gecko-dev/xpcom/threads/nsThreadPool.cpp

625 строки
19 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsCOMArray.h"
#include "ThreadDelay.h"
#include "nsThreadPool.h"
#include "nsThreadManager.h"
#include "nsThread.h"
#include "nsMemory.h"
#include "prinrval.h"
#include "mozilla/Logging.h"
#include "mozilla/SchedulerGroup.h"
#include "nsThreadSyncDispatch.h"
#include <mutex>
using namespace mozilla;
static LazyLogModule sThreadPoolLog("nsThreadPool");
#ifdef LOG
# undef LOG
#endif
#define LOG(args) MOZ_LOG(sThreadPoolLog, mozilla::LogLevel::Debug, args)
static MOZ_THREAD_LOCAL(nsThreadPool*) gCurrentThreadPool;
// DESIGN:
// o Allocate anonymous threads.
// o Use nsThreadPool::Run as the main routine for each thread.
// o Each thread waits on the event queue's monitor, checking for
// pending events and rescheduling itself as an idle thread.
#define DEFAULT_THREAD_LIMIT 4
#define DEFAULT_IDLE_THREAD_LIMIT 1
#define DEFAULT_IDLE_THREAD_TIMEOUT PR_SecondsToInterval(60)
NS_IMPL_ADDREF(nsThreadPool)
NS_IMPL_RELEASE(nsThreadPool)
NS_IMPL_QUERY_INTERFACE(nsThreadPool, nsIThreadPool, nsIEventTarget,
nsIRunnable)
nsThreadPool::nsThreadPool()
: mMutex("[nsThreadPool.mMutex]"),
mEventsAvailable(mMutex, "[nsThreadPool.mEventsAvailable]"),
mThreadLimit(DEFAULT_THREAD_LIMIT),
mIdleThreadLimit(DEFAULT_IDLE_THREAD_LIMIT),
mIdleThreadTimeout(DEFAULT_IDLE_THREAD_TIMEOUT),
mIdleCount(0),
mStackSize(nsIThreadManager::DEFAULT_STACK_SIZE),
mShutdown(false),
mRegressiveMaxIdleTime(false),
mIsAPoolThreadFree(true) {
static std::once_flag flag;
std::call_once(flag, [] { gCurrentThreadPool.infallibleInit(); });
LOG(("THRD-P(%p) constructor!!!\n", this));
}
nsThreadPool::~nsThreadPool() {
// Threads keep a reference to the nsThreadPool until they return from Run()
// after removing themselves from mThreads.
MOZ_ASSERT(mThreads.IsEmpty());
}
nsresult nsThreadPool::PutEvent(nsIRunnable* aEvent) {
nsCOMPtr<nsIRunnable> event(aEvent);
return PutEvent(event.forget(), 0);
}
nsresult nsThreadPool::PutEvent(already_AddRefed<nsIRunnable> aEvent,
uint32_t aFlags) {
// Avoid spawning a new thread while holding the event queue lock...
bool spawnThread = false;
uint32_t stackSize = 0;
{
MutexAutoLock lock(mMutex);
if (NS_WARN_IF(mShutdown)) {
return NS_ERROR_NOT_AVAILABLE;
}
LOG(("THRD-P(%p) put [%d %d %d]\n", this, mIdleCount, mThreads.Count(),
mThreadLimit));
MOZ_ASSERT(mIdleCount <= (uint32_t)mThreads.Count(), "oops");
// Make sure we have a thread to service this event.
if (mThreads.Count() < (int32_t)mThreadLimit &&
!(aFlags & NS_DISPATCH_AT_END) &&
// Spawn a new thread if we don't have enough idle threads to serve
// pending events immediately.
mEvents.Count(lock) >= mIdleCount) {
spawnThread = true;
}
mEvents.PutEvent(std::move(aEvent), EventQueuePriority::Normal, lock);
mEventsAvailable.Notify();
stackSize = mStackSize;
}
auto delay = MakeScopeExit([&]() {
// Delay to encourage the receiving task to run before we do work.
