gecko-dev/layout/xul/tree/nsTreeBodyFrame.cpp

4242 строки
141 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SimpleXULLeafFrame.h"
#include "mozilla/AsyncEventDispatcher.h"
#include "mozilla/ContentEvents.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/Likely.h"
#include "mozilla/LookAndFeel.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/PresShell.h"
#include "mozilla/ResultExtensions.h"
#include "mozilla/ScrollContainerFrame.h"
#include "mozilla/Try.h"
#include "mozilla/intl/Segmenter.h"
#include "gfxUtils.h"
#include "nsAlgorithm.h"
#include "nsCOMPtr.h"
#include "nsComponentManagerUtils.h"
#include "nsFontMetrics.h"
#include "nsITreeView.h"
#include "nsPresContext.h"
#include "nsNameSpaceManager.h"
#include "nsTreeBodyFrame.h"
#include "nsTreeSelection.h"
#include "nsTreeImageListener.h"
#include "nsGkAtoms.h"
#include "nsCSSAnonBoxes.h"
#include "gfxContext.h"
#include "nsIContent.h"
#include "mozilla/ComputedStyle.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/ReferrerInfo.h"
#include "mozilla/intl/Segmenter.h"
#include "nsCSSRendering.h"
#include "nsString.h"
#include "nsContainerFrame.h"
#include "nsView.h"
#include "nsViewManager.h"
#include "nsWidgetsCID.h"
#include "nsIFrameInlines.h"
#include "nsTreeContentView.h"
#include "nsTreeUtils.h"
#include "nsStyleConsts.h"
#include "imgIRequest.h"
#include "imgIContainer.h"
#include "mozilla/dom/NodeInfo.h"
#include "nsContentUtils.h"
#include "nsLayoutUtils.h"
#include "nsDisplayList.h"
#include "mozilla/dom/CustomEvent.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/ScriptSettings.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/dom/TreeColumnBinding.h"
#include <algorithm>
#include "ScrollbarActivity.h"
#ifdef ACCESSIBILITY
# include "nsAccessibilityService.h"
# include "nsIWritablePropertyBag2.h"
#endif
#include "nsBidiUtils.h"
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::gfx;
using namespace mozilla::image;
using namespace mozilla::layout;
enum CroppingStyle { CropNone, CropLeft, CropRight, CropCenter, CropAuto };
// FIXME: Maybe unify with MiddleCroppingBlockFrame?
static void CropStringForWidth(nsAString& aText, gfxContext& aRenderingContext,
nsFontMetrics& aFontMetrics, nscoord aWidth,
CroppingStyle aCropType) {
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
// See if the width is even smaller than the ellipsis
// If so, clear the text completely.
const nsDependentString& kEllipsis = nsContentUtils::GetLocalizedEllipsis();
aFontMetrics.SetTextRunRTL(false);
nscoord ellipsisWidth =
nsLayoutUtils::AppUnitWidthOfString(kEllipsis, aFontMetrics, drawTarget);
if (ellipsisWidth > aWidth) {
aText.Truncate(0);
return;
}
if (ellipsisWidth == aWidth) {
aText.Assign(kEllipsis);
return;
}
// We will be drawing an ellipsis, thank you very much.
// Subtract out the required width of the ellipsis.
// This is the total remaining width we have to play with.
aWidth -= ellipsisWidth;
using mozilla::intl::GraphemeClusterBreakIteratorUtf16;
using mozilla::intl::GraphemeClusterBreakReverseIteratorUtf16;
// Now we crop. This is quite basic: it will not be really accurate in the
// presence of complex scripts with contextual shaping, etc., as it measures
// each grapheme cluster in isolation, not in its proper context.
switch (aCropType) {
case CropAuto:
case CropNone:
case CropRight: {
const Span text(aText);
GraphemeClusterBreakIteratorUtf16 iter(text);
uint32_t pos = 0;
nscoord totalWidth = 0;
while (Maybe<uint32_t> nextPos = iter.Next()) {
const nscoord charWidth = nsLayoutUtils::AppUnitWidthOfString(
text.FromTo(pos, *nextPos), aFontMetrics, drawTarget);
if (totalWidth + charWidth > aWidth) {
break;
}
pos = *nextPos;
totalWidth += charWidth;
}
if (pos < aText.Length()) {
aText.Replace(pos, aText.Length() - pos, kEllipsis);
}
} break;
case CropLeft: {
const Span text(aText);
GraphemeClusterBreakReverseIteratorUtf16 iter(text);
uint32_t pos = text.Length();
nscoord totalWidth = 0;
// nextPos is decreasing since we use a reverse iterator.
while (Maybe<uint32_t> nextPos = iter.Next()) {
const nscoord charWidth = nsLayoutUtils::AppUnitWidthOfString(
text.FromTo(*nextPos, pos), aFontMetrics, drawTarget);
if (totalWidth + charWidth > aWidth) {
break;
}
pos = *nextPos;
totalWidth += charWidth;
}
if (pos > 0) {
aText.Replace(0, pos, kEllipsis);
}
} break;
case CropCenter: {
const Span text(aText);
nscoord totalWidth = 0;
GraphemeClusterBreakIteratorUtf16 leftIter(text);
GraphemeClusterBreakReverseIteratorUtf16 rightIter(text);
uint32_t leftPos = 0;
uint32_t rightPos = text.Length();
while (leftPos < rightPos) {
Maybe<uint32_t> nextPos = leftIter.Next();
nscoord charWidth = nsLayoutUtils::AppUnitWidthOfString(
text.FromTo(leftPos, *nextPos), aFontMetrics, drawTarget);
if (totalWidth + charWidth > aWidth) {
break;
}
leftPos = *nextPos;
totalWidth += charWidth;
if (leftPos >= rightPos) {
break;
}
nextPos = rightIter.Next();
charWidth = nsLayoutUtils::AppUnitWidthOfString(
text.FromTo(*nextPos, rightPos), aFontMetrics, drawTarget);
if (totalWidth + charWidth > aWidth) {
break;
}
rightPos = *nextPos;
totalWidth += charWidth;
}
if (leftPos < rightPos) {
aText.Replace(leftPos, rightPos - leftPos, kEllipsis);
}
} break;
}
}
// Function that cancels all the image requests in our cache.
void nsTreeBodyFrame::CancelImageRequests() {
for (nsTreeImageCacheEntry entry : mImageCache.Values()) {
// If our imgIRequest object was registered with the refresh driver
// then we need to deregister it.
nsLayoutUtils::DeregisterImageRequest(PresContext(), entry.request,
nullptr);
entry.request->UnlockImage();
entry.request->CancelAndForgetObserver(NS_BINDING_ABORTED);
}
}
//
// NS_NewTreeFrame
//
// Creates a new tree frame
//
nsIFrame* NS_NewTreeBodyFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
return new (aPresShell) nsTreeBodyFrame(aStyle, aPresShell->GetPresContext());
}
NS_IMPL_FRAMEARENA_HELPERS(nsTreeBodyFrame)
NS_QUERYFRAME_HEAD(nsTreeBodyFrame)
NS_QUERYFRAME_ENTRY(nsIScrollbarMediator)
NS_QUERYFRAME_ENTRY(nsTreeBodyFrame)
NS_QUERYFRAME_TAIL_INHERITING(SimpleXULLeafFrame)
// Constructor
nsTreeBodyFrame::nsTreeBodyFrame(ComputedStyle* aStyle,
nsPresContext* aPresContext)
: SimpleXULLeafFrame(aStyle, aPresContext, kClassID),
mTopRowIndex(0),
mPageLength(0),
mHorzPosition(0),
mOriginalHorzWidth(-1),
mHorzWidth(0),
mAdjustWidth(0),
mRowHeight(0),
mIndentation(0),
mUpdateBatchNest(0),
mRowCount(0),
mMouseOverRow(-1),
mFocused(false),
mHasFixedRowCount(false),
mVerticalOverflow(false),
mHorizontalOverflow(false),
mReflowCallbackPosted(false),
mCheckingOverflow(false) {
mColumns = new nsTreeColumns(this);
}
// Destructor
nsTreeBodyFrame::~nsTreeBodyFrame() {
CancelImageRequests();
DetachImageListeners();
}
static void GetBorderPadding(ComputedStyle* aStyle, nsMargin& aMargin) {
aMargin.SizeTo(0, 0, 0, 0);
aStyle->StylePadding()->GetPadding(aMargin);
aMargin += aStyle->StyleBorder()->GetComputedBorder();
}
static void AdjustForBorderPadding(ComputedStyle* aStyle, nsRect& aRect) {
nsMargin borderPadding(0, 0, 0, 0);
GetBorderPadding(aStyle, borderPadding);
aRect.Deflate(borderPadding);
}
void nsTreeBodyFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) {
SimpleXULLeafFrame::Init(aContent, aParent, aPrevInFlow);
mIndentation = GetIndentation();
mRowHeight = GetRowHeight();
// Call GetBaseElement so that mTree is assigned.
RefPtr<XULTreeElement> tree(GetBaseElement());
if (MOZ_LIKELY(tree)) {
nsAutoString rows;
if (tree->GetAttr(nsGkAtoms::rows, rows)) {
nsresult err;
mPageLength = rows.ToInteger(&err);
mHasFixedRowCount = true;
}
}
if (PresContext()->UseOverlayScrollbars()) {
mScrollbarActivity =
new ScrollbarActivity(static_cast<nsIScrollbarMediator*>(this));
}
}
void nsTreeBodyFrame::Destroy(DestroyContext& aContext) {
if (mScrollbarActivity) {
mScrollbarActivity->Destroy();
mScrollbarActivity = nullptr;
}
mScrollEvent.Revoke();
// Make sure we cancel any posted callbacks.
if (mReflowCallbackPosted) {
PresShell()->CancelReflowCallback(this);
mReflowCallbackPosted = false;
}
if (mColumns) mColumns->SetTree(nullptr);
RefPtr tree = mTree;
if (nsCOMPtr<nsITreeView> view = std::move(mView)) {
nsCOMPtr<nsITreeSelection> sel;
view->GetSelection(getter_AddRefs(sel));
if (sel) {
sel->SetTree(nullptr);
}
view->SetTree(nullptr);
}
// Make this call now because view->SetTree can run js which can undo this
// call.
if (tree) {
tree->BodyDestroyed(mTopRowIndex);
}
if (mTree && mTree != tree) {
mTree->BodyDestroyed(mTopRowIndex);
}
SimpleXULLeafFrame::Destroy(aContext);
}
void nsTreeBodyFrame::EnsureView() {
if (mView) {
return;
}
if (PresShell()->IsReflowLocked()) {
if (!mReflowCallbackPosted) {
mReflowCallbackPosted = true;
PresShell()->PostReflowCallback(this);
}
return;
}
AutoWeakFrame weakFrame(this);
RefPtr<XULTreeElement> tree = GetBaseElement();
if (!tree) {
return;
}
nsCOMPtr<nsITreeView> treeView = tree->GetView();
if (!treeView || !weakFrame.IsAlive()) {
return;
}
int32_t rowIndex = tree->GetCachedTopVisibleRow();
// Set our view.
SetView(treeView);
NS_ENSURE_TRUE_VOID(weakFrame.IsAlive());
// Scroll to the given row.
// XXX is this optimal if we haven't laid out yet?
ScrollToRow(rowIndex);
NS_ENSURE_TRUE_VOID(weakFrame.IsAlive());
}
void nsTreeBodyFrame::ManageReflowCallback() {
const nscoord horzWidth = CalcHorzWidth(GetScrollParts());
if (!mReflowCallbackPosted) {
if (!mLastReflowRect || !mLastReflowRect->IsEqualEdges(mRect) ||
mHorzWidth != horzWidth) {
PresShell()->PostReflowCallback(this);
mReflowCallbackPosted = true;
mOriginalHorzWidth = mHorzWidth;
}
} else if (mHorzWidth != horzWidth && mOriginalHorzWidth == horzWidth) {
// FIXME(emilio): This doesn't seem sound to me, if the rect changes in the
// block axis.
PresShell()->CancelReflowCallback(this);
mReflowCallbackPosted = false;
mOriginalHorzWidth = -1;
}
mLastReflowRect = Some(mRect);
mHorzWidth = horzWidth;
}
nscoord nsTreeBodyFrame::GetIntrinsicBSize() {
return mHasFixedRowCount ? mRowHeight * mPageLength : 0;
}
void nsTreeBodyFrame::DidReflow(nsPresContext* aPresContext,
const ReflowInput* aReflowInput) {
ManageReflowCallback();
SimpleXULLeafFrame::DidReflow(aPresContext, aReflowInput);
}
bool nsTreeBodyFrame::ReflowFinished() {
if (!mView) {
AutoWeakFrame weakFrame(this);
EnsureView();
NS_ENSURE_TRUE(weakFrame.IsAlive(), false);
}
if (mView) {
CalcInnerBox();
ScrollParts parts = GetScrollParts();
mHorzWidth = CalcHorzWidth(parts);
if (!mHasFixedRowCount) {
mPageLength =
(mRowHeight > 0) ? (mInnerBox.height / mRowHeight) : mRowCount;
}
int32_t lastPageTopRow = std::max(0, mRowCount - mPageLength);
if (mTopRowIndex > lastPageTopRow)
ScrollToRowInternal(parts, lastPageTopRow);
XULTreeElement* treeContent = GetBaseElement();
if (treeContent && treeContent->AttrValueIs(
kNameSpaceID_None, nsGkAtoms::keepcurrentinview,
nsGkAtoms::_true, eCaseMatters)) {
// make sure that the current selected item is still
// visible after the tree changes size.
if (nsCOMPtr<nsITreeSelection> sel = GetSelection()) {
int32_t currentIndex;
sel->GetCurrentIndex(&currentIndex);
if (currentIndex != -1) {
EnsureRowIsVisibleInternal(parts, currentIndex);
}
}
}
if (!FullScrollbarsUpdate(false)) {
return false;
}
}
mReflowCallbackPosted = false;
return false;
}
void nsTreeBodyFrame::ReflowCallbackCanceled() {
mReflowCallbackPosted = false;
}
nsresult nsTreeBodyFrame::GetView(nsITreeView** aView) {
*aView = nullptr;
AutoWeakFrame weakFrame(this);
EnsureView();
NS_ENSURE_STATE(weakFrame.IsAlive());
NS_IF_ADDREF(*aView = mView);
return NS_OK;
}
nsresult nsTreeBodyFrame::SetView(nsITreeView* aView) {
if (aView == mView) {
return NS_OK;
}
// First clear out the old view.
nsCOMPtr<nsITreeView> oldView = std::move(mView);
if (oldView) {
AutoWeakFrame weakFrame(this);
nsCOMPtr<nsITreeSelection> sel;
oldView->GetSelection(getter_AddRefs(sel));
if (sel) {
sel->SetTree(nullptr);
}
oldView->SetTree(nullptr);
NS_ENSURE_STATE(weakFrame.IsAlive());
// Only reset the top row index and delete the columns if we had an old
// non-null view.
mTopRowIndex = 0;
}
// Tree, meet the view.
mView = aView;
// Changing the view causes us to refetch our data. This will
// necessarily entail a full invalidation of the tree.
Invalidate();
RefPtr<XULTreeElement> treeContent = GetBaseElement();
if (treeContent) {
#ifdef ACCESSIBILITY
if (nsAccessibilityService* accService = GetAccService()) {
accService->TreeViewChanged(PresContext()->GetPresShell(), treeContent,
mView);
}
#endif // #ifdef ACCESSIBILITY
FireDOMEvent(u"TreeViewChanged"_ns, treeContent);
}
if (aView) {
// Give the view a new empty selection object to play with, but only if it
// doesn't have one already.
nsCOMPtr<nsITreeSelection> sel;
aView->GetSelection(getter_AddRefs(sel));
if (sel) {
sel->SetTree(treeContent);
} else {
NS_NewTreeSelection(treeContent, getter_AddRefs(sel));
aView->SetSelection(sel);
}
// View, meet the tree.
AutoWeakFrame weakFrame(this);
aView->SetTree(treeContent);
NS_ENSURE_STATE(weakFrame.IsAlive());
aView->GetRowCount(&mRowCount);
if (!PresShell()->IsReflowLocked()) {
// The scrollbar will need to be updated.
