gecko-dev/dom/media/ipc/RemoteDecoderManagerChild.cpp

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RemoteDecoderManagerChild.h"
#include "base/task.h"
#include "RemoteDecoderChild.h"
#include "mozilla/dom/ContentChild.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/layers/ISurfaceAllocator.h"
namespace mozilla {
using namespace layers;
using namespace gfx;
// Only modified on the main-thread
StaticRefPtr<nsIThread> sRemoteDecoderManagerChildThread;
StaticRefPtr<AbstractThread> sRemoteDecoderManagerChildAbstractThread;
// Only accessed from sRemoteDecoderManagerChildThread
static StaticRefPtr<RemoteDecoderManagerChild>
sRemoteDecoderManagerChildForRDDProcess;
static StaticRefPtr<RemoteDecoderManagerChild>
sRemoteDecoderManagerChildForGPUProcess;
static UniquePtr<nsTArray<RefPtr<Runnable>>> sRecreateTasks;
/* static */
void RemoteDecoderManagerChild::InitializeThread() {
MOZ_ASSERT(NS_IsMainThread());
if (!sRemoteDecoderManagerChildThread) {
RefPtr<nsIThread> childThread;
nsresult rv = NS_NewNamedThread("RemVidChild", getter_AddRefs(childThread));
NS_ENSURE_SUCCESS_VOID(rv);
sRemoteDecoderManagerChildThread = childThread;
sRemoteDecoderManagerChildAbstractThread =
AbstractThread::CreateXPCOMThreadWrapper(childThread, false);
sRecreateTasks = MakeUnique<nsTArray<RefPtr<Runnable>>>();
}
}
/* static */
void RemoteDecoderManagerChild::InitForRDDProcess(
Endpoint<PRemoteDecoderManagerChild>&& aVideoManager) {
InitializeThread();
sRemoteDecoderManagerChildThread->Dispatch(
NewRunnableFunction("InitForContentRunnable", &OpenForRDDProcess,
std::move(aVideoManager)),
NS_DISPATCH_NORMAL);
}
/* static */
void RemoteDecoderManagerChild::InitForGPUProcess(
Endpoint<PRemoteDecoderManagerChild>&& aVideoManager) {
InitializeThread();
sRemoteDecoderManagerChildThread->Dispatch(
NewRunnableFunction("InitForContentRunnable", &OpenForGPUProcess,
std::move(aVideoManager)),
NS_DISPATCH_NORMAL);
}
/* static */
void RemoteDecoderManagerChild::Shutdown() {
MOZ_ASSERT(NS_IsMainThread());
if (sRemoteDecoderManagerChildThread) {
sRemoteDecoderManagerChildThread->Dispatch(
NS_NewRunnableFunction(
"dom::RemoteDecoderManagerChild::Shutdown",
[]() {
if (sRemoteDecoderManagerChildForRDDProcess &&
sRemoteDecoderManagerChildForRDDProcess->CanSend()) {
sRemoteDecoderManagerChildForRDDProcess->Close();
sRemoteDecoderManagerChildForRDDProcess = nullptr;
}
if (sRemoteDecoderManagerChildForGPUProcess &&
sRemoteDecoderManagerChildForGPUProcess->CanSend()) {
sRemoteDecoderManagerChildForGPUProcess->Close();
sRemoteDecoderManagerChildForGPUProcess = nullptr;
}
}),
NS_DISPATCH_NORMAL);
sRemoteDecoderManagerChildAbstractThread = nullptr;
sRemoteDecoderManagerChildThread->Shutdown();
sRemoteDecoderManagerChildThread = nullptr;
sRecreateTasks = nullptr;
}
}
void RemoteDecoderManagerChild::RunWhenGPUProcessRecreated(
already_AddRefed<Runnable> aTask) {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
// If we've already been recreated, then run the task immediately.