DelayForChaosMode(ChaosFeature::TaskDispatching, 1000);
});
LOG(("THRD-P(%p) put [spawn=%d]\n", this, spawnThread));
if (!spawnThread) {
return NS_OK;
}
nsCOMPtr<nsIThread> thread;
nsresult rv = NS_NewNamedThread(mThreadNaming.GetNextThreadName(mName),
getter_AddRefs(thread), nullptr, stackSize);
if (NS_WARN_IF(NS_FAILED(rv))) {
return NS_ERROR_UNEXPECTED;
}
bool killThread = false;
{
MutexAutoLock lock(mMutex);
if (mShutdown) {
killThread = true;
} else if (mThreads.Count() < (int32_t)mThreadLimit) {
mThreads.AppendObject(thread);
if (mThreads.Count() >= (int32_t)mThreadLimit) {
mIsAPoolThreadFree = false;
}
} else {
// Someone else may have also been starting a thread
killThread = true; // okay, we don't need this thread anymore
}
}
LOG(("THRD-P(%p) put [%p kill=%d]\n", this, thread.get(), killThread));
if (killThread) {
// We never dispatched any events to the thread, so we can shut it down
// asynchronously without worrying about anything.
ShutdownThread(thread);
} else {
thread->Dispatch(this, NS_DISPATCH_NORMAL);
}
return NS_OK;
}
void nsThreadPool::ShutdownThread(nsIThread* aThread) {
LOG(("THRD-P(%p) shutdown async [%p]\n", this, aThread));
// This is either called by a threadpool thread that is out of work, or
// a thread that attempted to create a threadpool thread and raced in
// such a way that the newly created thread is no longer necessary.
// In the first case, we must go to another thread to shut aThread down
// (because it is the current thread). In the second case, we cannot
// synchronously shut down the current thread (because then Dispatch() would
// spin the event loop, and that could blow up the world), and asynchronous
// shutdown requires this thread have an event loop (and it may not, see bug
// 10204784). The simplest way to cover all cases is to asynchronously
// shutdown aThread from the main thread.
SchedulerGroup::Dispatch(
TaskCategory::Other,
NewRunnableMethod("nsIThread::AsyncShutdown", aThread,
&nsIThread::AsyncShutdown));
}
// This event 'runs' for the lifetime of the worker thread. The actual
// eventqueue is mEvents, and is shared by all the worker threads. This
// means that the set of threads together define the delay seen by a new
// event sent to the pool.
//
// To model the delay experienced by the pool, we can have each thread in
// the pool report 0 if it's idle OR if the pool is below the threadlimit;
// or otherwise the current event's queuing delay plus current running
// time.
//
// To reconstruct the delays for the pool, the profiler can look at all the
// threads that are part of a pool (pools have defined naming patterns that
// can be user to connect them). If all threads have delays at time X,
// that means that all threads saturated at that point and any event
// dispatched to the pool would get a delay.
//
// The delay experienced by an event dispatched when all pool threads are
// busy is based on the calculations shown in platform.cpp. Run that
// algorithm for each thread in the pool, and the delay at time X is the
// longest value for time X of any of the threads, OR the time from X until
// any one of the threads reports 0 (i.e. it's not busy), whichever is
// shorter.
// In order to record this when the profiler samples threads in the pool,
// each thread must (effectively) override GetRunnningEventDelay, by
// resetting the mLastEventDelay/Start values in the nsThread when we start
// to run an event (or when we run out of events to run). Note that handling
// the shutdown of a thread may be a little tricky.