FullScrollbarsUpdate(false);
} else if (!mReflowCallbackPosted) {
mReflowCallbackPosted = true;
PresShell()->PostReflowCallback(this);
}
}
return NS_OK;
}
already_AddRefed<nsITreeSelection> nsTreeBodyFrame::GetSelection() const {
nsCOMPtr<nsITreeSelection> sel;
if (nsCOMPtr<nsITreeView> view = GetExistingView()) {
view->GetSelection(getter_AddRefs(sel));
}
return sel.forget();
}
nsresult nsTreeBodyFrame::SetFocused(bool aFocused) {
if (mFocused != aFocused) {
mFocused = aFocused;
if (nsCOMPtr<nsITreeSelection> sel = GetSelection()) {
sel->InvalidateSelection();
}
}
return NS_OK;
}
nsresult nsTreeBodyFrame::GetTreeBody(Element** aElement) {
// NS_ASSERTION(mContent, "no content, see bug #104878");
if (!mContent) return NS_ERROR_NULL_POINTER;
RefPtr<Element> element = mContent->AsElement();
element.forget(aElement);
return NS_OK;
}
int32_t nsTreeBodyFrame::RowHeight() const {
return nsPresContext::AppUnitsToIntCSSPixels(mRowHeight);
}
int32_t nsTreeBodyFrame::RowWidth() {
return nsPresContext::AppUnitsToIntCSSPixels(CalcHorzWidth(GetScrollParts()));
}
int32_t nsTreeBodyFrame::GetHorizontalPosition() const {
return nsPresContext::AppUnitsToIntCSSPixels(mHorzPosition);
}
Maybe<CSSIntRegion> nsTreeBodyFrame::GetSelectionRegion() {
if (!mView) {
return Nothing();
}
AutoWeakFrame wf(this);
nsCOMPtr<nsITreeSelection> selection = GetSelection();
if (!selection || !wf.IsAlive()) {
return Nothing();
}
nsIntRect rect = mRect.ToOutsidePixels(AppUnitsPerCSSPixel());
nsIFrame* rootFrame = PresShell()->GetRootFrame();
nsPoint origin = GetOffsetTo(rootFrame);
CSSIntRegion region;
// iterate through the visible rows and add the selected ones to the
// drag region
int32_t x = nsPresContext::AppUnitsToIntCSSPixels(origin.x);
int32_t y = nsPresContext::AppUnitsToIntCSSPixels(origin.y);
int32_t top = y;
int32_t end = LastVisibleRow();
int32_t rowHeight = nsPresContext::AppUnitsToIntCSSPixels(mRowHeight);
for (int32_t i = mTopRowIndex; i <= end; i++) {
bool isSelected;
selection->IsSelected(i, &isSelected);
if (isSelected) {
region.OrWith(CSSIntRect(x, y, rect.width, rowHeight));
}
y += rowHeight;
}
// clip to the tree boundary in case one row extends past it
region.AndWith(CSSIntRect(x, top, rect.width, rect.height));
return Some(region);
}
nsresult nsTreeBodyFrame::Invalidate() {
if (mUpdateBatchNest) return NS_OK;
InvalidateFrame();
return NS_OK;
}
nsresult nsTreeBodyFrame::InvalidateColumn(nsTreeColumn* aCol) {
if (mUpdateBatchNest) return NS_OK;
if (!aCol) return NS_ERROR_INVALID_ARG;
#ifdef ACCESSIBILITY
if (GetAccService()) {
FireInvalidateEvent(-1, -1, aCol, aCol);
}
#endif // #ifdef ACCESSIBILITY
nsRect columnRect;
nsresult rv = aCol->GetRect(this, mInnerBox.y, mInnerBox.height, &columnRect);
NS_ENSURE_SUCCESS(rv, rv);
// When false then column is out of view
if (OffsetForHorzScroll(columnRect, true))
InvalidateFrameWithRect(columnRect);
return NS_OK;
}
nsresult nsTreeBodyFrame::InvalidateRow(int32_t aIndex) {
if (mUpdateBatchNest) return NS_OK;
#ifdef ACCESSIBILITY
if (GetAccService()) {
FireInvalidateEvent(aIndex, aIndex, nullptr, nullptr);
}
#endif // #ifdef ACCESSIBILITY
aIndex -= mTopRowIndex;
if (aIndex < 0 || aIndex > mPageLength) return NS_OK;
nsRect rowRect(mInnerBox.x, mInnerBox.y + mRowHeight * aIndex,
mInnerBox.width, mRowHeight);
InvalidateFrameWithRect(rowRect);
return NS_OK;
}
nsresult nsTreeBodyFrame::InvalidateCell(int32_t aIndex, nsTreeColumn* aCol) {
if (mUpdateBatchNest) return NS_OK;
#ifdef ACCESSIBILITY
if (GetAccService()) {
FireInvalidateEvent(aIndex, aIndex, aCol, aCol);
}
#endif // #ifdef ACCESSIBILITY
aIndex -= mTopRowIndex;
if (aIndex < 0 || aIndex > mPageLength) return NS_OK;
if (!aCol) return NS_ERROR_INVALID_ARG;
nsRect cellRect;
nsresult rv = aCol->GetRect(this, mInnerBox.y + mRowHeight * aIndex,
mRowHeight, &cellRect);
NS_ENSURE_SUCCESS(rv, rv);
if (OffsetForHorzScroll(cellRect, true)) InvalidateFrameWithRect(cellRect);
return NS_OK;
}
nsresult nsTreeBodyFrame::InvalidateRange(int32_t aStart, int32_t aEnd) {
if (mUpdateBatchNest) return NS_OK;
if (aStart == aEnd) return InvalidateRow(aStart);
int32_t last = LastVisibleRow();
if (aStart > aEnd || aEnd < mTopRowIndex || aStart > last) return NS_OK;
if (aStart < mTopRowIndex) aStart = mTopRowIndex;
if (aEnd > last) aEnd = last;
#ifdef ACCESSIBILITY
if (GetAccService()) {
int32_t end =
mRowCount > 0 ? ((mRowCount <= aEnd) ? mRowCount - 1 : aEnd) : 0;
FireInvalidateEvent(aStart, end, nullptr, nullptr);
}
#endif // #ifdef ACCESSIBILITY
nsRect rangeRect(mInnerBox.x,
mInnerBox.y + mRowHeight * (aStart - mTopRowIndex),
mInnerBox.width, mRowHeight * (aEnd - aStart + 1));
InvalidateFrameWithRect(rangeRect);
return NS_OK;
}
static void FindScrollParts(nsIFrame* aCurrFrame,
nsTreeBodyFrame::ScrollParts* aResult) {
if (!aResult->mColumnsScrollFrame) {
ScrollContainerFrame* f = do_QueryFrame(aCurrFrame);
if (f) {
aResult->mColumnsFrame = aCurrFrame;
aResult->mColumnsScrollFrame = f;
}
}
if (nsScrollbarFrame* sf = do_QueryFrame(aCurrFrame)) {
if (!sf->IsHorizontal()) {
if (!aResult->mVScrollbar) {
aResult->mVScrollbar = sf;
}
} else {
if (!aResult->mHScrollbar) {
aResult->mHScrollbar = sf;
}
}
// don't bother searching inside a scrollbar
return;
}
nsIFrame* child = aCurrFrame->PrincipalChildList().FirstChild();
while (child && !child->GetContent()->IsRootOfNativeAnonymousSubtree() &&
(!aResult->mVScrollbar || !aResult->mHScrollbar ||
!aResult->mColumnsScrollFrame)) {
FindScrollParts(child, aResult);
child = child->GetNextSibling();
}
}
nsTreeBodyFrame::ScrollParts nsTreeBodyFrame::GetScrollParts() {
ScrollParts result = {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr};
XULTreeElement* tree = GetBaseElement();
if (nsIFrame* treeFrame = tree ? tree->GetPrimaryFrame() : nullptr) {
// The way we do this, searching through the entire frame subtree, is pretty
// dumb! We should know where these frames are.
FindScrollParts(treeFrame, &result);
if (result.mHScrollbar) {
result.mHScrollbar->SetScrollbarMediatorContent(GetContent());
result.mHScrollbarContent = result.mHScrollbar->GetContent()->AsElement();
}
if (result.mVScrollbar) {
result.mVScrollbar->SetScrollbarMediatorContent(GetContent());
result.mVScrollbarContent = result.mVScrollbar->GetContent()->AsElement();
}
}
return result;
}
void nsTreeBodyFrame::UpdateScrollbars(const ScrollParts& aParts) {
nscoord rowHeightAsPixels = nsPresContext::AppUnitsToIntCSSPixels(mRowHeight);
AutoWeakFrame weakFrame(this);
if (aParts.mVScrollbar) {
nsAutoString curPos;
curPos.AppendInt(mTopRowIndex * rowHeightAsPixels);
aParts.mVScrollbarContent->SetAttr(kNameSpaceID_None, nsGkAtoms::curpos,
curPos, true);
// 'this' might be deleted here
}
if (weakFrame.IsAlive() && aParts.mHScrollbar) {
nsAutoString curPos;
curPos.AppendInt(mHorzPosition);
aParts.mHScrollbarContent->SetAttr(kNameSpaceID_None, nsGkAtoms::curpos,
curPos, true);
// 'this' might be deleted here
}
if (weakFrame.IsAlive() && mScrollbarActivity) {
mScrollbarActivity->ActivityOccurred();
}
}
void nsTreeBodyFrame::CheckOverflow(const ScrollParts& aParts) {
bool verticalOverflowChanged = false;
bool horizontalOverflowChanged = false;
if (!mVerticalOverflow && mRowCount > mPageLength) {
mVerticalOverflow = true;
verticalOverflowChanged = true;
} else if (mVerticalOverflow && mRowCount <= mPageLength) {
mVerticalOverflow = false;
verticalOverflowChanged = true;
}
if (aParts.mColumnsFrame) {
nsRect bounds = aParts.mColumnsFrame->GetRect();
if (bounds.width != 0) {
/* Ignore overflows that are less than half a pixel. Yes these happen
all over the place when flex boxes are compressed real small.
Probably a result of a rounding errors somewhere in the layout code. */
bounds.width += nsPresContext::CSSPixelsToAppUnits(0.5f);
if (!mHorizontalOverflow && bounds.width < mHorzWidth) {
mHorizontalOverflow = true;
horizontalOverflowChanged = true;
} else if (mHorizontalOverflow && bounds.width >= mHorzWidth) {
mHorizontalOverflow = false;
horizontalOverflowChanged = true;
}
}
}
if (!horizontalOverflowChanged && !verticalOverflowChanged) {
return;
}
AutoWeakFrame weakFrame(this);
RefPtr<nsPresContext> presContext = PresContext();
RefPtr<mozilla::PresShell> presShell = presContext->GetPresShell();
nsCOMPtr<nsIContent> content = mContent;
if (verticalOverflowChanged) {
InternalScrollPortEvent event(
true, mVerticalOverflow ? eScrollPortOverflow : eScrollPortUnderflow,
nullptr);
event.mOrient = InternalScrollPortEvent::eVertical;
EventDispatcher::Dispatch(content, presContext, &event);
}
if (horizontalOverflowChanged) {
InternalScrollPortEvent event(
true, mHorizontalOverflow ? eScrollPortOverflow : eScrollPortUnderflow,
nullptr);
event.mOrient = InternalScrollPortEvent::eHorizontal;
EventDispatcher::Dispatch(content, presContext, &event);
}
// The synchronous event dispatch above can trigger reflow notifications.
// Flush those explicitly now, so that we can guard against potential infinite
// recursion. See bug 905909.
if (!weakFrame.IsAlive()) {
return;
}
NS_ASSERTION(!mCheckingOverflow,
"mCheckingOverflow should not already be set");
// Don't use AutoRestore since we want to not touch mCheckingOverflow if we
// fail the weakFrame.IsAlive() check below
mCheckingOverflow = true;
presShell->FlushPendingNotifications(FlushType::Layout);
if (!weakFrame.IsAlive()) {
return;
}
mCheckingOverflow = false;
}
void nsTreeBodyFrame::InvalidateScrollbars(const ScrollParts& aParts,
AutoWeakFrame& aWeakColumnsFrame) {
if (mUpdateBatchNest || !mView) return;
AutoWeakFrame weakFrame(this);
if (aParts.mVScrollbar) {
// Do Vertical Scrollbar
nsAutoString maxposStr;
nscoord rowHeightAsPixels =
nsPresContext::AppUnitsToIntCSSPixels(mRowHeight);
int32_t size = rowHeightAsPixels *
(mRowCount > mPageLength ? mRowCount - mPageLength : 0);
maxposStr.AppendInt(size);
aParts.mVScrollbarContent->SetAttr(kNameSpaceID_None, nsGkAtoms::maxpos,
maxposStr, true);
NS_ENSURE_TRUE_VOID(weakFrame.IsAlive());
// Also set our page increment and decrement.
nscoord pageincrement = mPageLength * rowHeightAsPixels;
nsAutoString pageStr;
pageStr.AppendInt(pageincrement);
aParts.mVScrollbarContent->SetAttr(kNameSpaceID_None,
nsGkAtoms::pageincrement, pageStr, true);
NS_ENSURE_TRUE_VOID(weakFrame.IsAlive());
}
if (aParts.mHScrollbar && aParts.mColumnsFrame &&
aWeakColumnsFrame.IsAlive()) {
// And now Horizontal scrollbar
nsRect bounds = aParts.mColumnsFrame->GetRect();
nsAutoString maxposStr;
maxposStr.AppendInt(mHorzWidth > bounds.width ? mHorzWidth - bounds.width
: 0);
aParts.mHScrollbarContent->SetAttr(kNameSpaceID_None, nsGkAtoms::maxpos,
maxposStr, true);
NS_ENSURE_TRUE_VOID(weakFrame.IsAlive());
nsAutoString pageStr;
pageStr.AppendInt(bounds.width);
aParts.mHScrollbarContent->SetAttr(kNameSpaceID_None,
nsGkAtoms::pageincrement, pageStr, true);
NS_ENSURE_TRUE_VOID(weakFrame.IsAlive());
pageStr.Truncate();
pageStr.AppendInt(nsPresContext::CSSPixelsToAppUnits(16));
aParts.mHScrollbarContent->SetAttr(kNameSpaceID_None, nsGkAtoms::increment,
pageStr, true);
}
if (weakFrame.IsAlive() && mScrollbarActivity) {
mScrollbarActivity->ActivityOccurred();
}
}
// Takes client x/y in pixels, converts them to appunits, and converts into
// values relative to this nsTreeBodyFrame frame.
nsPoint nsTreeBodyFrame::AdjustClientCoordsToBoxCoordSpace(int32_t aX,
int32_t aY) {
nsPoint point(nsPresContext::CSSPixelsToAppUnits(aX),
nsPresContext::CSSPixelsToAppUnits(aY));
nsPresContext* presContext = PresContext();
point -= GetOffsetTo(presContext->GetPresShell()->GetRootFrame());
// Adjust by the inner box coords, so that we're in the inner box's
// coordinate space.
point -= mInnerBox.TopLeft();
return point;
} // AdjustClientCoordsToBoxCoordSpace
int32_t nsTreeBodyFrame::GetRowAt(int32_t aX, int32_t aY) {
if (!mView) {
return 0;
}
nsPoint point = AdjustClientCoordsToBoxCoordSpace(aX, aY);
// Check if the coordinates are above our visible space.
if (point.y < 0) {
return -1;
}
return GetRowAtInternal(point.x, point.y);
}
nsresult nsTreeBodyFrame::GetCellAt(int32_t aX, int32_t aY, int32_t* aRow,
nsTreeColumn** aCol,
nsACString& aChildElt) {
if (!mView) return NS_OK;
nsPoint point = AdjustClientCoordsToBoxCoordSpace(aX, aY);
// Check if the coordinates are above our visible space.
if (point.y < 0) {
*aRow = -1;
return NS_OK;
}
nsTreeColumn* col;
nsCSSAnonBoxPseudoStaticAtom* child;
GetCellAt(point.x, point.y, aRow, &col, &child);
if (col) {
NS_ADDREF(*aCol = col);
if (child == nsCSSAnonBoxes::mozTreeCell())
aChildElt.AssignLiteral("cell");
else if (child == nsCSSAnonBoxes::mozTreeTwisty())
aChildElt.AssignLiteral("twisty");
else if (child == nsCSSAnonBoxes::mozTreeImage())
aChildElt.AssignLiteral("image");
else if (child == nsCSSAnonBoxes::mozTreeCellText())
aChildElt.AssignLiteral("text");
}
return NS_OK;
}
//
// GetCoordsForCellItem
//
// Find the x/y location and width/height (all in PIXELS) of the given object
// in the given column.
//
// XXX IMPORTANT XXX:
// Hyatt says in the bug for this, that the following needs to be done:
// (1) You need to deal with overflow when computing cell rects. See other
// column iteration examples... if you don't deal with this, you'll mistakenly
// extend the cell into the scrollbar's rect.
//
// (2) You are adjusting the cell rect by the *row" border padding. That's
// wrong. You need to first adjust a row rect by its border/padding, and then
// the cell rect fits inside the adjusted row rect. It also can have
// border/padding as well as margins. The vertical direction isn't that
// important, but you need to get the horizontal direction right.
//
// (3) GetImageSize() does not include margins (but it does include
// border/padding). You need to make sure to add in the image's margins as well.
//
nsresult nsTreeBodyFrame::GetCoordsForCellItem(int32_t aRow, nsTreeColumn* aCol,
const nsACString& aElement,
int32_t* aX, int32_t* aY,
int32_t* aWidth,
int32_t* aHeight) {
*aX = 0;
*aY = 0;
*aWidth = 0;
*aHeight = 0;
bool isRTL = StyleVisibility()->mDirection == StyleDirection::Rtl;
nscoord currX = mInnerBox.x - mHorzPosition;
// The Rect for the requested item.
nsRect theRect;
nsPresContext* presContext = PresContext();
nsCOMPtr<nsITreeView> view = GetExistingView();
for (nsTreeColumn* currCol = mColumns->GetFirstColumn(); currCol;
currCol = currCol->GetNext()) {
// The Rect for the current cell.
nscoord colWidth;
#ifdef DEBUG
nsresult rv =
#endif
currCol->GetWidthInTwips(this, &colWidth);
NS_ASSERTION(NS_SUCCEEDED(rv), "invalid column");
nsRect cellRect(currX, mInnerBox.y + mRowHeight * (aRow - mTopRowIndex),
colWidth, mRowHeight);
// Check the ID of the current column to see if it matches. If it doesn't
// increment the current X value and continue to the next column.
if (currCol != aCol) {
currX += cellRect.width;
continue;
}
// Now obtain the properties for our cell.
PrefillPropertyArray(aRow, currCol);
nsAutoString properties;
view->GetCellProperties(aRow, currCol, properties);
nsTreeUtils::TokenizeProperties(properties, mScratchArray);
ComputedStyle* rowContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeRow());
// We don't want to consider any of the decorations that may be present
// on the current row, so we have to deflate the rect by the border and
// padding and offset its left and top coordinates appropriately.
AdjustForBorderPadding(rowContext, cellRect);
ComputedStyle* cellContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCell());
constexpr auto cell = "cell"_ns;
if (currCol->IsCycler() || cell.Equals(aElement)) {
// If the current Column is a Cycler, then the Rect is just the cell - the
// margins. Similarly, if we're just being asked for the cell rect,
// provide it.
theRect = cellRect;
nsMargin cellMargin;
cellContext->StyleMargin()->GetMargin(cellMargin);
theRect.Deflate(cellMargin);
break;
}
// Since we're not looking for the cell, and since the cell isn't a cycler,
// we're looking for some subcomponent, and now we need to subtract the
// borders and padding of the cell from cellRect so this does not
// interfere with our computations.
AdjustForBorderPadding(cellContext, cellRect);
UniquePtr<gfxContext> rc =
presContext->PresShell()->CreateReferenceRenderingContext();
// Now we'll start making our way across the cell, starting at the edge of
// the cell and proceeding until we hit the right edge. |cellX| is the
// working X value that we will increment as we crawl from left to right.
nscoord cellX = cellRect.x;
nscoord remainWidth = cellRect.width;
if (currCol->IsPrimary()) {
// If the current Column is a Primary, then we need to take into account
// the indentation and possibly a twisty.
