зеркало из https://github.com/mozilla/gecko-dev.git
623 строки
17 KiB
C++
623 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "SourceBuffer.h"
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include <cstring>
|
|
#include "mozilla/Likely.h"
|
|
#include "nsIInputStream.h"
|
|
#include "MainThreadUtils.h"
|
|
#include "SurfaceCache.h"
|
|
|
|
using std::max;
|
|
using std::min;
|
|
|
|
namespace mozilla {
|
|
namespace image {
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// SourceBufferIterator implementation.
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
SourceBufferIterator::~SourceBufferIterator()
|
|
{
|
|
if (mOwner) {
|
|
mOwner->OnIteratorRelease();
|
|
}
|
|
}
|
|
|
|
SourceBufferIterator::State
|
|
SourceBufferIterator::AdvanceOrScheduleResume(IResumable* aConsumer)
|
|
{
|
|
MOZ_ASSERT(mOwner);
|
|
return mOwner->AdvanceIteratorOrScheduleResume(*this, aConsumer);
|
|
}
|
|
|
|
bool
|
|
SourceBufferIterator::RemainingBytesIsNoMoreThan(size_t aBytes) const
|
|
{
|
|
MOZ_ASSERT(mOwner);
|
|
return mOwner->RemainingBytesIsNoMoreThan(*this, aBytes);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// SourceBuffer implementation.
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
SourceBuffer::SourceBuffer()
|
|
: mMutex("image::SourceBuffer")
|
|
, mConsumerCount(0)
|
|
{ }
|
|
|
|
SourceBuffer::~SourceBuffer()
|
|
{
|
|
MOZ_ASSERT(mConsumerCount == 0,
|
|
"SourceBuffer destroyed with active consumers");
|
|
}
|
|
|
|
nsresult
|
|
SourceBuffer::AppendChunk(Maybe<Chunk>&& aChunk)
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
#ifdef DEBUG
|
|
if (mChunks.Length() > 0) {
|
|
NS_WARNING("Appending an extra chunk for SourceBuffer");
|
|
}
|
|
#endif
|
|
|
|
if (MOZ_UNLIKELY(!aChunk)) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(aChunk->AllocationFailed())) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(!mChunks.AppendElement(Move(*aChunk), fallible))) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
Maybe<SourceBuffer::Chunk>
|
|
SourceBuffer::CreateChunk(size_t aCapacity, bool aRoundUp /* = true */)
|
|
{
|
|
if (MOZ_UNLIKELY(aCapacity == 0)) {
|
|
MOZ_ASSERT_UNREACHABLE("Appending a chunk of zero size?");
|
|
return Nothing();
|
|
}
|
|
|
|
// Round up if requested.
|
|
size_t finalCapacity = aRoundUp ? RoundedUpCapacity(aCapacity)
|
|
: aCapacity;
|
|
|
|
// Use the size of the SurfaceCache as an additional heuristic to avoid
|
|
// allocating huge buffers. Generally images do not get smaller when decoded,
|
|
// so if we could store the source data in the SurfaceCache, we assume that
|
|
// there's no way we'll be able to store the decoded version.
|
|
if (MOZ_UNLIKELY(!SurfaceCache::CanHold(finalCapacity))) {
|
|
return Nothing();
|
|
}
|
|
|
|
return Some(Chunk(finalCapacity));
|
|
}
|
|
|
|
nsresult
|
|
SourceBuffer::Compact()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
MOZ_ASSERT(mConsumerCount == 0, "Should have no consumers here");
|
|
MOZ_ASSERT(mWaitingConsumers.Length() == 0, "Shouldn't have waiters");
|
|
MOZ_ASSERT(mStatus, "Should be complete here");
|
|
|
|
// Compact our waiting consumers list, since we're complete and no future
|
|
// consumer will ever have to wait.
|
|
mWaitingConsumers.Compact();
|
|
|
|
// If we have no chunks, then there's nothing to compact.
|
|
if (mChunks.Length() < 1) {
|
|
return NS_OK;
|
|
}
|
|
|
|
// If we have one chunk, then we can compact if it has excess capacity.
|
|
if (mChunks.Length() == 1 && mChunks[0].Length() == mChunks[0].Capacity()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
// We can compact our buffer. Determine the total length.
|
|
size_t length = 0;
|
|
for (uint32_t i = 0 ; i < mChunks.Length() ; ++i) {
|
|
length += mChunks[i].Length();
|
|
}
|
|
|
|
// If our total length is zero (which means ExpectLength() got called, but no
|
|
// data ever actually got written) then just empty our chunk list.
