gecko-dev/dom/media/eme/MediaKeySystemAccessManager.h

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_MEDIA_MEDIAKEYSYSTEMACCESSMANAGER_H_
#define DOM_MEDIA_MEDIAKEYSYSTEMACCESSMANAGER_H_
#include "mozilla/dom/MediaKeySystemAccess.h"
#include "mozilla/MozPromise.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIObserver.h"
#include "nsISupportsImpl.h"
#include "nsITimer.h"
namespace mozilla {
namespace dom {
class DetailedPromise;
class TestGMPVideoDecoder;
/**
* MediaKeySystemAccessManager implements the functionality for
* Navigator.requestMediaKeySystemAccess(). The navigator may perform its own
* logic before passing the request to this class, but the majority of
* processing happens the MediaKeySystemAccessManager. The manager is expected
* to be run entirely on the main thread of the content process for whichever
* window it is associated with.
*
* As well as implementing the Navigator.requestMediaKeySystemAccess()
* algorithm, the manager performs Gecko specific logic. For example, the EME
* specification does not specify a process to check if a CDM is installed as
* part of requesting access, but that is an important part of obtaining access
* for Gecko, and is handled by the manager.
*
* A request made to the manager can be thought of as entering a pipeline.
* In this pipeline the request must pass through various stages that can
* reject the request and remove it from the pipeline. If a request is not
* rejected by the end of the pipeline it is approved/resolved.
*
* The pipeline is structured in such a way that each step should be executed
* even if it will quickly be exited. For example, the step that checks if a
* window supports protected media is an instant approve on non-Windows OSes,
* but we want to execute the function representing that step to ensure a
* deterministic execution and logging path. The hope is this reduces
* complexity for when we need to debug or change the code.
*
* While the pipeline metaphor generally holds, the implementation details of
* the manager mean that processing is not always linear: a request may be
* re-injected earlier into the pipeline for reprocessing. This can happen
* if the request was pending some other operation, e.g. CDM install, after
* which we wish to reprocess that request. However, we strive to keep it
* as linear as possible.
*
* A high level version of the happy path pipeline is depicted below. If a
* request were to fail any of the steps below it would be rejected and ejected
* from the pipeline.
*
* Request arrives from navigator
* +
* |
* v
* Check if window supports protected media
* +
* +<-------------------+
* v |
* Check request args are sane |
* + |
* | Wait for CDM and retry
* v |
* Check if CDM is installed |
* + |
* | |
* +--------------------+
* |
* v
* Check if CDM supports args
* +
* |
* v
* Check if app allows protected media
* (used by GeckoView)
* +
* |
* v
* Provide access
*
*/
class MediaKeySystemAccessManager final : public nsIObserver {
public:
explicit MediaKeySystemAccessManager(nsPIDOMWindowInner* aWindow);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(MediaKeySystemAccessManager,
nsIObserver)
NS_DECL_NSIOBSERVER
// Entry point for the navigator to call into the manager.
void Request(DetailedPromise* aPromise, const nsAString& aKeySystem,
const Sequence<MediaKeySystemConfiguration>& aConfig);
void Shutdown();
private:
// Encapsulates the information for a Navigator.requestMediaKeySystemAccess()
// request that is being processed.
struct PendingRequest {
enum class RequestType { Initial, Subsequent };
PendingRequest(DetailedPromise* aPromise, const nsAString& aKeySystem,
const Sequence<MediaKeySystemConfiguration>& aConfigs);
~PendingRequest();
// The JS promise associated with this request.
RefPtr<DetailedPromise> mPromise;
// The KeySystem passed for this request.
const nsString mKeySystem;
// The config(s) passed for this request.
const Sequence<MediaKeySystemConfiguration> mConfigs;
// If the request is
// - A first attempt request from JS: RequestType::Initial.
// - A request we're reprocessing due to a GMP being installed:
// RequestType::Subsequent.
RequestType mRequestType = RequestType::Initial;
// If we find a supported config for this request during processing it
// should be stored here. Only if we have a supported config should a
// request have access provided.
