
|
bool useAlpha = false;
|
|
RefPtr<IDXGISwapChain1> swapChain1 =
|
|
CreateSwapChainForDComp(useTripleBuffering, useAlpha);
|
|
if (swapChain1) {
|
|
mSwapChain = swapChain1;
|
|
mSwapChain1 = swapChain1;
|
|
mUseTripleBuffering = useTripleBuffering;
|
|
mUseAlpha = useAlpha;
|
|
mDCLayerTree->SetDefaultSwapChain(swapChain1);
|
|
} else {
|
|
// Clear CLayerTree on falire
|
|
mDCLayerTree = nullptr;
|
|
}
|
|
}
|
|
|
|
RefPtr<IDXGISwapChain1> RenderCompositorANGLE::CreateSwapChainForDComp(
|
|
bool aUseTripleBuffering, bool aUseAlpha) {
|
|
HRESULT hr;
|
|
RefPtr<IDXGIDevice> dxgiDevice;
|
|
mDevice->QueryInterface((IDXGIDevice**)getter_AddRefs(dxgiDevice));
|
|
|
|
RefPtr<IDXGIFactory> dxgiFactory;
|
|
{
|
|
RefPtr<IDXGIAdapter> adapter;
|
|
dxgiDevice->GetAdapter(getter_AddRefs(adapter));
|
|
|
|
adapter->GetParent(
|
|
IID_PPV_ARGS((IDXGIFactory**)getter_AddRefs(dxgiFactory)));
|
|
}
|
|
|
|
RefPtr<IDXGIFactory2> dxgiFactory2;
|
|
hr = dxgiFactory->QueryInterface(
|
|
(IDXGIFactory2**)getter_AddRefs(dxgiFactory2));
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<IDXGISwapChain1> swapChain1;
|
|
DXGI_SWAP_CHAIN_DESC1 desc{};
|
|
// DXGI does not like 0x0 swapchains. Swap chain creation failed when 0x0 was
|
|
// set.
|
|
desc.Width = 1;
|
|
desc.Height = 1;
|
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
if (aUseTripleBuffering) {
|
|
desc.BufferCount = 3;
|
|
} else {
|
|
desc.BufferCount = 2;
|
|
}
|
|
// DXGI_SCALING_NONE caused swap chain creation failure.
|
|
desc.Scaling = DXGI_SCALING_STRETCH;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
if (aUseAlpha) {
|
|
// This could degrade performance. Use it only when it is necessary.
|
|
desc.AlphaMode = DXGI_ALPHA_MODE_PREMULTIPLIED;
|
|
} else {
|
|
desc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
|
}
|
|
desc.Flags = 0;
|
|
|
|
hr = dxgiFactory2->CreateSwapChainForComposition(mDevice, &desc, nullptr,
|
|
getter_AddRefs(swapChain1));
|
|
if (SUCCEEDED(hr) && swapChain1) {
|
|
DXGI_RGBA color = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
swapChain1->SetBackgroundColor(&color);
|
|
return swapChain1;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::BeginFrame() {
|
|
mWidget->AsWindows()->UpdateCompositorWndSizeIfNecessary();
|
|
|
|
if (!UseCompositor()) {
|
|
if (mDCLayerTree) {
|
|
bool useAlpha = mWidget->AsWindows()->HasGlass();
|
|
// When Alpha usage is changed, SwapChain needs to be recreatd.
|
|
if (useAlpha != mUseAlpha) {
|
|
DestroyEGLSurface();
|
|
mBufferSize.reset();
|
|
|
|
RefPtr<IDXGISwapChain1> swapChain1 =
|
|
CreateSwapChainForDComp(mUseTripleBuffering, useAlpha);
|
|
if (swapChain1) {
|
|
mSwapChain = swapChain1;
|
|
mUseAlpha = useAlpha;
|
|
mDCLayerTree->SetDefaultSwapChain(swapChain1);
|
|
// When alpha is used, we want to disable partial present.