if (GetGPUProcessSingleton() && GetGPUProcessSingleton() != this &&
GetGPUProcessSingleton()->CanSend()) {
RefPtr<Runnable> task = aTask;
task->Run();
} else {
sRecreateTasks->AppendElement(aTask);
}
}
/* static */
RemoteDecoderManagerChild* RemoteDecoderManagerChild::GetRDDProcessSingleton() {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
return sRemoteDecoderManagerChildForRDDProcess;
}
/* static */
RemoteDecoderManagerChild* RemoteDecoderManagerChild::GetGPUProcessSingleton() {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
return sRemoteDecoderManagerChildForGPUProcess;
}
/* static */
nsIThread* RemoteDecoderManagerChild::GetManagerThread() {
return sRemoteDecoderManagerChildThread;
}
/* static */
AbstractThread* RemoteDecoderManagerChild::GetManagerAbstractThread() {
return sRemoteDecoderManagerChildAbstractThread;
}
PRemoteDecoderChild* RemoteDecoderManagerChild::AllocPRemoteDecoderChild(
const RemoteDecoderInfoIPDL& /* not used */,
const CreateDecoderParams::OptionSet& aOptions,
const Maybe<layers::TextureFactoryIdentifier>& aIdentifier, bool* aSuccess,
nsCString* /* not used */) {
// RemoteDecoderModule is responsible for creating RemoteDecoderChild
// classes.
MOZ_ASSERT(false,
"RemoteDecoderManagerChild cannot create "
"RemoteDecoderChild classes");
return nullptr;
}
bool RemoteDecoderManagerChild::DeallocPRemoteDecoderChild(
PRemoteDecoderChild* actor) {
RemoteDecoderChild* child = static_cast<RemoteDecoderChild*>(actor);
child->IPDLActorDestroyed();
return true;
}
RemoteDecoderManagerChild::RemoteDecoderManagerChild(
layers::VideoBridgeSource aSource)
: mSource(aSource) {}
void RemoteDecoderManagerChild::OpenForRDDProcess(
Endpoint<PRemoteDecoderManagerChild>&& aEndpoint) {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
// Only create RemoteDecoderManagerChild, bind new endpoint and init
// ipdl if:
// 1) haven't init'd sRemoteDecoderManagerChild
// or
// 2) if ActorDestroy was called (mCanSend is false) meaning the other
// end of the ipc channel was torn down
if (sRemoteDecoderManagerChildForRDDProcess &&
sRemoteDecoderManagerChildForRDDProcess->mCanSend) {
return;
}
sRemoteDecoderManagerChildForRDDProcess = nullptr;
if (aEndpoint.IsValid()) {
RefPtr<RemoteDecoderManagerChild> manager =
new RemoteDecoderManagerChild(VideoBridgeSource::RddProcess);
if (aEndpoint.Bind(manager)) {
sRemoteDecoderManagerChildForRDDProcess = manager;
manager->InitIPDL();
}
}
}
void RemoteDecoderManagerChild::OpenForGPUProcess(
Endpoint<PRemoteDecoderManagerChild>&& aEndpoint) {
// Make sure we always dispatch everything in sRecreateTasks, even if we
// fail since this is as close to being recreated as we will ever be.
