зеркало из https://github.com/mozilla/gecko-dev.git
315 строки
14 KiB
C++
315 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsStreamUtils_h__
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#define nsStreamUtils_h__
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#include "nsCOMPtr.h"
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#include "nsStringFwd.h"
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#include "nsIInputStream.h"
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#include "nsTArray.h"
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#include "nsIRunnable.h"
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class nsIAsyncInputStream;
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class nsIOutputStream;
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class nsIInputStreamCallback;
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class nsIOutputStreamCallback;
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class nsIEventTarget;
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/**
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* A "one-shot" proxy of the OnInputStreamReady callback. The resulting
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* proxy object's OnInputStreamReady function may only be called once! The
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* proxy object ensures that the real notify object will be free'd on the
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* thread corresponding to the given event target regardless of what thread
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* the proxy object is destroyed on.
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*
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* This function is designed to be used to implement AsyncWait when the
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* aTarget parameter is non-null.
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*
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* The optional aPriority parameter allows the input stream runnable events
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* to be dispatched with a different priority than normal.
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*/
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extern already_AddRefed<nsIInputStreamCallback> NS_NewInputStreamReadyEvent(
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const char* aName, nsIInputStreamCallback* aNotify, nsIEventTarget* aTarget,
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uint32_t aPriority = nsIRunnablePriority::PRIORITY_NORMAL);
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/**
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* A "one-shot" proxy of the OnOutputStreamReady callback. The resulting
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* proxy object's OnOutputStreamReady function may only be called once! The
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* proxy object ensures that the real notify object will be free'd on the
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* thread corresponding to the given event target regardless of what thread
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* the proxy object is destroyed on.
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*
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* This function is designed to be used to implement AsyncWait when the
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* aTarget parameter is non-null.
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*/
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extern already_AddRefed<nsIOutputStreamCallback> NS_NewOutputStreamReadyEvent(
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nsIOutputStreamCallback* aNotify, nsIEventTarget* aTarget);
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/* ------------------------------------------------------------------------- */
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enum nsAsyncCopyMode {
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NS_ASYNCCOPY_VIA_READSEGMENTS,
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NS_ASYNCCOPY_VIA_WRITESEGMENTS
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};
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/**
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* This function is called when a new chunk of data has been copied. The
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* reported count is the size of the current chunk.
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*/
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typedef void (*nsAsyncCopyProgressFun)(void* closure, uint32_t count);
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/**
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* This function is called when the async copy process completes. The reported
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* status is NS_OK on success and some error code on failure.
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*/
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typedef void (*nsAsyncCopyCallbackFun)(void* closure, nsresult status);
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/**
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* This function asynchronously copies data from the source to the sink. All
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* data transfer occurs on the thread corresponding to the given event target.
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* A null event target is not permitted.
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*
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* The copier handles blocking or non-blocking streams transparently. If a
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* stream operation returns NS_BASE_STREAM_WOULD_BLOCK, then the stream will
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* be QI'd to nsIAsync{In,Out}putStream and its AsyncWait method will be used
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* to determine when to resume copying.
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*
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* Source and sink are closed by default when copying finishes or when error
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* occurs. Caller can prevent closing source or sink by setting aCloseSource
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* or aCloseSink to false.
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*
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* Caller can obtain aCopierCtx to be able to cancel copying.
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*/
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extern nsresult NS_AsyncCopy(
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nsIInputStream* aSource, nsIOutputStream* aSink, nsIEventTarget* aTarget,
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nsAsyncCopyMode aMode = NS_ASYNCCOPY_VIA_READSEGMENTS,
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uint32_t aChunkSize = 4096, nsAsyncCopyCallbackFun aCallbackFun = nullptr,
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void* aCallbackClosure = nullptr, bool aCloseSource = true,
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bool aCloseSink = true, nsISupports** aCopierCtx = nullptr,
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nsAsyncCopyProgressFun aProgressCallbackFun = nullptr);
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/**
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* This function cancels copying started by function NS_AsyncCopy.
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*
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* @param aCopierCtx
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* Copier context returned by NS_AsyncCopy.
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* @param aReason
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* A failure code indicating why the operation is being canceled.
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* It is an error to pass a success code.
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*/
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extern nsresult NS_CancelAsyncCopy(nsISupports* aCopierCtx, nsresult aReason);
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/**
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* This function copies all of the available data from the stream (up to at
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* most aMaxCount bytes) into the given buffer. The buffer is truncated at
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* the start of the function.
