зеркало из https://github.com/mozilla/gecko-dev.git
352 строки
14 KiB
C++
352 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(PlatformDecoderModule_h_)
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# define PlatformDecoderModule_h_
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# include "DecoderDoctorLogger.h"
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# include "GMPCrashHelper.h"
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# include "MediaEventSource.h"
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# include "MediaInfo.h"
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# include "MediaResult.h"
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# include "mozilla/EnumSet.h"
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# include "mozilla/EnumTypeTraits.h"
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# include "mozilla/MozPromise.h"
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# include "mozilla/RefPtr.h"
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# include "mozilla/TaskQueue.h"
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# include "mozilla/layers/KnowsCompositor.h"
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# include "mozilla/layers/LayersTypes.h"
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# include "nsTArray.h"
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# include <queue>
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namespace mozilla {
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class TrackInfo;
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class AudioInfo;
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class VideoInfo;
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class MediaRawData;
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class DecoderDoctorDiagnostics;
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namespace layers {
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class ImageContainer;
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} // namespace layers
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class GpuDecoderModule;
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class MediaDataDecoder;
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class RemoteDecoderModule;
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class TaskQueue;
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class CDMProxy;
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static LazyLogModule sPDMLog("PlatformDecoderModule");
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struct MOZ_STACK_CLASS CreateDecoderParams final {
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explicit CreateDecoderParams(const TrackInfo& aConfig) : mConfig(aConfig) {}
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enum class Option {
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Default,
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LowLatency,
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HardwareDecoderNotAllowed,
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};
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using OptionSet = EnumSet<Option>;
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struct UseNullDecoder {
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UseNullDecoder() = default;
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explicit UseNullDecoder(bool aUseNullDecoder) : mUse(aUseNullDecoder) {}
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bool mUse = false;
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};
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// Do not wrap H264 decoder in a H264Converter.
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struct NoWrapper {
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NoWrapper() = default;
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explicit NoWrapper(bool aDontUseWrapper)
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: mDontUseWrapper(aDontUseWrapper) {}
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bool mDontUseWrapper = false;
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};
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struct VideoFrameRate {
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VideoFrameRate() = default;
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explicit VideoFrameRate(float aFramerate) : mValue(aFramerate) {}
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float mValue = 0.0f;
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};
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template <typename T1, typename... Ts>
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CreateDecoderParams(const TrackInfo& aConfig, T1&& a1, Ts&&... args)
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: mConfig(aConfig) {
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Set(std::forward<T1>(a1), std::forward<Ts>(args)...);
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}
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const VideoInfo& VideoConfig() const {
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MOZ_ASSERT(mConfig.IsVideo());
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return *mConfig.GetAsVideoInfo();
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}
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const AudioInfo& AudioConfig() const {
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MOZ_ASSERT(mConfig.IsAudio());
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return *mConfig.GetAsAudioInfo();
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}
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layers::LayersBackend GetLayersBackend() const {
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if (mKnowsCompositor) {
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return mKnowsCompositor->GetCompositorBackendType();
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}
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return layers::LayersBackend::LAYERS_NONE;
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}
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const TrackInfo& mConfig;
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TaskQueue* mTaskQueue = nullptr;
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DecoderDoctorDiagnostics* mDiagnostics = nullptr;
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layers::ImageContainer* mImageContainer = nullptr;
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MediaResult* mError = nullptr;
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RefPtr<layers::KnowsCompositor> mKnowsCompositor;
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RefPtr<GMPCrashHelper> mCrashHelper;
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UseNullDecoder mUseNullDecoder;
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NoWrapper mNoWrapper;
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TrackInfo::TrackType mType = TrackInfo::kUndefinedTrack;
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MediaEventProducer<TrackInfo::TrackType>* mOnWaitingForKeyEvent = nullptr;
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OptionSet mOptions = OptionSet(Option::Default);
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VideoFrameRate mRate;
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private:
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void Set(TaskQueue* aTaskQueue) { mTaskQueue = aTaskQueue; }
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void Set(DecoderDoctorDiagnostics* aDiagnostics) {
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mDiagnostics = aDiagnostics;
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}
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void Set(layers::ImageContainer* aImageContainer) {
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mImageContainer = aImageContainer;
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}
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void Set(MediaResult* aError) { mError = aError; }
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void Set(GMPCrashHelper* aCrashHelper) { mCrashHelper = aCrashHelper; }
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void Set(UseNullDecoder aUseNullDecoder) {
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mUseNullDecoder = aUseNullDecoder;
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}
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void Set(NoWrapper aNoWrapper) { mNoWrapper = aNoWrapper; }
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void Set(OptionSet aOptions) { mOptions = aOptions; }
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void Set(VideoFrameRate aRate) { mRate = aRate; }
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void Set(layers::KnowsCompositor* aKnowsCompositor) {
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if (aKnowsCompositor) {
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mKnowsCompositor = aKnowsCompositor;
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MOZ_ASSERT(aKnowsCompositor->IsThreadSafe());
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}
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}
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void Set(TrackInfo::TrackType aType) { mType = aType; }
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void Set(MediaEventProducer<TrackInfo::TrackType>* aOnWaitingForKey) {
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mOnWaitingForKeyEvent = aOnWaitingForKey;
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}
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template <typename T1, typename T2, typename... Ts>
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void Set(T1&& a1, T2&& a2, Ts&&... args) {
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Set(std::forward<T1>(a1));
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Set(std::forward<T2>(a2), std::forward<Ts>(args)...);
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}
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};
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// Used for IPDL serialization.