|
|
if (MOZ_UNLIKELY(length == 0)) {
|
|
mChunks.Clear();
|
|
return NS_OK;
|
|
}
|
|
|
|
Maybe<Chunk> newChunk = CreateChunk(length, /* aRoundUp = */ false);
|
|
if (MOZ_UNLIKELY(!newChunk || newChunk->AllocationFailed())) {
|
|
NS_WARNING("Failed to allocate chunk for SourceBuffer compacting - OOM?");
|
|
return NS_OK;
|
|
}
|
|
|
|
// Copy our old chunks into the new chunk.
|
|
for (uint32_t i = 0 ; i < mChunks.Length() ; ++i) {
|
|
size_t offset = newChunk->Length();
|
|
MOZ_ASSERT(offset < newChunk->Capacity());
|
|
MOZ_ASSERT(offset + mChunks[i].Length() <= newChunk->Capacity());
|
|
|
|
memcpy(newChunk->Data() + offset, mChunks[i].Data(), mChunks[i].Length());
|
|
newChunk->AddLength(mChunks[i].Length());
|
|
}
|
|
|
|
MOZ_ASSERT(newChunk->Length() == newChunk->Capacity(),
|
|
"Compacted chunk has slack space");
|
|
|
|
// Replace the old chunks with the new, compact chunk.
|
|
mChunks.Clear();
|
|
if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(Move(newChunk))))) {
|
|
return HandleError(NS_ERROR_OUT_OF_MEMORY);
|
|
}
|
|
mChunks.Compact();
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
/* static */ size_t
|
|
SourceBuffer::RoundedUpCapacity(size_t aCapacity)
|
|
{
|
|
// Protect against overflow.
|
|
if (MOZ_UNLIKELY(SIZE_MAX - aCapacity < MIN_CHUNK_CAPACITY)) {
|
|
return aCapacity;
|
|
}
|
|
|
|
// Round up to the next multiple of MIN_CHUNK_CAPACITY (which should be the
|
|
// size of a page).
|
|
size_t roundedCapacity =
|
|
(aCapacity + MIN_CHUNK_CAPACITY - 1) & ~(MIN_CHUNK_CAPACITY - 1);
|
|
MOZ_ASSERT(roundedCapacity >= aCapacity, "Bad math?");
|
|
MOZ_ASSERT(roundedCapacity - aCapacity < MIN_CHUNK_CAPACITY, "Bad math?");
|
|
|
|
return roundedCapacity;
|
|
}
|
|
|
|
size_t
|
|
SourceBuffer::FibonacciCapacityWithMinimum(size_t aMinCapacity)
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
// We grow the source buffer using a Fibonacci growth rate.
|
|
|
|
size_t length = mChunks.Length();
|
|
|
|
if (length == 0) {
|
|
return aMinCapacity;
|
|
}
|
|
|
|
if (length == 1) {
|
|
return max(2 * mChunks[0].Capacity(), aMinCapacity);
|
|
}
|
|
|
|
return max(mChunks[length - 1].Capacity() + mChunks[length - 2].Capacity(),
|
|
aMinCapacity);
|
|
}
|
|
|
|
void
|
|
SourceBuffer::AddWaitingConsumer(IResumable* aConsumer)
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
MOZ_ASSERT(!mStatus, "Waiting when we're complete?");
|
|
|
|
mWaitingConsumers.AppendElement(aConsumer);
|
|
}
|
|
|
|
void
|
|
SourceBuffer::ResumeWaitingConsumers()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
if (mWaitingConsumers.Length() == 0) {
|
|
return;
|
|
}
|
|
|
|
for (uint32_t i = 0 ; i < mWaitingConsumers.Length() ; ++i) {
|
|
mWaitingConsumers[i]->Resume();
|
|
}
|
|
|
|
mWaitingConsumers.Clear();
|
|
}
|
|
|
|
nsresult
|
|
SourceBuffer::ExpectLength(size_t aExpectedLength)
|
|
{
|
|
MOZ_ASSERT(aExpectedLength > 0, "Zero expected size?");
|
|
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (MOZ_UNLIKELY(mStatus)) {
|
|
MOZ_ASSERT_UNREACHABLE("ExpectLength after SourceBuffer is complete");
|
|
return NS_OK;
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(mChunks.Length() > 0)) {
|
|
MOZ_ASSERT_UNREACHABLE("Duplicate or post-Append call to ExpectLength");
|
|
return NS_OK;
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(aExpectedLength))))) {
|
|
return HandleError(NS_ERROR_OUT_OF_MEMORY);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
SourceBuffer::Append(const char* aData, size_t aLength)
|
|
{
|
|
MOZ_ASSERT(aData, "Should have a buffer");
|
|
MOZ_ASSERT(aLength > 0, "Writing a zero-sized chunk");
|
|
|
|
size_t currentChunkCapacity = 0;
|
|
size_t currentChunkLength = 0;
|
|
char* currentChunkData = nullptr;
|
|
size_t currentChunkRemaining = 0;
|
|
size_t forCurrentChunk = 0;
|
|
size_t forNextChunk = 0;
|
|
size_t nextChunkCapacity = 0;
|
|
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (MOZ_UNLIKELY(mStatus)) {
|
|
// This SourceBuffer is already complete; ignore further data.