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*
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* If an error occurs while reading from the stream or while attempting to
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* resize the buffer, then the corresponding error code is returned from this
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* function, and any data that has already been read will be returned in the
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* output buffer. This allows one to use this function with a non-blocking
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* input stream that may return NS_BASE_STREAM_WOULD_BLOCK if it only has
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* partial data available.
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*
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* @param aSource
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* The input stream to read.
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* @param aMaxCount
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* The maximum number of bytes to consume from the stream. Pass the
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* value UINT32_MAX to consume the entire stream. The number of
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* bytes actually read is given by the length of aBuffer upon return.
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* @param aBuffer
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* The string object that will contain the stream data upon return.
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* Note: The data copied to the string may contain null bytes and may
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* contain non-ASCII values.
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*/
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extern nsresult NS_ConsumeStream(nsIInputStream* aSource, uint32_t aMaxCount,
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nsACString& aBuffer);
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/**
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* Just like the above, but consumes into an nsTArray<uint8_t>.
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*/
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extern nsresult NS_ConsumeStream(nsIInputStream* aSource, uint32_t aMaxCount,
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nsTArray<uint8_t>& aBuffer);
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/**
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* This function tests whether or not the input stream is buffered. A buffered
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* input stream is one that implements readSegments. The test for this is to
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* 1/ check whether the input stream implements nsIBufferedInputStream;
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* 2/ if not, call readSegments, without actually consuming any data from the
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* stream, to verify that it functions.
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*
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* NOTE: If the stream is non-blocking and has no data available yet, then this
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* test will fail. In that case, we return false even though the test is not
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* really conclusive.
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*
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* PERFORMANCE NOTE: If the stream does not implement nsIBufferedInputStream,
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* calling readSegments may cause I/O. Therefore, you should avoid calling
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* this function from the main thread.
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*
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* @param aInputStream
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* The input stream to test.
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*/
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extern bool NS_InputStreamIsBuffered(nsIInputStream* aInputStream);
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/**
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* This function tests whether or not the output stream is buffered. A
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* buffered output stream is one that implements writeSegments. The test for
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* this is to:
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* 1/ check whether the output stream implements nsIBufferedOutputStream;
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* 2/ if not, call writeSegments, without actually writing any data into
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* the stream, to verify that it functions.
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*
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* NOTE: If the stream is non-blocking and has no available space yet, then
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* this test will fail. In that case, we return false even though the test is
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* not really conclusive.
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*
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* PERFORMANCE NOTE: If the stream does not implement nsIBufferedOutputStream,
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* calling writeSegments may cause I/O. Therefore, you should avoid calling
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* this function from the main thread.
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*
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* @param aOutputStream
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* The output stream to test.
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*/
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extern bool NS_OutputStreamIsBuffered(nsIOutputStream* aOutputStream);
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/**
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* This function is intended to be passed to nsIInputStream::ReadSegments to
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* copy data from the nsIInputStream into a nsIOutputStream passed as the
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* aClosure parameter to the ReadSegments function.
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*
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* @see nsIInputStream.idl for a description of this function's parameters.
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*/
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extern nsresult NS_CopySegmentToStream(nsIInputStream* aInputStream,
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void* aClosure, const char* aFromSegment,
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uint32_t aToOffset, uint32_t aCount,
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uint32_t* aWriteCount);
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/**
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* This function is intended to be passed to nsIInputStream::ReadSegments to
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* copy data from the nsIInputStream into a character buffer passed as the
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* aClosure parameter to the ReadSegments function. The character buffer
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* must be at least as large as the aCount parameter passed to ReadSegments.
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*
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* @see nsIInputStream.idl for a description of this function's parameters.
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*/
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extern nsresult NS_CopySegmentToBuffer(nsIInputStream* aInputStream,
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void* aClosure, const char* aFromSegment,
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uint32_t aToOffset, uint32_t aCount,
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uint32_t* aWriteCount);
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/**
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* This function is intended to be passed to nsIOutputStream::WriteSegments to
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* copy data into the nsIOutputStream from a character buffer passed as the
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* aClosure parameter to the WriteSegments function.
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*
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* @see nsIOutputStream.idl for a description of this function's parameters.
