gecko-dev/gfx/2d/DrawTargetRecording.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_DRAWTARGETRECORDING_H_
#define MOZILLA_GFX_DRAWTARGETRECORDING_H_
#include "2D.h"
#include "DrawEventRecorder.h"
namespace mozilla {
namespace gfx {
class DrawTargetRecording : public DrawTarget {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetRecording, override)
DrawTargetRecording(DrawEventRecorder *aRecorder, DrawTarget *aDT,
IntSize aSize, bool aHasData = false);
~DrawTargetRecording();
virtual DrawTargetType GetType() const override {
return mFinalDT->GetType();
}
virtual BackendType GetBackendType() const override {
return BackendType::RECORDING;
}
virtual bool IsRecording() const override { return true; }
virtual already_AddRefed<SourceSurface> Snapshot() override;
virtual already_AddRefed<SourceSurface> IntoLuminanceSource(
LuminanceType aLuminanceType, float aOpacity) override;
virtual void DetachAllSnapshots() override;
virtual IntSize GetSize() const override { return mSize; }
/* Ensure that the DrawTarget backend has flushed all drawing operations to
* this draw target. This must be called before using the backing surface of
* this draw target outside of GFX 2D code.
*/
virtual void Flush() override { mFinalDT->Flush(); }
virtual void FlushItem(const IntRect &aBounds) override;
/*
* Draw a surface to the draw target. Possibly doing partial drawing or
* applying scaling. No sampling happens outside the source.
*
* aSurface Source surface to draw
* aDest Destination rectangle that this drawing operation should draw to
* aSource Source rectangle in aSurface coordinates, this area of aSurface
* will be stretched to the size of aDest.
* aOptions General draw options that are applied to the operation
* aSurfOptions DrawSurface options that are applied
*/
virtual void DrawSurface(
SourceSurface *aSurface, const Rect &aDest, const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
virtual void DrawDependentSurface(
uint64_t aId, const Rect &aDest,
const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
virtual void DrawFilter(FilterNode *aNode, const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Blend a surface to the draw target with a shadow. The shadow is drawn as a
* gaussian blur using a specified sigma. The shadow is clipped to the size
* of the input surface, so the input surface should contain a transparent
* border the size of the approximate coverage of the blur (3 * aSigma).
* NOTE: This function works in device space!
*
* aSurface Source surface to draw.
* aDest Destination point that this drawing operation should draw to.
* aColor Color of the drawn shadow
* aOffset Offset of the shadow
* aSigma Sigma used for the guassian filter kernel
* aOperator Composition operator used
*/
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest, const Color &aColor,
const Point &aOffset, Float aSigma,
CompositionOp aOperator) override;
/*
* Clear a rectangle on the draw target to transparent black. This will
* respect the clipping region and transform.
*
* aRect Rectangle to clear
*/
virtual void ClearRect(const Rect &aRect) override;
/*
* This is essentially a 'memcpy' between two surfaces. It moves a pixel
* aligned area from the source surface unscaled directly onto the
* drawtarget. This ignores both transform and clip.
*
* aSurface Surface to copy from
* aSourceRect Source rectangle to be copied
* aDest Destination point to copy the surface to
*/
virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect,
const IntPoint &aDestination) override;
/*
* Fill a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this filling operation
* aPattern Pattern that forms the source of this filling operation
* aOptions Options that are applied to this operation
*/
virtual void FillRect(const Rect &aRect, const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Stroke a rectangle on the DrawTarget with a certain source pattern.
*
* aRect Rectangle that forms the mask of this stroking operation
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Stroke a line on the DrawTarget with a certain source pattern.
*
* aStart Starting point of the line
* aEnd End point of the line
* aPattern Pattern that forms the source of this stroking operation
* aOptions Options that are applied to this operation
*/
virtual void StrokeLine(const Point &aStart, const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Stroke a path on the draw target with a certain source pattern.
*
* aPath Path that is to be stroked
* aPattern Pattern that should be used for the stroke
* aStrokeOptions Stroke options used for this operation
* aOptions Draw options used for this operation
*/
virtual void Stroke(const Path *aPath, const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Fill a path on the draw target with a certain source pattern.
*
* aPath Path that is to be filled
* aPattern Pattern that should be used for the fill
* aOptions Draw options used for this operation
*/
virtual void Fill(const Path *aPath, const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Fill a series of clyphs on the draw target with a certain source pattern.
*/
virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* This takes a source pattern and a mask, and composites the source pattern
* onto the destination surface using the alpha channel of the mask pattern
* as a mask for the operation.
*
* aSource Source pattern
* aMask Mask pattern
* aOptions Drawing options
*/
virtual void Mask(const Pattern &aSource, const Pattern &aMask,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void MaskSurface(
const Pattern &aSource, SourceSurface *aMask, Point aOffset,
const DrawOptions &aOptions = DrawOptions()) override;
/*
* Push a clip to the DrawTarget.
*
* aPath The path to clip to
*/
virtual void PushClip(const Path *aPath) override;
/*
* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
* is specified in user space.
*
* aRect The rect to clip to
*/
virtual void PushClipRect(const Rect &aRect) override;
/* Pop a clip from the DrawTarget. A pop without a corresponding push will
* be ignored.
*/
virtual void PopClip() override;
/**
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
* drawing will be redirected to, this is used for example to support group
* opacity or the masking of groups. Clips must be balanced within a layer,
* i.e. between a matching PushLayer/PopLayer pair there must be as many
* PushClip(Rect) calls as there are PopClip calls.