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
|
|
if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(CreateChunk(aLength))))) {
|
|
return HandleError(NS_ERROR_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
// Copy out the current chunk's information so we can release the lock.
|
|
// Note that this wouldn't be safe if multiple producers were allowed!
|
|
Chunk& currentChunk = mChunks.LastElement();
|
|
currentChunkCapacity = currentChunk.Capacity();
|
|
currentChunkLength = currentChunk.Length();
|
|
currentChunkData = currentChunk.Data();
|
|
|
|
// Partition this data between the current chunk and the next chunk.
|
|
// (Because we always allocate a chunk big enough to fit everything passed
|
|
// to Append, we'll never need more than those two chunks to store
|
|
// everything.)
|
|
currentChunkRemaining = currentChunkCapacity - currentChunkLength;
|
|
forCurrentChunk = min(aLength, currentChunkRemaining);
|
|
forNextChunk = aLength - forCurrentChunk;
|
|
|
|
// If we'll need another chunk, determine what its capacity should be while
|
|
// we still hold the lock.
|
|
nextChunkCapacity = forNextChunk > 0
|
|
? FibonacciCapacityWithMinimum(forNextChunk)
|
|
: 0;
|
|
}
|
|
|
|
// Write everything we can fit into the current chunk.
|
|
MOZ_ASSERT(currentChunkLength + forCurrentChunk <= currentChunkCapacity);
|
|
memcpy(currentChunkData + currentChunkLength, aData, forCurrentChunk);
|
|
|
|
// If there's something left, create a new chunk and write it there.
|
|
Maybe<Chunk> nextChunk;
|
|
if (forNextChunk > 0) {
|
|
MOZ_ASSERT(nextChunkCapacity >= forNextChunk, "Next chunk too small?");
|
|
nextChunk = CreateChunk(nextChunkCapacity);
|
|
if (MOZ_LIKELY(nextChunk && !nextChunk->AllocationFailed())) {
|
|
memcpy(nextChunk->Data(), aData + forCurrentChunk, forNextChunk);
|
|
nextChunk->AddLength(forNextChunk);
|
|
}
|
|
}
|
|
|
|
// Update shared data structures.
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
// Update the length of the current chunk.
|
|
Chunk& currentChunk = mChunks.LastElement();
|
|
MOZ_ASSERT(currentChunk.Data() == currentChunkData, "Multiple producers?");
|
|
MOZ_ASSERT(currentChunk.Length() == currentChunkLength,
|
|
"Multiple producers?");
|
|
|
|
currentChunk.AddLength(forCurrentChunk);
|
|
|
|
// If we created a new chunk, add it to the series.
|
|
if (forNextChunk > 0) {
|
|
if (MOZ_UNLIKELY(!nextChunk)) {
|
|
return HandleError(NS_ERROR_OUT_OF_MEMORY);
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(NS_FAILED(AppendChunk(Move(nextChunk))))) {
|
|
return HandleError(NS_ERROR_OUT_OF_MEMORY);
|
|
}
|
|
}
|
|
|
|
// Resume any waiting readers now that there's new data.
|
|
ResumeWaitingConsumers();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
static NS_METHOD
|
|
AppendToSourceBuffer(nsIInputStream*,
|
|
void* aClosure,
|
|
const char* aFromRawSegment,
|
|
uint32_t,
|
|
uint32_t aCount,
|
|
uint32_t* aWriteCount)
|
|
{
|
|
SourceBuffer* sourceBuffer = static_cast<SourceBuffer*>(aClosure);
|
|
|
|
// Copy the source data. Unless we hit OOM, we squelch the return value here,
|
|
// because returning an error means that ReadSegments stops reading data, and
|
|
// we want to ensure that we read everything we get. If we hit OOM then we
|
|
// return a failed status to the caller.