// The amount of indentation is the indentation width (|mIndentation|) by
// the level.
int32_t level;
view->GetLevel(aRow, &level);
if (!isRTL) cellX += mIndentation * level;
remainWidth -= mIndentation * level;
// Find the twisty rect by computing its size.
nsRect imageRect;
nsRect twistyRect(cellRect);
ComputedStyle* twistyContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeTwisty());
GetTwistyRect(aRow, currCol, imageRect, twistyRect, presContext,
twistyContext);
if ("twisty"_ns.Equals(aElement)) {
// If we're looking for the twisty Rect, just return the size
theRect = twistyRect;
break;
}
// Now we need to add in the margins of the twisty element, so that we
// can find the offset of the next element in the cell.
nsMargin twistyMargin;
twistyContext->StyleMargin()->GetMargin(twistyMargin);
twistyRect.Inflate(twistyMargin);
// Adjust our working X value with the twisty width (image size, margins,
// borders, padding.
if (!isRTL) cellX += twistyRect.width;
}
// Cell Image
ComputedStyle* imageContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeImage());
nsRect imageSize = GetImageSize(aRow, currCol, false, imageContext);
if ("image"_ns.Equals(aElement)) {
theRect = imageSize;
theRect.x = cellX;
theRect.y = cellRect.y;
break;
}
// Add in the margins of the cell image.
nsMargin imageMargin;
imageContext->StyleMargin()->GetMargin(imageMargin);
imageSize.Inflate(imageMargin);
// Increment cellX by the image width
if (!isRTL) cellX += imageSize.width;
// Cell Text
nsAutoString cellText;
view->GetCellText(aRow, currCol, cellText);
// We're going to measure this text so we need to ensure bidi is enabled if
// necessary
CheckTextForBidi(cellText);
// Create a scratch rect to represent the text rectangle, with the current
// X and Y coords, and a guess at the width and height. The width is the
// remaining width we have left to traverse in the cell, which will be the
// widest possible value for the text rect, and the row height.
nsRect textRect(cellX, cellRect.y, remainWidth, cellRect.height);
// Measure the width of the text. If the width of the text is greater than
// the remaining width available, then we just assume that the text has
// been cropped and use the remaining rect as the text Rect. Otherwise,
// we add in borders and padding to the text dimension and give that back.
ComputedStyle* textContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCellText());
RefPtr<nsFontMetrics> fm =
nsLayoutUtils::GetFontMetricsForComputedStyle(textContext, presContext);
nscoord height = fm->MaxHeight();
nsMargin textMargin;
textContext->StyleMargin()->GetMargin(textMargin);
textRect.Deflate(textMargin);
// Center the text. XXX Obey vertical-align style prop?
if (height < textRect.height) {
textRect.y += (textRect.height - height) / 2;
textRect.height = height;
}
nsMargin bp(0, 0, 0, 0);
GetBorderPadding(textContext, bp);
textRect.height += bp.top + bp.bottom;
AdjustForCellText(cellText, aRow, currCol, *rc, *fm, textRect);
theRect = textRect;
}
if (isRTL) theRect.x = mInnerBox.width - theRect.x - theRect.width;
*aX = nsPresContext::AppUnitsToIntCSSPixels(theRect.x);
*aY = nsPresContext::AppUnitsToIntCSSPixels(theRect.y);
*aWidth = nsPresContext::AppUnitsToIntCSSPixels(theRect.width);
*aHeight = nsPresContext::AppUnitsToIntCSSPixels(theRect.height);
return NS_OK;
}
int32_t nsTreeBodyFrame::GetRowAtInternal(nscoord aX, nscoord aY) {
if (mRowHeight <= 0) return -1;
// Now just mod by our total inner box height and add to our top row index.
int32_t row = (aY / mRowHeight) + mTopRowIndex;
// Check if the coordinates are below our visible space (or within our visible
// space but below any row).
if (row > mTopRowIndex + mPageLength || row >= mRowCount) return -1;
return row;
}
void nsTreeBodyFrame::CheckTextForBidi(nsAutoString& aText) {
// We could check to see whether the prescontext already has bidi enabled,
// but usually it won't, so it's probably faster to avoid the call to
// GetPresContext() when it's not needed.
if (HasRTLChars(aText)) {
PresContext()->SetBidiEnabled();
}
}
void nsTreeBodyFrame::AdjustForCellText(nsAutoString& aText, int32_t aRowIndex,
nsTreeColumn* aColumn,
gfxContext& aRenderingContext,
nsFontMetrics& aFontMetrics,
nsRect& aTextRect) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
nscoord maxWidth = aTextRect.width;
bool widthIsGreater = nsLayoutUtils::StringWidthIsGreaterThan(
aText, aFontMetrics, drawTarget, maxWidth);
nsCOMPtr<nsITreeView> view = GetExistingView();
if (aColumn->Overflow()) {
DebugOnly<nsresult> rv;
nsTreeColumn* nextColumn = aColumn->GetNext();
while (nextColumn && widthIsGreater) {
while (nextColumn) {
nscoord width;
rv = nextColumn->GetWidthInTwips(this, &width);
NS_ASSERTION(NS_SUCCEEDED(rv), "nextColumn is invalid");
if (width != 0) {
break;
}
nextColumn = nextColumn->GetNext();
}
if (nextColumn) {
nsAutoString nextText;
view->GetCellText(aRowIndex, nextColumn, nextText);
// We don't measure or draw this text so no need to check it for
// bidi-ness
if (nextText.Length() == 0) {
nscoord width;
rv = nextColumn->GetWidthInTwips(this, &width);
NS_ASSERTION(NS_SUCCEEDED(rv), "nextColumn is invalid");
maxWidth += width;
widthIsGreater = nsLayoutUtils::StringWidthIsGreaterThan(
aText, aFontMetrics, drawTarget, maxWidth);
nextColumn = nextColumn->GetNext();
} else {
nextColumn = nullptr;
}
}
}
}
CroppingStyle cropType = CroppingStyle::CropRight;
if (aColumn->GetCropStyle() == 1) {
cropType = CroppingStyle::CropCenter;
} else if (aColumn->GetCropStyle() == 2) {
cropType = CroppingStyle::CropLeft;
}
CropStringForWidth(aText, aRenderingContext, aFontMetrics, maxWidth,
cropType);
nscoord width = nsLayoutUtils::AppUnitWidthOfStringBidi(
aText, this, aFontMetrics, aRenderingContext);
switch (aColumn->GetTextAlignment()) {
case mozilla::StyleTextAlign::Right:
aTextRect.x += aTextRect.width - width;
break;
case mozilla::StyleTextAlign::Center:
aTextRect.x += (aTextRect.width - width) / 2;
break;
default:
break;
}
aTextRect.width = width;
}
nsCSSAnonBoxPseudoStaticAtom* nsTreeBodyFrame::GetItemWithinCellAt(
nscoord aX, const nsRect& aCellRect, int32_t aRowIndex,
nsTreeColumn* aColumn) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
// Obtain the properties for our cell.
PrefillPropertyArray(aRowIndex, aColumn);
nsAutoString properties;
nsCOMPtr<nsITreeView> view = GetExistingView();
view->GetCellProperties(aRowIndex, aColumn, properties);
nsTreeUtils::TokenizeProperties(properties, mScratchArray);
// Resolve style for the cell.
ComputedStyle* cellContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCell());
// Obtain the margins for the cell and then deflate our rect by that
// amount. The cell is assumed to be contained within the deflated rect.
nsRect cellRect(aCellRect);
nsMargin cellMargin;
cellContext->StyleMargin()->GetMargin(cellMargin);
cellRect.Deflate(cellMargin);
// Adjust the rect for its border and padding.
AdjustForBorderPadding(cellContext, cellRect);
if (aX < cellRect.x || aX >= cellRect.x + cellRect.width) {
// The user clicked within the cell's margins/borders/padding. This
// constitutes a click on the cell.
return nsCSSAnonBoxes::mozTreeCell();
}
nscoord currX = cellRect.x;
nscoord remainingWidth = cellRect.width;
// Handle right alignment hit testing.
bool isRTL = StyleVisibility()->mDirection == StyleDirection::Rtl;
nsPresContext* presContext = PresContext();
UniquePtr<gfxContext> rc =
presContext->PresShell()->CreateReferenceRenderingContext();
if (aColumn->IsPrimary()) {
// If we're the primary column, we have indentation and a twisty.
int32_t level;
view->GetLevel(aRowIndex, &level);
if (!isRTL) currX += mIndentation * level;
remainingWidth -= mIndentation * level;
if ((isRTL && aX > currX + remainingWidth) || (!isRTL && aX < currX)) {
// The user clicked within the indentation.
return nsCSSAnonBoxes::mozTreeCell();
}
// Always leave space for the twisty.
nsRect twistyRect(currX, cellRect.y, remainingWidth, cellRect.height);
bool hasTwisty = false;
bool isContainer = false;
view->IsContainer(aRowIndex, &isContainer);
if (isContainer) {
bool isContainerEmpty = false;
view->IsContainerEmpty(aRowIndex, &isContainerEmpty);
if (!isContainerEmpty) hasTwisty = true;
}
// Resolve style for the twisty.
ComputedStyle* twistyContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeTwisty());
nsRect imageSize;
GetTwistyRect(aRowIndex, aColumn, imageSize, twistyRect, presContext,
twistyContext);
// We will treat a click as hitting the twisty if it happens on the margins,
// borders, padding, or content of the twisty object. By allowing a "slop"
// into the margin, we make it a little bit easier for a user to hit the
// twisty. (We don't want to be too picky here.)
nsMargin twistyMargin;
twistyContext->StyleMargin()->GetMargin(twistyMargin);
twistyRect.Inflate(twistyMargin);
if (isRTL) twistyRect.x = currX + remainingWidth - twistyRect.width;
// Now we test to see if aX is actually within the twistyRect. If it is,
// and if the item should have a twisty, then we return "twisty". If it is
// within the rect but we shouldn't have a twisty, then we return "cell".
if (aX >= twistyRect.x && aX < twistyRect.x + twistyRect.width) {
if (hasTwisty)
return nsCSSAnonBoxes::mozTreeTwisty();
else
return nsCSSAnonBoxes::mozTreeCell();
}
if (!isRTL) currX += twistyRect.width;
remainingWidth -= twistyRect.width;
}
// Now test to see if the user hit the icon for the cell.
nsRect iconRect(currX, cellRect.y, remainingWidth, cellRect.height);
// Resolve style for the image.
ComputedStyle* imageContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeImage());
nsRect iconSize = GetImageSize(aRowIndex, aColumn, false, imageContext);
nsMargin imageMargin;
imageContext->StyleMargin()->GetMargin(imageMargin);
iconSize.Inflate(imageMargin);
iconRect.width = iconSize.width;
if (isRTL) iconRect.x = currX + remainingWidth - iconRect.width;
if (aX >= iconRect.x && aX < iconRect.x + iconRect.width) {
// The user clicked on the image.
return nsCSSAnonBoxes::mozTreeImage();
}
if (!isRTL) currX += iconRect.width;
remainingWidth -= iconRect.width;
nsAutoString cellText;
view->GetCellText(aRowIndex, aColumn, cellText);
// We're going to measure this text so we need to ensure bidi is enabled if
// necessary
CheckTextForBidi(cellText);
nsRect textRect(currX, cellRect.y, remainingWidth, cellRect.height);
ComputedStyle* textContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCellText());
nsMargin textMargin;
textContext->StyleMargin()->GetMargin(textMargin);
textRect.Deflate(textMargin);
AdjustForBorderPadding(textContext, textRect);
RefPtr<nsFontMetrics> fm =
nsLayoutUtils::GetFontMetricsForComputedStyle(textContext, presContext);
AdjustForCellText(cellText, aRowIndex, aColumn, *rc, *fm, textRect);
if (aX >= textRect.x && aX < textRect.x + textRect.width)
return nsCSSAnonBoxes::mozTreeCellText();
else
return nsCSSAnonBoxes::mozTreeCell();
}
void nsTreeBodyFrame::GetCellAt(nscoord aX, nscoord aY, int32_t* aRow,
nsTreeColumn** aCol,
nsCSSAnonBoxPseudoStaticAtom** aChildElt) {
*aCol = nullptr;
*aChildElt = nullptr;
*aRow = GetRowAtInternal(aX, aY);
if (*aRow < 0) return;
// Determine the column hit.
for (nsTreeColumn* currCol = mColumns->GetFirstColumn(); currCol;
currCol = currCol->GetNext()) {
nsRect cellRect;
nsresult rv = currCol->GetRect(
this, mInnerBox.y + mRowHeight * (*aRow - mTopRowIndex), mRowHeight,
&cellRect);
if (NS_FAILED(rv)) {
MOZ_ASSERT_UNREACHABLE("column has no frame");
continue;
}
if (!OffsetForHorzScroll(cellRect, false)) continue;
if (aX >= cellRect.x && aX < cellRect.x + cellRect.width) {
// We know the column hit now.
*aCol = currCol;
if (currCol->IsCycler())
// Cyclers contain only images. Fill this in immediately and return.
*aChildElt = nsCSSAnonBoxes::mozTreeImage();
else
*aChildElt = GetItemWithinCellAt(aX, cellRect, *aRow, currCol);
break;
}
}
}
nsresult nsTreeBodyFrame::GetCellWidth(int32_t aRow, nsTreeColumn* aCol,
gfxContext* aRenderingContext,
nscoord& aDesiredSize,
nscoord& aCurrentSize) {
MOZ_ASSERT(aCol, "aCol must not be null");
MOZ_ASSERT(aRenderingContext, "aRenderingContext must not be null");
// The rect for the current cell.
nscoord colWidth;
nsresult rv = aCol->GetWidthInTwips(this, &colWidth);
NS_ENSURE_SUCCESS(rv, rv);
nsRect cellRect(0, 0, colWidth, mRowHeight);
int32_t overflow =
cellRect.x + cellRect.width - (mInnerBox.x + mInnerBox.width);
if (overflow > 0) cellRect.width -= overflow;
// Adjust borders and padding for the cell.
ComputedStyle* cellContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCell());
nsMargin bp(0, 0, 0, 0);
GetBorderPadding(cellContext, bp);
aCurrentSize = cellRect.width;
aDesiredSize = bp.left + bp.right;
nsCOMPtr<nsITreeView> view = GetExistingView();
if (aCol->IsPrimary()) {
// If the current Column is a Primary, then we need to take into account
// the indentation and possibly a twisty.
// The amount of indentation is the indentation width (|mIndentation|) by
// the level.
int32_t level;
view->GetLevel(aRow, &level);
aDesiredSize += mIndentation * level;
// Find the twisty rect by computing its size.
ComputedStyle* twistyContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeTwisty());
nsRect imageSize;
nsRect twistyRect(cellRect);
GetTwistyRect(aRow, aCol, imageSize, twistyRect, PresContext(),
twistyContext);
// Add in the margins of the twisty element.
nsMargin twistyMargin;
twistyContext->StyleMargin()->GetMargin(twistyMargin);
twistyRect.Inflate(twistyMargin);
aDesiredSize += twistyRect.width;
}
ComputedStyle* imageContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeImage());
// Account for the width of the cell image.
nsRect imageSize = GetImageSize(aRow, aCol, false, imageContext);
// Add in the margins of the cell image.
nsMargin imageMargin;
imageContext->StyleMargin()->GetMargin(imageMargin);
imageSize.Inflate(imageMargin);
aDesiredSize += imageSize.width;
// Get the cell text.
nsAutoString cellText;
view->GetCellText(aRow, aCol, cellText);
// We're going to measure this text so we need to ensure bidi is enabled if
// necessary
CheckTextForBidi(cellText);
ComputedStyle* textContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCellText());
// Get the borders and padding for the text.
GetBorderPadding(textContext, bp);
RefPtr<nsFontMetrics> fm =
nsLayoutUtils::GetFontMetricsForComputedStyle(textContext, PresContext());
// Get the width of the text itself
nscoord width = nsLayoutUtils::AppUnitWidthOfStringBidi(cellText, this, *fm,
*aRenderingContext);
nscoord totalTextWidth = width + bp.left + bp.right;
aDesiredSize += totalTextWidth;
return NS_OK;
}
nsresult nsTreeBodyFrame::IsCellCropped(int32_t aRow, nsTreeColumn* aCol,
bool* _retval) {
nscoord currentSize, desiredSize;
nsresult rv;
if (!aCol) return NS_ERROR_INVALID_ARG;
UniquePtr<gfxContext> rc = PresShell()->CreateReferenceRenderingContext();
rv = GetCellWidth(aRow, aCol, rc.get(), desiredSize, currentSize);
NS_ENSURE_SUCCESS(rv, rv);
*_retval = desiredSize > currentSize;
return NS_OK;
}
nsresult nsTreeBodyFrame::CreateTimer(const LookAndFeel::IntID aID,
nsTimerCallbackFunc aFunc, int32_t aType,
nsITimer** aTimer, const char* aName) {
// Get the delay from the look and feel service.
int32_t delay = LookAndFeel::GetInt(aID, 0);
nsCOMPtr<nsITimer> timer;
// Create a new timer only if the delay is greater than zero.
// Zero value means that this feature is completely disabled.
if (delay > 0) {
MOZ_TRY_VAR(timer,
NS_NewTimerWithFuncCallback(aFunc, this, delay, aType, aName,
GetMainThreadSerialEventTarget()));
}
timer.forget(aTimer);
return NS_OK;
}
nsresult nsTreeBodyFrame::RowCountChanged(int32_t aIndex, int32_t aCount) {
if (aCount == 0 || !mView) {
return NS_OK; // Nothing to do.