|
|
// See Bug 1595027.
|
|
if (useAlpha) {
|
|
mFullRender = true;
|
|
}
|
|
} else {
|
|
gfxCriticalNote << "Failed to re-create SwapChain";
|
|
RenderThread::Get()->HandleWebRenderError(
|
|
WebRenderError::NEW_SURFACE);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ResizeBufferIfNeeded()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!MakeCurrent()) {
|
|
gfxCriticalNote << "Failed to make render context current, can't draw.";
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
RenderedFrameId RenderCompositorANGLE::EndFrame(
|
|
const FfiVec<DeviceIntRect>& aDirtyRects) {
|
|
RenderedFrameId frameId = GetNextRenderFrameId();
|
|
InsertPresentWaitQuery(frameId);
|
|
|
|
if (!UseCompositor()) {
|
|
if (mWidget->AsWindows()->HasFxrOutputHandler()) {
|
|
// There is a Firefox Reality handler for this swapchain. Update this
|
|
// window's contents to the VR window.
|
|
FxROutputHandler* fxrHandler =
|
|
mWidget->AsWindows()->GetFxrOutputHandler();
|
|
if (fxrHandler->TryInitialize(mSwapChain, mDevice)) {
|
|
fxrHandler->UpdateOutput(mCtx);
|
|
}
|
|
}
|
|
|
|
const LayoutDeviceIntSize& bufferSize = mBufferSize.ref();
|
|
|
|
// During high contrast mode, alpha is used. In this case,
|
|
// IDXGISwapChain1::Present1 shows nothing with compositor window.
|
|
// In this case, we want to disable partial present by full render.
|
|
// See Bug 1595027
|
|
MOZ_ASSERT_IF(mUsePartialPresent && mUseAlpha, mFullRender);
|
|
|
|
if (mUsePartialPresent && !mUseAlpha) {
|
|
// Clear full render flag.
|
|
mFullRender = false;
|
|
// If there is no diry rect, we skip SwapChain present.
|
|
if (aDirtyRects.length > 0) {
|
|
StackArray<RECT, 1> rects(aDirtyRects.length);
|
|
for (uintptr_t i = 0; i < aDirtyRects.length; i++) {
|
|
const DeviceIntRect& rect = aDirtyRects.data[i];
|
|
// Clip rect to bufferSize
|
|
rects[i].left =
|
|
std::max(0, std::min(rect.origin.x, bufferSize.width));
|
|
rects[i].top =
|
|
std::max(0, std::min(rect.origin.y, bufferSize.height));
|
|
rects[i].right = std::max(
|
|
0, std::min(rect.origin.x + rect.size.width, bufferSize.width));
|
|
rects[i].bottom = std::max(
|
|
0, std::min(rect.origin.y + rect.size.height, bufferSize.height));
|
|
}
|
|
|
|
DXGI_PRESENT_PARAMETERS params;
|
|
PodZero(¶ms);
|
|
params.DirtyRectsCount = aDirtyRects.length;
|
|
params.pDirtyRects = rects.data();
|
|
|
|
HRESULT hr;
|
|
hr = mSwapChain1->Present1(0, 0, ¶ms);
|
|
if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) {
|
|
gfxCriticalNote << "Present1 failed: " << gfx::hexa(hr);
|
|
mFullRender = true;
|
|
}
|
|
}
|
|
} else {
|
|
mSwapChain->Present(0, 0);
|
|
}
|
|
}
|
|
|
|
if (mDCLayerTree) {
|
|
mDCLayerTree->MaybeUpdateDebug();
|
|
}
|
|
|
|
return frameId;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::WaitForGPU() {
|
|
// Note: this waits on the query we inserted in the previous frame,
|
|
// not the one we just inserted now. Example:
|
|
// Insert query #1
|
|
// Present #1
|
|
// (first frame, no wait)
|
|
// Insert query #2
|
|
// Present #2
|
|
// Wait for query #1.