|
|
nsresult rv = sourceBuffer->Append(aFromRawSegment, aCount);
|
|
if (rv == NS_ERROR_OUT_OF_MEMORY) {
|
|
return rv;
|
|
}
|
|
|
|
// Report that we wrote everything we got.
|
|
*aWriteCount = aCount;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
SourceBuffer::AppendFromInputStream(nsIInputStream* aInputStream,
|
|
uint32_t aCount)
|
|
{
|
|
uint32_t bytesRead;
|
|
nsresult rv = aInputStream->ReadSegments(AppendToSourceBuffer, this,
|
|
aCount, &bytesRead);
|
|
|
|
MOZ_ASSERT(bytesRead == aCount || rv == NS_ERROR_OUT_OF_MEMORY,
|
|
"AppendToSourceBuffer should consume everything unless "
|
|
"we run out of memory");
|
|
|
|
return rv;
|
|
}
|
|
|
|
void
|
|
SourceBuffer::Complete(nsresult aStatus)
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (MOZ_UNLIKELY(mStatus)) {
|
|
MOZ_ASSERT_UNREACHABLE("Called Complete more than once");
|
|
return;
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(NS_SUCCEEDED(aStatus) && IsEmpty())) {
|
|
// It's illegal to succeed without writing anything.
|
|
aStatus = NS_ERROR_FAILURE;
|
|
}
|
|
|
|
mStatus = Some(aStatus);
|
|
|
|
// Resume any waiting consumers now that we're complete.
|
|
ResumeWaitingConsumers();
|
|
|
|
// If we still have active consumers, just return.
|
|
if (mConsumerCount > 0) {
|
|
return;
|
|
}
|
|
|
|
// Attempt to compact our buffer down to a single chunk.
|
|
Compact();
|
|
}
|
|
|
|
bool
|
|
SourceBuffer::IsComplete()
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
return bool(mStatus);
|
|
}
|
|
|
|
size_t
|
|
SourceBuffer::SizeOfIncludingThisWithComputedFallback(MallocSizeOf
|
|
aMallocSizeOf) const
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
size_t n = aMallocSizeOf(this);
|
|
n += mChunks.ShallowSizeOfExcludingThis(aMallocSizeOf);
|
|
|
|
for (uint32_t i = 0 ; i < mChunks.Length() ; ++i) {
|
|
size_t chunkSize = aMallocSizeOf(mChunks[i].Data());
|
|
|
|
if (chunkSize == 0) {
|
|
// We're on a platform where moz_malloc_size_of always returns 0.
|
|
chunkSize = mChunks[i].Capacity();
|
|
}
|
|
|
|
n += chunkSize;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
SourceBufferIterator
|
|
SourceBuffer::Iterator()
|
|
{
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
mConsumerCount++;
|
|
}
|
|
|
|
return SourceBufferIterator(this);
|
|
}
|
|
|
|
void
|
|
SourceBuffer::OnIteratorRelease()
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
MOZ_ASSERT(mConsumerCount > 0, "Consumer count doesn't add up");
|
|
mConsumerCount--;
|
|
|
|
// If we still have active consumers, or we're not complete yet, then return.
|
|
if (mConsumerCount > 0 || !mStatus) {
|
|
return;
|
|
}
|
|
|
|
// Attempt to compact our buffer down to a single chunk.
|
|
Compact();
|
|
}
|
|
|
|
bool
|
|
SourceBuffer::RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator,
|
|
size_t aBytes) const
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
// If we're not complete, we always say no.
|
|
if (!mStatus) {
|
|
return false;
|
|
}
|
|
|
|
// If the iterator's at the end, the answer is trivial.
|
|
if (!aIterator.HasMore()) {
|
|
return true;
|
|
}
|
|
|
|
uint32_t iteratorChunk = aIterator.mData.mIterating.mChunk;
|
|
size_t iteratorOffset = aIterator.mData.mIterating.mOffset;
|
|
size_t iteratorLength = aIterator.mData.mIterating.mLength;
|
|
|
|
// Include the bytes the iterator is currently pointing to in the limit, so
|
|
// that the current chunk doesn't have to be a special case.