}
#ifdef ACCESSIBILITY
if (GetAccService()) {
FireRowCountChangedEvent(aIndex, aCount);
}
#endif // #ifdef ACCESSIBILITY
AutoWeakFrame weakFrame(this);
// Adjust our selection.
if (nsCOMPtr<nsITreeSelection> sel = GetSelection()) {
sel->AdjustSelection(aIndex, aCount);
}
NS_ENSURE_STATE(weakFrame.IsAlive());
if (mUpdateBatchNest) return NS_OK;
mRowCount += aCount;
#ifdef DEBUG
int32_t rowCount = mRowCount;
mView->GetRowCount(&rowCount);
NS_ASSERTION(
rowCount == mRowCount,
"row count did not change by the amount suggested, check caller");
#endif
int32_t count = Abs(aCount);
int32_t last = LastVisibleRow();
if (aIndex >= mTopRowIndex && aIndex <= last) InvalidateRange(aIndex, last);
ScrollParts parts = GetScrollParts();
if (mTopRowIndex == 0) {
// Just update the scrollbar and return.
FullScrollbarsUpdate(false);
return NS_OK;
}
bool needsInvalidation = false;
// Adjust our top row index.
if (aCount > 0) {
if (mTopRowIndex > aIndex) {
// Rows came in above us. Augment the top row index.
mTopRowIndex += aCount;
}
} else if (aCount < 0) {
if (mTopRowIndex > aIndex + count - 1) {
// No need to invalidate. The remove happened
// completely above us (offscreen).
mTopRowIndex -= count;
} else if (mTopRowIndex >= aIndex) {
// This is a full-blown invalidate.
if (mTopRowIndex + mPageLength > mRowCount - 1) {
mTopRowIndex = std::max(0, mRowCount - 1 - mPageLength);
}
needsInvalidation = true;
}
}
FullScrollbarsUpdate(needsInvalidation);
return NS_OK;
}
nsresult nsTreeBodyFrame::BeginUpdateBatch() {
++mUpdateBatchNest;
return NS_OK;
}
nsresult nsTreeBodyFrame::EndUpdateBatch() {
NS_ASSERTION(mUpdateBatchNest > 0, "badly nested update batch");
if (--mUpdateBatchNest != 0) {
return NS_OK;
}
nsCOMPtr<nsITreeView> view = GetExistingView();
if (!view) {
return NS_OK;
}
Invalidate();
int32_t countBeforeUpdate = mRowCount;
view->GetRowCount(&mRowCount);
if (countBeforeUpdate != mRowCount) {
if (mTopRowIndex + mPageLength > mRowCount - 1) {
mTopRowIndex = std::max(0, mRowCount - 1 - mPageLength);
}
FullScrollbarsUpdate(false);
}
return NS_OK;
}
void nsTreeBodyFrame::PrefillPropertyArray(int32_t aRowIndex,
nsTreeColumn* aCol) {
MOZ_ASSERT(!aCol || aCol->GetFrame(), "invalid column passed");
mScratchArray.Clear();
// focus
if (mFocused) {
mScratchArray.AppendElement(nsGkAtoms::focus);
} else {
mScratchArray.AppendElement(nsGkAtoms::blur);
}
// sort
bool sorted = false;
mView->IsSorted(&sorted);
if (sorted) {
mScratchArray.AppendElement(nsGkAtoms::sorted);
}
// drag session
if (mSlots && mSlots->mIsDragging) {
mScratchArray.AppendElement(nsGkAtoms::dragSession);
}
if (aRowIndex != -1) {
if (aRowIndex == mMouseOverRow) {
mScratchArray.AppendElement(nsGkAtoms::hover);
}
nsCOMPtr<nsITreeSelection> selection = GetSelection();
if (selection) {
// selected
bool isSelected;
selection->IsSelected(aRowIndex, &isSelected);
if (isSelected) {
mScratchArray.AppendElement(nsGkAtoms::selected);
}
// current
int32_t currentIndex;
selection->GetCurrentIndex(&currentIndex);
if (aRowIndex == currentIndex) {
mScratchArray.AppendElement(nsGkAtoms::current);
}
}
// container or leaf
bool isContainer = false;
mView->IsContainer(aRowIndex, &isContainer);
if (isContainer) {
mScratchArray.AppendElement(nsGkAtoms::container);
// open or closed
bool isOpen = false;
mView->IsContainerOpen(aRowIndex, &isOpen);
if (isOpen) {
mScratchArray.AppendElement(nsGkAtoms::open);
} else {
mScratchArray.AppendElement(nsGkAtoms::closed);
}
} else {
mScratchArray.AppendElement(nsGkAtoms::leaf);
}
// drop orientation
if (mSlots && mSlots->mDropAllowed && mSlots->mDropRow == aRowIndex) {
if (mSlots->mDropOrient == nsITreeView::DROP_BEFORE) {
mScratchArray.AppendElement(nsGkAtoms::dropBefore);
} else if (mSlots->mDropOrient == nsITreeView::DROP_ON) {
mScratchArray.AppendElement(nsGkAtoms::dropOn);
} else if (mSlots->mDropOrient == nsITreeView::DROP_AFTER) {
mScratchArray.AppendElement(nsGkAtoms::dropAfter);
}
}
// odd or even
if (aRowIndex % 2) {
mScratchArray.AppendElement(nsGkAtoms::odd);
} else {
mScratchArray.AppendElement(nsGkAtoms::even);
}
XULTreeElement* tree = GetBaseElement();
if (tree && tree->HasAttr(nsGkAtoms::editing)) {
mScratchArray.AppendElement(nsGkAtoms::editing);
}
// multiple columns
if (mColumns->GetColumnAt(1)) {
mScratchArray.AppendElement(nsGkAtoms::multicol);
}
}
if (aCol) {
mScratchArray.AppendElement(aCol->GetAtom());
if (aCol->IsPrimary()) {
mScratchArray.AppendElement(nsGkAtoms::primary);
}
if (aCol->GetType() == TreeColumn_Binding::TYPE_CHECKBOX) {
mScratchArray.AppendElement(nsGkAtoms::checkbox);
if (aRowIndex != -1) {
nsAutoString value;
mView->GetCellValue(aRowIndex, aCol, value);
if (value.EqualsLiteral("true")) {
mScratchArray.AppendElement(nsGkAtoms::checked);
}
}
}
if (aCol->mContent->AttrValueIs(kNameSpaceID_None, nsGkAtoms::ordinal,
u"1"_ns, eIgnoreCase)) {
mScratchArray.AppendElement(nsGkAtoms::firstColumn);
}
// Read special properties from attributes on the column content node
if (aCol->mContent->AttrValueIs(kNameSpaceID_None, nsGkAtoms::insertbefore,
nsGkAtoms::_true, eCaseMatters)) {
mScratchArray.AppendElement(nsGkAtoms::insertbefore);
}
if (aCol->mContent->AttrValueIs(kNameSpaceID_None, nsGkAtoms::insertafter,
nsGkAtoms::_true, eCaseMatters)) {
mScratchArray.AppendElement(nsGkAtoms::insertafter);
}
}
}
void nsTreeBodyFrame::GetTwistyRect(int32_t aRowIndex, nsTreeColumn* aColumn,
nsRect& aImageRect, nsRect& aTwistyRect,
nsPresContext* aPresContext,
ComputedStyle* aTwistyContext) {
// The twisty rect extends all the way to the end of the cell. This is
// incorrect. We need to determine the twisty rect's true width. This is
// done by examining the ComputedStyle for a width first. If it has one, we
// use that. If it doesn't, we use the image's natural width. If the image
// hasn't loaded and if no width is specified, then we just bail. If there is
// a -moz-appearance involved, adjust the rect by the minimum widget size
// provided by the theme implementation.
aImageRect = GetImageSize(aRowIndex, aColumn, true, aTwistyContext);
if (aImageRect.height > aTwistyRect.height) {
aImageRect.height = aTwistyRect.height;
}
if (aImageRect.width > aTwistyRect.width) {
aImageRect.width = aTwistyRect.width;
} else {
aTwistyRect.width = aImageRect.width;
}
}
nsresult nsTreeBodyFrame::GetImage(int32_t aRowIndex, nsTreeColumn* aCol,
bool aUseContext,
ComputedStyle* aComputedStyle,
imgIContainer** aResult) {
*aResult = nullptr;
nsAutoString imageSrc;
mView->GetImageSrc(aRowIndex, aCol, imageSrc);
RefPtr<imgRequestProxy> styleRequest;
if (aUseContext || imageSrc.IsEmpty()) {
// Obtain the URL from the ComputedStyle.
styleRequest =
aComputedStyle->StyleList()->mListStyleImage.GetImageRequest();
if (!styleRequest) return NS_OK;
nsCOMPtr<nsIURI> uri;
styleRequest->GetURI(getter_AddRefs(uri));
nsAutoCString spec;
nsresult rv = uri->GetSpec(spec);
NS_ENSURE_SUCCESS(rv, rv);
CopyUTF8toUTF16(spec, imageSrc);
}
// Look the image up in our cache.
nsTreeImageCacheEntry entry;
if (mImageCache.Get(imageSrc, &entry)) {
// Find out if the image has loaded.
uint32_t status;
imgIRequest* imgReq = entry.request;
imgReq->GetImageStatus(&status);
imgReq->GetImage(aResult); // We hand back the image here. The GetImage
// call addrefs *aResult.
bool animated = true; // Assuming animated is the safe option
// We can only call GetAnimated if we're decoded
if (*aResult && (status & imgIRequest::STATUS_DECODE_COMPLETE))
(*aResult)->GetAnimated(&animated);
if ((!(status & imgIRequest::STATUS_LOAD_COMPLETE)) || animated) {
// We either aren't done loading, or we're animating. Add our row as a
// listener for invalidations.
nsCOMPtr<imgINotificationObserver> obs;
imgReq->GetNotificationObserver(getter_AddRefs(obs));
if (obs) {
static_cast<nsTreeImageListener*>(obs.get())->AddCell(aRowIndex, aCol);
}
return NS_OK;
}
}
if (!*aResult) {
// Create a new nsTreeImageListener object and pass it our row and column
// information.
nsTreeImageListener* listener = new nsTreeImageListener(this);
if (!listener) return NS_ERROR_OUT_OF_MEMORY;
mCreatedListeners.Insert(listener);
listener->AddCell(aRowIndex, aCol);
nsCOMPtr<imgINotificationObserver> imgNotificationObserver = listener;
Document* doc = mContent->GetComposedDoc();
if (!doc)
// The page is currently being torn down. Why bother.
return NS_ERROR_FAILURE;
RefPtr<imgRequestProxy> imageRequest;
if (styleRequest) {
styleRequest->SyncClone(imgNotificationObserver, doc,
getter_AddRefs(imageRequest));
} else {
nsCOMPtr<nsIURI> srcURI;
nsContentUtils::NewURIWithDocumentCharset(
getter_AddRefs(srcURI), imageSrc, doc, mContent->GetBaseURI());
if (!srcURI) return NS_ERROR_FAILURE;
auto referrerInfo = MakeRefPtr<mozilla::dom::ReferrerInfo>(*doc);
// XXXbz what's the origin principal for this stuff that comes from our
// view? I guess we should assume that it's the node's principal...
nsresult rv = nsContentUtils::LoadImage(
srcURI, mContent, doc, mContent->NodePrincipal(), 0, referrerInfo,
imgNotificationObserver, nsIRequest::LOAD_NORMAL, u""_ns,
getter_AddRefs(imageRequest));
NS_ENSURE_SUCCESS(rv, rv);
// NOTE(heycam): If it's an SVG image, and we need to want the image to
// able to respond to media query changes, it needs to be added to the
// document's ImageTracker. For now, assume we don't need this.
}
listener->UnsuppressInvalidation();
if (!imageRequest) return NS_ERROR_FAILURE;
// We don't want discarding/decode-on-draw for xul images
imageRequest->StartDecoding(imgIContainer::FLAG_ASYNC_NOTIFY);
imageRequest->LockImage();
// In a case it was already cached.
imageRequest->GetImage(aResult);
nsTreeImageCacheEntry cacheEntry(imageRequest, imgNotificationObserver);
mImageCache.InsertOrUpdate(imageSrc, cacheEntry);
}
return NS_OK;
}
nsRect nsTreeBodyFrame::GetImageSize(int32_t aRowIndex, nsTreeColumn* aCol,
bool aUseContext,
ComputedStyle* aComputedStyle) {
// XXX We should respond to visibility rules for collapsed vs. hidden.
// This method returns the width of the twisty INCLUDING borders and padding.
// It first checks the ComputedStyle for a width. If none is found, it tries
// to use the default image width for the twisty. If no image is found, it
// defaults to border+padding.
nsRect r(0, 0, 0, 0);
nsMargin bp(0, 0, 0, 0);
GetBorderPadding(aComputedStyle, bp);
r.Inflate(bp);
// Now r contains our border+padding info. We now need to get our width and
// height.
bool needWidth = false;
bool needHeight = false;
// We have to load image even though we already have a size.
// Don't change this, otherwise things start to go awry.
nsCOMPtr<imgIContainer> image;
GetImage(aRowIndex, aCol, aUseContext, aComputedStyle, getter_AddRefs(image));
const nsStylePosition* myPosition = aComputedStyle->StylePosition();
if (myPosition->mWidth.ConvertsToLength()) {
int32_t val = myPosition->mWidth.ToLength();
r.width += val;
} else {
needWidth = true;
}
if (myPosition->mHeight.ConvertsToLength()) {
int32_t val = myPosition->mHeight.ToLength();
r.height += val;
} else {
needHeight = true;
}
if (image) {
if (needWidth || needHeight) {
// Get the natural image size.
if (needWidth) {
// Get the size from the image.
nscoord width;
image->GetWidth(&width);
r.width += nsPresContext::CSSPixelsToAppUnits(width);
}
if (needHeight) {
nscoord height;
image->GetHeight(&height);
r.height += nsPresContext::CSSPixelsToAppUnits(height);
}
}
}
return r;
}
// GetImageDestSize returns the destination size of the image.
// The width and height do not include borders and padding.
// The width and height have not been adjusted to fit in the row height
// or cell width.
// The width and height reflect the destination size specified in CSS,
// or the image region specified in CSS, or the natural size of the
// image.
// If only the destination width has been specified in CSS, the height is
// calculated to maintain the aspect ratio of the image.
// If only the destination height has been specified in CSS, the width is
// calculated to maintain the aspect ratio of the image.
nsSize nsTreeBodyFrame::GetImageDestSize(ComputedStyle* aComputedStyle,
imgIContainer* image) {
nsSize size(0, 0);
// We need to get the width and height.
bool needWidth = false;
bool needHeight = false;
// Get the style position to see if the CSS has specified the
// destination width/height.
const nsStylePosition* myPosition = aComputedStyle->StylePosition();
if (myPosition->mWidth.ConvertsToLength()) {
// CSS has specified the destination width.
size.width = myPosition->mWidth.ToLength();
} else {
// We'll need to get the width of the image/region.
needWidth = true;
}
if (myPosition->mHeight.ConvertsToLength()) {
// CSS has specified the destination height.
size.height = myPosition->mHeight.ToLength();
} else {
// We'll need to get the height of the image/region.
needHeight = true;
}
if (needWidth || needHeight) {
// We need to get the size of the image/region.
nsSize imageSize(0, 0);
if (image) {
nscoord width;
image->GetWidth(&width);
imageSize.width = nsPresContext::CSSPixelsToAppUnits(width);
nscoord height;
image->GetHeight(&height);
imageSize.height = nsPresContext::CSSPixelsToAppUnits(height);
}
if (needWidth) {
if (!needHeight && imageSize.height != 0) {
// The CSS specified the destination height, but not the destination
// width. We need to calculate the width so that we maintain the
// image's aspect ratio.
size.width = imageSize.width * size.height / imageSize.height;
} else {
size.width = imageSize.width;
}
}
if (needHeight) {
if (!needWidth && imageSize.width != 0) {
// The CSS specified the destination width, but not the destination
// height. We need to calculate the height so that we maintain the
// image's aspect ratio.
size.height = imageSize.height * size.width / imageSize.width;
} else {
size.height = imageSize.height;
}
}
}
return size;
}
// GetImageSourceRect returns the source rectangle of the image to be
// displayed.
// The width and height reflect the image region specified in CSS, or
// the natural size of the image.
// The width and height do not include borders and padding.
// The width and height do not reflect the destination size specified
// in CSS.
nsRect nsTreeBodyFrame::GetImageSourceRect(ComputedStyle* aComputedStyle,
imgIContainer* image) {
if (!image) {
return nsRect();
}
nsRect r;
// Use the actual image size.
nscoord coord;
if (NS_SUCCEEDED(image->GetWidth(&coord))) {
r.width = nsPresContext::CSSPixelsToAppUnits(coord);
}
if (NS_SUCCEEDED(image->GetHeight(&coord))) {
r.height = nsPresContext::CSSPixelsToAppUnits(coord);
}
return r;
}
int32_t nsTreeBodyFrame::GetRowHeight() {
// Look up the correct height. It is equal to the specified height
// + the specified margins.
mScratchArray.Clear();
ComputedStyle* rowContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeRow());
if (rowContext) {
const nsStylePosition* myPosition = rowContext->StylePosition();
nscoord minHeight = 0;
if (myPosition->mMinHeight.ConvertsToLength()) {
minHeight = myPosition->mMinHeight.ToLength();
}
nscoord height = 0;
if (myPosition->mHeight.ConvertsToLength()) {
height = myPosition->mHeight.ToLength();
}
if (height < minHeight) height = minHeight;
if (height > 0) {
height = nsPresContext::AppUnitsToIntCSSPixels(height);
height += height % 2;
height = nsPresContext::CSSPixelsToAppUnits(height);
// XXX Check box-sizing to determine if border/padding should augment the
// height Inflate the height by our margins.
nsRect rowRect(0, 0, 0, height);
nsMargin rowMargin;
rowContext->StyleMargin()->GetMargin(rowMargin);
rowRect.Inflate(rowMargin);
height = rowRect.height;
return height;
}
}
return nsPresContext::CSSPixelsToAppUnits(18); // As good a default as any.
}
int32_t nsTreeBodyFrame::GetIndentation() {
// Look up the correct indentation. It is equal to the specified indentation
// width.
mScratchArray.Clear();
ComputedStyle* indentContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeIndentation());
if (indentContext) {
const nsStylePosition* myPosition = indentContext->StylePosition();
if (myPosition->mWidth.ConvertsToLength()) {
return myPosition->mWidth.ToLength();
}
}
return nsPresContext::CSSPixelsToAppUnits(16); // As good a default as any.