NS_IMETHODIMP
nsThreadPool::Run() {
LOG(("THRD-P(%p) enter %s\n", this, mName.BeginReading()));
nsCOMPtr<nsIThread> current;
nsThreadManager::get().GetCurrentThread(getter_AddRefs(current));
bool shutdownThreadOnExit = false;
bool exitThread = false;
bool wasIdle = false;
TimeStamp idleSince;
// This thread is an nsThread created below with NS_NewNamedThread()
static_cast<nsThread*>(current.get())
->SetPoolThreadFreePtr(&mIsAPoolThreadFree);
nsCOMPtr<nsIThreadPoolListener> listener;
{
MutexAutoLock lock(mMutex);
listener = mListener;
}
if (listener) {
listener->OnThreadCreated();
}
MOZ_ASSERT(!gCurrentThreadPool.get());
gCurrentThreadPool.set(this);
do {
nsCOMPtr<nsIRunnable> event;
TimeDuration delay;
{
MutexAutoLock lock(mMutex);
event = mEvents.GetEvent(nullptr, lock, &delay);
if (!event) {
TimeStamp now = TimeStamp::Now();
uint32_t idleTimeoutDivider =
(mIdleCount && mRegressiveMaxIdleTime) ? mIdleCount : 1;
TimeDuration timeout = TimeDuration::FromMilliseconds(
static_cast<double>(mIdleThreadTimeout) / idleTimeoutDivider);
// If we are shutting down, then don't keep any idle threads
if (mShutdown) {
exitThread = true;
} else {
if (wasIdle) {
// if too many idle threads or idle for too long, then bail.
if (mIdleCount > mIdleThreadLimit ||
(mIdleThreadTimeout != UINT32_MAX &&
(now - idleSince) >= timeout)) {
exitThread = true;
}
} else {
// if would be too many idle threads...
if (mIdleCount == mIdleThreadLimit) {
exitThread = true;
} else {
++mIdleCount;
idleSince = now;
wasIdle = true;
}
}
}
if (exitThread) {
if (wasIdle) {
--mIdleCount;
}
shutdownThreadOnExit = mThreads.RemoveObject(current);
// keep track if there are threads available to start
mIsAPoolThreadFree = (mThreads.Count() < (int32_t)mThreadLimit);
} else {
current->SetRunningEventDelay(TimeDuration(), TimeStamp());
AUTO_PROFILER_LABEL("nsThreadPool::Run::Wait", IDLE);
TimeDuration delta = timeout - (now - idleSince);
LOG(("THRD-P(%p) %s waiting [%f]\n", this, mName.BeginReading(),
delta.ToMilliseconds()));
{
AUTO_PROFILER_THREAD_SLEEP;
mEventsAvailable.Wait(delta);
}
LOG(("THRD-P(%p) done waiting\n", this));
}
} else if (wasIdle) {
wasIdle = false;
--mIdleCount;
}
}
if (event) {
LOG(("THRD-P(%p) %s running [%p]\n", this, mName.BeginReading(),
event.get()));
// Delay event processing to encourage whoever dispatched this event
// to run.
DelayForChaosMode(ChaosFeature::TaskRunning, 1000);
// We'll handle the case of unstarted threads available
// when we sample.
current->SetRunningEventDelay(delay, TimeStamp::Now());
event->Run();
}
} while (!exitThread);
if (listener) {
listener->OnThreadShuttingDown();
}
MOZ_ASSERT(gCurrentThreadPool.get() == this);
gCurrentThreadPool.set(nullptr);
if (shutdownThreadOnExit) {
ShutdownThread(current);
}
LOG(("THRD-P(%p) leave\n", this));
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags) {
nsCOMPtr<nsIRunnable> event(aEvent);
return Dispatch(event.forget(), aFlags);
}
NS_IMETHODIMP
nsThreadPool::Dispatch(already_AddRefed<nsIRunnable> aEvent, uint32_t aFlags) {
LOG(("THRD-P(%p) dispatch [%p %x]\n", this, /* XXX aEvent*/ nullptr, aFlags));
if (NS_WARN_IF(mShutdown)) {
return NS_ERROR_NOT_AVAILABLE;
}
if (aFlags & DISPATCH_SYNC) {
nsCOMPtr<nsIThread> thread;
nsThreadManager::get().GetCurrentThread(getter_AddRefs(thread));
if (NS_WARN_IF(!thread)) {
return NS_ERROR_NOT_AVAILABLE;
}
RefPtr<nsThreadSyncDispatch> wrapper =
