gecko-dev/dom/webidl/CanvasRenderingContext2D.we...

406 строки
15 KiB
Plaintext

/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://www.whatwg.org/specs/web-apps/current-work/
*
* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
* Opera Software ASA. You are granted a license to use, reproduce
* and create derivative works of this document.
*/
enum CanvasWindingRule { "nonzero", "evenodd" };
[GenerateInit]
dictionary ContextAttributes2D {
// whether or not we're planning to do a lot of readback operations
boolean willReadFrequently = false;
// signal if the canvas contains an alpha channel
boolean alpha = true;
};
dictionary HitRegionOptions {
Path2D? path = null;
DOMString id = "";
Element? control = null;
};
typedef (HTMLImageElement or
SVGImageElement) HTMLOrSVGImageElement;
typedef (HTMLOrSVGImageElement or
HTMLCanvasElement or
HTMLVideoElement or
ImageBitmap) CanvasImageSource;
[Exposed=Window]
interface CanvasRenderingContext2D {
// back-reference to the canvas. Might be null if we're not
// associated with a canvas.
readonly attribute HTMLCanvasElement? canvas;
// Mozilla-specific stuff
// FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
[Throws]
attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
[Throws]
attribute object mozCurrentTransformInverse;
[SetterThrows]
attribute DOMString mozTextStyle;
// image smoothing mode -- if disabled, images won't be smoothed
// if scaled.
[Deprecated="PrefixedImageSmoothingEnabled",
BinaryName="imageSmoothingEnabled"]
attribute boolean mozImageSmoothingEnabled;
// Show the caret if appropriate when drawing
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
// Don't flush pending layout notifications that could otherwise
// be batched up
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
// Draw scrollbars and scroll the viewport if they are present
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
// Use the widget layer manager if available. This means hardware
// acceleration may be used, but it might actually be slower or
// lower quality than normal. It will however more accurately reflect
// the pixels rendered to the screen.
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
// Don't synchronously decode images - draw what we have
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
/**
* Renders a region of a window into the canvas. The contents of
* the window's viewport are rendered, ignoring viewport clipping
* and scrolling.
*
* @param x
* @param y
* @param w
* @param h specify the area of the window to render, in CSS
* pixels.
*
* @param backgroundColor the canvas is filled with this color
* before we render the window into it. This color may be
* transparent/translucent. It is given as a CSS color string
* (e.g., rgb() or rgba()).
*
* @param flags Used to better control the drawWindow call.
* Flags can be ORed together.
*
* Of course, the rendering obeys the current scale, transform and
* globalAlpha values.
*
* Hints:
* -- If 'rgba(0,0,0,0)' is used for the background color, the
* drawing will be transparent wherever the window is transparent.
* -- Top-level browsed documents are usually not transparent
* because the user's background-color preference is applied,
* but IFRAMEs are transparent if the page doesn't set a background.
* -- If an opaque color is used for the background color, rendering
* will be faster because we won't have to compute the window's
* transparency.
*
* This API cannot currently be used by Web content. It is chrome
* and Web Extensions (with a permission) only.
*/
[Throws, Func="CanvasUtils::HasDrawWindowPrivilege"]
void drawWindow(Window window, double x, double y, double w, double h,
UTF8String bgColor, optional unsigned long flags = 0);
/**
* This causes a context that is currently using a hardware-accelerated
* backend to fallback to a software one. All state should be preserved.
*/
[ChromeOnly]
void demote();
};
CanvasRenderingContext2D includes CanvasState;
CanvasRenderingContext2D includes CanvasTransform;
CanvasRenderingContext2D includes CanvasCompositing;
CanvasRenderingContext2D includes CanvasImageSmoothing;
CanvasRenderingContext2D includes CanvasFillStrokeStyles;
CanvasRenderingContext2D includes CanvasShadowStyles;
CanvasRenderingContext2D includes CanvasFilters;
CanvasRenderingContext2D includes CanvasRect;
CanvasRenderingContext2D includes CanvasDrawPath;
CanvasRenderingContext2D includes CanvasUserInterface;
CanvasRenderingContext2D includes CanvasText;
CanvasRenderingContext2D includes CanvasDrawImage;
CanvasRenderingContext2D includes CanvasImageData;
CanvasRenderingContext2D includes CanvasPathDrawingStyles;
CanvasRenderingContext2D includes CanvasTextDrawingStyles;
CanvasRenderingContext2D includes CanvasPathMethods;
CanvasRenderingContext2D includes CanvasHitRegions;
interface mixin CanvasState {
// state
void save(); // push state on state stack
void restore(); // pop state stack and restore state
};
interface mixin CanvasTransform {
// transformations (default transform is the identity matrix)
[Throws, LenientFloat]
void scale(double x, double y);
[Throws, LenientFloat]
void rotate(double angle);
[Throws, LenientFloat]
void translate(double x, double y);
[Throws, LenientFloat]
void transform(double a, double b, double c, double d, double e, double f);
[NewObject, Throws] DOMMatrix getTransform();
[Throws, LenientFloat]
void setTransform(double a, double b, double c, double d, double e, double f);
[Throws]
void setTransform(optional DOMMatrix2DInit transform = {});
[Throws]
void resetTransform();
};
interface mixin CanvasCompositing {
attribute unrestricted double globalAlpha; // (default 1.0)
[Throws]
attribute DOMString globalCompositeOperation; // (default source-over)
};
interface mixin CanvasImageSmoothing {
// drawing images
attribute boolean imageSmoothingEnabled;
};
interface mixin CanvasFillStrokeStyles {
// colors and styles (see also the CanvasPathDrawingStyles interface)
attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
[NewObject]
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
[NewObject, Throws]
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
