зеркало из https://github.com/mozilla/gecko-dev.git
625 строки
19 KiB
C++
625 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsCOMArray.h"
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#include "ThreadDelay.h"
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#include "nsThreadPool.h"
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#include "nsThreadManager.h"
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#include "nsThread.h"
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#include "nsMemory.h"
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#include "prinrval.h"
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#include "mozilla/Logging.h"
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#include "mozilla/SchedulerGroup.h"
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#include "nsThreadSyncDispatch.h"
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#include <mutex>
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using namespace mozilla;
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static LazyLogModule sThreadPoolLog("nsThreadPool");
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#ifdef LOG
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# undef LOG
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#endif
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#define LOG(args) MOZ_LOG(sThreadPoolLog, mozilla::LogLevel::Debug, args)
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static MOZ_THREAD_LOCAL(nsThreadPool*) gCurrentThreadPool;
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// DESIGN:
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// o Allocate anonymous threads.
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// o Use nsThreadPool::Run as the main routine for each thread.
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// o Each thread waits on the event queue's monitor, checking for
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// pending events and rescheduling itself as an idle thread.
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#define DEFAULT_THREAD_LIMIT 4
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#define DEFAULT_IDLE_THREAD_LIMIT 1
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#define DEFAULT_IDLE_THREAD_TIMEOUT PR_SecondsToInterval(60)
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NS_IMPL_ADDREF(nsThreadPool)
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NS_IMPL_RELEASE(nsThreadPool)
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NS_IMPL_QUERY_INTERFACE(nsThreadPool, nsIThreadPool, nsIEventTarget,
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nsIRunnable)
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nsThreadPool::nsThreadPool()
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: mMutex("[nsThreadPool.mMutex]"),
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mEventsAvailable(mMutex, "[nsThreadPool.mEventsAvailable]"),
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mThreadLimit(DEFAULT_THREAD_LIMIT),
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mIdleThreadLimit(DEFAULT_IDLE_THREAD_LIMIT),
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mIdleThreadTimeout(DEFAULT_IDLE_THREAD_TIMEOUT),
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mIdleCount(0),
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mStackSize(nsIThreadManager::DEFAULT_STACK_SIZE),
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mShutdown(false),
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mRegressiveMaxIdleTime(false),
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mIsAPoolThreadFree(true) {
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static std::once_flag flag;
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std::call_once(flag, [] { gCurrentThreadPool.infallibleInit(); });
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LOG(("THRD-P(%p) constructor!!!\n", this));
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}
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nsThreadPool::~nsThreadPool() {
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// Threads keep a reference to the nsThreadPool until they return from Run()
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// after removing themselves from mThreads.
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MOZ_ASSERT(mThreads.IsEmpty());
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}
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nsresult nsThreadPool::PutEvent(nsIRunnable* aEvent) {
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nsCOMPtr<nsIRunnable> event(aEvent);
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return PutEvent(event.forget(), 0);
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}
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nsresult nsThreadPool::PutEvent(already_AddRefed<nsIRunnable> aEvent,
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uint32_t aFlags) {
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// Avoid spawning a new thread while holding the event queue lock...
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bool spawnThread = false;
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uint32_t stackSize = 0;
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{
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MutexAutoLock lock(mMutex);
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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LOG(("THRD-P(%p) put [%d %d %d]\n", this, mIdleCount, mThreads.Count(),
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mThreadLimit));
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MOZ_ASSERT(mIdleCount <= (uint32_t)mThreads.Count(), "oops");
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// Make sure we have a thread to service this event.
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if (mThreads.Count() < (int32_t)mThreadLimit &&
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!(aFlags & NS_DISPATCH_AT_END) &&
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// Spawn a new thread if we don't have enough idle threads to serve
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// pending events immediately.
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mEvents.Count(lock) >= mIdleCount) {
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spawnThread = true;
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}
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mEvents.PutEvent(std::move(aEvent), EventQueuePriority::Normal, lock);
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mEventsAvailable.Notify();
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stackSize = mStackSize;
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}
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auto delay = MakeScopeExit([&]() {
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// Delay to encourage the receiving task to run before we do work.
