зеркало из https://github.com/mozilla/gecko-dev.git
596 строки
18 KiB
C++
596 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_imgFrame_h
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#define mozilla_image_imgFrame_h
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#include "mozilla/Maybe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/Move.h"
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#include "mozilla/VolatileBuffer.h"
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#include "gfxDrawable.h"
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#include "imgIContainer.h"
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#include "MainThreadUtils.h"
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namespace mozilla {
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namespace image {
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class ImageRegion;
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class DrawableFrameRef;
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class RawAccessFrameRef;
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enum class BlendMethod : int8_t {
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// All color components of the frame, including alpha, overwrite the current
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// contents of the frame's output buffer region.
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SOURCE,
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// The frame should be composited onto the output buffer based on its alpha,
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// using a simple OVER operation.
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OVER
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};
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enum class DisposalMethod : int8_t {
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CLEAR_ALL = -1, // Clear the whole image, revealing what's underneath.
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NOT_SPECIFIED, // Leave the frame and let the new frame draw on top.
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KEEP, // Leave the frame and let the new frame draw on top.
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CLEAR, // Clear the frame's area, revealing what's underneath.
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RESTORE_PREVIOUS // Restore the previous (composited) frame.
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};
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enum class Opacity : uint8_t {
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FULLY_OPAQUE,
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SOME_TRANSPARENCY
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};
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/**
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* FrameTimeout wraps a frame timeout value (measured in milliseconds) after
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* first normalizing it. This normalization is necessary because some tools
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* generate incorrect frame timeout values which we nevertheless have to
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* support. For this reason, code that deals with frame timeouts should always
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* use a FrameTimeout value rather than the raw value from the image header.
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*/
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struct FrameTimeout
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{
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/**
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* @return a FrameTimeout of zero. This should be used only for math
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* involving FrameTimeout values. You can't obtain a zero FrameTimeout from
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* FromRawMilliseconds().
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*/
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static FrameTimeout Zero() { return FrameTimeout(0); }
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/// @return an infinite FrameTimeout.
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static FrameTimeout Forever() { return FrameTimeout(-1); }
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/// @return a FrameTimeout obtained by normalizing a raw timeout value.
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static FrameTimeout FromRawMilliseconds(int32_t aRawMilliseconds)
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{
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// Normalize all infinite timeouts to the same value.
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if (aRawMilliseconds < 0) {
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return FrameTimeout::Forever();
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}
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// Very small timeout values are problematic for two reasons: we don't want
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// to burn energy redrawing animated images extremely fast, and broken tools
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// generate these values when they actually want a "default" value, so such
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// images won't play back right without normalization. For some context,
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// see bug 890743, bug 125137, bug 139677, and bug 207059. The historical
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// behavior of IE and Opera was:
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// IE 6/Win:
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// 10 - 50ms is normalized to 100ms.
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// >50ms is used unnormalized.
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// Opera 7 final/Win:
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// 10ms is normalized to 100ms.
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// >10ms is used unnormalized.
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if (aRawMilliseconds >= 0 && aRawMilliseconds <= 10 ) {
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return FrameTimeout(100);
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}
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// The provided timeout value is OK as-is.
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return FrameTimeout(aRawMilliseconds);
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}
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bool operator==(const FrameTimeout& aOther) const
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{
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return mTimeout == aOther.mTimeout;
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}
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bool operator!=(const FrameTimeout& aOther) const { return !(*this == aOther); }
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FrameTimeout operator+(const FrameTimeout& aOther)
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{
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if (*this == Forever() || aOther == Forever()) {
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return Forever();
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}
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return FrameTimeout(mTimeout + aOther.mTimeout);
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}
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FrameTimeout& operator+=(const FrameTimeout& aOther)
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{
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*this = *this + aOther;
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return *this;
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}
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/**
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* @return this FrameTimeout's value in milliseconds. Illegal to call on a
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* an infinite FrameTimeout value.
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*/
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uint32_t AsMilliseconds() const
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{
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if (*this == Forever()) {
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MOZ_ASSERT_UNREACHABLE("Calling AsMilliseconds() on an infinite FrameTimeout");
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return 100; // Fail to something sane.
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}
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return uint32_t(mTimeout);
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}
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/**
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* @return this FrameTimeout value encoded so that non-negative values
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* represent a timeout in milliseconds, and -1 represents an infinite
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* timeout.
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*
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* XXX(seth): This is a backwards compatibility hack that should be removed.