*
* @param aOpaque Whether the layer will be opaque
* @param aOpacity Opacity of the layer
* @param aMask Mask applied to the layer
* @param aMaskTransform Transform applied to the layer mask
* @param aBounds Optional bounds in device space to which the layer is
* limited in size.
* @param aCopyBackground Whether to copy the background into the layer, this
* is only supported when aOpaque is true.
*/
virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface *aMask,
const Matrix &aMaskTransform,
const IntRect &aBounds = IntRect(),
bool aCopyBackground = false) override;
/**
* Push a 'layer' to the DrawTarget, a layer is a temporary surface that all
* drawing will be redirected to, this is used for example to support group
* opacity or the masking of groups. Clips must be balanced within a layer,
* i.e. between a matching PushLayer/PopLayer pair there must be as many
* PushClip(Rect) calls as there are PopClip calls.
*
* @param aOpaque Whether the layer will be opaque
* @param aOpacity Opacity of the layer
* @param aMask Mask applied to the layer
* @param aMaskTransform Transform applied to the layer mask
* @param aBounds Optional bounds in device space to which the layer is
* limited in size.
* @param aCopyBackground Whether to copy the background into the layer, this
* is only supported when aOpaque is true.a
* @param aCompositionOp The CompositionOp to use when blending the layer into
* the destination
*/
virtual void PushLayerWithBlend(
bool aOpaque, Float aOpacity, SourceSurface *aMask,
const Matrix &aMaskTransform, const IntRect &aBounds = IntRect(),
bool aCopyBackground = false,
CompositionOp aCompositionOp = CompositionOp::OP_OVER) override;
/**
* This balances a call to PushLayer and proceeds to blend the layer back
* onto the background. This blend will blend the temporary surface back
* onto the target in device space using POINT sampling and operator over.
*/
virtual void PopLayer() override;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* existing bitmap data in memory.
*
* The SourceSurface does not take ownership of aData, and may be freed at any
* time.
*/
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
unsigned char *aData, const IntSize &aSize, int32_t aStride,
SurfaceFormat aFormat) const override;
/*
* Create a SourceSurface optimized for use with this DrawTarget from
* an arbitrary other SourceSurface. This may return aSourceSurface or some
* other existing surface.
*/
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(
SourceSurface *aSurface) const override;
/*
* Create a SourceSurface for a type of NativeSurface. This may fail if the
* draw target does not know how to deal with the type of NativeSurface passed
* in.
*/
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
const NativeSurface &aSurface) const override;
/*
* Create a DrawTarget whose snapshot is optimized for use with this
* DrawTarget.
*/
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
const IntSize &aSize, SurfaceFormat aFormat) const override;
bool CanCreateSimilarDrawTarget(const IntSize &aSize,
SurfaceFormat aFormat) const override;
/**
* Create a similar DrawTarget whose requested size may be clipped based
* on this DrawTarget's rect transformed to the new target's space.
*/
virtual RefPtr<DrawTarget> CreateClippedDrawTarget(
const IntSize &aMaxSize, const Matrix &aTransform,
SurfaceFormat aFormat) const override;
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTargetForFilter(
const IntSize &aSize, SurfaceFormat aFormat, FilterNode *aFilter,
FilterNode *aSource, const Rect &aSourceRect,
const Point &aDestPoint) override;
/*
* Create a path builder with the specified fillmode.
*
* We need the fill mode up front because of Direct2D.
* ID2D1SimplifiedGeometrySink requires the fill mode
* to be set before calling BeginFigure().
*/
virtual already_AddRefed<PathBuilder> CreatePathBuilder(
FillRule aFillRule = FillRule::FILL_WINDING) const override;
/*
* Create a GradientStops object that holds information about a set of
* gradient stops, this object is required for linear or radial gradient
* patterns to represent the color stops in the gradient.
*
* aStops An array of gradient stops
* aNumStops Number of stops in the array aStops
* aExtendNone This describes how to extend the stop color outside of the
* gradient area.
*/
virtual already_AddRefed<GradientStops> CreateGradientStops(
GradientStop *aStops, uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
/*
* Set a transform on the surface, this transform is applied at drawing time
* to both the mask and source of the operation.
*/
virtual void SetTransform(const Matrix &aTransform) override;
/* Tries to get a native surface for a DrawTarget, this may fail if the
* draw target cannot convert to this surface type.
*/
virtual void *GetNativeSurface(NativeSurfaceType aType) override {
return mFinalDT->GetNativeSurface(aType);
}
virtual bool IsCurrentGroupOpaque() override {
return mFinalDT->IsCurrentGroupOpaque();
}
private:
/**
* Used for creating a DrawTargetRecording for a CreateSimilarDrawTarget call.
*
* @param aDT DrawTargetRecording on which CreateSimilarDrawTarget was called
* @param aSize size of the the similar DrawTarget
* @param aFormat format of the similar DrawTarget
*/
DrawTargetRecording(const DrawTargetRecording *aDT, IntSize aSize,
SurfaceFormat aFormat);
Path *GetPathForPathRecording(const Path *aPath) const;
already_AddRefed<PathRecording> EnsurePathStored(const Path *aPath);
void EnsurePatternDependenciesStored(const Pattern &aPattern);
RefPtr<DrawEventRecorderPrivate> mRecorder;
RefPtr<DrawTarget> mFinalDT;
IntSize mSize;
};
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_DRAWTARGETRECORDING_H_ */