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DelayForChaosMode(ChaosFeature::TaskDispatching, 1000);
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});
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LOG(("THRD-P(%p) put [spawn=%d]\n", this, spawnThread));
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if (!spawnThread) {
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return NS_OK;
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}
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nsCOMPtr<nsIThread> thread;
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nsresult rv = NS_NewNamedThread(mThreadNaming.GetNextThreadName(mName),
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getter_AddRefs(thread), nullptr, stackSize);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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return NS_ERROR_UNEXPECTED;
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}
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bool killThread = false;
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{
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MutexAutoLock lock(mMutex);
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if (mShutdown) {
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killThread = true;
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} else if (mThreads.Count() < (int32_t)mThreadLimit) {
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mThreads.AppendObject(thread);
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if (mThreads.Count() >= (int32_t)mThreadLimit) {
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mIsAPoolThreadFree = false;
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}
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} else {
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// Someone else may have also been starting a thread
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killThread = true; // okay, we don't need this thread anymore
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}
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}
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LOG(("THRD-P(%p) put [%p kill=%d]\n", this, thread.get(), killThread));
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if (killThread) {
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// We never dispatched any events to the thread, so we can shut it down
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// asynchronously without worrying about anything.
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ShutdownThread(thread);
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} else {
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thread->Dispatch(this, NS_DISPATCH_NORMAL);
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}
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return NS_OK;
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}
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void nsThreadPool::ShutdownThread(nsIThread* aThread) {
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LOG(("THRD-P(%p) shutdown async [%p]\n", this, aThread));
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// This is either called by a threadpool thread that is out of work, or
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// a thread that attempted to create a threadpool thread and raced in
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// such a way that the newly created thread is no longer necessary.
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// In the first case, we must go to another thread to shut aThread down
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// (because it is the current thread). In the second case, we cannot
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// synchronously shut down the current thread (because then Dispatch() would
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// spin the event loop, and that could blow up the world), and asynchronous
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// shutdown requires this thread have an event loop (and it may not, see bug
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// 10204784). The simplest way to cover all cases is to asynchronously
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// shutdown aThread from the main thread.
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SchedulerGroup::Dispatch(
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TaskCategory::Other,
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NewRunnableMethod("nsIThread::AsyncShutdown", aThread,
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&nsIThread::AsyncShutdown));
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}
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// This event 'runs' for the lifetime of the worker thread. The actual
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// eventqueue is mEvents, and is shared by all the worker threads. This
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// means that the set of threads together define the delay seen by a new
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// event sent to the pool.
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//
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// To model the delay experienced by the pool, we can have each thread in
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// the pool report 0 if it's idle OR if the pool is below the threadlimit;
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// or otherwise the current event's queuing delay plus current running
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// time.
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//
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// To reconstruct the delays for the pool, the profiler can look at all the
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// threads that are part of a pool (pools have defined naming patterns that
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// can be user to connect them). If all threads have delays at time X,
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// that means that all threads saturated at that point and any event
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// dispatched to the pool would get a delay.
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//
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// The delay experienced by an event dispatched when all pool threads are
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// busy is based on the calculations shown in platform.cpp. Run that
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// algorithm for each thread in the pool, and the delay at time X is the
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// longest value for time X of any of the threads, OR the time from X until
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// any one of the threads reports 0 (i.e. it's not busy), whichever is
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// shorter.
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// In order to record this when the profiler samples threads in the pool,
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// each thread must (effectively) override GetRunnningEventDelay, by
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// resetting the mLastEventDelay/Start values in the nsThread when we start
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// to run an event (or when we run out of events to run). Note that handling
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// the shutdown of a thread may be a little tricky.
