gecko-dev/dom/smil/SMILCompositor.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SMILCompositor.h"
#include "mozilla/dom/SVGSVGElement.h"
#include "nsComputedDOMStyle.h"
#include "nsCSSProps.h"
#include "nsHashKeys.h"
#include "SMILCSSProperty.h"
namespace mozilla {
// PLDHashEntryHdr methods
bool SMILCompositor::KeyEquals(KeyTypePointer aKey) const {
return aKey && aKey->Equals(mKey);
}
/*static*/
PLDHashNumber SMILCompositor::HashKey(KeyTypePointer aKey) {
// Combine the 3 values into one numeric value, which will be hashed.
// NOTE: We right-shift one of the pointers by 2 to get some randomness in
// its 2 lowest-order bits. (Those shifted-off bits will always be 0 since
// our pointers will be word-aligned.)
return (NS_PTR_TO_UINT32(aKey->mElement.get()) >> 2) +
NS_PTR_TO_UINT32(aKey->mAttributeName.get());
}
// Cycle-collection support
void SMILCompositor::Traverse(nsCycleCollectionTraversalCallback* aCallback) {
if (!mKey.mElement) return;
NS_CYCLE_COLLECTION_NOTE_EDGE_NAME(*aCallback, "Compositor mKey.mElement");
aCallback->NoteXPCOMChild(mKey.mElement);
}
// Other methods
void SMILCompositor::AddAnimationFunction(SMILAnimationFunction* aFunc) {
if (aFunc) {
mAnimationFunctions.AppendElement(aFunc);
}
}
void SMILCompositor::ComposeAttribute(bool& aMightHavePendingStyleUpdates) {
if (!mKey.mElement) return;
// If we might need to resolve base styles, grab a suitable ComputedStyle
// for initializing our SMILAttr with.
RefPtr<ComputedStyle> baseComputedStyle;
if (MightNeedBaseStyle()) {
baseComputedStyle = nsComputedDOMStyle::GetUnanimatedComputedStyleNoFlush(
mKey.mElement, nullptr);
}
// FIRST: Get the SMILAttr (to grab base value from, and to eventually
// give animated value to)
UniquePtr<SMILAttr> smilAttr = CreateSMILAttr(baseComputedStyle);
if (!smilAttr) {
// Target attribute not found (or, out of memory)
return;
}
if (mAnimationFunctions.IsEmpty()) {
// No active animation functions. (We can still have a SMILCompositor in
// that case if an animation function has *just* become inactive)
smilAttr->ClearAnimValue();
// Removing the animation effect may require a style update.
aMightHavePendingStyleUpdates = true;
return;
}
// SECOND: Sort the animationFunctions, to prepare for compositing.
SMILAnimationFunction::Comparator comparator;
mAnimationFunctions.Sort(comparator);
// THIRD: Step backwards through animation functions to find out
// which ones we actually care about.
uint32_t firstFuncToCompose = GetFirstFuncToAffectSandwich();
// FOURTH: Get & cache base value
SMILValue sandwichResultValue;
if (!mAnimationFunctions[firstFuncToCompose]->WillReplace()) {
sandwichResultValue = smilAttr->GetBaseValue();
}
UpdateCachedBaseValue(sandwichResultValue);
if (!mForceCompositing) {
return;
}
// FIFTH: Compose animation functions
aMightHavePendingStyleUpdates = true;
uint32_t length = mAnimationFunctions.Length();
for (uint32_t i = firstFuncToCompose; i < length; ++i) {
mAnimationFunctions[i]->ComposeResult(*smilAttr, sandwichResultValue);
}
if (sandwichResultValue.IsNull()) {
smilAttr->ClearAnimValue();
return;
}
// SIXTH: Set the animated value to the final composited result.
