зеркало из https://github.com/mozilla/gecko-dev.git
157 строки
5.2 KiB
Plaintext
157 строки
5.2 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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[ptr] native PRThread(PRThread);
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interface nsIEventTarget;
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interface nsIRunnable;
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interface nsIThread;
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[scriptable, function, uuid(039a227d-0cb7-44a5-a8f9-dbb7071979f2)]
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interface nsINestedEventLoopCondition : nsISupports
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{
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/**
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* Returns true if the current nested event loop should stop spinning.
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*/
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bool isDone();
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};
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/**
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* An interface for creating and locating nsIThread instances.
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*/
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[scriptable, uuid(1be89eca-e2f7-453b-8d38-c11ba247f6f3)]
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interface nsIThreadManager : nsISupports
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{
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/**
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* Default number of bytes reserved for a thread's stack, if no stack size
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* is specified in newThread().
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*
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* Defaults can be a little overzealous for many platforms.
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*
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* On Linux and OS X, for instance, the default thread stack size is whatever
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* getrlimit(RLIMIT_STACK) returns, which is often set at 8MB. Or, on Linux,
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* if the stack size is unlimited, we fall back to 2MB. This causes particular
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* problems on Linux, which allocates 2MB huge VM pages, and will often
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* immediately allocate them for any stacks which are 2MB or larger.
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*
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* The default on Windows is 1MB, which is a little more reasonable. But the
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* vast majority of our threads don't need anywhere near that much space.
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*
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* ASan, TSan and non-opt builds, however, often need a bit more, so give
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* them the platform default.
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*/
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%{C++
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#if defined(MOZ_ASAN) || defined(MOZ_TSAN) || !defined(__OPTIMIZE__)
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static constexpr uint32_t DEFAULT_STACK_SIZE = 0;
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#else
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static constexpr uint32_t DEFAULT_STACK_SIZE = 256 * 1024;
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#endif
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static const uint32_t kThreadPoolStackSize = DEFAULT_STACK_SIZE;
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%}
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/**
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* Create a new thread (a global, user PRThread).
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*
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* @param creationFlags
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* Reserved for future use. Pass 0.
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* @param stackSize
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* Number of bytes to reserve for the thread's stack. 0 means use platform
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* default.
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*
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* @returns
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* The newly created nsIThread object.
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*/
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nsIThread newThread(in unsigned long creationFlags, [optional] in unsigned long stackSize);
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/**
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* Create a new thread (a global, user PRThread) with the specified name.
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*
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* @param name
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* The name of the thread. Passing an empty name is equivalent to
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* calling newThread(0, stackSize), i.e. the thread will not be named.
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* @param stackSize
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* Number of bytes to reserve for the thread's stack. 0 means use platform
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* default.
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*
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* @returns
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* The newly created nsIThread object.
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*/
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[noscript] nsIThread newNamedThread(in ACString name, [optional] in unsigned long stackSize);
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/**
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* Get the main thread.
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*/
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readonly attribute nsIThread mainThread;
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/**
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* Get the current thread. If the calling thread does not already have a
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* nsIThread associated with it, then a new nsIThread will be created and
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* associated with the current PRThread.
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*/
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readonly attribute nsIThread currentThread;
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/**
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* This queues a runnable to the main thread. It's a shortcut for JS callers
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* to be used instead of
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* .mainThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
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* or
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* .currentThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
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* C++ callers should instead use NS_DispatchToMainThread.
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*/
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[optional_argc]
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void dispatchToMainThread(in nsIRunnable event, [optional] in uint32_t priority);
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/**
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* This queues a runnable to the main thread's idle queue.
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*
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* @param event
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* The event to dispatch.
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* @param timeout
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* The time in milliseconds until this event should be moved from the idle
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* queue to the regular queue if it hasn't been executed by then. If not
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* passed or a zero value is specified, the event will never be moved to
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* the regular queue.
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*/
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void idleDispatchToMainThread(in nsIRunnable event,
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[optional] in uint32_t timeout);
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/**
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* Enter a nested event loop on the current thread, waiting on, and
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* processing events until condition.isDone() returns true.
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*
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* If condition.isDone() throws, this function will throw as well.
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*
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* C++ code should not use this function, instead preferring
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* mozilla::SpinEventLoopUntil.
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*/
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void spinEventLoopUntil(in nsINestedEventLoopCondition condition);
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/**
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* Similar to the previous method, but the spinning of the event loop
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* terminates when the shutting down starts.
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*
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* C++ code should not use this function, instead preferring
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* mozilla::SpinEventLoopUntil.
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*/
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void spinEventLoopUntilOrShutdown(in nsINestedEventLoopCondition condition);
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/**
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* Spin the current thread's event loop until there are no more pending
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* events. This could be done with spinEventLoopUntil, but that would
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* require access to the current thread from JavaScript, which we are
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* moving away from.
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*/
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void spinEventLoopUntilEmpty();
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/**
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* Return the EventTarget for the main thread.
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*/
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readonly attribute nsIEventTarget mainThreadEventTarget;
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};
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