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NS_IMETHODIMP
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nsThreadPool::Run() {
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LOG(("THRD-P(%p) enter %s\n", this, mName.BeginReading()));
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nsCOMPtr<nsIThread> current;
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nsThreadManager::get().GetCurrentThread(getter_AddRefs(current));
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bool shutdownThreadOnExit = false;
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bool exitThread = false;
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bool wasIdle = false;
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TimeStamp idleSince;
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// This thread is an nsThread created below with NS_NewNamedThread()
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static_cast<nsThread*>(current.get())
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->SetPoolThreadFreePtr(&mIsAPoolThreadFree);
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nsCOMPtr<nsIThreadPoolListener> listener;
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{
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MutexAutoLock lock(mMutex);
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listener = mListener;
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}
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if (listener) {
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listener->OnThreadCreated();
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}
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MOZ_ASSERT(!gCurrentThreadPool.get());
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gCurrentThreadPool.set(this);
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do {
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nsCOMPtr<nsIRunnable> event;
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TimeDuration delay;
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{
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MutexAutoLock lock(mMutex);
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event = mEvents.GetEvent(nullptr, lock, &delay);
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if (!event) {
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TimeStamp now = TimeStamp::Now();
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uint32_t idleTimeoutDivider =
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(mIdleCount && mRegressiveMaxIdleTime) ? mIdleCount : 1;
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TimeDuration timeout = TimeDuration::FromMilliseconds(
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static_cast<double>(mIdleThreadTimeout) / idleTimeoutDivider);
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// If we are shutting down, then don't keep any idle threads
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if (mShutdown) {
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exitThread = true;
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} else {
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if (wasIdle) {
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// if too many idle threads or idle for too long, then bail.
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if (mIdleCount > mIdleThreadLimit ||
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(mIdleThreadTimeout != UINT32_MAX &&
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(now - idleSince) >= timeout)) {
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exitThread = true;
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}
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} else {
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// if would be too many idle threads...
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if (mIdleCount == mIdleThreadLimit) {
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exitThread = true;
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} else {
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++mIdleCount;
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idleSince = now;
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wasIdle = true;
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}
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}
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}
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if (exitThread) {
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if (wasIdle) {
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--mIdleCount;
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}
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shutdownThreadOnExit = mThreads.RemoveObject(current);
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// keep track if there are threads available to start
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mIsAPoolThreadFree = (mThreads.Count() < (int32_t)mThreadLimit);
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} else {
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current->SetRunningEventDelay(TimeDuration(), TimeStamp());
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AUTO_PROFILER_LABEL("nsThreadPool::Run::Wait", IDLE);
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TimeDuration delta = timeout - (now - idleSince);
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LOG(("THRD-P(%p) %s waiting [%f]\n", this, mName.BeginReading(),
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delta.ToMilliseconds()));
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{
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AUTO_PROFILER_THREAD_SLEEP;
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mEventsAvailable.Wait(delta);
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}
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LOG(("THRD-P(%p) done waiting\n", this));
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}
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} else if (wasIdle) {
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wasIdle = false;
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--mIdleCount;
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}
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}
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if (event) {
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LOG(("THRD-P(%p) %s running [%p]\n", this, mName.BeginReading(),
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event.get()));
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// Delay event processing to encourage whoever dispatched this event
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// to run.
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DelayForChaosMode(ChaosFeature::TaskRunning, 1000);
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// We'll handle the case of unstarted threads available
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// when we sample.
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current->SetRunningEventDelay(delay, TimeStamp::Now());
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event->Run();
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}
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} while (!exitThread);
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if (listener) {
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listener->OnThreadShuttingDown();
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}
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MOZ_ASSERT(gCurrentThreadPool.get() == this);
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gCurrentThreadPool.set(nullptr);
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if (shutdownThreadOnExit) {
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ShutdownThread(current);
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}
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LOG(("THRD-P(%p) leave\n", this));
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags) {
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nsCOMPtr<nsIRunnable> event(aEvent);
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return Dispatch(event.forget(), aFlags);
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}
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NS_IMETHODIMP
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nsThreadPool::Dispatch(already_AddRefed<nsIRunnable> aEvent, uint32_t aFlags) {
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LOG(("THRD-P(%p) dispatch [%p %x]\n", this, /* XXX aEvent*/ nullptr, aFlags));
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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if (aFlags & DISPATCH_SYNC) {
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nsCOMPtr<nsIThread> thread;
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nsThreadManager::get().GetCurrentThread(getter_AddRefs(thread));
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if (NS_WARN_IF(!thread)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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RefPtr<nsThreadSyncDispatch> wrapper =
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new nsThreadSyncDispatch(thread.forget(), std::move(aEvent));
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PutEvent(wrapper);
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SpinEventLoopUntil(
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[&, wrapper]() -> bool { return !wrapper->IsPending(); });
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} else {
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NS_ASSERTION(aFlags == NS_DISPATCH_NORMAL || aFlags == NS_DISPATCH_AT_END,
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"unexpected dispatch flags");
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PutEvent(std::move(aEvent), aFlags);
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::DelayedDispatch(already_AddRefed<nsIRunnable>, uint32_t) {
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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NS_IMETHODIMP_(bool)
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nsThreadPool::IsOnCurrentThreadInfallible() {
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return gCurrentThreadPool.get() == this;
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}
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NS_IMETHODIMP
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nsThreadPool::IsOnCurrentThread(bool* aResult) {
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MutexAutoLock lock(mMutex);
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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*aResult = IsOnCurrentThreadInfallible();
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::Shutdown() {
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nsCOMArray<nsIThread> threads;
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nsCOMPtr<nsIThreadPoolListener> listener;
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{
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MutexAutoLock lock(mMutex);
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mShutdown = true;
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mEventsAvailable.NotifyAll();
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threads.AppendObjects(mThreads);
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mThreads.Clear();
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// Swap in a null listener so that we release the listener at the end of
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// this method. The listener will be kept alive as long as the other threads
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// that were created when it was set.
