зеркало из https://github.com/mozilla/gecko-dev.git
387 строки
12 KiB
C++
387 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Utilities for hashing. */
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/*
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* This file exports functions for hashing data down to a uint32_t (a.k.a.
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* mozilla::HashNumber), including:
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*
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* - HashString Hash a char* or char16_t/wchar_t* of known or unknown
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* length.
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*
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* - HashBytes Hash a byte array of known length.
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*
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* - HashGeneric Hash one or more values. Currently, we support uint32_t,
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* types which can be implicitly cast to uint32_t, data
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* pointers, and function pointers.
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*
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* - AddToHash Add one or more values to the given hash. This supports the
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* same list of types as HashGeneric.
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*
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*
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* You can chain these functions together to hash complex objects. For example:
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*
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* class ComplexObject
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* {
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* char* mStr;
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* uint32_t mUint1, mUint2;
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* void (*mCallbackFn)();
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*
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* public:
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* HashNumber hash()
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* {
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* HashNumber hash = HashString(mStr);
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* hash = AddToHash(hash, mUint1, mUint2);
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* return AddToHash(hash, mCallbackFn);
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* }
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* };
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*
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* If you want to hash an nsAString or nsACString, use the HashString functions
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* in nsHashKeys.h.
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*/
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#ifndef mozilla_HashFunctions_h
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#define mozilla_HashFunctions_h
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Char16.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Types.h"
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#include "mozilla/WrappingOperations.h"
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#include <stdint.h>
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namespace mozilla {
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using HashNumber = uint32_t;
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static const uint32_t kHashNumberBits = 32;
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/**
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* The golden ratio as a 32-bit fixed-point value.
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*/
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static const HashNumber kGoldenRatioU32 = 0x9E3779B9U;
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/*
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* Given a raw hash code, h, return a number that can be used to select a hash
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* bucket.
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*
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* This function aims to produce as uniform an output distribution as possible,
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* especially in the most significant (leftmost) bits, even though the input
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* distribution may be highly nonrandom, given the constraints that this must
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* be deterministic and quick to compute.
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*
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* Since the leftmost bits of the result are best, the hash bucket index is
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* computed by doing ScrambleHashCode(h) / (2^32/N) or the equivalent
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* right-shift, not ScrambleHashCode(h) % N or the equivalent bit-mask.
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*
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* FIXME: OrderedHashTable uses a bit-mask; see bug 775896.
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*/
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constexpr HashNumber ScrambleHashCode(HashNumber h) {
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/*
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* Simply returning h would not cause any hash tables to produce wrong
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* answers. But it can produce pathologically bad performance: The caller
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* right-shifts the result, keeping only the highest bits. The high bits of
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* hash codes are very often completely entropy-free. (So are the lowest
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* bits.)
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*
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* So we use Fibonacci hashing, as described in Knuth, The Art of Computer
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* Programming, 6.4. This mixes all the bits of the input hash code h.
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*
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* The value of goldenRatio is taken from the hex expansion of the golden
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* ratio, which starts 1.9E3779B9.... This value is especially good if
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* values with consecutive hash codes are stored in a hash table; see Knuth
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* for details.
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*/
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return mozilla::WrappingMultiply(h, kGoldenRatioU32);
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}
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namespace detail {
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MOZ_NO_SANITIZE_UNSIGNED_OVERFLOW
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constexpr HashNumber RotateLeft5(HashNumber aValue) {
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return (aValue << 5) | (aValue >> 27);
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}
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constexpr HashNumber AddU32ToHash(HashNumber aHash, uint32_t aValue) {
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/*
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* This is the meat of all our hash routines. This hash function is not
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* particularly sophisticated, but it seems to work well for our mostly
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* plain-text inputs. Implementation notes follow.
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*
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* Our use of the golden ratio here is arbitrary; we could pick almost any
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* number which:
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*
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* * is odd (because otherwise, all our hash values will be even)
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*
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* * has a reasonably-even mix of 1's and 0's (consider the extreme case
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* where we multiply by 0x3 or 0xeffffff -- this will not produce good
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* mixing across all bits of the hash).
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*
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* The rotation length of 5 is also arbitrary, although an odd number is again
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* preferable so our hash explores the whole universe of possible rotations.
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*
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* Finally, we multiply by the golden ratio *after* xor'ing, not before.
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* Otherwise, if |aHash| is 0 (as it often is for the beginning of a
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* message), the expression
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*
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* mozilla::WrappingMultiply(kGoldenRatioU32, RotateLeft5(aHash))
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* |xor|
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* aValue
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*
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* evaluates to |aValue|.