new nsThreadSyncDispatch(thread.forget(), std::move(aEvent));
PutEvent(wrapper);
SpinEventLoopUntil(
[&, wrapper]() -> bool { return !wrapper->IsPending(); });
} else {
NS_ASSERTION(aFlags == NS_DISPATCH_NORMAL || aFlags == NS_DISPATCH_AT_END,
"unexpected dispatch flags");
PutEvent(std::move(aEvent), aFlags);
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::DelayedDispatch(already_AddRefed<nsIRunnable>, uint32_t) {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(bool)
nsThreadPool::IsOnCurrentThreadInfallible() {
return gCurrentThreadPool.get() == this;
}
NS_IMETHODIMP
nsThreadPool::IsOnCurrentThread(bool* aResult) {
MutexAutoLock lock(mMutex);
if (NS_WARN_IF(mShutdown)) {
return NS_ERROR_NOT_AVAILABLE;
}
*aResult = IsOnCurrentThreadInfallible();
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::Shutdown() {
nsCOMArray<nsIThread> threads;
nsCOMPtr<nsIThreadPoolListener> listener;
{
MutexAutoLock lock(mMutex);
mShutdown = true;
mEventsAvailable.NotifyAll();
threads.AppendObjects(mThreads);
mThreads.Clear();
// Swap in a null listener so that we release the listener at the end of
// this method. The listener will be kept alive as long as the other threads
// that were created when it was set.
mListener.swap(listener);
}
// It's important that we shutdown the threads while outside the event queue
// monitor. Otherwise, we could end up dead-locking.
for (int32_t i = 0; i < threads.Count(); ++i) {
threads[i]->Shutdown();
}
return NS_OK;
}
template <typename Pred>
static void SpinMTEventLoopUntil(Pred&& aPredicate, nsIThread* aThread,
TimeDuration aTimeout) {
MOZ_ASSERT(NS_IsMainThread(), "Must be run on the main thread");
// From a latency perspective, spinning the event loop is like leaving script
// and returning to the event loop. Tell the watchdog we stopped running
// script (until we return).
mozilla::Maybe<xpc::AutoScriptActivity> asa;
asa.emplace(false);
TimeStamp deadline = TimeStamp::Now() + aTimeout;
while (!aPredicate() && TimeStamp::Now() < deadline) {
if (!NS_ProcessNextEvent(aThread, false)) {
PR_Sleep(PR_MillisecondsToInterval(1));
}
}
}
NS_IMETHODIMP
nsThreadPool::ShutdownWithTimeout(int32_t aTimeoutMs) {
if (!NS_IsMainThread()) {
return NS_ERROR_NOT_AVAILABLE;
}
nsCOMArray<nsIThread> threads;
nsCOMPtr<nsIThreadPoolListener> listener;
{
MutexAutoLock lock(mMutex);
mShutdown = true;
mEventsAvailable.NotifyAll();
threads.AppendObjects(mThreads);
mThreads.Clear();
// Swap in a null listener so that we release the listener at the end of
// this method. The listener will be kept alive as long as the other threads
// that were created when it was set.
mListener.swap(listener);
}
// IMPORTANT! Never dereference these pointers, as the objects may go away at
// any time. We just use the pointers values for comparison, to check if the
// thread has been shut down or not.
nsTArray<nsThreadShutdownContext*> contexts;
// It's important that we shutdown the threads while outside the event queue
// monitor. Otherwise, we could end up dead-locking.
for (int32_t i = 0; i < threads.Count(); ++i) {
// Shutdown async
nsThreadShutdownContext* maybeContext =
static_cast<nsThread*>(threads[i])->ShutdownInternal(false);
contexts.AppendElement(maybeContext);
}
NotNull<nsThread*> currentThread =
WrapNotNull(nsThreadManager::get().GetCurrentThread());
// We spin the event loop until all of the threads in the thread pool
// have shut down, or the timeout expires.