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mListener.swap(listener);
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}
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// It's important that we shutdown the threads while outside the event queue
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// monitor. Otherwise, we could end up dead-locking.
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for (int32_t i = 0; i < threads.Count(); ++i) {
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threads[i]->Shutdown();
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}
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return NS_OK;
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}
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template <typename Pred>
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static void SpinMTEventLoopUntil(Pred&& aPredicate, nsIThread* aThread,
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TimeDuration aTimeout) {
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MOZ_ASSERT(NS_IsMainThread(), "Must be run on the main thread");
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// From a latency perspective, spinning the event loop is like leaving script
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// and returning to the event loop. Tell the watchdog we stopped running
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// script (until we return).
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mozilla::Maybe<xpc::AutoScriptActivity> asa;
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asa.emplace(false);
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TimeStamp deadline = TimeStamp::Now() + aTimeout;
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while (!aPredicate() && TimeStamp::Now() < deadline) {
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if (!NS_ProcessNextEvent(aThread, false)) {
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PR_Sleep(PR_MillisecondsToInterval(1));
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}
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}
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}
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NS_IMETHODIMP
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nsThreadPool::ShutdownWithTimeout(int32_t aTimeoutMs) {
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if (!NS_IsMainThread()) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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nsCOMArray<nsIThread> threads;
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nsCOMPtr<nsIThreadPoolListener> listener;
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{
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MutexAutoLock lock(mMutex);
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mShutdown = true;
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mEventsAvailable.NotifyAll();
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threads.AppendObjects(mThreads);
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mThreads.Clear();
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// Swap in a null listener so that we release the listener at the end of
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// this method. The listener will be kept alive as long as the other threads
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// that were created when it was set.
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mListener.swap(listener);
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}
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// IMPORTANT! Never dereference these pointers, as the objects may go away at
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// any time. We just use the pointers values for comparison, to check if the
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// thread has been shut down or not.
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nsTArray<nsThreadShutdownContext*> contexts;
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// It's important that we shutdown the threads while outside the event queue
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// monitor. Otherwise, we could end up dead-locking.
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for (int32_t i = 0; i < threads.Count(); ++i) {
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// Shutdown async
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nsThreadShutdownContext* maybeContext =
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static_cast<nsThread*>(threads[i])->ShutdownInternal(false);
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contexts.AppendElement(maybeContext);
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}
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NotNull<nsThread*> currentThread =
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WrapNotNull(nsThreadManager::get().GetCurrentThread());
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// We spin the event loop until all of the threads in the thread pool
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// have shut down, or the timeout expires.
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SpinMTEventLoopUntil(
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[&]() {
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for (nsIThread* thread : threads) {
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if (static_cast<nsThread*>(thread)->mThread) {
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return false;
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}
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}
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return true;
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},
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currentThread, TimeDuration::FromMilliseconds(aTimeoutMs));
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// For any threads that have not shutdown yet, we need to remove them from
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// mRequestedShutdownContexts so the thread manager does not wait for them
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// at shutdown.
