зеркало из https://github.com/mozilla/gecko-dev.git
574af28b0d
Backed out Bug 1815019's patch: https://hg.mozilla.org/mozilla-central/rev/938aca2c57f7 Depends on D189595 Differential Revision: https://phabricator.services.mozilla.com/D189596 |
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firefox | ||
src | ||
README.mozilla | ||
mozilla_customizations.diff |
README.mozilla
This directory contains the LZMA SDK code used in building the self-extracting Windows installer. The src/ directory contains an almost-unmodified copy of the 7-zip source code version 18.05, as downloaded from https://www.7-zip.org/a/lzma1805.7z (linked from https://www.7-zip.org/sdk.html) on August 30, 2018. As stated in DOC/lzma-sdk.txt and on the web page, this code is in the public domain. A few modifications have been made to this copy of the source code. Those modifications are contained in mozilla_customizations.diff, which should be found in the same directory as this file. The firefox/ directory contains several things: * SFXSetup.sln and SFXSetup.vcxproj These are Visual Studio 2017 conversions of the Visual C++ 6 workspace and project files from the src/CPP/7zip/Bundles/SFXSetup/ directory, with some changes and additions to support AArch64 and to include our resources. * 7zSD.arm64.manifest and 7zSD.win32.manifest We need to add a manifest file to the binary for several reasons, and one isn't supplied with the source package (Visual C++ 6 doesn't support them), so we've written our own. * setup.ico The icon group used for the installer package. * resource.rc The resource script containing the above manifest and icon references, as well as other resources we need. This is derived from the supplied SFXSetup resource.rc, but heavily customized. * 7zSD.ARM64.sfx AArch64 binary built using all the above files. Checking this into the tree in compiled binary form means that packaging the installer does not require having a compiler toolchain configured (which is the case for artifact builds). To compile your own version of this file, open SFXSetup.sln and build the ReleaseD configuration. * 7zSD.Win32.sfx 32-bit x86 binary built using some of the above files. Checking this into the tree in compiled binary form means that packaging the installer does not require having a compiler toolchain configured (which is the case for artifact builds). To compile your own version of this file, open SFXSetup.sln and build the ReleaseD configuration. Making Future src Customizations -------------------------------- When we make future customizations, they should be made both to the source files, and to `mozilla_customizations.diff`. Ideally, this should be done in a consistent way so that the changes to `mozilla_customizations.diff` are at least somewhat readable in code review rather than just being a complete rewrite of the file every time. Following these steps should accomplish this. 1) Start with a clean copy of mozilla-central. 2) Download a copy of the LZMA SDK. This is no longer available from the original 7-zip.org download URL given above, but it is available on [SourceForge](https://sourceforge.net/projects/sevenzip/files/LZMA%20SDK/lzma1805.7z/download). 3) The downloaded archive will contain 7 directories. 7 directories with matching names are located in `other-licenses\7zstub\src`. Recursively copy the extracted directories, overwriting all files. 4) Make a Mercurial commit: `hg commit`. For convenience referring to this commit later, you can bookmark it: `hg bookmark -if orig7z`. 5) Update back to central: `hg up central`. 6) Generate a diff and check that it matches `mozilla_customizations.diff`: `hg diff --from=orig7z --to=central --unified=3 | diff - other-licenses/7zstub/mozilla_customizations.diff` If there are any changes (say `hg diff`'s output format changed), it may be good to re-generate `mozilla_customizations.diff` and commit it separately. 7) Make the new customizations. 8) Build the new `7zSD.ARM64.sfx` and `7zSD.Win32.sfx`. This may require that the Visual Studio Installer be re-run to add the ARM64 toolchain, if you don't already have it. The current latest is called "MSVC v143 - VS 2022 C++ ARM64/ARM64EC build tools (latest)". Once the necessary tools are available, open SFXSetup.sln. It may ask if you want to use the latest toolset versions rather than the ones specified by the project, which should be fine. Select the "ReleaseD" solution configuration and the "ARM64" platform and build in order to build `7zSD.ARM64.sfx`. Then select the "x86" platform and build again to get `7zSD.Win32.sfx`. 9) Move the new binaries into place and delete the other build files that we do not need. ``` mv other-licenses/7zstub/firefox/Win32/ReleaseD/7zSD.Win32.sfx other-licenses/7zstub/firefox/ mv other-licenses/7zstub/firefox/ARM64/ReleaseD/7zSD.ARM64.sfx other-licenses/7zstub/firefox/ rm -rf other-licenses/7zstub/firefox/ARM64/ rm -rf other-licenses/7zstub/firefox/Win32/ ``` 8) Regenerate `mozilla_customizations.diff`: `hg diff --from=orig7z --unified=3 -I other-licenses/7zstub/src/ > other-licenses/7zstub/mozilla_customizations.diff`