gecko-dev/gfx/public/nsCoord.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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* 1.1 (the "License"); you may not use this file except in compliance with
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*
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* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
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* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
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*
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#ifndef NSCOORD_H
#define NSCOORD_H
#include <math.h>
#include "nsDebug.h"
/*
* Basic type used for the geometry classes.
*
* Normally all coordinates are maintained in the twips coordinate
* space. A twip is 1/20th of a point, and there are 72 points per
* inch. However, nscoords do appear in pixel space and other
* coordinate spaces.
*
* Twips are used because they are a device-independent unit of measure. See
* header file nsUnitConversion.h for many useful macros to convert between
* different units of measure.
*/
// This controls whether we're using integers or floats for coordinates. We
// want to eventually use floats. If you change this, you need to manually
// change the definition of nscoord in gfx/idl/gfxtypes.idl.
//#define NS_COORD_IS_FLOAT
inline float NS_IEEEPositiveInfinity() {
union { PRUint32 mPRUint32; float mFloat; } pun;
pun.mPRUint32 = 0x7F800000;
return pun.mFloat;
}
inline PRBool NS_IEEEIsNan(float aF) {
union { PRUint32 mBits; float mFloat; } pun;
pun.mFloat = aF;
return (pun.mBits & 0x7F800000) == 0x7F800000 &&
(pun.mBits & 0x007FFFFF) != 0;
}
#ifdef NS_COORD_IS_FLOAT
typedef float nscoord;
#define nscoord_MAX NS_IEEEPositiveInfinity()
#else
typedef PRInt32 nscoord;
#define nscoord_MAX nscoord(1 << 30)
#endif
#define nscoord_MIN (-nscoord_MAX)
inline void VERIFY_COORD(nscoord aCoord) {
#ifdef NS_COORD_IS_FLOAT
NS_ASSERTION(floorf(aCoord) == aCoord,
"Coords cannot have fractions");
#endif
}
inline nscoord NSCoordMultiply(nscoord aCoord, float aVal) {
VERIFY_COORD(aCoord);
#ifdef NS_COORD_IS_FLOAT
return floorf(aCoord*aVal);
#else
return (PRInt32)(aCoord*aVal);
#endif
}
inline nscoord NSCoordMultiply(nscoord aCoord, PRInt32 aVal) {
VERIFY_COORD(aCoord);
return aCoord*aVal;
}
inline nscoord NSCoordDivide(nscoord aCoord, float aVal) {
VERIFY_COORD(aCoord);
#ifdef NS_COORD_IS_FLOAT
return floorf(aCoord/aVal);
#else
return (PRInt32)(aCoord/aVal);
#endif
}
inline nscoord NSCoordDivide(nscoord aCoord, PRInt32 aVal) {
VERIFY_COORD(aCoord);
#ifdef NS_COORD_IS_FLOAT
return floorf(aCoord/aVal);
#else
return aCoord/aVal;
#endif
}
/**
* Returns a + b, capping the sum to nscoord_MAX.
*
* This function assumes that neither argument is nscoord_MIN.
*
* Note: If/when we start using floats for nscoords, this function won't be as
* necessary. Normal float addition correctly handles adding with infinity,
* assuming we aren't adding nscoord_MIN. (-infinity)
*/
inline nscoord
NSCoordSaturatingAdd(nscoord a, nscoord b)
{
VERIFY_COORD(a);
VERIFY_COORD(b);
NS_ASSERTION(a != nscoord_MIN && b != nscoord_MIN,
"NSCoordSaturatingAdd got nscoord_MIN as argument");
#ifdef NS_COORD_IS_FLOAT
// Float math correctly handles a+b, given that neither is -infinity.