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static const nsThread::ShutdownContextsComp comparator{};
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for (int32_t i = 0; i < threads.Count(); ++i) {
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nsThread* thread = static_cast<nsThread*>(threads[i]);
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// If mThread is not null on the thread it means that it hasn't shutdown
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// context[i] corresponds to thread[i]
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if (thread->mThread && contexts[i]) {
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auto index = currentThread->mRequestedShutdownContexts.IndexOf(
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contexts[i], 0, comparator);
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if (index != nsThread::ShutdownContexts::NoIndex) {
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// We must leak the shutdown context just in case the leaked thread
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// does get unstuck and completes before the main thread is done.
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Unused << currentThread->mRequestedShutdownContexts[index].release();
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currentThread->mRequestedShutdownContexts.RemoveElementsAt(index, 1);
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}
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}
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetThreadLimit(uint32_t* aValue) {
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*aValue = mThreadLimit;
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return NS_OK;
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|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::SetThreadLimit(uint32_t aValue) {
|
|
MutexAutoLock lock(mMutex);
|
|
LOG(("THRD-P(%p) thread limit [%u]\n", this, aValue));
|
|
mThreadLimit = aValue;
|
|
if (mIdleThreadLimit > mThreadLimit) {
|
|
mIdleThreadLimit = mThreadLimit;
|
|
}
|
|
|
|
if (static_cast<uint32_t>(mThreads.Count()) > mThreadLimit) {
|
|
mEventsAvailable
|
|
.NotifyAll(); // wake up threads so they observe this change
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::GetIdleThreadLimit(uint32_t* aValue) {
|
|
*aValue = mIdleThreadLimit;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::SetIdleThreadLimit(uint32_t aValue) {
|
|
MutexAutoLock lock(mMutex);
|
|
LOG(("THRD-P(%p) idle thread limit [%u]\n", this, aValue));
|
|
mIdleThreadLimit = aValue;
|
|
if (mIdleThreadLimit > mThreadLimit) {
|
|
mIdleThreadLimit = mThreadLimit;
|
|
}
|
|
|
|
// Do we need to kill some idle threads?
|
|
if (mIdleCount > mIdleThreadLimit) {
|
|
mEventsAvailable
|
|
.NotifyAll(); // wake up threads so they observe this change
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::GetIdleThreadTimeout(uint32_t* aValue) {
|
|
*aValue = mIdleThreadTimeout;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::SetIdleThreadTimeout(uint32_t aValue) {
|
|
MutexAutoLock lock(mMutex);
|
|
uint32_t oldTimeout = mIdleThreadTimeout;
|
|
mIdleThreadTimeout = aValue;
|
|
|
|
// Do we need to notify any idle threads that their sleep time has shortened?
|
|
if (mIdleThreadTimeout < oldTimeout && mIdleCount > 0) {
|
|
mEventsAvailable
|
|
.NotifyAll(); // wake up threads so they observe this change
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::GetIdleThreadTimeoutRegressive(bool* aValue) {
|
|
*aValue = mRegressiveMaxIdleTime;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::SetIdleThreadTimeoutRegressive(bool aValue) {
|
|
MutexAutoLock lock(mMutex);
|
|
bool oldRegressive = mRegressiveMaxIdleTime;
|
|
mRegressiveMaxIdleTime = aValue;
|
|
|
|
// Would setting regressive timeout effect idle threads?
|
|
if (mRegressiveMaxIdleTime > oldRegressive && mIdleCount > 1) {
|
|
mEventsAvailable
|
|
.NotifyAll(); // wake up threads so they observe this change
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::GetThreadStackSize(uint32_t* aValue) {
|
|
MutexAutoLock lock(mMutex);
|
|
*aValue = mStackSize;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::SetThreadStackSize(uint32_t aValue) {
|
|
MutexAutoLock lock(mMutex);
|
|
mStackSize = aValue;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::GetListener(nsIThreadPoolListener** aListener) {
|
|
MutexAutoLock lock(mMutex);
|
|
NS_IF_ADDREF(*aListener = mListener);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::SetListener(nsIThreadPoolListener* aListener) {
|
|
nsCOMPtr<nsIThreadPoolListener> swappedListener(aListener);
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
mListener.swap(swappedListener);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsThreadPool::SetName(const nsACString& aName) {
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
if (mThreads.Count()) {
|
|
return NS_ERROR_NOT_AVAILABLE;
|
|
}
|
|
}
|
|
|
|
mName = aName;
|
|
return NS_OK;
|
|
}
|