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*/
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int32_t AsEncodedValueDeprecated() const { return mTimeout; }
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private:
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explicit FrameTimeout(int32_t aTimeout)
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: mTimeout(aTimeout)
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{ }
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int32_t mTimeout;
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};
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/**
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* AnimationData contains all of the information necessary for using an imgFrame
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* as part of an animation.
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*
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* It includes pointers to the raw image data of the underlying imgFrame, but
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* does not own that data. A RawAccessFrameRef for the underlying imgFrame must
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* outlive the AnimationData for it to remain valid.
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*/
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struct AnimationData
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{
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AnimationData(uint8_t* aRawData, uint32_t aPaletteDataLength,
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FrameTimeout aTimeout, const nsIntRect& aRect,
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BlendMethod aBlendMethod, const Maybe<gfx::IntRect>& aBlendRect,
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DisposalMethod aDisposalMethod, bool aHasAlpha)
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: mRawData(aRawData)
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, mPaletteDataLength(aPaletteDataLength)
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, mTimeout(aTimeout)
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, mRect(aRect)
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, mBlendMethod(aBlendMethod)
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, mBlendRect(aBlendRect)
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, mDisposalMethod(aDisposalMethod)
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, mHasAlpha(aHasAlpha)
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{ }
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uint8_t* mRawData;
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uint32_t mPaletteDataLength;
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FrameTimeout mTimeout;
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nsIntRect mRect;
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BlendMethod mBlendMethod;
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Maybe<gfx::IntRect> mBlendRect;
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DisposalMethod mDisposalMethod;
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bool mHasAlpha;
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};
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class imgFrame
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{
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typedef gfx::Color Color;
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typedef gfx::DataSourceSurface DataSourceSurface;
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typedef gfx::DrawTarget DrawTarget;
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typedef gfx::SamplingFilter SamplingFilter;
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typedef gfx::IntPoint IntPoint;
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typedef gfx::IntRect IntRect;
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typedef gfx::IntSize IntSize;
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typedef gfx::SourceSurface SourceSurface;
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typedef gfx::SurfaceFormat SurfaceFormat;
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
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imgFrame();
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/**
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* Initialize this imgFrame with an empty surface and prepare it for being
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* written to by a decoder.
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*
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* This is appropriate for use with decoded images, but it should not be used
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* when drawing content into an imgFrame, as it may use a different graphics
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* backend than normal content drawing.
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*/
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nsresult InitForDecoder(const nsIntSize& aImageSize,
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const nsIntRect& aRect,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth = 0,
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bool aNonPremult = false);
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nsresult InitForDecoder(const nsIntSize& aSize,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth = 0)
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{
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return InitForDecoder(aSize, nsIntRect(0, 0, aSize.width, aSize.height),
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aFormat, aPaletteDepth);
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}
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/**
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* Initialize this imgFrame with a new surface and draw the provided
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* gfxDrawable into it.
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*
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* This is appropriate to use when drawing content into an imgFrame, as it
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* uses the same graphics backend as normal content drawing. The downside is
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* that the underlying surface may not be stored in a volatile buffer on all
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* platforms, and raw access to the surface (using RawAccessRef()) may be much
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* more expensive than in the InitForDecoder() case.
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*/
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nsresult InitWithDrawable(gfxDrawable* aDrawable,
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const nsIntSize& aSize,
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const SurfaceFormat aFormat,
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SamplingFilter aSamplingFilter,
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uint32_t aImageFlags);
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DrawableFrameRef DrawableRef();
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RawAccessFrameRef RawAccessRef();
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/**
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* Make this imgFrame permanently available for raw access.
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*
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* This is irrevocable, and should be avoided whenever possible, since it
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* prevents this imgFrame from being optimized and makes it impossible for its
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* volatile buffer to be freed.
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*
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* It is an error to call this without already holding a RawAccessFrameRef to
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* this imgFrame.
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*/
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void SetRawAccessOnly();
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bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
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SamplingFilter aSamplingFilter, uint32_t aImageFlags);
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nsresult ImageUpdated(const nsIntRect& aUpdateRect);
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/**
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* Mark this imgFrame as completely decoded, and set final options.
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*
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* You must always call either Finish() or Abort() before releasing the last
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* RawAccessFrameRef pointing to an imgFrame.
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*
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* @param aFrameOpacity Whether this imgFrame is opaque.
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* @param aDisposalMethod For animation frames, how this imgFrame is cleared
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* from the compositing frame before the next frame is
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* displayed.
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* @param aTimeout For animation frames, the timeout before the next
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* frame is displayed.
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* @param aBlendMethod For animation frames, a blending method to be used
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* when compositing this frame.