Maybe<MediaKeySystemConfiguration> mSupportedConfig;
// Will be set to trigger a timeout and re-processing of the request if the
// request is pending on some potentially time consuming operation, e.g.
// CDM install.
nsCOMPtr<nsITimer> mTimer = nullptr;
// Convenience methods to reject the wrapped promise.
void RejectPromiseWithInvalidAccessError(const nsACString& aReason);
void RejectPromiseWithNotSupportedError(const nsACString& aReason);
void RejectPromiseWithTypeError(const nsACString& aReason);
void CancelTimer();
};
// Check if the application (e.g. a GeckoView app) allows protected media in
// this window.
//
// This function is always expected to be executed as part of the pipeline of
// processing a request, but its behavior differs depending on prefs set.
//
// If the `media_eme_require_app_approval` pref is false, then the function
// assumes app approval and early returns. Otherwise the function will
// create a permission request to be approved by the embedding app. If the
// test prefs detailed in MediaKeySystemAccessPermissionRequest.h are set
// then they will control handling, otherwise it is up to the embedding
// app to handle the request.
//
// At the time of writing, only GeckoView based apps are expected to pref
// on this behavior.
//
// This function is expected to run late/last in the pipeline so that if we
// ask the app for permission we don't fail after the app okays the request.
// This is to avoid cases where a user may be prompted by the app to approve
// eme, this check then passes, but we fail later in the pipeline, leaving
// the user wondering why their approval didn't work.
void CheckDoesAppAllowProtectedMedia(UniquePtr<PendingRequest> aRequest);
// Handles the result of the app allowing or disallowing protected media.
// If there are pending requests in mPendingAppApprovalRequests then this
// needs to be called on each.
void OnDoesAppAllowProtectedMedia(bool aIsAllowed,
UniquePtr<PendingRequest> aRequest);
// Checks if the Window associated with this manager supports protected media
// and calls into OnDoesWindowSupportEncryptedMedia with the result.
void CheckDoesWindowSupportProtectedMedia(UniquePtr<PendingRequest> aRequest);
// Handle the result of checking if the window associated with this manager
// supports protected media. If the window doesn't support protected media
// this will reject the request, otherwise the request will continue to be
// processed.
void OnDoesWindowSupportProtectedMedia(bool aIsSupportedInWindow,
UniquePtr<PendingRequest> aRequest);
// Performs the 'requestMediaKeySystemAccess' algorithm detailed in the EME
// specification. Gecko may need to install a CDM to satisfy this check. If
// CDM install is needed this function may be called again for the same
// request once the CDM is installed or a timeout is reached.
void RequestMediaKeySystemAccess(UniquePtr<PendingRequest> aRequest);
// Approves aRequest and provides MediaKeySystemAccess by resolving the
// promise associated with the request.
void ProvideAccess(UniquePtr<PendingRequest> aRequest);
~MediaKeySystemAccessManager();
bool EnsureObserversAdded();
bool AwaitInstall(UniquePtr<PendingRequest> aRequest);
void RetryRequest(UniquePtr<PendingRequest> aRequest);
// Requests waiting on approval from the application to be processed.
nsTArray<UniquePtr<PendingRequest>> mPendingAppApprovalRequests;
// Requests waiting on CDM installation to be processed.
nsTArray<UniquePtr<PendingRequest>> mPendingInstallRequests;
nsCOMPtr<nsPIDOMWindowInner> mWindow;
bool mAddedObservers = false;
// Has the app approved protected media playback? If it has we cache the
// value so we don't need to check again.
Maybe<bool> mAppAllowsProtectedMedia;
// If we're waiting for permission from the app to enable EME this holder
// should contain the request.
//
// Note the type in the holder should match
// MediaKeySystemAccessPermissionRequest::RequestPromise, but we can't
// include MediaKeySystemAccessPermissionRequest's header here without
// breaking the build, so we do this hack.
MozPromiseRequestHolder<MozPromise<bool, bool, true>>
mAppAllowsProtectedMediaPromiseRequest;
};
} // namespace dom
} // namespace mozilla
#endif // DOM_MEDIA_MEDIAKEYSYSTEMACCESSMANAGER_H_