|
|
// Insert query #3
|
|
// Present #3
|
|
// Wait for query #2.
|
|
//
|
|
// This ensures we're done reading textures before swapping buffers.
|
|
return WaitForPreviousPresentQuery();
|
|
}
|
|
|
|
bool RenderCompositorANGLE::ResizeBufferIfNeeded() {
|
|
MOZ_ASSERT(mSwapChain);
|
|
|
|
LayoutDeviceIntSize size = mWidget->GetClientSize();
|
|
|
|
// DXGI does not like 0x0 swapchains. ResizeBuffers() failed when 0x0 was set
|
|
// when DComp is used.
|
|
size.width = std::max(size.width, 1);
|
|
size.height = std::max(size.height, 1);
|
|
|
|
if (mBufferSize.isSome() && mBufferSize.ref() == size) {
|
|
MOZ_ASSERT(mEGLSurface);
|
|
return true;
|
|
}
|
|
|
|
// Release EGLSurface of back buffer before calling ResizeBuffers().
|
|
DestroyEGLSurface();
|
|
|
|
mBufferSize = Some(size);
|
|
|
|
if (!CreateEGLSurface()) {
|
|
mBufferSize.reset();
|
|
return false;
|
|
}
|
|
|
|
if (mUsePartialPresent) {
|
|
mFullRender = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::CreateEGLSurface() {
|
|
MOZ_ASSERT(mBufferSize.isSome());
|
|
MOZ_ASSERT(mEGLSurface == EGL_NO_SURFACE);
|
|
|
|
HRESULT hr;
|
|
RefPtr<ID3D11Texture2D> backBuf;
|
|
|
|
if (mBufferSize.isNothing()) {
|
|
gfxCriticalNote << "Buffer size is invalid";
|
|
return false;
|
|
}
|
|
|
|
const LayoutDeviceIntSize& size = mBufferSize.ref();
|
|
|
|
// Resize swap chain
|
|
DXGI_SWAP_CHAIN_DESC desc;
|
|
hr = mSwapChain->GetDesc(&desc);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "Failed to read swap chain description: "
|
|
<< gfx::hexa(hr) << " Size : " << size;
|
|
return false;
|
|
}
|
|
hr = mSwapChain->ResizeBuffers(desc.BufferCount, size.width, size.height,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM, 0);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "Failed to resize swap chain buffers: " << gfx::hexa(hr)
|
|
<< " Size : " << size;
|
|
return false;
|
|
}
|
|
|
|
hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
|
|
(void**)getter_AddRefs(backBuf));
|
|
if (hr == DXGI_ERROR_INVALID_CALL) {
|
|
// This happens on some GPUs/drivers when there's a TDR.
|
|
if (mDevice->GetDeviceRemovedReason() != S_OK) {
|
|
gfxCriticalError() << "GetBuffer returned invalid call: " << gfx::hexa(hr)
|
|
<< " Size : " << size;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const EGLint pbuffer_attribs[]{
|
|
LOCAL_EGL_WIDTH,
|
|
size.width,
|
|
LOCAL_EGL_HEIGHT,
|
|
size.height,
|
|
LOCAL_EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE,
|
|
LOCAL_EGL_TRUE,
|
|
LOCAL_EGL_NONE};
|
|
|
|
const auto buffer = reinterpret_cast<EGLClientBuffer>(backBuf.get());
|
|
|
|
const auto gl = RenderThread::Get()->SharedGL();
|
|
const auto& gle = gl::GLContextEGL::Cast(gl);
|
|
const auto& egl = gle->mEgl;
|
|
const EGLSurface surface = egl->fCreatePbufferFromClientBuffer(
|
|
egl->Display(), LOCAL_EGL_D3D_TEXTURE_ANGLE, buffer, mEGLConfig,
|
|
pbuffer_attribs);
|
|
|
|
EGLint err = egl->fGetError();
|
|
if (err != LOCAL_EGL_SUCCESS) {
|
|
gfxCriticalError() << "Failed to create Pbuffer of back buffer error: "
|
|
<< gfx::hexa(err) << " Size : " << size;
|
|
return false;
|
|
}
|
|
|
|
mEGLSurface = surface;
|
|
|
|
return true;
|
|
}
|
|
|
|
void RenderCompositorANGLE::DestroyEGLSurface() {
|
|
// Release EGLSurface of back buffer before calling ResizeBuffers().