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* @param aBlendRect For animation frames, if present, the subrect in
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* which @aBlendMethod applies. Outside of this
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* subrect, BlendMethod::OVER is always used.
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*/
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void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
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DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
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FrameTimeout aTimeout = FrameTimeout::FromRawMilliseconds(0),
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BlendMethod aBlendMethod = BlendMethod::OVER,
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const Maybe<IntRect>& aBlendRect = Nothing());
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/**
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* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
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* completely decoded now, it never will be.
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*
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* You must always call either Finish() or Abort() before releasing the last
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* RawAccessFrameRef pointing to an imgFrame.
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*/
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void Abort();
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/**
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* Returns true if this imgFrame has been aborted.
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*/
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bool IsAborted() const;
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/**
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* Returns true if this imgFrame is completely decoded.
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*/
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bool IsFinished() const;
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/**
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* Blocks until this imgFrame is either completely decoded, or is marked as
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* aborted.
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*
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* Note that calling this on the main thread _blocks the main thread_. Be very
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* careful in your use of this method to avoid excessive main thread jank or
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* deadlock.
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*/
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void WaitUntilFinished() const;
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/**
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* Returns the number of bytes per pixel this imgFrame requires. This is a
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* worst-case value that does not take into account the effects of format
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* changes caused by Optimize(), since an imgFrame is not optimized throughout
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* its lifetime.
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*/
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uint32_t GetBytesPerPixel() const { return GetIsPaletted() ? 1 : 4; }
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IntSize GetImageSize() const { return mImageSize; }
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IntRect GetRect() const { return mFrameRect; }
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IntSize GetSize() const { return mFrameRect.Size(); }
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void GetImageData(uint8_t** aData, uint32_t* length) const;
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uint8_t* GetImageData() const;
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bool GetIsPaletted() const;
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void GetPaletteData(uint32_t** aPalette, uint32_t* length) const;
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uint32_t* GetPaletteData() const;
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uint8_t GetPaletteDepth() const { return mPaletteDepth; }
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AnimationData GetAnimationData() const;
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bool GetCompositingFailed() const;
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void SetCompositingFailed(bool val);
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void SetOptimizable();
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already_AddRefed<SourceSurface> GetSourceSurface();
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void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf, size_t& aHeapSizeOut,
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size_t& aNonHeapSizeOut) const;
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private: // methods
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~imgFrame();
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nsresult LockImageData();
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nsresult UnlockImageData();
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bool CanOptimizeOpaqueImage();
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nsresult Optimize();
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void AssertImageDataLocked() const;
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bool AreAllPixelsWritten() const;
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nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
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void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
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uint32_t GetImageBytesPerRow() const;
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uint32_t GetImageDataLength() const;
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already_AddRefed<SourceSurface> GetSourceSurfaceInternal();
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uint32_t PaletteDataLength() const
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{
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return mPaletteDepth ? (size_t(1) << mPaletteDepth) * sizeof(uint32_t)
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: 0;
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}
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struct SurfaceWithFormat {
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RefPtr<gfxDrawable> mDrawable;
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SurfaceFormat mFormat;
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SurfaceWithFormat() { }
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SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
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: mDrawable(aDrawable), mFormat(aFormat)
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{ }
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bool IsValid() { return !!mDrawable; }
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};
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SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode,
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bool aDoTile,
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ImageRegion& aRegion,
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SourceSurface* aSurface);
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private: // data
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friend class DrawableFrameRef;
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friend class RawAccessFrameRef;
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friend class UnlockImageDataRunnable;
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//////////////////////////////////////////////////////////////////////////////
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// Thread-safe mutable data, protected by mMonitor.
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//////////////////////////////////////////////////////////////////////////////
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mutable Monitor mMonitor;
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RefPtr<DataSourceSurface> mImageSurface;
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RefPtr<SourceSurface> mOptSurface;
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RefPtr<VolatileBuffer> mVBuf;
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VolatileBufferPtr<uint8_t> mVBufPtr;
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nsIntRect mDecoded;
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//! Number of RawAccessFrameRefs currently alive for this imgFrame.
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int32_t mLockCount;
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//! The timeout for this frame.
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FrameTimeout mTimeout;
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DisposalMethod mDisposalMethod;
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BlendMethod mBlendMethod;
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Maybe<IntRect> mBlendRect;
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SurfaceFormat mFormat;
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bool mHasNoAlpha;
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bool mAborted;
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bool mFinished;
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bool mOptimizable;
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//////////////////////////////////////////////////////////////////////////////
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// Effectively const data, only mutated in the Init methods.