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// The 'value' have to be the biggest enum from CreateDecoderParams::Option.
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template <>
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struct MaxEnumValue<::mozilla::CreateDecoderParams::Option> {
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static constexpr unsigned int value = static_cast<unsigned int>(
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CreateDecoderParams::Option::HardwareDecoderNotAllowed);
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};
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// The PlatformDecoderModule interface is used by the MediaFormatReader to
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// abstract access to decoders provided by various
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// platforms.
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// Each platform (Windows, MacOSX, Linux, B2G etc) must implement a
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// PlatformDecoderModule to provide access to its decoders in order to get
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// decompressed H.264/AAC from the MediaFormatReader.
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//
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// Decoding is asynchronous, and should be performed on the task queue
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// provided if the underlying platform isn't already exposing an async API.
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//
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// A cross-platform decoder module that discards input and produces "blank"
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// output samples exists for testing, and is created when the pref
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// "media.use-blank-decoder" is true.
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class PlatformDecoderModule {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(PlatformDecoderModule)
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// Perform any per-instance initialization.
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// This is called on the decode task queue.
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virtual nsresult Startup() { return NS_OK; }
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// Indicates if the PlatformDecoderModule supports decoding of aMimeType.
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virtual bool SupportsMimeType(
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const nsACString& aMimeType,
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DecoderDoctorDiagnostics* aDiagnostics) const = 0;
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virtual bool Supports(const TrackInfo& aTrackInfo,
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DecoderDoctorDiagnostics* aDiagnostics) const {
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if (!SupportsMimeType(aTrackInfo.mMimeType, aDiagnostics)) {
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return false;
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}
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const auto videoInfo = aTrackInfo.GetAsVideoInfo();
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return !videoInfo ||
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SupportsColorDepth(videoInfo->mColorDepth, aDiagnostics);
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}
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protected:
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PlatformDecoderModule() {}
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virtual ~PlatformDecoderModule() {}
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friend class MediaChangeMonitor;
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friend class PDMFactory;
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friend class GpuDecoderModule;
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friend class EMEDecoderModule;
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friend class RemoteDecoderModule;
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// Indicates if the PlatformDecoderModule supports decoding of aColorDepth.
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// Should override this method when the platform can support color depth != 8.
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virtual bool SupportsColorDepth(
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gfx::ColorDepth aColorDepth,
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DecoderDoctorDiagnostics* aDiagnostics) const {
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return aColorDepth == gfx::ColorDepth::COLOR_8;
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}
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// Creates a Video decoder. The layers backend is passed in so that
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// decoders can determine whether hardware accelerated decoding can be used.
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// Asynchronous decoding of video should be done in runnables dispatched
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// to aVideoTaskQueue. If the task queue isn't needed, the decoder should
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// not hold a reference to it.
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// On Windows the task queue's threads in have MSCOM initialized with
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// COINIT_MULTITHREADED.
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// Returns nullptr if the decoder can't be created.
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// It is safe to store a reference to aConfig.
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// This is called on the decode task queue.
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virtual already_AddRefed<MediaDataDecoder> CreateVideoDecoder(
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const CreateDecoderParams& aParams) = 0;
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// Creates an Audio decoder with the specified properties.
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// Asynchronous decoding of audio should be done in runnables dispatched to
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// aAudioTaskQueue. If the task queue isn't needed, the decoder should
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// not hold a reference to it.
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// Returns nullptr if the decoder can't be created.
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// On Windows the task queue's threads in have MSCOM initialized with
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// COINIT_MULTITHREADED.
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// It is safe to store a reference to aConfig.
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// This is called on the decode task queue.
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virtual already_AddRefed<MediaDataDecoder> CreateAudioDecoder(
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const CreateDecoderParams& aParams) = 0;
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};
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DDLoggedTypeDeclName(MediaDataDecoder);
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// MediaDataDecoder is the interface exposed by decoders created by the
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// PlatformDecoderModule's Create*Decoder() functions. The type of
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// media data that the decoder accepts as valid input and produces as
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// output is determined when the MediaDataDecoder is created.
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//
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// Unless otherwise noted, all functions are only called on the decode task
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// queue. An exception is the MediaDataDecoder in
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// MediaFormatReader::IsVideoAccelerated() for which all calls (Init(),
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// IsHardwareAccelerated(), and Shutdown()) are from the main thread.
