gecko-dev/xpcom/glue/nsTPriorityQueue.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is C++ priority queue implementation.
*
* The Initial Developer of the Original Code is Brian Birtles.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Brian Birtles <birtles@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NS_TPRIORITY_QUEUE_H_
#define NS_TPRIORITY_QUEUE_H_
#include "nsTArray.h"
#include "nsDebug.h"
/**
* A templatized priority queue data structure that uses an nsTArray to serve as
* a binary heap. The default comparator causes this to act like a min-heap.
* Only the LessThan method of the comparator is used.
*/
template<class T, class Compare = nsDefaultComparator<T, T> >
class nsTPriorityQueue
{
public:
typedef typename nsTArray<T>::size_type size_type;
/**
* Default constructor also creates a comparator object using the default
* constructor for type Compare.
*/
nsTPriorityQueue() : mCompare(Compare()) { }
/**
* Constructor to allow a specific instance of a comparator object to be
* used.
*/
nsTPriorityQueue(const Compare& aComp) : mCompare(aComp) { }
/**
* Copy constructor
*/
nsTPriorityQueue(const nsTPriorityQueue& aOther)
: mElements(aOther.mElements),
mCompare(aOther.mCompare)
{ }
/**
* @return True if the queue is empty or false otherwise.
*/
bool IsEmpty() const
{
return mElements.IsEmpty();
}
/**
* @return The number of elements in the queue.
*/
size_type Length() const
{
return mElements.Length();
}
/**
* @return The topmost element in the queue without changing the queue. This
* is the element 'a' such that there is no other element 'b' in the queue for
* which Compare(b, a) returns true. (Since this container does not check
* for duplicate entries there may exist 'b' for which Compare(a, b) returns
* false.)
*/
const T& Top() const
{
NS_ABORT_IF_FALSE(!mElements.IsEmpty(), "Empty queue");
return mElements[0];
}
/**
* Adds an element to the queue
* @param aElement The element to add
* @return true on success, false on out of memory.
*/
bool Push(const T& aElement)
{
T* elem = mElements.AppendElement(aElement);
if (!elem)
return false; // Out of memory
// Sift up
size_type i = mElements.Length() - 1;
while (i) {
size_type parent = (size_type)((i - 1) / 2);
if (mCompare.LessThan(mElements[parent], mElements[i])) {
break;
}
Swap(i, parent);
i = parent;
}
return true;
}
/**
* Removes and returns the top-most element from the queue.
* @return The topmost element, that is, the element 'a' such that there is no
* other element 'b' in the queue for which Compare(b, a) returns true.
* @see Top()
*/
T Pop()
{
NS_ABORT_IF_FALSE(!mElements.IsEmpty(), "Empty queue");
T pop = mElements[0];
// Move last to front
mElements[0] = mElements[mElements.Length() - 1];
mElements.TruncateLength(mElements.Length() - 1);
// Sift down
size_type i = 0;
while (2*i + 1 < mElements.Length()) {
size_type swap = i;
size_type l_child = 2*i + 1;
if (mCompare.LessThan(mElements[l_child], mElements[i])) {
swap = l_child;
}
size_type r_child = l_child + 1;
if (r_child < mElements.Length() &&
mCompare.LessThan(mElements[r_child], mElements[swap])) {
swap = r_child;
}
if (swap == i) {
break;
}
Swap(i, swap);
i = swap;
}
return pop;
}
/**
* Removes all elements from the queue.
*/
void Clear()
{
mElements.Clear();
}
/**
* Provides readonly access to the queue elements as an array. Generally this
* should be avoided but may be needed in some situations such as when the
* elements contained in the queue need to be enumerated for cycle-collection.
* @return A pointer to the first element of the array. If the array is
* empty, then this pointer must not be dereferenced.
*/
const T* Elements() const
{
return mElements.Elements();
}
protected:
/**
* Swaps the elements at the specified indices.
*/
void Swap(size_type aIndexA, size_type aIndexB)
{
T temp = mElements[aIndexA];
mElements[aIndexA] = mElements[aIndexB];
mElements[aIndexB] = temp;
}
nsTArray<T> mElements;
Compare mCompare; // Comparator object
};
#endif // NS_TPRIORITY_QUEUE_H_