}
void nsTreeBodyFrame::CalcInnerBox() {
mInnerBox.SetRect(0, 0, mRect.width, mRect.height);
AdjustForBorderPadding(mComputedStyle, mInnerBox);
}
nscoord nsTreeBodyFrame::CalcHorzWidth(const ScrollParts& aParts) {
// Compute the adjustment to the last column. This varies depending on the
// visibility of the columnpicker and the scrollbar.
if (aParts.mColumnsFrame)
mAdjustWidth = mRect.width - aParts.mColumnsFrame->GetRect().width;
else
mAdjustWidth = 0;
nscoord width = 0;
// We calculate this from the scrollable frame, so that it
// properly covers all contingencies of what could be
// scrollable (columns, body, etc...)
if (aParts.mColumnsScrollFrame) {
width = aParts.mColumnsScrollFrame->GetScrollRange().width +
aParts.mColumnsScrollFrame->GetScrollPortRect().width;
}
// If no horz scrolling periphery is present, then just return our width
if (width == 0) width = mRect.width;
return width;
}
nsIFrame::Cursor nsTreeBodyFrame::GetCursor(const nsPoint& aPoint) {
// Check the GetScriptHandlingObject so we don't end up running code when
// the document is a zombie.
bool dummy;
if (mView && GetContent()->GetComposedDoc()->GetScriptHandlingObject(dummy)) {
int32_t row;
nsTreeColumn* col;
nsCSSAnonBoxPseudoStaticAtom* child;
GetCellAt(aPoint.x, aPoint.y, &row, &col, &child);
if (child) {
// Our scratch array is already prefilled.
RefPtr<ComputedStyle> childContext = GetPseudoComputedStyle(child);
StyleCursorKind kind = childContext->StyleUI()->Cursor().keyword;
if (kind == StyleCursorKind::Auto) {
kind = StyleCursorKind::Default;
}
return Cursor{kind, AllowCustomCursorImage::Yes, std::move(childContext)};
}
}
return SimpleXULLeafFrame::GetCursor(aPoint);
}
static uint32_t GetDropEffect(WidgetGUIEvent* aEvent) {
NS_ASSERTION(aEvent->mClass == eDragEventClass, "wrong event type");
WidgetDragEvent* dragEvent = aEvent->AsDragEvent();
nsContentUtils::SetDataTransferInEvent(dragEvent);
uint32_t action = 0;
if (dragEvent->mDataTransfer) {
action = dragEvent->mDataTransfer->DropEffectInt();
}
return action;
}
nsresult nsTreeBodyFrame::HandleEvent(nsPresContext* aPresContext,
WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) {
if (aEvent->mMessage == eMouseOver || aEvent->mMessage == eMouseMove) {
nsPoint pt =
nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, RelativeTo{this});
int32_t xTwips = pt.x - mInnerBox.x;
int32_t yTwips = pt.y - mInnerBox.y;
int32_t newrow = GetRowAtInternal(xTwips, yTwips);
if (mMouseOverRow != newrow) {
// redraw the old and the new row
if (mMouseOverRow != -1) InvalidateRow(mMouseOverRow);
mMouseOverRow = newrow;
if (mMouseOverRow != -1) InvalidateRow(mMouseOverRow);
}
} else if (aEvent->mMessage == eMouseOut) {
if (mMouseOverRow != -1) {
InvalidateRow(mMouseOverRow);
mMouseOverRow = -1;
}
} else if (aEvent->mMessage == eDragEnter) {
if (!mSlots) {
mSlots = MakeUnique<Slots>();
}
// Cache several things we'll need throughout the course of our work. These
// will all get released on a drag exit.
if (mSlots->mTimer) {
mSlots->mTimer->Cancel();
mSlots->mTimer = nullptr;
}
// Cache the drag session.
mSlots->mIsDragging = true;
mSlots->mDropRow = -1;
mSlots->mDropOrient = -1;
mSlots->mDragAction = GetDropEffect(aEvent);
} else if (aEvent->mMessage == eDragOver) {
// The mouse is hovering over this tree. If we determine things are
// different from the last time, invalidate the drop feedback at the old
// position, query the view to see if the current location is droppable,
// and then invalidate the drop feedback at the new location if it is.
// The mouse may or may not have changed position from the last time
// we were called, so optimize out a lot of the extra notifications by
// checking if anything changed first. For drop feedback we use drop,
// dropBefore and dropAfter property.
if (!mView || !mSlots) {
return NS_OK;
}
// Save last values, we will need them.
int32_t lastDropRow = mSlots->mDropRow;
int16_t lastDropOrient = mSlots->mDropOrient;
#ifndef XP_MACOSX
int16_t lastScrollLines = mSlots->mScrollLines;
#endif
// Find out the current drag action
uint32_t lastDragAction = mSlots->mDragAction;
mSlots->mDragAction = GetDropEffect(aEvent);
// Compute the row mouse is over and the above/below/on state.
// Below we'll use this to see if anything changed.
// Also check if we want to auto-scroll.
ComputeDropPosition(aEvent, &mSlots->mDropRow, &mSlots->mDropOrient,
&mSlots->mScrollLines);
// While we're here, handle tracking of scrolling during a drag.
if (mSlots->mScrollLines) {
if (mSlots->mDropAllowed) {
// Invalidate primary cell at old location.
mSlots->mDropAllowed = false;
InvalidateDropFeedback(lastDropRow, lastDropOrient);
}
#ifdef XP_MACOSX
ScrollByLines(mSlots->mScrollLines);
#else
if (!lastScrollLines) {
// Cancel any previously initialized timer.
if (mSlots->mTimer) {
mSlots->mTimer->Cancel();
mSlots->mTimer = nullptr;
}
// Set a timer to trigger the tree scrolling.
CreateTimer(LookAndFeel::IntID::TreeLazyScrollDelay, LazyScrollCallback,
nsITimer::TYPE_ONE_SHOT, getter_AddRefs(mSlots->mTimer),
"nsTreeBodyFrame::LazyScrollCallback");
}
#endif
// Bail out to prevent spring loaded timer and feedback line settings.
return NS_OK;
}
// If changed from last time, invalidate primary cell at the old location
// and if allowed, invalidate primary cell at the new location. If nothing
// changed, just bail.
if (mSlots->mDropRow != lastDropRow ||
mSlots->mDropOrient != lastDropOrient ||
mSlots->mDragAction != lastDragAction) {
// Invalidate row at the old location.
if (mSlots->mDropAllowed) {
mSlots->mDropAllowed = false;
InvalidateDropFeedback(lastDropRow, lastDropOrient);
}
if (mSlots->mTimer) {
// Timer is active but for a different row than the current one, kill
// it.
mSlots->mTimer->Cancel();
mSlots->mTimer = nullptr;
}
if (mSlots->mDropRow >= 0) {
if (!mSlots->mTimer && mSlots->mDropOrient == nsITreeView::DROP_ON) {
// Either there wasn't a timer running or it was just killed above.
// If over a folder, start up a timer to open the folder.
bool isContainer = false;
mView->IsContainer(mSlots->mDropRow, &isContainer);
if (isContainer) {
bool isOpen = false;
mView->IsContainerOpen(mSlots->mDropRow, &isOpen);
if (!isOpen) {
// This node isn't expanded, set a timer to expand it.
CreateTimer(LookAndFeel::IntID::TreeOpenDelay, OpenCallback,
nsITimer::TYPE_ONE_SHOT,
getter_AddRefs(mSlots->mTimer),
"nsTreeBodyFrame::OpenCallback");
}
}
}
// The dataTransfer was initialized by the call to GetDropEffect above.
bool canDropAtNewLocation = false;
mView->CanDrop(mSlots->mDropRow, mSlots->mDropOrient,
aEvent->AsDragEvent()->mDataTransfer,
&canDropAtNewLocation);
if (canDropAtNewLocation) {
// Invalidate row at the new location.
mSlots->mDropAllowed = canDropAtNewLocation;
InvalidateDropFeedback(mSlots->mDropRow, mSlots->mDropOrient);
}
}
}
// Indicate that the drop is allowed by preventing the default behaviour.
if (mSlots->mDropAllowed) *aEventStatus = nsEventStatus_eConsumeNoDefault;
} else if (aEvent->mMessage == eDrop) {
// this event was meant for another frame, so ignore it
if (!mSlots) return NS_OK;
// Tell the view where the drop happened.
// Remove the drop folder and all its parents from the array.
int32_t parentIndex;
nsresult rv = mView->GetParentIndex(mSlots->mDropRow, &parentIndex);
while (NS_SUCCEEDED(rv) && parentIndex >= 0) {
mSlots->mArray.RemoveElement(parentIndex);
rv = mView->GetParentIndex(parentIndex, &parentIndex);
}
NS_ASSERTION(aEvent->mClass == eDragEventClass, "wrong event type");
WidgetDragEvent* dragEvent = aEvent->AsDragEvent();
nsContentUtils::SetDataTransferInEvent(dragEvent);
mView->Drop(mSlots->mDropRow, mSlots->mDropOrient,
dragEvent->mDataTransfer);
mSlots->mDropRow = -1;
mSlots->mDropOrient = -1;
mSlots->mIsDragging = false;
*aEventStatus =
nsEventStatus_eConsumeNoDefault; // already handled the drop
} else if (aEvent->mMessage == eDragExit) {
// this event was meant for another frame, so ignore it
if (!mSlots) return NS_OK;
// Clear out all our tracking vars.
if (mSlots->mDropAllowed) {
mSlots->mDropAllowed = false;
InvalidateDropFeedback(mSlots->mDropRow, mSlots->mDropOrient);
} else
mSlots->mDropAllowed = false;
mSlots->mIsDragging = false;
mSlots->mScrollLines = 0;
// If a drop is occuring, the exit event will fire just before the drop
// event, so don't reset mDropRow or mDropOrient as these fields are used
// by the drop event.
if (mSlots->mTimer) {
mSlots->mTimer->Cancel();
mSlots->mTimer = nullptr;
}
if (!mSlots->mArray.IsEmpty()) {
// Close all spring loaded folders except the drop folder.
CreateTimer(LookAndFeel::IntID::TreeCloseDelay, CloseCallback,
nsITimer::TYPE_ONE_SHOT, getter_AddRefs(mSlots->mTimer),
"nsTreeBodyFrame::CloseCallback");
}
}
return NS_OK;
}
namespace mozilla {
class nsDisplayTreeBody final : public nsPaintedDisplayItem {
public:
nsDisplayTreeBody(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsPaintedDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayTreeBody);
}
MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayTreeBody)
nsDisplayItemGeometry* AllocateGeometry(
nsDisplayListBuilder* aBuilder) override {
return new nsDisplayTreeBodyGeometry(this, aBuilder, IsWindowActive());
}
void Destroy(nsDisplayListBuilder* aBuilder) override {
aBuilder->UnregisterThemeGeometry(this);
nsPaintedDisplayItem::Destroy(aBuilder);
}
bool IsWindowActive() const {
return !mFrame->PresContext()->Document()->IsTopLevelWindowInactive();
}
void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const override {
auto geometry = static_cast<const nsDisplayTreeBodyGeometry*>(aGeometry);
if (IsWindowActive() != geometry->mWindowIsActive) {
bool snap;
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
}
nsPaintedDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry,
aInvalidRegion);
}
void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override {
MOZ_ASSERT(aBuilder);
Unused << static_cast<nsTreeBodyFrame*>(mFrame)->PaintTreeBody(
*aCtx, GetPaintRect(aBuilder, aCtx), ToReferenceFrame(), aBuilder);
}
NS_DISPLAY_DECL_NAME("XULTreeBody", TYPE_XUL_TREE_BODY)
nsRect GetComponentAlphaBounds(
nsDisplayListBuilder* aBuilder) const override {
bool snap;
return GetBounds(aBuilder, &snap);
}
};
} // namespace mozilla
// Painting routines
void nsTreeBodyFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
// REVIEW: why did we paint if we were collapsed? that makes no sense!
if (!IsVisibleForPainting()) return; // We're invisible. Don't paint.
// Handles painting our background, border, and outline.
SimpleXULLeafFrame::BuildDisplayList(aBuilder, aLists);
// Bail out now if there's no view or we can't run script because the
// document is a zombie
if (!mView || !GetContent()->GetComposedDoc()->GetWindow()) return;
nsDisplayItem* item = MakeDisplayItem<nsDisplayTreeBody>(aBuilder, this);
aLists.Content()->AppendToTop(item);
}
ImgDrawResult nsTreeBodyFrame::PaintTreeBody(gfxContext& aRenderingContext,
const nsRect& aDirtyRect,
nsPoint aPt,
nsDisplayListBuilder* aBuilder) {
// Update our available height and our page count.
CalcInnerBox();
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
aRenderingContext.Save();
aRenderingContext.Clip(NSRectToSnappedRect(
mInnerBox + aPt, PresContext()->AppUnitsPerDevPixel(), *drawTarget));
int32_t oldPageCount = mPageLength;
if (!mHasFixedRowCount) {
mPageLength =
(mRowHeight > 0) ? (mInnerBox.height / mRowHeight) : mRowCount;
}
if (oldPageCount != mPageLength ||
mHorzWidth != CalcHorzWidth(GetScrollParts())) {
// Schedule a ResizeReflow that will update our info properly.
PresShell()->FrameNeedsReflow(this, IntrinsicDirty::FrameAndAncestors,
NS_FRAME_IS_DIRTY);
}
#ifdef DEBUG
int32_t rowCount = mRowCount;
mView->GetRowCount(&rowCount);
NS_WARNING_ASSERTION(mRowCount == rowCount, "row count changed unexpectedly");
#endif
ImgDrawResult result = ImgDrawResult::SUCCESS;
// Loop through our columns and paint them (e.g., for sorting). This is only
// relevant when painting backgrounds, since columns contain no content.
// Content is contained in the rows.
for (nsTreeColumn* currCol = mColumns->GetFirstColumn(); currCol;
currCol = currCol->GetNext()) {
nsRect colRect;
nsresult rv =
currCol->GetRect(this, mInnerBox.y, mInnerBox.height, &colRect);
// Don't paint hidden columns.
if (NS_FAILED(rv) || colRect.width == 0) continue;
if (OffsetForHorzScroll(colRect, false)) {
nsRect dirtyRect;
colRect += aPt;
if (dirtyRect.IntersectRect(aDirtyRect, colRect)) {
result &= PaintColumn(currCol, colRect, PresContext(),
aRenderingContext, aDirtyRect);
}
}
}
// Loop through our on-screen rows.
for (int32_t i = mTopRowIndex;
i < mRowCount && i <= mTopRowIndex + mPageLength; i++) {
nsRect rowRect(mInnerBox.x, mInnerBox.y + mRowHeight * (i - mTopRowIndex),
mInnerBox.width, mRowHeight);
nsRect dirtyRect;
if (dirtyRect.IntersectRect(aDirtyRect, rowRect + aPt) &&
rowRect.y < (mInnerBox.y + mInnerBox.height)) {
result &= PaintRow(i, rowRect + aPt, PresContext(), aRenderingContext,
aDirtyRect, aPt, aBuilder);
}
}
if (mSlots && mSlots->mDropAllowed &&
(mSlots->mDropOrient == nsITreeView::DROP_BEFORE ||
mSlots->mDropOrient == nsITreeView::DROP_AFTER)) {
nscoord yPos = mInnerBox.y +
mRowHeight * (mSlots->mDropRow - mTopRowIndex) -
mRowHeight / 2;
nsRect feedbackRect(mInnerBox.x, yPos, mInnerBox.width, mRowHeight);
if (mSlots->mDropOrient == nsITreeView::DROP_AFTER)
feedbackRect.y += mRowHeight;
nsRect dirtyRect;
feedbackRect += aPt;
if (dirtyRect.IntersectRect(aDirtyRect, feedbackRect)) {
result &= PaintDropFeedback(feedbackRect, PresContext(),
aRenderingContext, aDirtyRect, aPt);
}
}
aRenderingContext.Restore();
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintColumn(nsTreeColumn* aColumn,
const nsRect& aColumnRect,
nsPresContext* aPresContext,
gfxContext& aRenderingContext,
const nsRect& aDirtyRect) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
// Now obtain the properties for our cell.
PrefillPropertyArray(-1, aColumn);
nsAutoString properties;
nsCOMPtr<nsITreeView> view = GetExistingView();
view->GetColumnProperties(aColumn, properties);
nsTreeUtils::TokenizeProperties(properties, mScratchArray);
// Resolve style for the column. It contains all the info we need to lay
// ourselves out and to paint.
ComputedStyle* colContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeColumn());
// Obtain the margins for the cell and then deflate our rect by that
// amount. The cell is assumed to be contained within the deflated rect.
nsRect colRect(aColumnRect);
nsMargin colMargin;
colContext->StyleMargin()->GetMargin(colMargin);
colRect.Deflate(colMargin);
return PaintBackgroundLayer(colContext, aPresContext, aRenderingContext,
colRect, aDirtyRect);
}
ImgDrawResult nsTreeBodyFrame::PaintRow(int32_t aRowIndex,
const nsRect& aRowRect,
nsPresContext* aPresContext,
gfxContext& aRenderingContext,
const nsRect& aDirtyRect, nsPoint aPt,
nsDisplayListBuilder* aBuilder) {
// We have been given a rect for our row. We treat this row like a full-blown
// frame, meaning that it can have borders, margins, padding, and a
// background.
// Without a view, we have no data. Check for this up front.
nsCOMPtr<nsITreeView> view = GetExistingView();
if (!view) {
return ImgDrawResult::SUCCESS;
}
nsresult rv;
// Now obtain the properties for our row.
// XXX Automatically fill in the following props: open, closed, container,
// leaf, selected, focused
PrefillPropertyArray(aRowIndex, nullptr);
nsAutoString properties;
view->GetRowProperties(aRowIndex, properties);
nsTreeUtils::TokenizeProperties(properties, mScratchArray);
// Resolve style for the row. It contains all the info we need to lay
// ourselves out and to paint.