|
|
if (mEGLSurface) {
|
|
const auto& gle = gl::GLContextEGL::Cast(gl());
|
|
const auto& egl = gle->mEgl;
|
|
gle->SetEGLSurfaceOverride(EGL_NO_SURFACE);
|
|
egl->fDestroySurface(egl->Display(), mEGLSurface);
|
|
mEGLSurface = nullptr;
|
|
}
|
|
}
|
|
|
|
void RenderCompositorANGLE::Pause() {}
|
|
|
|
bool RenderCompositorANGLE::Resume() { return true; }
|
|
|
|
void RenderCompositorANGLE::Update() {
|
|
// Update compositor window's size if it exists.
|
|
// It needs to be called here, since OS might update compositor
|
|
// window's size at unexpected timing.
|
|
mWidget->AsWindows()->UpdateCompositorWndSizeIfNecessary();
|
|
}
|
|
|
|
bool RenderCompositorANGLE::MakeCurrent() {
|
|
gl::GLContextEGL::Cast(gl())->SetEGLSurfaceOverride(mEGLSurface);
|
|
return gl()->MakeCurrent();
|
|
}
|
|
|
|
LayoutDeviceIntSize RenderCompositorANGLE::GetBufferSize() {
|
|
if (!UseCompositor()) {
|
|
MOZ_ASSERT(mBufferSize.isSome());
|
|
if (mBufferSize.isNothing()) {
|
|
return LayoutDeviceIntSize();
|
|
}
|
|
return mBufferSize.ref();
|
|
} else {
|
|
return mWidget->GetClientSize();
|
|
}
|
|
}
|
|
|
|
RefPtr<ID3D11Query> RenderCompositorANGLE::GetD3D11Query() {
|
|
RefPtr<ID3D11Query> query;
|
|
|
|
if (mRecycledQuery) {
|
|
query = mRecycledQuery.forget();
|
|
return query;
|
|
}
|
|
|
|
CD3D11_QUERY_DESC desc(D3D11_QUERY_EVENT);
|
|
HRESULT hr = mDevice->CreateQuery(&desc, getter_AddRefs(query));
|
|
if (FAILED(hr) || !query) {
|
|
gfxWarning() << "Could not create D3D11_QUERY_EVENT: " << gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
return query;
|
|
}
|
|
|
|
void RenderCompositorANGLE::InsertPresentWaitQuery(RenderedFrameId aFrameId) {
|
|
RefPtr<ID3D11Query> query;
|
|
query = GetD3D11Query();
|
|
if (!query) {
|
|
return;
|
|
}
|
|
|
|
mCtx->End(query);
|
|
mWaitForPresentQueries.emplace(aFrameId, query);
|
|
}
|
|
|
|
bool RenderCompositorANGLE::WaitForPreviousPresentQuery() {
|
|
size_t waitLatency = mUseTripleBuffering ? 3 : 2;
|
|
|
|
while (mWaitForPresentQueries.size() >= waitLatency) {
|
|
auto queryPair = mWaitForPresentQueries.front();
|
|
BOOL result;
|
|
bool ret =
|
|
layers::WaitForFrameGPUQuery(mDevice, mCtx, queryPair.second, &result);
|
|
|
|
if (!ret) {
|
|
mWaitForPresentQueries.pop();
|
|
return false;
|
|
}
|
|
|
|
// Recycle query for later use.
