зеркало из https://github.com/mozilla/gecko-dev.git
240 строки
8.1 KiB
C++
240 строки
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SMILCompositor.h"
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#include "mozilla/dom/SVGSVGElement.h"
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#include "nsComputedDOMStyle.h"
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#include "nsCSSProps.h"
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#include "nsHashKeys.h"
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#include "SMILCSSProperty.h"
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namespace mozilla {
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// PLDHashEntryHdr methods
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bool SMILCompositor::KeyEquals(KeyTypePointer aKey) const {
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return aKey && aKey->Equals(mKey);
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}
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/*static*/
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PLDHashNumber SMILCompositor::HashKey(KeyTypePointer aKey) {
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// Combine the 3 values into one numeric value, which will be hashed.
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// NOTE: We right-shift one of the pointers by 2 to get some randomness in
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// its 2 lowest-order bits. (Those shifted-off bits will always be 0 since
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// our pointers will be word-aligned.)
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return (NS_PTR_TO_UINT32(aKey->mElement.get()) >> 2) +
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NS_PTR_TO_UINT32(aKey->mAttributeName.get());
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}
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// Cycle-collection support
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void SMILCompositor::Traverse(nsCycleCollectionTraversalCallback* aCallback) {
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if (!mKey.mElement) return;
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NS_CYCLE_COLLECTION_NOTE_EDGE_NAME(*aCallback, "Compositor mKey.mElement");
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aCallback->NoteXPCOMChild(mKey.mElement);
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}
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// Other methods
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void SMILCompositor::AddAnimationFunction(SMILAnimationFunction* aFunc) {
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if (aFunc) {
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mAnimationFunctions.AppendElement(aFunc);
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}
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}
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void SMILCompositor::ComposeAttribute(bool& aMightHavePendingStyleUpdates) {
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if (!mKey.mElement) return;
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// If we might need to resolve base styles, grab a suitable ComputedStyle
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// for initializing our SMILAttr with.
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RefPtr<ComputedStyle> baseComputedStyle;
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if (MightNeedBaseStyle()) {
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baseComputedStyle = nsComputedDOMStyle::GetUnanimatedComputedStyleNoFlush(
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mKey.mElement, nullptr);
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}
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// FIRST: Get the SMILAttr (to grab base value from, and to eventually
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// give animated value to)
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UniquePtr<SMILAttr> smilAttr = CreateSMILAttr(baseComputedStyle);
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if (!smilAttr) {
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// Target attribute not found (or, out of memory)
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return;
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}
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if (mAnimationFunctions.IsEmpty()) {
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// No active animation functions. (We can still have a SMILCompositor in
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// that case if an animation function has *just* become inactive)
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smilAttr->ClearAnimValue();
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// Removing the animation effect may require a style update.
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aMightHavePendingStyleUpdates = true;
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return;
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}
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// SECOND: Sort the animationFunctions, to prepare for compositing.
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SMILAnimationFunction::Comparator comparator;
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mAnimationFunctions.Sort(comparator);
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// THIRD: Step backwards through animation functions to find out
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// which ones we actually care about.
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uint32_t firstFuncToCompose = GetFirstFuncToAffectSandwich();
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// FOURTH: Get & cache base value
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SMILValue sandwichResultValue;
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if (!mAnimationFunctions[firstFuncToCompose]->WillReplace()) {
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sandwichResultValue = smilAttr->GetBaseValue();
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}
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UpdateCachedBaseValue(sandwichResultValue);
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if (!mForceCompositing) {
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return;
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}
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// FIFTH: Compose animation functions
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aMightHavePendingStyleUpdates = true;
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uint32_t length = mAnimationFunctions.Length();
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for (uint32_t i = firstFuncToCompose; i < length; ++i) {
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mAnimationFunctions[i]->ComposeResult(*smilAttr, sandwichResultValue);
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}
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if (sandwichResultValue.IsNull()) {
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smilAttr->ClearAnimValue();
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return;
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}
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// SIXTH: Set the animated value to the final composited result.