[NewObject, Throws]
CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
};
interface mixin CanvasShadowStyles {
[LenientFloat]
attribute double shadowOffsetX; // (default 0)
[LenientFloat]
attribute double shadowOffsetY; // (default 0)
[LenientFloat]
attribute double shadowBlur; // (default 0)
attribute DOMString shadowColor; // (default transparent black)
};
interface mixin CanvasFilters {
[Pref="canvas.filters.enabled", SetterThrows]
attribute DOMString filter; // (default empty string = no filter)
};
interface mixin CanvasRect {
[LenientFloat]
void clearRect(double x, double y, double w, double h);
[LenientFloat]
void fillRect(double x, double y, double w, double h);
[LenientFloat]
void strokeRect(double x, double y, double w, double h);
};
interface mixin CanvasDrawPath {
// path API (see also CanvasPathMethods)
void beginPath();
void fill(optional CanvasWindingRule winding = "nonzero");
void fill(Path2D path, optional CanvasWindingRule winding = "nonzero");
void stroke();
void stroke(Path2D path);
void clip(optional CanvasWindingRule winding = "nonzero");
void clip(Path2D path, optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED void resetClip();
[NeedsSubjectPrincipal]
boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal]
boolean isPointInStroke(double x, double y);
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
};
interface mixin CanvasUserInterface {
[Pref="canvas.focusring.enabled", Throws] void drawFocusIfNeeded(Element element);
// NOT IMPLEMENTED void scrollPathIntoView();
// NOT IMPLEMENTED void scrollPathIntoView(Path path);
};
interface mixin CanvasText {
// text (see also the CanvasPathDrawingStyles interface)
[Throws, LenientFloat]
void fillText(DOMString text, double x, double y, optional double maxWidth);
[Throws, LenientFloat]
void strokeText(DOMString text, double x, double y, optional double maxWidth);
[NewObject, Throws]
TextMetrics measureText(DOMString text);
};
interface mixin CanvasDrawImage {
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh);
[Throws, LenientFloat]
void drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
};
interface mixin CanvasImageData {
// pixel manipulation
[NewObject, Throws]
ImageData createImageData(double sw, double sh);
[NewObject, Throws]
ImageData createImageData(ImageData imagedata);
[NewObject, Throws, NeedsSubjectPrincipal]
ImageData getImageData(double sx, double sy, double sw, double sh);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy);
[Throws]
void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
};
interface mixin CanvasPathDrawingStyles {
// line caps/joins
[LenientFloat]
attribute double lineWidth; // (default 1)
attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
[GetterThrows]
attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
[LenientFloat]
attribute double miterLimit; // (default 10)
// dashed lines
[LenientFloat, Throws] void setLineDash(sequence<double> segments); // default empty
sequence<double> getLineDash();
[LenientFloat] attribute double lineDashOffset;
};
interface mixin CanvasTextDrawingStyles {
// text
[SetterThrows]
attribute DOMString font; // (default 10px sans-serif)
attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
};
interface mixin CanvasPathMethods {
// shared path API methods
void closePath();
[LenientFloat]
void moveTo(double x, double y);
[LenientFloat]
void lineTo(double x, double y);
[LenientFloat]
void quadraticCurveTo(double cpx, double cpy, double x, double y);
[LenientFloat]
void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
[Throws, LenientFloat]
void arcTo(double x1, double y1, double x2, double y2, double radius);
// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
[LenientFloat]
void rect(double x, double y, double w, double h);
[Throws, LenientFloat]
void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
[Throws, LenientFloat]
void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);
};
interface mixin CanvasHitRegions {
// hit regions
[Pref="canvas.hitregions.enabled", Throws] void addHitRegion(optional HitRegionOptions options = {});
[Pref="canvas.hitregions.enabled"] void removeHitRegion(DOMString id);
[Pref="canvas.hitregions.enabled"] void clearHitRegions();
};
[Exposed=Window]
interface CanvasGradient {
// opaque object
[Throws]
// addColorStop should take a double
void addColorStop(float offset, UTF8String color);
};
[Exposed=Window]
interface CanvasPattern {
// opaque object
// [Throws, LenientFloat] - could not do this overload because of bug 1020975
// void setTransform(double a, double b, double c, double d, double e, double f);
// No throw necessary here - SVGMatrix is always good.
void setTransform(SVGMatrix matrix);
};
[Exposed=Window]
interface TextMetrics {
// x-direction
readonly attribute double width; // advance width
// [experimental] actualBoundingBox* attributes
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxLeft;
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxRight;
// y-direction
// [experimental] fontBoundingBox* attributes
[Pref="dom.textMetrics.fontBoundingBox.enabled"]
readonly attribute double fontBoundingBoxAscent;
[Pref="dom.textMetrics.fontBoundingBox.enabled"]
readonly attribute double fontBoundingBoxDescent;
// [experimental] actualBoundingBox* attributes
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxAscent;
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxDescent;
// [experimental] emHeight* attributes
[Pref="dom.textMetrics.emHeight.enabled"]
readonly attribute double emHeightAscent;
[Pref="dom.textMetrics.emHeight.enabled"]
readonly attribute double emHeightDescent;
// [experimental] *Baseline attributes
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double hangingBaseline;
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double alphabeticBaseline;
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double ideographicBaseline;
};
[Pref="canvas.path.enabled",
Exposed=Window]
interface Path2D
{
constructor();
constructor(Path2D other);
constructor(DOMString pathString);
[Throws] void addPath(Path2D path, optional DOMMatrix2DInit transform = {});
};
Path2D includes CanvasPathMethods;