SpinMTEventLoopUntil(
[&]() {
for (nsIThread* thread : threads) {
if (static_cast<nsThread*>(thread)->mThread) {
return false;
}
}
return true;
},
currentThread, TimeDuration::FromMilliseconds(aTimeoutMs));
// For any threads that have not shutdown yet, we need to remove them from
// mRequestedShutdownContexts so the thread manager does not wait for them
// at shutdown.
static const nsThread::ShutdownContextsComp comparator{};
for (int32_t i = 0; i < threads.Count(); ++i) {
nsThread* thread = static_cast<nsThread*>(threads[i]);
// If mThread is not null on the thread it means that it hasn't shutdown
// context[i] corresponds to thread[i]
if (thread->mThread && contexts[i]) {
auto index = currentThread->mRequestedShutdownContexts.IndexOf(
contexts[i], 0, comparator);
if (index != nsThread::ShutdownContexts::NoIndex) {
// We must leak the shutdown context just in case the leaked thread
// does get unstuck and completes before the main thread is done.
Unused << currentThread->mRequestedShutdownContexts[index].release();
currentThread->mRequestedShutdownContexts.RemoveElementsAt(index, 1);
}
}
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::GetThreadLimit(uint32_t* aValue) {
*aValue = mThreadLimit;
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::SetThreadLimit(uint32_t aValue) {
MutexAutoLock lock(mMutex);
LOG(("THRD-P(%p) thread limit [%u]\n", this, aValue));
mThreadLimit = aValue;
if (mIdleThreadLimit > mThreadLimit) {
mIdleThreadLimit = mThreadLimit;
}
if (static_cast<uint32_t>(mThreads.Count()) > mThreadLimit) {
mEventsAvailable
.NotifyAll(); // wake up threads so they observe this change
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::GetIdleThreadLimit(uint32_t* aValue) {
*aValue = mIdleThreadLimit;
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::SetIdleThreadLimit(uint32_t aValue) {
MutexAutoLock lock(mMutex);
LOG(("THRD-P(%p) idle thread limit [%u]\n", this, aValue));
mIdleThreadLimit = aValue;
if (mIdleThreadLimit > mThreadLimit) {
mIdleThreadLimit = mThreadLimit;
}
// Do we need to kill some idle threads?
if (mIdleCount > mIdleThreadLimit) {
mEventsAvailable
.NotifyAll(); // wake up threads so they observe this change
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::GetIdleThreadTimeout(uint32_t* aValue) {
*aValue = mIdleThreadTimeout;
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::SetIdleThreadTimeout(uint32_t aValue) {
MutexAutoLock lock(mMutex);
uint32_t oldTimeout = mIdleThreadTimeout;
mIdleThreadTimeout = aValue;
// Do we need to notify any idle threads that their sleep time has shortened?
if (mIdleThreadTimeout < oldTimeout && mIdleCount > 0) {
mEventsAvailable
.NotifyAll(); // wake up threads so they observe this change
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::GetIdleThreadTimeoutRegressive(bool* aValue) {
*aValue = mRegressiveMaxIdleTime;
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::SetIdleThreadTimeoutRegressive(bool aValue) {
MutexAutoLock lock(mMutex);
bool oldRegressive = mRegressiveMaxIdleTime;
mRegressiveMaxIdleTime = aValue;
// Would setting regressive timeout effect idle threads?
if (mRegressiveMaxIdleTime > oldRegressive && mIdleCount > 1) {
mEventsAvailable
.NotifyAll(); // wake up threads so they observe this change
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::GetThreadStackSize(uint32_t* aValue) {
MutexAutoLock lock(mMutex);
*aValue = mStackSize;
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::SetThreadStackSize(uint32_t aValue) {
MutexAutoLock lock(mMutex);
mStackSize = aValue;
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::GetListener(nsIThreadPoolListener** aListener) {
MutexAutoLock lock(mMutex);
NS_IF_ADDREF(*aListener = mListener);
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::SetListener(nsIThreadPoolListener* aListener) {
nsCOMPtr<nsIThreadPoolListener> swappedListener(aListener);
{
MutexAutoLock lock(mMutex);
mListener.swap(swappedListener);
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadPool::SetName(const nsACString& aName) {
{
MutexAutoLock lock(mMutex);
if (mThreads.Count()) {
return NS_ERROR_NOT_AVAILABLE;
}
}
mName = aName;
return NS_OK;
}