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*/
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extern nsresult NS_CopySegmentToBuffer(nsIOutputStream* aOutputStream,
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void* aClosure, char* aToSegment,
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uint32_t aFromOffset, uint32_t aCount,
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uint32_t* aReadCount);
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/**
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* This function is intended to be passed to nsIInputStream::ReadSegments to
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* discard data from the nsIInputStream. This can be used to efficiently read
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* data from the stream without actually copying any bytes.
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*
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* @see nsIInputStream.idl for a description of this function's parameters.
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*/
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extern nsresult NS_DiscardSegment(nsIInputStream* aInputStream, void* aClosure,
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const char* aFromSegment, uint32_t aToOffset,
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uint32_t aCount, uint32_t* aWriteCount);
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/**
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* This function is intended to be passed to nsIInputStream::ReadSegments to
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* adjust the aInputStream parameter passed to a consumer's WriteSegmentFun.
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* The aClosure parameter must be a pointer to a nsWriteSegmentThunk object.
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* The mStream and mClosure members of that object will be passed to the mFun
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* function, with the remainder of the parameters being what are passed to
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* NS_WriteSegmentThunk.
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*
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* This function comes in handy when implementing ReadSegments in terms of an
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* inner stream's ReadSegments.
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*/
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extern nsresult NS_WriteSegmentThunk(nsIInputStream* aInputStream,
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void* aClosure, const char* aFromSegment,
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uint32_t aToOffset, uint32_t aCount,
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uint32_t* aWriteCount);
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struct MOZ_STACK_CLASS nsWriteSegmentThunk {
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nsCOMPtr<nsIInputStream> mStream;
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nsWriteSegmentFun mFun;
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void* mClosure;
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};
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/**
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* Read data from aInput and store in aDest. A non-zero aKeep will keep that
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* many bytes from aDest (from the end). New data is appended after the kept
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* bytes (if any). aDest's new length on returning from this function is
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* aKeep + aNewBytes and is guaranteed to be less than or equal to aDest's
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* current capacity.
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* @param aDest the array to fill
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* @param aInput the stream to read from
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* @param aKeep number of bytes to keep (0 <= aKeep <= aDest.Length())
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* @param aNewBytes (out) number of bytes read from aInput or zero if Read()
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* failed
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* @return the result from aInput->Read(...)
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*/
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extern nsresult NS_FillArray(FallibleTArray<char>& aDest,
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nsIInputStream* aInput, uint32_t aKeep,
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uint32_t* aNewBytes);
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/**
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* Return true if the given stream can be directly cloned.
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*/
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extern bool NS_InputStreamIsCloneable(nsIInputStream* aSource);
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/**
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* Clone the provided source stream in the most efficient way possible. This
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* first attempts to QI to nsICloneableInputStream to use Clone(). If that is
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* not supported or its cloneable attribute is false, then a fallback clone is
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* provided by copying the source to a pipe. In this case the caller must
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* replace the source stream with the resulting replacement stream. The clone
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* and the replacement stream are then cloneable using nsICloneableInputStream
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* without duplicating memory. This fallback clone using the pipe is only
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* performed if a replacement stream parameter is also passed in.
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* @param aSource The input stream to clone.
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* @param aCloneOut Required out parameter to hold resulting clone.
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* @param aReplacementOut Optional out parameter to hold stream to replace
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* original source stream after clone. If not
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* provided then the fallback clone process is not
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* supported and a non-cloneable source will result
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* in failure. Replacement streams are non-blocking.
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* @return NS_OK on successful clone. Error otherwise.
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*/
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extern nsresult NS_CloneInputStream(nsIInputStream* aSource,
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nsIInputStream** aCloneOut,
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nsIInputStream** aReplacementOut = nullptr);
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/*
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* This function returns a non-blocking nsIAsyncInputStream. Internally,
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* different approaches are used based on what |aSource| is and what it
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* implements.
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*
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* Note that this component takes the owninship of aSource.
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*
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* If the |aSource| is already a non-blocking and async stream,
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* |aAsyncInputStream| will be equal to |aSource|.
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*
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* Otherwise, if |aSource| is just non-blocking, NonBlockingAsyncInputStream
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* class is used in order to make it async.
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*
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* The last step is to use nsIStreamTransportService and create a pipe in order
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* to expose a non-blocking async inputStream and read |aSource| data from
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* a separate thread.
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*/
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extern nsresult NS_MakeAsyncNonBlockingInputStream(
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already_AddRefed<nsIInputStream> aSource,
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nsIAsyncInputStream** aAsyncInputStream);
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#endif // !nsStreamUtils_h__
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