|
|
mRecycledQuery = queryPair.second;
|
|
mLastCompletedFrameId = queryPair.first;
|
|
mWaitForPresentQueries.pop();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
RenderedFrameId RenderCompositorANGLE::GetLastCompletedFrameId() {
|
|
while (!mWaitForPresentQueries.empty()) {
|
|
auto queryPair = mWaitForPresentQueries.front();
|
|
if (mCtx->GetData(queryPair.second, nullptr, 0, 0) != S_OK) {
|
|
break;
|
|
}
|
|
|
|
mRecycledQuery = queryPair.second;
|
|
mLastCompletedFrameId = queryPair.first;
|
|
mWaitForPresentQueries.pop();
|
|
}
|
|
|
|
return mLastCompletedFrameId;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::IsContextLost() {
|
|
// XXX glGetGraphicsResetStatus sometimes did not work for detecting TDR.
|
|
// Then this function just uses GetDeviceRemovedReason().
|
|
if (mDevice->GetDeviceRemovedReason() != S_OK) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::UseCompositor() {
|
|
if (!mDCLayerTree || !StaticPrefs::gfx_webrender_compositor_AtStartup()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool RenderCompositorANGLE::ShouldUseNativeCompositor() {
|
|
return UseCompositor();
|
|
}
|
|
|
|
uint32_t RenderCompositorANGLE::GetMaxUpdateRects() {
|
|
if (UseCompositor() &&
|
|
StaticPrefs::gfx_webrender_compositor_max_update_rects_AtStartup() > 0) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void RenderCompositorANGLE::CompositorBeginFrame() {
|
|
mDCLayerTree->CompositorBeginFrame();
|
|
}
|
|
|
|
void RenderCompositorANGLE::CompositorEndFrame() {
|
|
mDCLayerTree->CompositorEndFrame();
|
|
}
|
|
|
|
void RenderCompositorANGLE::Bind(wr::NativeSurfaceId aId,
|
|
wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
|
|
wr::DeviceIntRect aDirtyRect) {
|
|
mDCLayerTree->Bind(aId, aOffset, aFboId, aDirtyRect);
|
|
}
|
|
|
|
void RenderCompositorANGLE::Unbind() { mDCLayerTree->Unbind(); }
|
|
|
|
void RenderCompositorANGLE::CreateSurface(wr::NativeSurfaceId aId,
|
|
wr::DeviceIntSize aSize,
|
|
bool aIsOpaque) {
|
|
mDCLayerTree->CreateSurface(aId, aSize, aIsOpaque);
|
|
}
|
|
|
|
void RenderCompositorANGLE::DestroySurface(NativeSurfaceId aId) {
|
|
mDCLayerTree->DestroySurface(aId);
|
|
}
|
|
|
|
void RenderCompositorANGLE::AddSurface(wr::NativeSurfaceId aId,
|
|
wr::DeviceIntPoint aPosition,
|
|
wr::DeviceIntRect aClipRect) {
|
|
mDCLayerTree->AddSurface(aId, aPosition, aClipRect);
|
|
}
|
|
|
|
void RenderCompositorANGLE::InitializeUsePartialPresent() {
|
|
if (UseCompositor() || !mSwapChain1 ||
|
|
mWidget->AsWindows()->HasFxrOutputHandler() ||
|
|
StaticPrefs::gfx_webrender_max_partial_present_rects_AtStartup() <= 0) {
|
|
mUsePartialPresent = false;
|
|
} else {
|
|
mUsePartialPresent = true;
|
|
}
|
|
}
|
|
|
|
bool RenderCompositorANGLE::UsePartialPresent() { return mUsePartialPresent; }
|
|
|
|
bool RenderCompositorANGLE::RequestFullRender() { return mFullRender; }
|
|
|
|
uint32_t RenderCompositorANGLE::GetMaxPartialPresentRects() {
|
|
if (!mUsePartialPresent) {
|
|
return 0;
|
|
}
|
|
return StaticPrefs::gfx_webrender_max_partial_present_rects_AtStartup();
|
|
}
|
|
|
|
} // namespace wr
|
|
} // namespace mozilla
|