nsresult rv = smilAttr->SetAnimValue(sandwichResultValue);
if (NS_FAILED(rv)) {
NS_WARNING("SMILAttr::SetAnimValue failed");
}
}
void SMILCompositor::ClearAnimationEffects() {
if (!mKey.mElement || !mKey.mAttributeName) return;
UniquePtr<SMILAttr> smilAttr = CreateSMILAttr(nullptr);
if (!smilAttr) {
// Target attribute not found (or, out of memory)
return;
}
smilAttr->ClearAnimValue();
}
// Protected Helper Functions
// --------------------------
UniquePtr<SMILAttr> SMILCompositor::CreateSMILAttr(
ComputedStyle* aBaseComputedStyle) {
nsCSSPropertyID propID = GetCSSPropertyToAnimate();
if (propID != eCSSProperty_UNKNOWN) {
return MakeUnique<SMILCSSProperty>(propID, mKey.mElement.get(),
aBaseComputedStyle);
}
return mKey.mElement->GetAnimatedAttr(mKey.mAttributeNamespaceID,
mKey.mAttributeName);
}
nsCSSPropertyID SMILCompositor::GetCSSPropertyToAnimate() const {
if (mKey.mAttributeNamespaceID != kNameSpaceID_None) {
return eCSSProperty_UNKNOWN;
}
nsCSSPropertyID propID =
nsCSSProps::LookupProperty(nsAtomCString(mKey.mAttributeName));
if (!SMILCSSProperty::IsPropertyAnimatable(propID)) {
return eCSSProperty_UNKNOWN;
}
// If we are animating the 'width' or 'height' of an outer SVG
// element we should animate it as a CSS property, but for other elements
// in SVG namespace (e.g. <rect>) we should animate it as a length attribute.
if ((mKey.mAttributeName == nsGkAtoms::width ||
mKey.mAttributeName == nsGkAtoms::height) &&
mKey.mElement->GetNameSpaceID() == kNameSpaceID_SVG) {
// Not an <svg> element.
if (!mKey.mElement->IsSVGElement(nsGkAtoms::svg)) {
return eCSSProperty_UNKNOWN;
}
// An inner <svg> element
if (static_cast<dom::SVGSVGElement const&>(*mKey.mElement).IsInner()) {
return eCSSProperty_UNKNOWN;
}
// Indeed an outer <svg> element, fall through.
}
return propID;
}
bool SMILCompositor::MightNeedBaseStyle() const {
if (GetCSSPropertyToAnimate() == eCSSProperty_UNKNOWN) {
return false;
}
// We should return true if at least one animation function might build on
// the base value.
for (const SMILAnimationFunction* func : mAnimationFunctions) {
if (!func->WillReplace()) {
return true;
}
}
return false;
}
uint32_t SMILCompositor::GetFirstFuncToAffectSandwich() {
// For performance reasons, we throttle most animations on elements in
// display:none subtrees. (We can't throttle animations that target the
// "display" property itself, though -- if we did, display:none elements
// could never be dynamically displayed via animations.)
// To determine whether we're in a display:none subtree, we will check the
// element's primary frame since element in display:none subtree doesn't have
// a primary frame. Before this process, we will construct frame when we
// append an element to subtree. So we will not need to worry about pending
// frame construction in this step.
bool canThrottle = mKey.mAttributeName != nsGkAtoms::display &&
!mKey.mElement->GetPrimaryFrame();
uint32_t i;
for (i = mAnimationFunctions.Length(); i > 0; --i) {
SMILAnimationFunction* curAnimFunc = mAnimationFunctions[i - 1];
// In the following, the lack of short-circuit behavior of |= means that we
// will ALWAYS run UpdateCachedTarget (even if mForceCompositing is true)
// but only call HasChanged and WasSkippedInPrevSample if necessary. This
// is important since we need UpdateCachedTarget to run in order to detect
// changes to the target in subsequent samples.
mForceCompositing |= curAnimFunc->UpdateCachedTarget(mKey) ||
(curAnimFunc->HasChanged() && !canThrottle) ||
curAnimFunc->WasSkippedInPrevSample();
if (curAnimFunc->WillReplace()) {
--i;
break;
}
}
// Mark remaining animation functions as having been skipped so if we later
// use them we'll know to force compositing.
// Note that we only really need to do this if something has changed
// (otherwise we would have set the flag on a previous sample) and if
// something has changed mForceCompositing will be true.
if (mForceCompositing) {
for (uint32_t j = i; j > 0; --j) {
mAnimationFunctions[j - 1]->SetWasSkipped();
}
}
return i;
}
void SMILCompositor::UpdateCachedBaseValue(const SMILValue& aBaseValue) {
if (mCachedBaseValue != aBaseValue) {
// Base value has changed since last sample.
mCachedBaseValue = aBaseValue;
mForceCompositing = true;
}
}
} // namespace mozilla