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*
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* (Number-theoretic aside: Because any odd number |m| is relatively prime to
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* our modulus (2**32), the list
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*
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* [x * m (mod 2**32) for 0 <= x < 2**32]
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*
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* has no duplicate elements. This means that multiplying by |m| does not
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* cause us to skip any possible hash values.
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*
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* It's also nice if |m| has large-ish order mod 2**32 -- that is, if the
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* smallest k such that m**k == 1 (mod 2**32) is large -- so we can safely
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* multiply our hash value by |m| a few times without negating the
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* multiplicative effect. Our golden ratio constant has order 2**29, which is
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* more than enough for our purposes.)
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*/
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return mozilla::WrappingMultiply(kGoldenRatioU32,
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RotateLeft5(aHash) ^ aValue);
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}
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/**
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* AddUintptrToHash takes sizeof(uintptr_t) as a template parameter.
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*/
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template <size_t PtrSize>
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constexpr HashNumber AddUintptrToHash(HashNumber aHash, uintptr_t aValue) {
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return AddU32ToHash(aHash, static_cast<uint32_t>(aValue));
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}
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template <>
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inline HashNumber AddUintptrToHash<8>(HashNumber aHash, uintptr_t aValue) {
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uint32_t v1 = static_cast<uint32_t>(aValue);
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uint32_t v2 = static_cast<uint32_t>(static_cast<uint64_t>(aValue) >> 32);
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return AddU32ToHash(AddU32ToHash(aHash, v1), v2);
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}
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} /* namespace detail */
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/**
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* AddToHash takes a hash and some values and returns a new hash based on the
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* inputs.
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*
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* Currently, we support hashing uint32_t's, values which we can implicitly
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* convert to uint32_t, data pointers, and function pointers.
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*/
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template <typename T, bool TypeIsNotIntegral = !mozilla::IsIntegral<T>::value,
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typename U = typename mozilla::EnableIf<TypeIsNotIntegral>::Type>
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MOZ_MUST_USE inline HashNumber AddToHash(HashNumber aHash, T aA) {
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/*
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* Try to convert |A| to uint32_t implicitly. If this works, great. If not,
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* we'll error out.
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*/
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return detail::AddU32ToHash(aHash, aA);
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}
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template <typename A>
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MOZ_MUST_USE inline HashNumber AddToHash(HashNumber aHash, A* aA) {
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/*
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* You might think this function should just take a void*. But then we'd only
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* catch data pointers and couldn't handle function pointers.
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*/
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static_assert(sizeof(aA) == sizeof(uintptr_t), "Strange pointer!");
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return detail::AddUintptrToHash<sizeof(uintptr_t)>(aHash, uintptr_t(aA));
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}
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// We use AddUintptrToHash() for hashing all integral types. 8-byte integral
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// types are treated the same as 64-bit pointers, and smaller integral types are
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// first implicitly converted to 32 bits and then passed to AddUintptrToHash()
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// to be hashed.
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template <typename T, typename U = typename mozilla::EnableIf<
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mozilla::IsIntegral<T>::value>::Type>
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MOZ_MUST_USE constexpr HashNumber AddToHash(HashNumber aHash, T aA) {
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return detail::AddUintptrToHash<sizeof(T)>(aHash, aA);
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}
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template <typename A, typename... Args>
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MOZ_MUST_USE HashNumber AddToHash(HashNumber aHash, A aArg, Args... aArgs) {
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return AddToHash(AddToHash(aHash, aArg), aArgs...);
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}
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/**
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* The HashGeneric class of functions let you hash one or more values.
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*
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* If you want to hash together two values x and y, calling HashGeneric(x, y) is
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* much better than calling AddToHash(x, y), because AddToHash(x, y) assumes
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* that x has already been hashed.
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*/
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template <typename... Args>
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MOZ_MUST_USE inline HashNumber HashGeneric(Args... aArgs) {
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return AddToHash(0, aArgs...);
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}
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namespace detail {
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template <typename T>
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constexpr HashNumber HashUntilZero(const T* aStr) {
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HashNumber hash = 0;
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for (; T c = *aStr; aStr++) {
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hash = AddToHash(hash, c);
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}
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return hash;
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}
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template <typename T>
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HashNumber HashKnownLength(const T* aStr, size_t aLength) {
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HashNumber hash = 0;
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for (size_t i = 0; i < aLength; i++) {
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hash = AddToHash(hash, aStr[i]);
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}
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return hash;
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}
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} /* namespace detail */
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/**
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* The HashString overloads below do just what you'd expect.
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*
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* If you have the string's length, you might as well call the overload which
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* includes the length. It may be marginally faster.