return a + b;
#else
if (a == nscoord_MAX || b == nscoord_MAX) {
// infinity + anything = anything + infinity = infinity
return nscoord_MAX;
} else {
// a + b = a + b
NS_ASSERTION(a < nscoord_MAX && b < nscoord_MAX,
"Doing nscoord addition with values > nscoord_MAX");
NS_ASSERTION((PRInt64)a + (PRInt64)b < (PRInt64)nscoord_MAX,
"nscoord addition will reach or pass nscoord_MAX");
NS_ASSERTION((PRInt64)a + (PRInt64)b > (PRInt64)nscoord_MIN,
"nscoord addition will reach or pass nscoord_MIN");
// Cap the result, just in case we're dealing with numbers near nscoord_MAX
return PR_MIN(nscoord_MAX, a + b);
}
#endif
}
/**
* Returns a - b, gracefully handling cases involving nscoord_MAX.
* This function assumes that neither argument is nscoord_MIN.
*
* The behavior is as follows:
*
* a) infinity - infinity -> infMinusInfResult
* b) N - infinity -> 0 (unexpected -- triggers NOTREACHED)
* c) infinity - N -> infinity
* d) N1 - N2 -> N1 - N2
*
* Note: For float nscoords, cases (c) and (d) are handled by normal float
* math. We still need to explicitly specify the behavior for cases (a)
* and (b), though. (Under normal float math, those cases would return NaN
* and -infinity, respectively.)
*/
inline nscoord
NSCoordSaturatingSubtract(nscoord a, nscoord b,
nscoord infMinusInfResult)
{
VERIFY_COORD(a);
VERIFY_COORD(b);
NS_ASSERTION(a != nscoord_MIN && b != nscoord_MIN,
"NSCoordSaturatingSubtract got nscoord_MIN as argument");
if (b == nscoord_MAX) {
if (a == nscoord_MAX) {
// case (a)
return infMinusInfResult;
} else {
// case (b)
NS_NOTREACHED("Attempted to subtract [n - nscoord_MAX]");
return 0;
}
} else {
#ifdef NS_COORD_IS_FLOAT
// case (c) and (d) for floats. (float math handles both)
return a - b;
#else
if (a == nscoord_MAX) {
// case (c) for integers
return nscoord_MAX;
} else {
// case (d) for integers
NS_ASSERTION(a < nscoord_MAX && b < nscoord_MAX,
"Doing nscoord subtraction with values > nscoord_MAX");
NS_ASSERTION((PRInt64)a - (PRInt64)b < (PRInt64)nscoord_MAX,
"nscoord subtraction will reach or pass nscoord_MAX");
NS_ASSERTION((PRInt64)a - (PRInt64)b > (PRInt64)nscoord_MIN,
"nscoord subtraction will reach or pass nscoord_MIN");
// Cap the result, in case we're dealing with numbers near nscoord_MAX
return PR_MIN(nscoord_MAX, a - b);
}
}
#endif
}
/**
* Convert an nscoord to a PRInt32. This *does not* do rounding because
* coords are never fractional. They can be out of range, so this does
* clamp out of bounds coord values to PR_INT32_MIN and PR_INT32_MAX.
*/
inline PRInt32 NSCoordToInt(nscoord aCoord) {
VERIFY_COORD(aCoord);
#ifdef NS_COORD_IS_FLOAT
NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in int conversion");
if (aCoord < -2147483648.0f) {
// -2147483648 is the smallest 32-bit signed integer that can be
// exactly represented as a float
return PR_INT32_MIN;
} else if (aCoord > 2147483520.0f) {
// 2147483520 is the largest 32-bit signed integer that can be
// exactly represented as an IEEE float
return PR_INT32_MAX;
} else {
return (PRInt32)aCoord;
}
#else
return aCoord;
#endif
}
inline float NSCoordToFloat(nscoord aCoord) {
VERIFY_COORD(aCoord);
#ifdef NS_COORD_IS_FLOAT
NS_ASSERTION(!NS_IEEEIsNan(aCoord), "NaN encountered in float conversion");
#endif
return (float)aCoord;
}
#endif /* NSCOORD_H */