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nsresult rv = smilAttr->SetAnimValue(sandwichResultValue);
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if (NS_FAILED(rv)) {
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NS_WARNING("SMILAttr::SetAnimValue failed");
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}
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}
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void SMILCompositor::ClearAnimationEffects() {
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if (!mKey.mElement || !mKey.mAttributeName) return;
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UniquePtr<SMILAttr> smilAttr = CreateSMILAttr(nullptr);
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if (!smilAttr) {
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// Target attribute not found (or, out of memory)
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return;
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}
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smilAttr->ClearAnimValue();
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}
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// Protected Helper Functions
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// --------------------------
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UniquePtr<SMILAttr> SMILCompositor::CreateSMILAttr(
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ComputedStyle* aBaseComputedStyle) {
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nsCSSPropertyID propID = GetCSSPropertyToAnimate();
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if (propID != eCSSProperty_UNKNOWN) {
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return MakeUnique<SMILCSSProperty>(propID, mKey.mElement.get(),
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aBaseComputedStyle);
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}
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return mKey.mElement->GetAnimatedAttr(mKey.mAttributeNamespaceID,
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mKey.mAttributeName);
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}
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nsCSSPropertyID SMILCompositor::GetCSSPropertyToAnimate() const {
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if (mKey.mAttributeNamespaceID != kNameSpaceID_None) {
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return eCSSProperty_UNKNOWN;
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}
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nsCSSPropertyID propID =
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nsCSSProps::LookupProperty(nsAtomCString(mKey.mAttributeName));
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if (!SMILCSSProperty::IsPropertyAnimatable(propID)) {
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return eCSSProperty_UNKNOWN;
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}
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// If we are animating the 'width' or 'height' of an outer SVG
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// element we should animate it as a CSS property, but for other elements
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// in SVG namespace (e.g. <rect>) we should animate it as a length attribute.
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if ((mKey.mAttributeName == nsGkAtoms::width ||
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mKey.mAttributeName == nsGkAtoms::height) &&
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mKey.mElement->GetNameSpaceID() == kNameSpaceID_SVG) {
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// Not an <svg> element.
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if (!mKey.mElement->IsSVGElement(nsGkAtoms::svg)) {
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return eCSSProperty_UNKNOWN;
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}
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// An inner <svg> element
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if (static_cast<dom::SVGSVGElement const&>(*mKey.mElement).IsInner()) {
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return eCSSProperty_UNKNOWN;
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}
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// Indeed an outer <svg> element, fall through.
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}
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return propID;
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}
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bool SMILCompositor::MightNeedBaseStyle() const {
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if (GetCSSPropertyToAnimate() == eCSSProperty_UNKNOWN) {
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return false;
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}
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// We should return true if at least one animation function might build on
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// the base value.
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for (const SMILAnimationFunction* func : mAnimationFunctions) {
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if (!func->WillReplace()) {
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return true;
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}
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}
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return false;
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}
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uint32_t SMILCompositor::GetFirstFuncToAffectSandwich() {
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// For performance reasons, we throttle most animations on elements in
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// display:none subtrees. (We can't throttle animations that target the
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// "display" property itself, though -- if we did, display:none elements
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// could never be dynamically displayed via animations.)
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// To determine whether we're in a display:none subtree, we will check the
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// element's primary frame since element in display:none subtree doesn't have
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// a primary frame. Before this process, we will construct frame when we
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// append an element to subtree. So we will not need to worry about pending
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// frame construction in this step.
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bool canThrottle = mKey.mAttributeName != nsGkAtoms::display &&
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!mKey.mElement->GetPrimaryFrame();
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uint32_t i;
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for (i = mAnimationFunctions.Length(); i > 0; --i) {
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SMILAnimationFunction* curAnimFunc = mAnimationFunctions[i - 1];
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// In the following, the lack of short-circuit behavior of |= means that we
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// will ALWAYS run UpdateCachedTarget (even if mForceCompositing is true)
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// but only call HasChanged and WasSkippedInPrevSample if necessary. This
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// is important since we need UpdateCachedTarget to run in order to detect
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// changes to the target in subsequent samples.
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mForceCompositing |= curAnimFunc->UpdateCachedTarget(mKey) ||
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(curAnimFunc->HasChanged() && !canThrottle) ||
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curAnimFunc->WasSkippedInPrevSample();
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if (curAnimFunc->WillReplace()) {
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--i;
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break;
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}
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}
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// Mark remaining animation functions as having been skipped so if we later
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// use them we'll know to force compositing.
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// Note that we only really need to do this if something has changed
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// (otherwise we would have set the flag on a previous sample) and if
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// something has changed mForceCompositing will be true.
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if (mForceCompositing) {
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for (uint32_t j = i; j > 0; --j) {
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mAnimationFunctions[j - 1]->SetWasSkipped();
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}
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}
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return i;
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}
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void SMILCompositor::UpdateCachedBaseValue(const SMILValue& aBaseValue) {
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if (mCachedBaseValue != aBaseValue) {
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// Base value has changed since last sample.
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mCachedBaseValue = aBaseValue;
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mForceCompositing = true;
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}
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}
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} // namespace mozilla
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