gecko-dev/image/imgFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_image_imgFrame_h
#define mozilla_image_imgFrame_h
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Monitor.h"
#include "mozilla/Move.h"
#include "AnimationParams.h"
#include "gfxDrawable.h"
#include "imgIContainer.h"
#include "MainThreadUtils.h"
namespace mozilla {
namespace image {
class ImageRegion;
class DrawableFrameRef;
class RawAccessFrameRef;
enum class Opacity : uint8_t { FULLY_OPAQUE, SOME_TRANSPARENCY };
class imgFrame {
typedef gfx::Color Color;
typedef gfx::DataSourceSurface DataSourceSurface;
typedef gfx::DrawTarget DrawTarget;
typedef gfx::SamplingFilter SamplingFilter;
typedef gfx::IntPoint IntPoint;
typedef gfx::IntRect IntRect;
typedef gfx::IntSize IntSize;
typedef gfx::SourceSurface SourceSurface;
typedef gfx::SurfaceFormat SurfaceFormat;
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
imgFrame();
/**
* Initialize this imgFrame with an empty surface and prepare it for being
* written to by a decoder.
*
* This is appropriate for use with decoded images, but it should not be used
* when drawing content into an imgFrame, as it may use a different graphics
* backend than normal content drawing.
*/
nsresult InitForDecoder(const nsIntSize& aImageSize, SurfaceFormat aFormat,
bool aNonPremult,
const Maybe<AnimationParams>& aAnimParams,
bool aShouldRecycle);
/**
* Reinitialize this imgFrame with the new parameters, but otherwise retain
* the underlying buffer.
*
* This is appropriate for use with animated images, where the decoder was
* given an IDecoderFrameRecycler object which may yield a recycled imgFrame
* that was discarded to save memory.
*/
nsresult InitForDecoderRecycle(const AnimationParams& aAnimParams);
/**
* Initialize this imgFrame with a new surface and draw the provided
* gfxDrawable into it.
*
* This is appropriate to use when drawing content into an imgFrame, as it
* uses the same graphics backend as normal content drawing. The downside is
* that the underlying surface may not be stored in a volatile buffer on all
* platforms, and raw access to the surface (using RawAccessRef()) may be much
* more expensive than in the InitForDecoder() case.
*
* aBackend specifies the DrawTarget backend type this imgFrame is supposed
* to be drawn to.
*/
nsresult InitWithDrawable(gfxDrawable* aDrawable, const nsIntSize& aSize,
const SurfaceFormat aFormat,
SamplingFilter aSamplingFilter,
uint32_t aImageFlags, gfx::BackendType aBackend,
DrawTarget* aTarget);
DrawableFrameRef DrawableRef();
/**
* Create a RawAccessFrameRef for the frame.
*
* @param aOnlyFinished If true, only return a valid RawAccessFrameRef if
* imgFrame::Finish has been called.
*/
RawAccessFrameRef RawAccessRef(bool aOnlyFinished = false);
/**
* Make this imgFrame permanently available for raw access.
*
* This is irrevocable, and should be avoided whenever possible, since it
* prevents this imgFrame from being optimized and makes it impossible for its
* volatile buffer to be freed.
*
* It is an error to call this without already holding a RawAccessFrameRef to
* this imgFrame.
*/
void SetRawAccessOnly();
bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
SamplingFilter aSamplingFilter, uint32_t aImageFlags,
float aOpacity);
nsresult ImageUpdated(const nsIntRect& aUpdateRect);
/**
* Mark this imgFrame as completely decoded, and set final options.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*
* @param aFrameOpacity Whether this imgFrame is opaque.
* @param aFinalize Finalize the underlying surface (e.g. so that it
* may be marked as read only if possible).
*/
void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
bool aFinalize = true);
/**
* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
* completely decoded now, it never will be.
*
* You must always call either Finish() or Abort() before releasing the last
* RawAccessFrameRef pointing to an imgFrame.
*/
void Abort();
/**
* Returns true if this imgFrame has been aborted.
*/
bool IsAborted() const;
/**
* Returns true if this imgFrame is completely decoded.
*/
bool IsFinished() const;
/**
* Blocks until this imgFrame is either completely decoded, or is marked as
* aborted.
*
* Note that calling this on the main thread _blocks the main thread_. Be very
* careful in your use of this method to avoid excessive main thread jank or
* deadlock.
*/
void WaitUntilFinished() const;
/**
* Returns the number of bytes per pixel this imgFrame requires. This is a
* worst-case value that does not take into account the effects of format
* changes caused by Optimize(), since an imgFrame is not optimized throughout
* its lifetime.