sRemoteDecoderManagerChildForGPUProcess = nullptr;
if (aEndpoint.IsValid()) {
RefPtr<RemoteDecoderManagerChild> manager =
new RemoteDecoderManagerChild(VideoBridgeSource::GpuProcess);
if (aEndpoint.Bind(manager)) {
sRemoteDecoderManagerChildForGPUProcess = manager;
manager->InitIPDL();
}
}
for (Runnable* task : *sRecreateTasks) {
task->Run();
}
sRecreateTasks->Clear();
}
void RemoteDecoderManagerChild::InitIPDL() {
mCanSend = true;
mIPDLSelfRef = this;
}
void RemoteDecoderManagerChild::ActorDestroy(ActorDestroyReason aWhy) {
mCanSend = false;
}
void RemoteDecoderManagerChild::ActorDealloc() { mIPDLSelfRef = nullptr; }
bool RemoteDecoderManagerChild::CanSend() {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
return mCanSend;
}
bool RemoteDecoderManagerChild::DeallocShmem(mozilla::ipc::Shmem& aShmem) {
if (NS_GetCurrentThread() != sRemoteDecoderManagerChildThread) {
RefPtr<RemoteDecoderManagerChild> self = this;
mozilla::ipc::Shmem shmem = aShmem;
sRemoteDecoderManagerChildThread->Dispatch(
NS_NewRunnableFunction("RemoteDecoderManagerChild::DeallocShmem",
[self, shmem]() {
if (self->CanSend()) {
mozilla::ipc::Shmem shmemCopy = shmem;
self->DeallocShmem(shmemCopy);
}
}),
NS_DISPATCH_NORMAL);
return true;
}
return PRemoteDecoderManagerChild::DeallocShmem(aShmem);
}
struct SurfaceDescriptorUserData {
SurfaceDescriptorUserData(RemoteDecoderManagerChild* aAllocator,
SurfaceDescriptor& aSD)
: mAllocator(aAllocator), mSD(aSD) {}
~SurfaceDescriptorUserData() { DestroySurfaceDescriptor(mAllocator, &mSD); }
RefPtr<RemoteDecoderManagerChild> mAllocator;
SurfaceDescriptor mSD;
};
void DeleteSurfaceDescriptorUserData(void* aClosure) {
SurfaceDescriptorUserData* sd =
reinterpret_cast<SurfaceDescriptorUserData*>(aClosure);
delete sd;
}
already_AddRefed<SourceSurface> RemoteDecoderManagerChild::Readback(
const SurfaceDescriptorGPUVideo& aSD) {
// We can't use NS_DISPATCH_SYNC here since that can spin the event
// loop while it waits. This function can be called from JS and we
// don't want that to happen.
SynchronousTask task("Readback sync");
RefPtr<RemoteDecoderManagerChild> ref = this;
SurfaceDescriptor sd;
if (NS_FAILED(sRemoteDecoderManagerChildThread->Dispatch(
NS_NewRunnableFunction("RemoteDecoderManagerChild::Readback",
[&]() {
AutoCompleteTask complete(&task);
if (ref->CanSend()) {
ref->SendReadback(aSD, &sd);
}
}),
NS_DISPATCH_NORMAL))) {
return nullptr;
}
task.Wait();
if (!IsSurfaceDescriptorValid(sd)) {
return nullptr;
}
RefPtr<DataSourceSurface> source = GetSurfaceForDescriptor(sd);
if (!source) {
DestroySurfaceDescriptor(this, &sd);
NS_WARNING("Failed to map SurfaceDescriptor in Readback");
return nullptr;
}
static UserDataKey sSurfaceDescriptor;
source->AddUserData(&sSurfaceDescriptor,
new SurfaceDescriptorUserData(this, sd),
DeleteSurfaceDescriptorUserData);
return source.forget();
}
void RemoteDecoderManagerChild::DeallocateSurfaceDescriptor(
const SurfaceDescriptorGPUVideo& aSD) {
RefPtr<RemoteDecoderManagerChild> ref = this;
SurfaceDescriptorGPUVideo sd = std::move(aSD);
sRemoteDecoderManagerChildThread->Dispatch(
NS_NewRunnableFunction(
"RemoteDecoderManagerChild::DeallocateSurfaceDescriptor",
[ref, sd]() {
if (ref->CanSend()) {
ref->SendDeallocateSurfaceDescriptorGPUVideo(sd);
}
}),
NS_DISPATCH_NORMAL);
}
void RemoteDecoderManagerChild::HandleFatalError(const char* aMsg) const {
dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
}
} // namespace mozilla