ComputedStyle* rowContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeRow());
// Obtain the margins for the row and then deflate our rect by that
// amount. The row is assumed to be contained within the deflated rect.
nsRect rowRect(aRowRect);
nsMargin rowMargin;
rowContext->StyleMargin()->GetMargin(rowMargin);
rowRect.Deflate(rowMargin);
ImgDrawResult result = ImgDrawResult::SUCCESS;
// Paint our borders and background for our row rect.
result &= PaintBackgroundLayer(rowContext, aPresContext, aRenderingContext,
rowRect, aDirtyRect);
// Adjust the rect for its border and padding.
nsRect originalRowRect = rowRect;
AdjustForBorderPadding(rowContext, rowRect);
bool isSeparator = false;
view->IsSeparator(aRowIndex, &isSeparator);
if (isSeparator) {
// The row is a separator.
nscoord primaryX = rowRect.x;
nsTreeColumn* primaryCol = mColumns->GetPrimaryColumn();
if (primaryCol) {
// Paint the primary cell.
nsRect cellRect;
rv = primaryCol->GetRect(this, rowRect.y, rowRect.height, &cellRect);
if (NS_FAILED(rv)) {
MOZ_ASSERT_UNREACHABLE("primary column is invalid");
return result;
}
if (OffsetForHorzScroll(cellRect, false)) {
cellRect.x += aPt.x;
nsRect dirtyRect;
nsRect checkRect(cellRect.x, originalRowRect.y, cellRect.width,
originalRowRect.height);
if (dirtyRect.IntersectRect(aDirtyRect, checkRect)) {
result &=
PaintCell(aRowIndex, primaryCol, cellRect, aPresContext,
aRenderingContext, aDirtyRect, primaryX, aPt, aBuilder);
}
}
// Paint the left side of the separator.
nscoord currX;
nsTreeColumn* previousCol = primaryCol->GetPrevious();
if (previousCol) {
nsRect prevColRect;
rv = previousCol->GetRect(this, 0, 0, &prevColRect);
if (NS_SUCCEEDED(rv)) {
currX = (prevColRect.x - mHorzPosition) + prevColRect.width + aPt.x;
} else {
MOZ_ASSERT_UNREACHABLE(
"The column before the primary column is "
"invalid");
currX = rowRect.x;
}
} else {
currX = rowRect.x;
}
int32_t level;
view->GetLevel(aRowIndex, &level);
if (level == 0) currX += mIndentation;
if (currX > rowRect.x) {
nsRect separatorRect(rowRect);
separatorRect.width -= rowRect.x + rowRect.width - currX;
result &= PaintSeparator(aRowIndex, separatorRect, aPresContext,
aRenderingContext, aDirtyRect);
}
}
// Paint the right side (whole) separator.
nsRect separatorRect(rowRect);
if (primaryX > rowRect.x) {
separatorRect.width -= primaryX - rowRect.x;
separatorRect.x += primaryX - rowRect.x;
}
result &= PaintSeparator(aRowIndex, separatorRect, aPresContext,
aRenderingContext, aDirtyRect);
} else {
// Now loop over our cells. Only paint a cell if it intersects with our
// dirty rect.
for (nsTreeColumn* currCol = mColumns->GetFirstColumn(); currCol;
currCol = currCol->GetNext()) {
nsRect cellRect;
rv = currCol->GetRect(this, rowRect.y, rowRect.height, &cellRect);
// Don't paint cells in hidden columns.
if (NS_FAILED(rv) || cellRect.width == 0) continue;
if (OffsetForHorzScroll(cellRect, false)) {
cellRect.x += aPt.x;
// for primary columns, use the row's vertical size so that the
// lines get drawn properly
nsRect checkRect = cellRect;
if (currCol->IsPrimary())
checkRect = nsRect(cellRect.x, originalRowRect.y, cellRect.width,
originalRowRect.height);
nsRect dirtyRect;
nscoord dummy;
if (dirtyRect.IntersectRect(aDirtyRect, checkRect))
result &=
PaintCell(aRowIndex, currCol, cellRect, aPresContext,
aRenderingContext, aDirtyRect, dummy, aPt, aBuilder);
}
}
}
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintSeparator(int32_t aRowIndex,
const nsRect& aSeparatorRect,
nsPresContext* aPresContext,
gfxContext& aRenderingContext,
const nsRect& aDirtyRect) {
// Resolve style for the separator.
ComputedStyle* separatorContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeSeparator());
const nsStylePosition* stylePosition = separatorContext->StylePosition();
// Obtain the height for the separator or use the default value.
nscoord height;
if (stylePosition->mHeight.ConvertsToLength()) {
height = stylePosition->mHeight.ToLength();
} else {
// Use default height 2px.
height = nsPresContext::CSSPixelsToAppUnits(2);
}
// Obtain the margins for the separator and then deflate our rect by that
// amount. The separator is assumed to be contained within the deflated
// rect.
nsRect separatorRect(aSeparatorRect.x, aSeparatorRect.y, aSeparatorRect.width,
height);
nsMargin separatorMargin;
separatorContext->StyleMargin()->GetMargin(separatorMargin);
separatorRect.Deflate(separatorMargin);
// Center the separator.
separatorRect.y += (aSeparatorRect.height - height) / 2;
return PaintBackgroundLayer(separatorContext, aPresContext, aRenderingContext,
separatorRect, aDirtyRect);
}
ImgDrawResult nsTreeBodyFrame::PaintCell(
int32_t aRowIndex, nsTreeColumn* aColumn, const nsRect& aCellRect,
nsPresContext* aPresContext, gfxContext& aRenderingContext,
const nsRect& aDirtyRect, nscoord& aCurrX, nsPoint aPt,
nsDisplayListBuilder* aBuilder) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
// Now obtain the properties for our cell.
// XXX Automatically fill in the following props: open, closed, container,
// leaf, selected, focused, and the col ID.
PrefillPropertyArray(aRowIndex, aColumn);
nsAutoString properties;
nsCOMPtr<nsITreeView> view = GetExistingView();
view->GetCellProperties(aRowIndex, aColumn, properties);
nsTreeUtils::TokenizeProperties(properties, mScratchArray);
// Resolve style for the cell. It contains all the info we need to lay
// ourselves out and to paint.
ComputedStyle* cellContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCell());
bool isRTL = StyleVisibility()->mDirection == StyleDirection::Rtl;
// Obtain the margins for the cell and then deflate our rect by that
// amount. The cell is assumed to be contained within the deflated rect.
nsRect cellRect(aCellRect);
nsMargin cellMargin;
cellContext->StyleMargin()->GetMargin(cellMargin);
cellRect.Deflate(cellMargin);
// Paint our borders and background for our row rect.
ImgDrawResult result = PaintBackgroundLayer(
cellContext, aPresContext, aRenderingContext, cellRect, aDirtyRect);
// Adjust the rect for its border and padding.
AdjustForBorderPadding(cellContext, cellRect);
nscoord currX = cellRect.x;
nscoord remainingWidth = cellRect.width;
// Now we paint the contents of the cells.
// Directionality of the tree determines the order in which we paint.
// StyleDirection::Ltr means paint from left to right.
// StyleDirection::Rtl means paint from right to left.
if (aColumn->IsPrimary()) {
// If we're the primary column, we need to indent and paint the twisty and
// any connecting lines between siblings.
int32_t level;
view->GetLevel(aRowIndex, &level);
if (!isRTL) currX += mIndentation * level;
remainingWidth -= mIndentation * level;
// Resolve the style to use for the connecting lines.
ComputedStyle* lineContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeLine());
if (mIndentation && level &&
lineContext->StyleVisibility()->IsVisibleOrCollapsed()) {
// Paint the thread lines.
// Get the size of the twisty. We don't want to paint the twisty
// before painting of connecting lines since it would paint lines over
// the twisty. But we need to leave a place for it.
ComputedStyle* twistyContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeTwisty());
nsRect imageSize;
nsRect twistyRect(aCellRect);
GetTwistyRect(aRowIndex, aColumn, imageSize, twistyRect, aPresContext,
twistyContext);
nsMargin twistyMargin;
twistyContext->StyleMargin()->GetMargin(twistyMargin);
twistyRect.Inflate(twistyMargin);
const nsStyleBorder* borderStyle = lineContext->StyleBorder();
// Resolve currentcolor values against the treeline context
nscolor color = borderStyle->mBorderLeftColor.CalcColor(*lineContext);
ColorPattern colorPatt(ToDeviceColor(color));
StyleBorderStyle style = borderStyle->GetBorderStyle(eSideLeft);
StrokeOptions strokeOptions;
nsLayoutUtils::InitDashPattern(strokeOptions, style);
nscoord srcX = currX + twistyRect.width - mIndentation / 2;
nscoord lineY = (aRowIndex - mTopRowIndex) * mRowHeight + aPt.y;
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
nsPresContext* pc = PresContext();
// Don't paint off our cell.
if (srcX <= cellRect.x + cellRect.width) {
nscoord destX = currX + twistyRect.width;
if (destX > cellRect.x + cellRect.width)
destX = cellRect.x + cellRect.width;
if (isRTL) {
srcX = currX + remainingWidth - (srcX - cellRect.x);
destX = currX + remainingWidth - (destX - cellRect.x);
}
Point p1(pc->AppUnitsToGfxUnits(srcX),
pc->AppUnitsToGfxUnits(lineY + mRowHeight / 2));
Point p2(pc->AppUnitsToGfxUnits(destX),
pc->AppUnitsToGfxUnits(lineY + mRowHeight / 2));
SnapLineToDevicePixelsForStroking(p1, p2, *drawTarget,
strokeOptions.mLineWidth);
drawTarget->StrokeLine(p1, p2, colorPatt, strokeOptions);
}
int32_t currentParent = aRowIndex;
for (int32_t i = level; i > 0; i--) {
if (srcX <= cellRect.x + cellRect.width) {
// Paint full vertical line only if we have next sibling.
bool hasNextSibling;
view->HasNextSibling(currentParent, aRowIndex, &hasNextSibling);
if (hasNextSibling || i == level) {
Point p1(pc->AppUnitsToGfxUnits(srcX),
pc->AppUnitsToGfxUnits(lineY));
Point p2;
p2.x = pc->AppUnitsToGfxUnits(srcX);
if (hasNextSibling)
p2.y = pc->AppUnitsToGfxUnits(lineY + mRowHeight);
else if (i == level)
p2.y = pc->AppUnitsToGfxUnits(lineY + mRowHeight / 2);
SnapLineToDevicePixelsForStroking(p1, p2, *drawTarget,
strokeOptions.mLineWidth);
drawTarget->StrokeLine(p1, p2, colorPatt, strokeOptions);
}
}
int32_t parent;
if (NS_FAILED(view->GetParentIndex(currentParent, &parent)) ||
parent < 0)
break;
currentParent = parent;
srcX -= mIndentation;
}
}
// Always leave space for the twisty.
nsRect twistyRect(currX, cellRect.y, remainingWidth, cellRect.height);
result &= PaintTwisty(aRowIndex, aColumn, twistyRect, aPresContext,
aRenderingContext, aDirtyRect, remainingWidth, currX);
}
// Now paint the icon for our cell.
nsRect iconRect(currX, cellRect.y, remainingWidth, cellRect.height);
nsRect dirtyRect;
if (dirtyRect.IntersectRect(aDirtyRect, iconRect)) {
result &= PaintImage(aRowIndex, aColumn, iconRect, aPresContext,
aRenderingContext, aDirtyRect, remainingWidth, currX,
aBuilder);
}
// Now paint our element, but only if we aren't a cycler column.
// XXX until we have the ability to load images, allow the view to
// insert text into cycler columns...
if (!aColumn->IsCycler()) {
nsRect elementRect(currX, cellRect.y, remainingWidth, cellRect.height);
nsRect dirtyRect;
if (dirtyRect.IntersectRect(aDirtyRect, elementRect)) {
switch (aColumn->GetType()) {
case TreeColumn_Binding::TYPE_TEXT:
result &= PaintText(aRowIndex, aColumn, elementRect, aPresContext,
aRenderingContext, aDirtyRect, currX);
break;
case TreeColumn_Binding::TYPE_CHECKBOX:
result &= PaintCheckbox(aRowIndex, aColumn, elementRect, aPresContext,
aRenderingContext, aDirtyRect);
break;
}
}
}
aCurrX = currX;
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintTwisty(
int32_t aRowIndex, nsTreeColumn* aColumn, const nsRect& aTwistyRect,
nsPresContext* aPresContext, gfxContext& aRenderingContext,
const nsRect& aDirtyRect, nscoord& aRemainingWidth, nscoord& aCurrX) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
bool isRTL = StyleVisibility()->mDirection == StyleDirection::Rtl;
nscoord rightEdge = aCurrX + aRemainingWidth;
// Paint the twisty, but only if we are a non-empty container.
bool shouldPaint = false;
bool isContainer = false;
nsCOMPtr<nsITreeView> view = GetExistingView();
view->IsContainer(aRowIndex, &isContainer);
if (isContainer) {
bool isContainerEmpty = false;
view->IsContainerEmpty(aRowIndex, &isContainerEmpty);
if (!isContainerEmpty) shouldPaint = true;
}
// Resolve style for the twisty.
ComputedStyle* twistyContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeTwisty());
// Obtain the margins for the twisty and then deflate our rect by that
// amount. The twisty is assumed to be contained within the deflated rect.
nsRect twistyRect(aTwistyRect);
nsMargin twistyMargin;
twistyContext->StyleMargin()->GetMargin(twistyMargin);
twistyRect.Deflate(twistyMargin);
nsRect imageSize;
GetTwistyRect(aRowIndex, aColumn, imageSize, twistyRect, aPresContext,
twistyContext);
// Subtract out the remaining width. This is done even when we don't actually
// paint a twisty in this cell, so that cells in different rows still line up.
nsRect copyRect(twistyRect);
copyRect.Inflate(twistyMargin);
aRemainingWidth -= copyRect.width;
if (!isRTL) {
aCurrX += copyRect.width;
}
auto result = ImgDrawResult::SUCCESS;
if (!shouldPaint) {
return result;
}
// Paint our borders and background for our image rect.
result &= PaintBackgroundLayer(twistyContext, aPresContext, aRenderingContext,
twistyRect, aDirtyRect);
// Time to paint the twisty.
// Adjust the rect for its border and padding.
nsMargin bp;
GetBorderPadding(twistyContext, bp);
twistyRect.Deflate(bp);
if (isRTL) twistyRect.x = rightEdge - twistyRect.width;
imageSize.Deflate(bp);
// Get the image for drawing.
nsCOMPtr<imgIContainer> image;
GetImage(aRowIndex, aColumn, true, twistyContext, getter_AddRefs(image));
if (!image) {
return result;
}
nsPoint anchorPoint = twistyRect.TopLeft();
// Center the image. XXX Obey vertical-align style prop?
if (imageSize.height < twistyRect.height) {
anchorPoint.y += (twistyRect.height - imageSize.height) / 2;
}
// Apply context paint if applicable
SVGImageContext svgContext;
SVGImageContext::MaybeStoreContextPaint(svgContext, *aPresContext,
*twistyContext, image);
// Paint the image.
result &= nsLayoutUtils::DrawSingleUnscaledImage(
aRenderingContext, aPresContext, image, SamplingFilter::POINT,
anchorPoint, &aDirtyRect, svgContext, imgIContainer::FLAG_NONE,
&imageSize);
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintImage(
int32_t aRowIndex, nsTreeColumn* aColumn, const nsRect& aImageRect,
nsPresContext* aPresContext, gfxContext& aRenderingContext,
const nsRect& aDirtyRect, nscoord& aRemainingWidth, nscoord& aCurrX,
nsDisplayListBuilder* aBuilder) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
bool isRTL = StyleVisibility()->mDirection == StyleDirection::Rtl;
nscoord rightEdge = aCurrX + aRemainingWidth;
// Resolve style for the image.
ComputedStyle* imageContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeImage());
// Obtain the margins for the image and then deflate our rect by that
// amount. The image is assumed to be contained within the deflated rect.
nsRect imageRect(aImageRect);
nsMargin imageMargin;
imageContext->StyleMargin()->GetMargin(imageMargin);
imageRect.Deflate(imageMargin);
// Get the image.
nsCOMPtr<imgIContainer> image;
GetImage(aRowIndex, aColumn, false, imageContext, getter_AddRefs(image));
// Get the image destination size.
nsSize imageDestSize = GetImageDestSize(imageContext, image);
if (!imageDestSize.width || !imageDestSize.height) {
return ImgDrawResult::SUCCESS;
}
// Get the borders and padding.
nsMargin bp(0, 0, 0, 0);
GetBorderPadding(imageContext, bp);
// destRect will be passed as the aDestRect argument in the DrawImage method.
// Start with the imageDestSize width and height.
nsRect destRect(0, 0, imageDestSize.width, imageDestSize.height);
// Inflate destRect for borders and padding so that we can compare/adjust
// with respect to imageRect.
destRect.Inflate(bp);
// The destRect width and height have not been adjusted to fit within the
// cell width and height.
// We must adjust the width even if image is null, because the width is used
// to update the aRemainingWidth and aCurrX values.
// Since the height isn't used unless the image is not null, we will adjust
// the height inside the if (image) block below.
if (destRect.width > imageRect.width) {
// The destRect is too wide to fit within the cell width.
// Adjust destRect width to fit within the cell width.
destRect.width = imageRect.width;
} else {
// The cell is wider than the destRect.
// In a cycler column, the image is centered horizontally.
if (!aColumn->IsCycler()) {
// If this column is not a cycler, we won't center the image horizontally.
// We adjust the imageRect width so that the image is placed at the start
// of the cell.
imageRect.width = destRect.width;
}
}
ImgDrawResult result = ImgDrawResult::SUCCESS;
if (image) {
if (isRTL) imageRect.x = rightEdge - imageRect.width;
// Paint our borders and background for our image rect
result &= PaintBackgroundLayer(imageContext, aPresContext,
aRenderingContext, imageRect, aDirtyRect);
// The destRect x and y have not been set yet. Let's do that now.
// Initially, we use the imageRect x and y.
destRect.x = imageRect.x;
destRect.y = imageRect.y;
if (destRect.width < imageRect.width) {
// The destRect width is smaller than the cell width.