|
|
size_t bytes = aBytes + iteratorOffset + iteratorLength;
|
|
|
|
// Count the length over all of our chunks, starting with the one that the
|
|
// iterator is currently pointing to. (This is O(N), but N is expected to be
|
|
// ~1, so it doesn't seem worth caching the length separately.)
|
|
size_t lengthSoFar = 0;
|
|
for (uint32_t i = iteratorChunk ; i < mChunks.Length() ; ++i) {
|
|
lengthSoFar += mChunks[i].Length();
|
|
if (lengthSoFar > bytes) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
SourceBufferIterator::State
|
|
SourceBuffer::AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator,
|
|
IResumable* aConsumer)
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (MOZ_UNLIKELY(!aIterator.HasMore())) {
|
|
MOZ_ASSERT_UNREACHABLE("Should not advance a completed iterator");
|
|
return SourceBufferIterator::COMPLETE;
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(mStatus && NS_FAILED(*mStatus))) {
|
|
// This SourceBuffer is complete due to an error; all reads fail.
|
|
return aIterator.SetComplete(*mStatus);
|
|
}
|
|
|
|
if (MOZ_UNLIKELY(mChunks.Length() == 0)) {
|
|
// We haven't gotten an initial chunk yet.
|
|
AddWaitingConsumer(aConsumer);
|
|
return aIterator.SetWaiting();
|
|
}
|
|
|
|
uint32_t iteratorChunkIdx = aIterator.mData.mIterating.mChunk;
|
|
MOZ_ASSERT(iteratorChunkIdx < mChunks.Length());
|
|
|
|
const Chunk& currentChunk = mChunks[iteratorChunkIdx];
|
|
size_t iteratorEnd = aIterator.mData.mIterating.mOffset +
|
|
aIterator.mData.mIterating.mLength;
|
|
MOZ_ASSERT(iteratorEnd <= currentChunk.Length());
|
|
MOZ_ASSERT(iteratorEnd <= currentChunk.Capacity());
|
|
|
|
if (iteratorEnd < currentChunk.Length()) {
|
|
// There's more data in the current chunk.
|
|
return aIterator.SetReady(iteratorChunkIdx, currentChunk.Data(),
|
|
iteratorEnd, currentChunk.Length() - iteratorEnd);
|
|
}
|
|
|
|
if (iteratorEnd == currentChunk.Capacity() &&
|
|
!IsLastChunk(iteratorChunkIdx)) {
|
|
// Advance to the next chunk.
|
|
const Chunk& nextChunk = mChunks[iteratorChunkIdx + 1];
|
|
return aIterator.SetReady(iteratorChunkIdx + 1, nextChunk.Data(), 0,
|
|
nextChunk.Length());
|
|
}
|
|
|
|
MOZ_ASSERT(IsLastChunk(iteratorChunkIdx), "Should've advanced");
|
|
|
|
if (mStatus) {
|
|
// There's no more data and this SourceBuffer completed successfully.
|
|
MOZ_ASSERT(NS_SUCCEEDED(*mStatus), "Handled failures earlier");
|
|
return aIterator.SetComplete(*mStatus);
|
|
}
|
|
|
|
// We're not complete, but there's no more data right now. Arrange to wake up
|
|
// the consumer when we get more data.
|
|
AddWaitingConsumer(aConsumer);
|
|
return aIterator.SetWaiting();
|
|
}
|
|
|
|
nsresult
|
|
SourceBuffer::HandleError(nsresult aError)
|
|
{
|
|
MOZ_ASSERT(NS_FAILED(aError), "Should have an error here");
|
|
MOZ_ASSERT(aError == NS_ERROR_OUT_OF_MEMORY,
|
|
"Unexpected error; may want to notify waiting readers, which "
|
|
"HandleError currently doesn't do");
|
|
|
|
mMutex.AssertCurrentThreadOwns();
|
|
|
|
NS_WARNING("SourceBuffer encountered an unrecoverable error");
|
|
|
|
// Record the error.
|
|
mStatus = Some(aError);
|
|
|
|
// Drop our references to waiting readers.
|
|
mWaitingConsumers.Clear();
|
|
|
|
return *mStatus;
|
|
}
|
|
|
|
bool
|
|
SourceBuffer::IsEmpty()
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
return mChunks.Length() == 0 ||
|
|
mChunks[0].Length() == 0;
|
|
}
|
|
|
|
bool
|
|
SourceBuffer::IsLastChunk(uint32_t aChunk)
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
return aChunk + 1 == mChunks.Length();
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|