*/
uint32_t GetBytesPerPixel() const { return 4; }
const IntSize& GetSize() const { return mImageSize; }
IntRect GetRect() const { return IntRect(IntPoint(0, 0), mImageSize); }
const IntRect& GetBlendRect() const { return mBlendRect; }
IntRect GetBoundedBlendRect() const {
return mBlendRect.Intersect(GetRect());
}
FrameTimeout GetTimeout() const { return mTimeout; }
BlendMethod GetBlendMethod() const { return mBlendMethod; }
DisposalMethod GetDisposalMethod() const { return mDisposalMethod; }
bool FormatHasAlpha() const { return mFormat == SurfaceFormat::B8G8R8A8; }
void GetImageData(uint8_t** aData, uint32_t* length) const;
uint8_t* GetImageData() const;
const IntRect& GetDirtyRect() const { return mDirtyRect; }
void SetDirtyRect(const IntRect& aDirtyRect) { mDirtyRect = aDirtyRect; }
void SetOptimizable();
void FinalizeSurface();
already_AddRefed<SourceSurface> GetSourceSurface();
struct AddSizeOfCbData {
AddSizeOfCbData()
: heap(0), nonHeap(0), handles(0), index(0), externalId(0) {}
size_t heap;
size_t nonHeap;
size_t handles;
size_t index;
uint64_t externalId;
};
typedef std::function<void(AddSizeOfCbData& aMetadata)> AddSizeOfCb;
void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
const AddSizeOfCb& aCallback) const;
private: // methods
~imgFrame();
/**
* Used when the caller desires raw access to the underlying frame buffer.
* If the locking succeeds, the data pointer to the start of the buffer is
* returned, else it returns nullptr.
*
* @param aOnlyFinished If true, only attempt to lock if imgFrame::Finish has
* been called.
*/
uint8_t* LockImageData(bool aOnlyFinished);
nsresult UnlockImageData();
nsresult Optimize(gfx::DrawTarget* aTarget);
void AssertImageDataLocked() const;
bool AreAllPixelsWritten() const;
nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
uint32_t GetImageBytesPerRow() const;
uint32_t GetImageDataLength() const;
void FinalizeSurfaceInternal();
/**
* @param aTemporary If true, it will assume the caller does not require a
* wrapping RecycleSourceSurface to protect the underlying
* surface from recycling. The reference to the surface
* must be freed before releasing the main thread context.
*/
already_AddRefed<SourceSurface> GetSourceSurfaceInternal(bool aTemporary);
struct SurfaceWithFormat {
RefPtr<gfxDrawable> mDrawable;
SurfaceFormat mFormat;
SurfaceWithFormat() : mFormat(SurfaceFormat::UNKNOWN) {}
SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
: mDrawable(aDrawable), mFormat(aFormat) {}
SurfaceWithFormat(SurfaceWithFormat&& aOther)
: mDrawable(std::move(aOther.mDrawable)), mFormat(aOther.mFormat) {}
SurfaceWithFormat& operator=(SurfaceWithFormat&& aOther) {
mDrawable = std::move(aOther.mDrawable);
mFormat = aOther.mFormat;
return *this;
}
SurfaceWithFormat& operator=(const SurfaceWithFormat& aOther) = delete;
SurfaceWithFormat(const SurfaceWithFormat& aOther) = delete;
bool IsValid() { return !!mDrawable; }
};
SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode, bool aDoTile,
ImageRegion& aRegion,
SourceSurface* aSurface);
private: // data
friend class DrawableFrameRef;
friend class RawAccessFrameRef;
friend class RecyclingSourceSurface;
friend class UnlockImageDataRunnable;
//////////////////////////////////////////////////////////////////////////////
// Thread-safe mutable data, protected by mMonitor.
//////////////////////////////////////////////////////////////////////////////
mutable Monitor mMonitor;
/**
* Surface which contains either a weak or a strong reference to its
* underlying data buffer. If it is a weak reference, and there are no strong
* references, the buffer may be released due to events such as low memory.
*/
RefPtr<DataSourceSurface> mRawSurface;
RefPtr<DataSourceSurface> mBlankRawSurface;
/**
* Refers to the same data as mRawSurface, but when set, it guarantees that
* we hold a strong reference to the underlying data buffer.
*/
RefPtr<DataSourceSurface> mLockedSurface;
RefPtr<DataSourceSurface> mBlankLockedSurface;
/**
* Optimized copy of mRawSurface for the DrawTarget that will render it. This
* is unused if the DrawTarget is able to render DataSourceSurface buffers
* directly.
*/
RefPtr<SourceSurface> mOptSurface;
nsIntRect mDecoded;
//! Number of RawAccessFrameRefs currently alive for this imgFrame.
int16_t mLockCount;
//! Number of RecyclingSourceSurface's currently alive for this imgFrame.
int16_t mRecycleLockCount;
bool mAborted;
bool mFinished;
bool mOptimizable;
bool mShouldRecycle;
//////////////////////////////////////////////////////////////////////////////
// Effectively const data, only mutated in the Init methods.