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*/
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MOZ_MUST_USE inline HashNumber HashString(const char* aStr) {
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return detail::HashUntilZero(reinterpret_cast<const unsigned char*>(aStr));
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}
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MOZ_MUST_USE inline HashNumber HashString(const char* aStr, size_t aLength) {
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return detail::HashKnownLength(reinterpret_cast<const unsigned char*>(aStr),
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aLength);
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}
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MOZ_MUST_USE
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inline HashNumber HashString(const unsigned char* aStr, size_t aLength) {
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return detail::HashKnownLength(aStr, aLength);
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}
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// You may need to use the
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// MOZ_{PUSH,POP}_DISABLE_INTEGRAL_CONSTANT_OVERFLOW_WARNING macros if you use
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// this function. See the comment on those macros' definitions for more detail.
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MOZ_MUST_USE constexpr HashNumber HashString(const char16_t* aStr) {
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return detail::HashUntilZero(aStr);
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}
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MOZ_MUST_USE inline HashNumber HashString(const char16_t* aStr,
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size_t aLength) {
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return detail::HashKnownLength(aStr, aLength);
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}
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/*
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* On Windows, wchar_t is not the same as char16_t, even though it's
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* the same width!
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*/
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#ifdef WIN32
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MOZ_MUST_USE inline HashNumber HashString(const wchar_t* aStr) {
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return detail::HashUntilZero(aStr);
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}
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MOZ_MUST_USE inline HashNumber HashString(const wchar_t* aStr, size_t aLength) {
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return detail::HashKnownLength(aStr, aLength);
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}
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#endif
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/**
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* Hash some number of bytes.
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*
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* This hash walks word-by-word, rather than byte-by-byte, so you won't get the
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* same result out of HashBytes as you would out of HashString.
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*/
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MOZ_MUST_USE extern MFBT_API HashNumber HashBytes(const void* bytes,
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size_t aLength);
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/**
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* A pseudorandom function mapping 32-bit integers to 32-bit integers.
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*
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* This is for when you're feeding private data (like pointer values or credit
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* card numbers) to a non-crypto hash function (like HashBytes) and then using
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* the hash code for something that untrusted parties could observe (like a JS
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* Map). Plug in a HashCodeScrambler before that last step to avoid leaking the
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* private data.
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*
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* By itself, this does not prevent hash-flooding DoS attacks, because an
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* attacker can still generate many values with exactly equal hash codes by
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* attacking the non-crypto hash function alone. Equal hash codes will, of
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* course, still be equal however much you scramble them.
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*
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* The algorithm is SipHash-1-3. See <https://131002.net/siphash/>.
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*/
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class HashCodeScrambler {
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struct SipHasher;
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uint64_t mK0, mK1;
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public:
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/** Creates a new scrambler with the given 128-bit key. */
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constexpr HashCodeScrambler(uint64_t aK0, uint64_t aK1)
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: mK0(aK0), mK1(aK1) {}
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/**
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* Scramble a hash code. Always produces the same result for the same
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* combination of key and hash code.
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*/
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HashNumber scramble(HashNumber aHashCode) const {
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SipHasher hasher(mK0, mK1);
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return HashNumber(hasher.sipHash(aHashCode));
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}
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private:
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struct SipHasher {
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SipHasher(uint64_t aK0, uint64_t aK1) {
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// 1. Initialization.
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mV0 = aK0 ^ UINT64_C(0x736f6d6570736575);
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mV1 = aK1 ^ UINT64_C(0x646f72616e646f6d);
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mV2 = aK0 ^ UINT64_C(0x6c7967656e657261);
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mV3 = aK1 ^ UINT64_C(0x7465646279746573);
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}
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uint64_t sipHash(uint64_t aM) {
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// 2. Compression.
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mV3 ^= aM;
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sipRound();
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mV0 ^= aM;
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// 3. Finalization.
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mV2 ^= 0xff;
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for (int i = 0; i < 3; i++) sipRound();
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return mV0 ^ mV1 ^ mV2 ^ mV3;
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}
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void sipRound() {
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mV0 = WrappingAdd(mV0, mV1);
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mV1 = RotateLeft(mV1, 13);
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mV1 ^= mV0;
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mV0 = RotateLeft(mV0, 32);
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mV2 = WrappingAdd(mV2, mV3);
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mV3 = RotateLeft(mV3, 16);
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mV3 ^= mV2;
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mV0 = WrappingAdd(mV0, mV3);
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mV3 = RotateLeft(mV3, 21);
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mV3 ^= mV0;
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mV2 = WrappingAdd(mV2, mV1);
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mV1 = RotateLeft(mV1, 17);
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mV1 ^= mV2;
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mV2 = RotateLeft(mV2, 32);
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}
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uint64_t mV0, mV1, mV2, mV3;
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};
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};
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} /* namespace mozilla */
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#endif /* mozilla_HashFunctions_h */
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