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//////////////////////////////////////////////////////////////////////////////
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IntSize mImageSize;
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IntRect mFrameRect;
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// The palette and image data for images that are paletted, since Cairo
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// doesn't support these images.
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// The paletted data comes first, then the image data itself.
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// Total length is PaletteDataLength() + GetImageDataLength().
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uint8_t* mPalettedImageData;
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uint8_t mPaletteDepth;
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bool mNonPremult;
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//////////////////////////////////////////////////////////////////////////////
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// Main-thread-only mutable data.
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//////////////////////////////////////////////////////////////////////////////
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bool mCompositingFailed;
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};
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/**
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* A reference to an imgFrame that holds the imgFrame's surface in memory,
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* allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
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* true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
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*/
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class DrawableFrameRef final
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{
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public:
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DrawableFrameRef() { }
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explicit DrawableFrameRef(imgFrame* aFrame)
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: mFrame(aFrame)
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, mRef(aFrame->mVBuf)
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{
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if (mRef.WasBufferPurged()) {
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mFrame = nullptr;
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mRef = nullptr;
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}
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}
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DrawableFrameRef(DrawableFrameRef&& aOther)
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: mFrame(aOther.mFrame.forget())
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, mRef(Move(aOther.mRef))
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{ }
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DrawableFrameRef& operator=(DrawableFrameRef&& aOther)
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{
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MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
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mFrame = aOther.mFrame.forget();
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mRef = Move(aOther.mRef);
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return *this;
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}
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explicit operator bool() const { return bool(mFrame); }
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imgFrame* operator->()
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{
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MOZ_ASSERT(mFrame);
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return mFrame;
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}
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const imgFrame* operator->() const
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{
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MOZ_ASSERT(mFrame);
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return mFrame;
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}
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imgFrame* get() { return mFrame; }
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const imgFrame* get() const { return mFrame; }
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void reset()
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{
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mFrame = nullptr;
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mRef = nullptr;
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}
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private:
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DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
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RefPtr<imgFrame> mFrame;
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VolatileBufferPtr<uint8_t> mRef;
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};
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/**
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* A reference to an imgFrame that holds the imgFrame's surface in memory in a
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* format appropriate for access as raw data. If you have a RawAccessFrameRef
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* |ref| and |if (ref)| is true, then calls to GetImageData() and
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* GetPaletteData() are guaranteed to succeed. This guarantee is stronger than
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* DrawableFrameRef, so everything that a valid DrawableFrameRef guarantees is
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* also guaranteed by a valid RawAccessFrameRef.
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*
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* This may be considerably more expensive than is necessary just for drawing,
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* so only use this when you need to read or write the raw underlying image data
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* that the imgFrame holds.
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*
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* Once all an imgFrame's RawAccessFrameRefs go out of scope, new
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* RawAccessFrameRefs cannot be created.
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*/
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class RawAccessFrameRef final
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{
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public:
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RawAccessFrameRef() { }
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explicit RawAccessFrameRef(imgFrame* aFrame)
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: mFrame(aFrame)
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{
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MOZ_ASSERT(mFrame, "Need a frame");
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if (NS_FAILED(mFrame->LockImageData())) {
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mFrame->UnlockImageData();
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mFrame = nullptr;
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}
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}
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RawAccessFrameRef(RawAccessFrameRef&& aOther)
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: mFrame(aOther.mFrame.forget())
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{ }
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~RawAccessFrameRef()
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{
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if (mFrame) {
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mFrame->UnlockImageData();
|
|
}
|
|
}
|
|
|
|
RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther)
|
|
{
|
|
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
|
|
|
|
if (mFrame) {
|
|
mFrame->UnlockImageData();
|
|
}
|
|
|
|
mFrame = aOther.mFrame.forget();
|
|
|
|
return *this;
|
|
}
|
|
|
|
explicit operator bool() const { return bool(mFrame); }
|
|
|
|
imgFrame* operator->()
|
|
{
|
|
MOZ_ASSERT(mFrame);
|
|
return mFrame.get();
|
|
}
|
|
|
|
const imgFrame* operator->() const
|
|
{
|
|
MOZ_ASSERT(mFrame);
|
|
return mFrame;
|
|
}
|
|
|
|
imgFrame* get() { return mFrame; }
|
|
const imgFrame* get() const { return mFrame; }
|
|
|
|
void reset()
|
|
{
|
|
if (mFrame) {
|
|
mFrame->UnlockImageData();
|
|
}
|
|
mFrame = nullptr;
|
|
}
|
|
|
|
private:
|
|
RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
|
|
|
|
RefPtr<imgFrame> mFrame;
|
|
};
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_image_imgFrame_h
|