//////////////////////////////////////////////////////////////////////////////
//! The size of the buffer we are decoding to.
IntSize mImageSize;
//! The contents for the frame, as represented in the encoded image. This may
//! differ from mImageSize because it may be a partial frame. For the first
//! frame, this means we need to shift the data in place, and for animated
//! frames, it likely need to combine with a previous frame to get the full
//! contents.
IntRect mBlendRect;
//! This is the region that has changed between this frame and the previous
//! frame of an animation. For the first frame, this will be the same as
//! mFrameRect.
IntRect mDirtyRect;
//! The timeout for this frame.
FrameTimeout mTimeout;
DisposalMethod mDisposalMethod;
BlendMethod mBlendMethod;
SurfaceFormat mFormat;
bool mNonPremult;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory,
* allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
* true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
*/
class DrawableFrameRef final {
typedef gfx::DataSourceSurface DataSourceSurface;
public:
DrawableFrameRef() {}
explicit DrawableFrameRef(imgFrame* aFrame) : mFrame(aFrame) {
MOZ_ASSERT(aFrame);
MonitorAutoLock lock(aFrame->mMonitor);
if (aFrame->mRawSurface) {
mRef.emplace(aFrame->mRawSurface, DataSourceSurface::READ);
if (!mRef->IsMapped()) {
mFrame = nullptr;
mRef.reset();
}
} else {
MOZ_ASSERT(aFrame->mOptSurface);
}
}
DrawableFrameRef(DrawableFrameRef&& aOther)
: mFrame(aOther.mFrame.forget()), mRef(std::move(aOther.mRef)) {}
DrawableFrameRef& operator=(DrawableFrameRef&& aOther) {
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
mFrame = aOther.mFrame.forget();
mRef = std::move(aOther.mRef);
return *this;
}
explicit operator bool() const { return bool(mFrame); }
imgFrame* operator->() {
MOZ_ASSERT(mFrame);
return mFrame;
}
const imgFrame* operator->() const {
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset() {
mFrame = nullptr;
mRef.reset();
}
private:
DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
DrawableFrameRef& operator=(const DrawableFrameRef& aOther) = delete;
RefPtr<imgFrame> mFrame;
Maybe<DataSourceSurface::ScopedMap> mRef;
};
/**
* A reference to an imgFrame that holds the imgFrame's surface in memory in a
* format appropriate for access as raw data. If you have a RawAccessFrameRef
* |ref| and |if (ref)| is true, then calls to GetImageData() is guaranteed to
* succeed. This guarantee is stronger than DrawableFrameRef, so everything that
* a valid DrawableFrameRef guarantees is also guaranteed by a valid
* RawAccessFrameRef.
*
* This may be considerably more expensive than is necessary just for drawing,
* so only use this when you need to read or write the raw underlying image data
* that the imgFrame holds.
*
* Once all an imgFrame's RawAccessFrameRefs go out of scope, new
* RawAccessFrameRefs cannot be created.
*/
class RawAccessFrameRef final {
public:
RawAccessFrameRef() : mData(nullptr) {}
explicit RawAccessFrameRef(imgFrame* aFrame, bool aOnlyFinished)
: mFrame(aFrame), mData(nullptr) {
MOZ_ASSERT(mFrame, "Need a frame");
mData = mFrame->LockImageData(aOnlyFinished);
if (!mData) {
mFrame = nullptr;
}
}
RawAccessFrameRef(RawAccessFrameRef&& aOther)
: mFrame(aOther.mFrame.forget()), mData(aOther.mData) {
aOther.mData = nullptr;
}
~RawAccessFrameRef() {
if (mFrame) {
mFrame->UnlockImageData();
}
}
RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther) {
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = aOther.mFrame.forget();
mData = aOther.mData;
aOther.mData = nullptr;
return *this;
}
explicit operator bool() const { return bool(mFrame); }
imgFrame* operator->() {
MOZ_ASSERT(mFrame);
return mFrame.get();
}
const imgFrame* operator->() const {
MOZ_ASSERT(mFrame);
return mFrame;
}
imgFrame* get() { return mFrame; }
const imgFrame* get() const { return mFrame; }
void reset() {
if (mFrame) {
mFrame->UnlockImageData();
}
mFrame = nullptr;
mData = nullptr;
}
uint8_t* Data() const { return mData; }
private:
RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
RawAccessFrameRef& operator=(const RawAccessFrameRef& aOther) = delete;
RefPtr<imgFrame> mFrame;
uint8_t* mData;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_imgFrame_h