// Center the image horizontally in the cell.
// Adjust the destRect x accordingly.
destRect.x += (imageRect.width - destRect.width) / 2;
}
// Now it's time to adjust the destRect height to fit within the cell
// height.
if (destRect.height > imageRect.height) {
// The destRect height is larger than the cell height.
// Adjust destRect height to fit within the cell height.
destRect.height = imageRect.height;
} else if (destRect.height < imageRect.height) {
// The destRect height is smaller than the cell height.
// Center the image vertically in the cell.
// Adjust the destRect y accordingly.
destRect.y += (imageRect.height - destRect.height) / 2;
}
// It's almost time to paint the image.
// Deflate destRect for the border and padding.
destRect.Deflate(bp);
// Compute the area where our whole image would be mapped, to get the
// desired subregion onto our actual destRect:
nsRect wholeImageDest;
CSSIntSize rawImageCSSIntSize;
if (NS_SUCCEEDED(image->GetWidth(&rawImageCSSIntSize.width)) &&
NS_SUCCEEDED(image->GetHeight(&rawImageCSSIntSize.height))) {
// Get the image source rectangle - the rectangle containing the part of
// the image that we are going to display. sourceRect will be passed as
// the aSrcRect argument in the DrawImage method.
nsRect sourceRect = GetImageSourceRect(imageContext, image);
// Let's say that the image is 100 pixels tall and that the CSS has
// specified that the destination height should be 50 pixels tall. Let's
// say that the cell height is only 20 pixels. So, in those 20 visible
// pixels, we want to see the top 20/50ths of the image. So, the
// sourceRect.height should be 100 * 20 / 50, which is 40 pixels.
// Essentially, we are scaling the image as dictated by the CSS
// destination height and width, and we are then clipping the scaled
// image by the cell width and height.
nsSize rawImageSize(CSSPixel::ToAppUnits(rawImageCSSIntSize));
wholeImageDest = nsLayoutUtils::GetWholeImageDestination(
rawImageSize, sourceRect, nsRect(destRect.TopLeft(), imageDestSize));
} else {
// GetWidth/GetHeight failed, so we can't easily map a subregion of the
// source image onto the destination area.
// * If this happens with a RasterImage, it probably means the image is
// in an error state, and we shouldn't draw anything. Hence, we leave
// wholeImageDest as an empty rect (its initial state).
// * If this happens with a VectorImage, it probably means the image has
// no explicit width or height attribute -- but we can still proceed and
// just treat the destination area as our whole SVG image area. Hence, we
// set wholeImageDest to the full destRect.
if (image->GetType() == imgIContainer::TYPE_VECTOR) {
wholeImageDest = destRect;
}
}
const auto* styleEffects = imageContext->StyleEffects();
gfxGroupForBlendAutoSaveRestore autoGroupForBlend(&aRenderingContext);
if (!styleEffects->IsOpaque()) {
autoGroupForBlend.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
styleEffects->mOpacity);
}
uint32_t drawFlags = aBuilder && aBuilder->UseHighQualityScaling()
? imgIContainer::FLAG_HIGH_QUALITY_SCALING
: imgIContainer::FLAG_NONE;
result &= nsLayoutUtils::DrawImage(
aRenderingContext, imageContext, aPresContext, image,
nsLayoutUtils::GetSamplingFilterForFrame(this), wholeImageDest,
destRect, destRect.TopLeft(), aDirtyRect, drawFlags);
}
// Update the aRemainingWidth and aCurrX values.
imageRect.Inflate(imageMargin);
aRemainingWidth -= imageRect.width;
if (!isRTL) {
aCurrX += imageRect.width;
}
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintText(
int32_t aRowIndex, nsTreeColumn* aColumn, const nsRect& aTextRect,
nsPresContext* aPresContext, gfxContext& aRenderingContext,
const nsRect& aDirtyRect, nscoord& aCurrX) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
bool isRTL = StyleVisibility()->mDirection == StyleDirection::Rtl;
// Now obtain the text for our cell.
nsAutoString text;
nsCOMPtr<nsITreeView> view = GetExistingView();
view->GetCellText(aRowIndex, aColumn, text);
// We're going to paint this text so we need to ensure bidi is enabled if
// necessary
CheckTextForBidi(text);
ImgDrawResult result = ImgDrawResult::SUCCESS;
if (text.Length() == 0) {
// Don't paint an empty string. XXX What about background/borders? Still
// paint?
return result;
}
int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
// Resolve style for the text. It contains all the info we need to lay
// ourselves out and to paint.
ComputedStyle* textContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCellText());
// Obtain the margins for the text and then deflate our rect by that
// amount. The text is assumed to be contained within the deflated rect.
nsRect textRect(aTextRect);
nsMargin textMargin;
textContext->StyleMargin()->GetMargin(textMargin);
textRect.Deflate(textMargin);
// Adjust the rect for its border and padding.
nsMargin bp(0, 0, 0, 0);
GetBorderPadding(textContext, bp);
textRect.Deflate(bp);
// Compute our text size.
RefPtr<nsFontMetrics> fontMet =
nsLayoutUtils::GetFontMetricsForComputedStyle(textContext, PresContext());
nscoord height = fontMet->MaxHeight();
nscoord baseline = fontMet->MaxAscent();
// Center the text. XXX Obey vertical-align style prop?
if (height < textRect.height) {
textRect.y += (textRect.height - height) / 2;
textRect.height = height;
}
// Set our font.
AdjustForCellText(text, aRowIndex, aColumn, aRenderingContext, *fontMet,
textRect);
textRect.Inflate(bp);
// Subtract out the remaining width.
if (!isRTL) aCurrX += textRect.width + textMargin.LeftRight();
result &= PaintBackgroundLayer(textContext, aPresContext, aRenderingContext,
textRect, aDirtyRect);
// Time to paint our text.
textRect.Deflate(bp);
// Set our color.
ColorPattern color(ToDeviceColor(textContext->StyleText()->mColor));
// Draw decorations.
StyleTextDecorationLine decorations =
textContext->StyleTextReset()->mTextDecorationLine;
nscoord offset;
nscoord size;
if (decorations & (StyleTextDecorationLine::OVERLINE |
StyleTextDecorationLine::UNDERLINE)) {
fontMet->GetUnderline(offset, size);
if (decorations & StyleTextDecorationLine::OVERLINE) {
nsRect r(textRect.x, textRect.y, textRect.width, size);
Rect devPxRect = NSRectToSnappedRect(r, appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(devPxRect, color);
}
if (decorations & StyleTextDecorationLine::UNDERLINE) {
nsRect r(textRect.x, textRect.y + baseline - offset, textRect.width,
size);
Rect devPxRect = NSRectToSnappedRect(r, appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(devPxRect, color);
}
}
if (decorations & StyleTextDecorationLine::LINE_THROUGH) {
fontMet->GetStrikeout(offset, size);
nsRect r(textRect.x, textRect.y + baseline - offset, textRect.width, size);
Rect devPxRect = NSRectToSnappedRect(r, appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(devPxRect, color);
}
ComputedStyle* cellContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCell());
const auto* styleEffects = textContext->StyleEffects();
gfxGroupForBlendAutoSaveRestore autoGroupForBlend(&aRenderingContext);
if (!styleEffects->IsOpaque()) {
autoGroupForBlend.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
styleEffects->mOpacity);
}
aRenderingContext.SetColor(
sRGBColor::FromABGR(textContext->StyleText()->mColor.ToColor()));
nsLayoutUtils::DrawString(
this, *fontMet, &aRenderingContext, text.get(), text.Length(),
textRect.TopLeft() + nsPoint(0, baseline), cellContext);
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintCheckbox(int32_t aRowIndex,
nsTreeColumn* aColumn,
const nsRect& aCheckboxRect,
nsPresContext* aPresContext,
gfxContext& aRenderingContext,
const nsRect& aDirtyRect) {
MOZ_ASSERT(aColumn && aColumn->GetFrame(), "invalid column passed");
// Resolve style for the checkbox.
ComputedStyle* checkboxContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeCheckbox());
nscoord rightEdge = aCheckboxRect.XMost();
// Obtain the margins for the checkbox and then deflate our rect by that
// amount. The checkbox is assumed to be contained within the deflated rect.
nsRect checkboxRect(aCheckboxRect);
nsMargin checkboxMargin;
checkboxContext->StyleMargin()->GetMargin(checkboxMargin);
checkboxRect.Deflate(checkboxMargin);
nsRect imageSize = GetImageSize(aRowIndex, aColumn, true, checkboxContext);
if (imageSize.height > checkboxRect.height) {
imageSize.height = checkboxRect.height;
}
if (imageSize.width > checkboxRect.width) {
imageSize.width = checkboxRect.width;
}
if (StyleVisibility()->mDirection == StyleDirection::Rtl) {
checkboxRect.x = rightEdge - checkboxRect.width;
}
// Paint our borders and background for our image rect.
ImgDrawResult result =
PaintBackgroundLayer(checkboxContext, aPresContext, aRenderingContext,
checkboxRect, aDirtyRect);
// Time to paint the checkbox.
// Adjust the rect for its border and padding.
nsMargin bp(0, 0, 0, 0);
GetBorderPadding(checkboxContext, bp);
checkboxRect.Deflate(bp);
// Get the image for drawing.
nsCOMPtr<imgIContainer> image;
GetImage(aRowIndex, aColumn, true, checkboxContext, getter_AddRefs(image));
if (image) {
nsPoint pt = checkboxRect.TopLeft();
if (imageSize.height < checkboxRect.height) {
pt.y += (checkboxRect.height - imageSize.height) / 2;
}
if (imageSize.width < checkboxRect.width) {
pt.x += (checkboxRect.width - imageSize.width) / 2;
}
// Apply context paint if applicable
SVGImageContext svgContext;
SVGImageContext::MaybeStoreContextPaint(svgContext, *aPresContext,
*checkboxContext, image);
// Paint the image.
result &= nsLayoutUtils::DrawSingleUnscaledImage(
aRenderingContext, aPresContext, image, SamplingFilter::POINT, pt,
&aDirtyRect, svgContext, imgIContainer::FLAG_NONE, &imageSize);
}
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintDropFeedback(
const nsRect& aDropFeedbackRect, nsPresContext* aPresContext,
gfxContext& aRenderingContext, const nsRect& aDirtyRect, nsPoint aPt) {
// Paint the drop feedback in between rows.
nscoord currX;
// Adjust for the primary cell.
nsTreeColumn* primaryCol = mColumns->GetPrimaryColumn();
if (primaryCol) {
#ifdef DEBUG
nsresult rv =
#endif
primaryCol->GetXInTwips(this, &currX);
NS_ASSERTION(NS_SUCCEEDED(rv), "primary column is invalid?");
currX += aPt.x - mHorzPosition;
} else {
currX = aDropFeedbackRect.x;
}
PrefillPropertyArray(mSlots->mDropRow, primaryCol);
// Resolve the style to use for the drop feedback.
ComputedStyle* feedbackContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeDropFeedback());
ImgDrawResult result = ImgDrawResult::SUCCESS;
// Paint only if it is visible.
nsCOMPtr<nsITreeView> view = GetExistingView();
if (feedbackContext->StyleVisibility()->IsVisibleOrCollapsed()) {
int32_t level;
view->GetLevel(mSlots->mDropRow, &level);
// If our previous or next row has greater level use that for
// correct visual indentation.
if (mSlots->mDropOrient == nsITreeView::DROP_BEFORE) {
if (mSlots->mDropRow > 0) {
int32_t previousLevel;
view->GetLevel(mSlots->mDropRow - 1, &previousLevel);
if (previousLevel > level) level = previousLevel;
}
} else {
if (mSlots->mDropRow < mRowCount - 1) {
int32_t nextLevel;
view->GetLevel(mSlots->mDropRow + 1, &nextLevel);
if (nextLevel > level) level = nextLevel;
}
}
currX += mIndentation * level;
if (primaryCol) {
ComputedStyle* twistyContext =
GetPseudoComputedStyle(nsCSSAnonBoxes::mozTreeTwisty());
nsRect imageSize;
nsRect twistyRect;
GetTwistyRect(mSlots->mDropRow, primaryCol, imageSize, twistyRect,
aPresContext, twistyContext);
nsMargin twistyMargin;
twistyContext->StyleMargin()->GetMargin(twistyMargin);
twistyRect.Inflate(twistyMargin);
currX += twistyRect.width;
}
const nsStylePosition* stylePosition = feedbackContext->StylePosition();
// Obtain the width for the drop feedback or use default value.
nscoord width;
if (stylePosition->mWidth.ConvertsToLength()) {
width = stylePosition->mWidth.ToLength();
} else {
// Use default width 50px.
width = nsPresContext::CSSPixelsToAppUnits(50);
}
// Obtain the height for the drop feedback or use default value.
nscoord height;
if (stylePosition->mHeight.ConvertsToLength()) {
height = stylePosition->mHeight.ToLength();
} else {
// Use default height 2px.
height = nsPresContext::CSSPixelsToAppUnits(2);
}
// Obtain the margins for the drop feedback and then deflate our rect
// by that amount.
nsRect feedbackRect(currX, aDropFeedbackRect.y, width, height);
nsMargin margin;
feedbackContext->StyleMargin()->GetMargin(margin);
feedbackRect.Deflate(margin);
feedbackRect.y += (aDropFeedbackRect.height - height) / 2;
// Finally paint the drop feedback.
result &= PaintBackgroundLayer(feedbackContext, aPresContext,
aRenderingContext, feedbackRect, aDirtyRect);
}
return result;
}
ImgDrawResult nsTreeBodyFrame::PaintBackgroundLayer(
ComputedStyle* aComputedStyle, nsPresContext* aPresContext,
gfxContext& aRenderingContext, const nsRect& aRect,
const nsRect& aDirtyRect) {
const nsStyleBorder* myBorder = aComputedStyle->StyleBorder();
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForAllLayers(
*aPresContext, aDirtyRect, aRect, this,
nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES);
ImgDrawResult result = nsCSSRendering::PaintStyleImageLayerWithSC(
params, aRenderingContext, aComputedStyle, *myBorder);
result &= nsCSSRendering::PaintBorderWithStyleBorder(
aPresContext, aRenderingContext, this, aDirtyRect, aRect, *myBorder,
mComputedStyle, PaintBorderFlags::SyncDecodeImages);
nsCSSRendering::PaintNonThemedOutline(aPresContext, aRenderingContext, this,
aDirtyRect, aRect, aComputedStyle);
return result;
}
// Scrolling
nsresult nsTreeBodyFrame::EnsureRowIsVisible(int32_t aRow) {
ScrollParts parts = GetScrollParts();
nsresult rv = EnsureRowIsVisibleInternal(parts, aRow);
NS_ENSURE_SUCCESS(rv, rv);
UpdateScrollbars(parts);
return rv;
}
nsresult nsTreeBodyFrame::EnsureRowIsVisibleInternal(const ScrollParts& aParts,
int32_t aRow) {
if (!mView || !mPageLength) {
return NS_OK;
}
if (mTopRowIndex <= aRow && mTopRowIndex + mPageLength > aRow) return NS_OK;
if (aRow < mTopRowIndex)
ScrollToRowInternal(aParts, aRow);
else {
// Bring it just on-screen.
int32_t distance = aRow - (mTopRowIndex + mPageLength) + 1;
ScrollToRowInternal(aParts, mTopRowIndex + distance);
}
return NS_OK;
}
nsresult nsTreeBodyFrame::EnsureCellIsVisible(int32_t aRow,
nsTreeColumn* aCol) {
if (!aCol) return NS_ERROR_INVALID_ARG;
ScrollParts parts = GetScrollParts();
nscoord result = -1;
nsresult rv;
nscoord columnPos;
rv = aCol->GetXInTwips(this, &columnPos);
if (NS_FAILED(rv)) return rv;
nscoord columnWidth;
rv = aCol->GetWidthInTwips(this, &columnWidth);
if (NS_FAILED(rv)) return rv;
// If the start of the column is before the
// start of the horizontal view, then scroll
if (columnPos < mHorzPosition) result = columnPos;
// If the end of the column is past the end of
// the horizontal view, then scroll
else if ((columnPos + columnWidth) > (mHorzPosition + mInnerBox.width))
result = ((columnPos + columnWidth) - (mHorzPosition + mInnerBox.width)) +
mHorzPosition;
if (result != -1) {
rv = ScrollHorzInternal(parts, result);
if (NS_FAILED(rv)) return rv;
}
rv = EnsureRowIsVisibleInternal(parts, aRow);
NS_ENSURE_SUCCESS(rv, rv);
UpdateScrollbars(parts);
return rv;
}
void nsTreeBodyFrame::ScrollToRow(int32_t aRow) {
ScrollParts parts = GetScrollParts();
ScrollToRowInternal(parts, aRow);
UpdateScrollbars(parts);
}
nsresult nsTreeBodyFrame::ScrollToRowInternal(const ScrollParts& aParts,
int32_t aRow) {
ScrollInternal(aParts, aRow);
return NS_OK;
}
void nsTreeBodyFrame::ScrollByLines(int32_t aNumLines) {
if (!mView) {
return;
}
int32_t newIndex = mTopRowIndex + aNumLines;
ScrollToRow(newIndex);
}
void nsTreeBodyFrame::ScrollByPages(int32_t aNumPages) {
if (!mView) {
return;
}
int32_t newIndex = mTopRowIndex + aNumPages * mPageLength;
ScrollToRow(newIndex);
}
nsresult nsTreeBodyFrame::ScrollInternal(const ScrollParts& aParts,
int32_t aRow) {
if (!mView) {
return NS_OK;
}
// Note that we may be "over scrolled" at this point; that is the
// current mTopRowIndex may be larger than mRowCount - mPageLength.