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//
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// Don't block inside these functions, unless it's explicitly noted that you
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// should (like in Flush()).
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//
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// Decoding is done asynchronously. Any async work can be done on the
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// TaskQueue passed into the PlatformDecoderModules's Create*Decoder()
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// function. This may not be necessary for platforms with async APIs
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// for decoding.
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class MediaDataDecoder : public DecoderDoctorLifeLogger<MediaDataDecoder> {
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protected:
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virtual ~MediaDataDecoder() {}
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public:
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typedef TrackInfo::TrackType TrackType;
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typedef nsTArray<RefPtr<MediaData>> DecodedData;
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typedef MozPromise<TrackType, MediaResult, /* IsExclusive = */ true>
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InitPromise;
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typedef MozPromise<DecodedData, MediaResult, /* IsExclusive = */ true>
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DecodePromise;
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typedef MozPromise<bool, MediaResult, /* IsExclusive = */ true> FlushPromise;
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder)
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// Initialize the decoder. The decoder should be ready to decode once
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// promise resolves. The decoder should do any initialization here, rather
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// than in its constructor or PlatformDecoderModule::Create*Decoder(),
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// so that if the MediaFormatReader needs to shutdown during initialization,
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// it can call Shutdown() to cancel this operation. Any initialization
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// that requires blocking the calling thread in this function *must*
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// be done here so that it can be canceled by calling Shutdown()!
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virtual RefPtr<InitPromise> Init() = 0;
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// Inserts a sample into the decoder's decode pipeline. The DecodePromise will
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// be resolved with the decoded MediaData. In case the decoder needs more
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// input, the DecodePromise may be resolved with an empty array of samples to
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// indicate that Decode should be called again before a MediaData is returned.
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virtual RefPtr<DecodePromise> Decode(MediaRawData* aSample) = 0;
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// Causes all complete samples in the pipeline that can be decoded to be
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// output. If the decoder can't produce samples from the current output,
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// it drops the input samples. The decoder may be holding onto samples
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// that are required to decode samples that it expects to get in future.
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// This is called when the demuxer reaches end of stream.
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// This function is asynchronous.
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// The MediaDataDecoder shall resolve the pending DecodePromise with drained
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// samples. Drain will be called multiple times until the resolved
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// DecodePromise is empty which indicates that there are no more samples to
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// drain.
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virtual RefPtr<DecodePromise> Drain() = 0;
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// Causes all samples in the decoding pipeline to be discarded. When this
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// promise resolves, the decoder must be ready to accept new data for
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// decoding. This function is called when the demuxer seeks, before decoding
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// resumes after the seek. The current DecodePromise if any shall be rejected
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// with NS_ERROR_DOM_MEDIA_CANCELED
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virtual RefPtr<FlushPromise> Flush() = 0;
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// Cancels all init/decode/drain operations, and shuts down the decoder. The
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// platform decoder should clean up any resources it's using and release
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// memory etc. The shutdown promise will be resolved once the decoder has
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// completed shutdown. The reader calls Flush() before calling Shutdown(). The
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// reader will delete the decoder once the promise is resolved.
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// The ShutdownPromise must only ever be resolved.
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virtual RefPtr<ShutdownPromise> Shutdown() = 0;
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// Called from the state machine task queue or main thread. Decoder needs to
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// decide whether or not hardware acceleration is supported after creating.
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// It doesn't need to call Init() before calling this function.
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virtual bool IsHardwareAccelerated(nsACString& aFailureReason) const {
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return false;
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}
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// Return the name of the MediaDataDecoder, only used for decoding.
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// May be accessed in a non thread-safe fashion.
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virtual nsCString GetDescriptionName() const = 0;
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// Set a hint of seek target time to decoder. Decoder will drop any decoded
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// data which pts is smaller than this value. This threshold needs to be clear
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// after reset decoder. To clear it explicitly, call this method with
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// TimeUnit::Invalid().
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// Decoder may not honor this value. However, it'd be better that
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// video decoder implements this API to improve seek performance.
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// Note: it should be called before Input() or after Flush().
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virtual void SetSeekThreshold(const media::TimeUnit& aTime) {}
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// When playing adaptive playback, recreating an Android video decoder will
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// cause the transition not smooth during resolution change.
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// Reuse the decoder if the decoder support recycling.
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// Currently, only Android video decoder will return true.
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virtual bool SupportDecoderRecycling() const { return false; }
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enum class ConversionRequired {
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kNeedNone = 0,
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kNeedAVCC = 1,
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kNeedAnnexB = 2,
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};
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// Indicates that the decoder requires a specific format.
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// The demuxed data will be converted accordingly before feeding it to
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// Decode().
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virtual ConversionRequired NeedsConversion() const {
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return ConversionRequired::kNeedNone;
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}
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};
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} // namespace mozilla
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#endif
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