// This can happen when items are removed for example. (bug 1085050)
int32_t maxTopRowIndex = std::max(0, mRowCount - mPageLength);
aRow = mozilla::clamped(aRow, 0, maxTopRowIndex);
if (aRow == mTopRowIndex) {
return NS_OK;
}
mTopRowIndex = aRow;
Invalidate();
PostScrollEvent();
return NS_OK;
}
nsresult nsTreeBodyFrame::ScrollHorzInternal(const ScrollParts& aParts,
int32_t aPosition) {
if (!mView || !aParts.mColumnsScrollFrame || !aParts.mHScrollbar)
return NS_OK;
if (aPosition == mHorzPosition) return NS_OK;
if (aPosition < 0 || aPosition > mHorzWidth) return NS_OK;
nsRect bounds = aParts.mColumnsFrame->GetRect();
if (aPosition > (mHorzWidth - bounds.width))
aPosition = mHorzWidth - bounds.width;
mHorzPosition = aPosition;
Invalidate();
// Update the column scroll view
AutoWeakFrame weakFrame(this);
aParts.mColumnsScrollFrame->ScrollTo(nsPoint(mHorzPosition, 0),
ScrollMode::Instant);
if (!weakFrame.IsAlive()) {
return NS_ERROR_FAILURE;
}
// And fire off an event about it all
PostScrollEvent();
return NS_OK;
}
void nsTreeBodyFrame::ScrollByPage(nsScrollbarFrame* aScrollbar,
int32_t aDirection,
ScrollSnapFlags aSnapFlags) {
// CSS Scroll Snapping is not enabled for XUL, aSnap is ignored
MOZ_ASSERT(aScrollbar != nullptr);
ScrollByPages(aDirection);
}
void nsTreeBodyFrame::ScrollByWhole(nsScrollbarFrame* aScrollbar,
int32_t aDirection,
ScrollSnapFlags aSnapFlags) {
// CSS Scroll Snapping is not enabled for XUL, aSnap is ignored
MOZ_ASSERT(aScrollbar != nullptr);
int32_t newIndex = aDirection < 0 ? 0 : mTopRowIndex;
ScrollToRow(newIndex);
}
void nsTreeBodyFrame::ScrollByLine(nsScrollbarFrame* aScrollbar,
int32_t aDirection,
ScrollSnapFlags aSnapFlags) {
// CSS Scroll Snapping is not enabled for XUL, aSnap is ignored
MOZ_ASSERT(aScrollbar != nullptr);
ScrollByLines(aDirection);
}
void nsTreeBodyFrame::ScrollByUnit(
nsScrollbarFrame* aScrollbar, ScrollMode aMode, int32_t aDirection,
ScrollUnit aUnit, ScrollSnapFlags aSnapFlags /* = Disabled */) {
MOZ_ASSERT_UNREACHABLE("Can't get here, we pass false to MoveToNewPosition");
}
void nsTreeBodyFrame::RepeatButtonScroll(nsScrollbarFrame* aScrollbar) {
ScrollParts parts = GetScrollParts();
int32_t increment = aScrollbar->GetIncrement();
int32_t direction = 0;
if (increment < 0) {
direction = -1;
} else if (increment > 0) {
direction = 1;
}
bool isHorizontal = aScrollbar->IsHorizontal();
AutoWeakFrame weakFrame(this);
if (isHorizontal) {
int32_t curpos = aScrollbar->MoveToNewPosition(
nsScrollbarFrame::ImplementsScrollByUnit::No);
if (weakFrame.IsAlive()) {
ScrollHorzInternal(parts, curpos);
}
} else {
ScrollToRowInternal(parts, mTopRowIndex + direction);
}
if (weakFrame.IsAlive() && mScrollbarActivity) {
mScrollbarActivity->ActivityOccurred();
}
if (weakFrame.IsAlive()) {
UpdateScrollbars(parts);
}
}
void nsTreeBodyFrame::ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos,
nscoord aNewPos) {
ScrollParts parts = GetScrollParts();
if (aOldPos == aNewPos) return;
AutoWeakFrame weakFrame(this);
// Vertical Scrollbar
if (parts.mVScrollbar == aScrollbar) {
nscoord rh = nsPresContext::AppUnitsToIntCSSPixels(mRowHeight);
nscoord newIndex = nsPresContext::AppUnitsToIntCSSPixels(aNewPos);
nscoord newrow = (rh > 0) ? (newIndex / rh) : 0;
ScrollInternal(parts, newrow);
// Horizontal Scrollbar
} else if (parts.mHScrollbar == aScrollbar) {
int32_t newIndex = nsPresContext::AppUnitsToIntCSSPixels(aNewPos);
ScrollHorzInternal(parts, newIndex);
}
if (weakFrame.IsAlive()) {
UpdateScrollbars(parts);
}
}
// The style cache.
ComputedStyle* nsTreeBodyFrame::GetPseudoComputedStyle(
nsCSSAnonBoxPseudoStaticAtom* aPseudoElement) {
return mStyleCache.GetComputedStyle(PresContext(), mContent, mComputedStyle,
aPseudoElement, mScratchArray);
}
XULTreeElement* nsTreeBodyFrame::GetBaseElement() {
if (!mTree) {
nsIFrame* parent = GetParent();
while (parent) {
nsIContent* content = parent->GetContent();
if (content && content->IsXULElement(nsGkAtoms::tree)) {
mTree = XULTreeElement::FromNodeOrNull(content->AsElement());
break;
}
parent = parent->GetInFlowParent();
}
}
return mTree;
}
nsresult nsTreeBodyFrame::ClearStyleAndImageCaches() {
mStyleCache.Clear();
CancelImageRequests();
mImageCache.Clear();
return NS_OK;
}
void nsTreeBodyFrame::RemoveImageCacheEntry(int32_t aRowIndex,
nsTreeColumn* aCol) {
nsAutoString imageSrc;
nsCOMPtr<nsITreeView> view = GetExistingView();
if (!view || NS_FAILED(view->GetImageSrc(aRowIndex, aCol, imageSrc))) {
return;
}
nsTreeImageCacheEntry entry;
if (!mImageCache.Get(imageSrc, &entry)) {
return;
}
nsLayoutUtils::DeregisterImageRequest(PresContext(), entry.request, nullptr);
entry.request->UnlockImage();
entry.request->CancelAndForgetObserver(NS_BINDING_ABORTED);
mImageCache.Remove(imageSrc);
}
/* virtual */
void nsTreeBodyFrame::DidSetComputedStyle(ComputedStyle* aOldComputedStyle) {
SimpleXULLeafFrame::DidSetComputedStyle(aOldComputedStyle);
// Clear the style cache; the pointers are no longer even valid
mStyleCache.Clear();
// XXX The following is hacky, but it's not incorrect,
// and appears to fix a few bugs with style changes, like text zoom and
// dpi changes
mIndentation = GetIndentation();
mRowHeight = GetRowHeight();
}
bool nsTreeBodyFrame::OffsetForHorzScroll(nsRect& rect, bool clip) {
rect.x -= mHorzPosition;
// Scrolled out before
if (rect.XMost() <= mInnerBox.x) return false;
// Scrolled out after
if (rect.x > mInnerBox.XMost()) return false;
if (clip) {
nscoord leftEdge = std::max(rect.x, mInnerBox.x);
nscoord rightEdge = std::min(rect.XMost(), mInnerBox.XMost());
rect.x = leftEdge;
rect.width = rightEdge - leftEdge;
// Should have returned false above
NS_ASSERTION(rect.width >= 0, "horz scroll code out of sync");
}
return true;
}
bool nsTreeBodyFrame::CanAutoScroll(int32_t aRowIndex) {
// Check first for partially visible last row.
if (aRowIndex == mRowCount - 1) {
nscoord y = mInnerBox.y + (aRowIndex - mTopRowIndex) * mRowHeight;
if (y < mInnerBox.height && y + mRowHeight > mInnerBox.height) return true;
}
if (aRowIndex > 0 && aRowIndex < mRowCount - 1) return true;
return false;
}
// Given a dom event, figure out which row in the tree the mouse is over,
// if we should drop before/after/on that row or we should auto-scroll.
// Doesn't query the content about if the drag is allowable, that's done
// elsewhere.
//
// For containers, we break up the vertical space of the row as follows: if in
// the topmost 25%, the drop is _before_ the row the mouse is over; if in the
// last 25%, _after_; in the middle 50%, we consider it a drop _on_ the
// container.
//
// For non-containers, if the mouse is in the top 50% of the row, the drop is
// _before_ and the bottom 50% _after_
void nsTreeBodyFrame::ComputeDropPosition(WidgetGUIEvent* aEvent, int32_t* aRow,
int16_t* aOrient,
int16_t* aScrollLines) {
*aOrient = -1;
*aScrollLines = 0;
// Convert the event's point to our coordinates. We want it in
// the coordinates of our inner box's coordinates.
nsPoint pt =
nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, RelativeTo{this});
int32_t xTwips = pt.x - mInnerBox.x;
int32_t yTwips = pt.y - mInnerBox.y;
nsCOMPtr<nsITreeView> view = GetExistingView();
*aRow = GetRowAtInternal(xTwips, yTwips);
if (*aRow >= 0) {
// Compute the top/bottom of the row in question.
int32_t yOffset = yTwips - mRowHeight * (*aRow - mTopRowIndex);
bool isContainer = false;
view->IsContainer(*aRow, &isContainer);
if (isContainer) {
// for a container, use a 25%/50%/25% breakdown
if (yOffset < mRowHeight / 4)
*aOrient = nsITreeView::DROP_BEFORE;
else if (yOffset > mRowHeight - (mRowHeight / 4))
*aOrient = nsITreeView::DROP_AFTER;
else
*aOrient = nsITreeView::DROP_ON;
} else {
// for a non-container use a 50%/50% breakdown
if (yOffset < mRowHeight / 2)
*aOrient = nsITreeView::DROP_BEFORE;
else
*aOrient = nsITreeView::DROP_AFTER;
}
}
if (CanAutoScroll(*aRow)) {
// Get the max value from the look and feel service.
int32_t scrollLinesMax =
LookAndFeel::GetInt(LookAndFeel::IntID::TreeScrollLinesMax, 0);
scrollLinesMax--;
if (scrollLinesMax < 0) scrollLinesMax = 0;
// Determine if we're w/in a margin of the top/bottom of the tree during a
// drag. This will ultimately cause us to scroll, but that's done elsewhere.
nscoord height = (3 * mRowHeight) / 4;
if (yTwips < height) {
// scroll up
*aScrollLines =
NSToIntRound(-scrollLinesMax * (1 - (float)yTwips / height) - 1);
} else if (yTwips > mRect.height - height) {
// scroll down
*aScrollLines = NSToIntRound(
scrollLinesMax * (1 - (float)(mRect.height - yTwips) / height) + 1);
}
}
} // ComputeDropPosition
void nsTreeBodyFrame::OpenCallback(nsITimer* aTimer, void* aClosure) {
auto* self = static_cast<nsTreeBodyFrame*>(aClosure);
if (!self) {
return;
}
aTimer->Cancel();
self->mSlots->mTimer = nullptr;
nsCOMPtr<nsITreeView> view = self->GetExistingView();
if (self->mSlots->mDropRow >= 0) {
self->mSlots->mArray.AppendElement(self->mSlots->mDropRow);
view->ToggleOpenState(self->mSlots->mDropRow);
}
}
void nsTreeBodyFrame::CloseCallback(nsITimer* aTimer, void* aClosure) {
auto* self = static_cast<nsTreeBodyFrame*>(aClosure);
if (!self) {
return;
}
aTimer->Cancel();
self->mSlots->mTimer = nullptr;
nsCOMPtr<nsITreeView> view = self->GetExistingView();
auto array = std::move(self->mSlots->mArray);
if (!view) {
return;
}
for (auto elem : Reversed(array)) {
view->ToggleOpenState(elem);
}
}
void nsTreeBodyFrame::LazyScrollCallback(nsITimer* aTimer, void* aClosure) {
nsTreeBodyFrame* self = static_cast<nsTreeBodyFrame*>(aClosure);
if (self) {
aTimer->Cancel();
self->mSlots->mTimer = nullptr;
if (self->mView) {
// Set a new timer to scroll the tree repeatedly.
self->CreateTimer(LookAndFeel::IntID::TreeScrollDelay, ScrollCallback,
nsITimer::TYPE_REPEATING_SLACK,
getter_AddRefs(self->mSlots->mTimer),
"nsTreeBodyFrame::ScrollCallback");
self->ScrollByLines(self->mSlots->mScrollLines);
// ScrollByLines may have deleted |self|.
}
}
}
void nsTreeBodyFrame::ScrollCallback(nsITimer* aTimer, void* aClosure) {
nsTreeBodyFrame* self = static_cast<nsTreeBodyFrame*>(aClosure);
if (self) {
// Don't scroll if we are already at the top or bottom of the view.
if (self->mView && self->CanAutoScroll(self->mSlots->mDropRow)) {
self->ScrollByLines(self->mSlots->mScrollLines);
} else {
aTimer->Cancel();
self->mSlots->mTimer = nullptr;
}
}
}
// TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230, bug 1535398)
MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHODIMP nsTreeBodyFrame::ScrollEvent::Run() {
if (mInner) {
mInner->FireScrollEvent();
}
return NS_OK;
}
void nsTreeBodyFrame::FireScrollEvent() {
mScrollEvent.Forget();
WidgetGUIEvent event(true, eScroll, nullptr);
// scroll events fired at elements don't bubble
event.mFlags.mBubbles = false;
RefPtr<nsIContent> content = GetContent();
RefPtr<nsPresContext> presContext = PresContext();
EventDispatcher::Dispatch(content, presContext, &event);
}
void nsTreeBodyFrame::PostScrollEvent() {
if (mScrollEvent.IsPending()) return;
RefPtr<ScrollEvent> event = new ScrollEvent(this);
nsresult rv = mContent->OwnerDoc()->Dispatch(do_AddRef(event));
if (NS_FAILED(rv)) {
NS_WARNING("failed to dispatch ScrollEvent");
} else {
mScrollEvent = std::move(event);
}
}
void nsTreeBodyFrame::ScrollbarActivityStarted() const {
if (mScrollbarActivity) {
mScrollbarActivity->ActivityStarted();
}
}
void nsTreeBodyFrame::ScrollbarActivityStopped() const {
if (mScrollbarActivity) {
mScrollbarActivity->ActivityStopped();
}
}
void nsTreeBodyFrame::DetachImageListeners() { mCreatedListeners.Clear(); }
void nsTreeBodyFrame::RemoveTreeImageListener(nsTreeImageListener* aListener) {
if (aListener) {
mCreatedListeners.Remove(aListener);
}
}
#ifdef ACCESSIBILITY
static void InitCustomEvent(CustomEvent* aEvent, const nsAString& aType,
nsIWritablePropertyBag2* aDetail) {
AutoJSAPI jsapi;
if (!jsapi.Init(aEvent->GetParentObject())) {
return;
}
JSContext* cx = jsapi.cx();
JS::Rooted<JS::Value> detail(cx);
if (!ToJSValue(cx, aDetail, &detail)) {
jsapi.ClearException();
return;
}
aEvent->InitCustomEvent(cx, aType, /* aCanBubble = */ true,
/* aCancelable = */ false, detail);
}
void nsTreeBodyFrame::FireRowCountChangedEvent(int32_t aIndex, int32_t aCount) {
RefPtr<XULTreeElement> tree(GetBaseElement());
if (!tree) return;
RefPtr<Document> doc = tree->OwnerDoc();
MOZ_ASSERT(doc);
RefPtr<Event> event =
doc->CreateEvent(u"customevent"_ns, CallerType::System, IgnoreErrors());
CustomEvent* treeEvent = event->AsCustomEvent();
if (!treeEvent) {
return;
}
nsCOMPtr<nsIWritablePropertyBag2> propBag(
do_CreateInstance("@mozilla.org/hash-property-bag;1"));
if (!propBag) {
return;
}
// Set 'index' data - the row index rows are changed from.
propBag->SetPropertyAsInt32(u"index"_ns, aIndex);
// Set 'count' data - the number of changed rows.
propBag->SetPropertyAsInt32(u"count"_ns, aCount);
InitCustomEvent(treeEvent, u"TreeRowCountChanged"_ns, propBag);
event->SetTrusted(true);
RefPtr<AsyncEventDispatcher> asyncDispatcher =
new AsyncEventDispatcher(tree, event.forget());
asyncDispatcher->PostDOMEvent();
}
void nsTreeBodyFrame::FireInvalidateEvent(int32_t aStartRowIdx,
int32_t aEndRowIdx,
nsTreeColumn* aStartCol,
nsTreeColumn* aEndCol) {
RefPtr<XULTreeElement> tree(GetBaseElement());
if (!tree) return;
RefPtr<Document> doc = tree->OwnerDoc();
RefPtr<Event> event =
doc->CreateEvent(u"customevent"_ns, CallerType::System, IgnoreErrors());
CustomEvent* treeEvent = event->AsCustomEvent();
if (!treeEvent) {
return;
}
nsCOMPtr<nsIWritablePropertyBag2> propBag(
do_CreateInstance("@mozilla.org/hash-property-bag;1"));
if (!propBag) {
return;
}
if (aStartRowIdx != -1 && aEndRowIdx != -1) {
// Set 'startrow' data - the start index of invalidated rows.
propBag->SetPropertyAsInt32(u"startrow"_ns, aStartRowIdx);
// Set 'endrow' data - the end index of invalidated rows.
propBag->SetPropertyAsInt32(u"endrow"_ns, aEndRowIdx);
}
if (aStartCol && aEndCol) {
// Set 'startcolumn' data - the start index of invalidated rows.
int32_t startColIdx = aStartCol->GetIndex();
propBag->SetPropertyAsInt32(u"startcolumn"_ns, startColIdx);
// Set 'endcolumn' data - the start index of invalidated rows.
int32_t endColIdx = aEndCol->GetIndex();
propBag->SetPropertyAsInt32(u"endcolumn"_ns, endColIdx);
}
InitCustomEvent(treeEvent, u"TreeInvalidated"_ns, propBag);
event->SetTrusted(true);
RefPtr<AsyncEventDispatcher> asyncDispatcher =
new AsyncEventDispatcher(tree, event.forget());
asyncDispatcher->PostDOMEvent();
}
#endif
class nsOverflowChecker : public Runnable {
public:
explicit nsOverflowChecker(nsTreeBodyFrame* aFrame)
: mozilla::Runnable("nsOverflowChecker"), mFrame(aFrame) {}
NS_IMETHOD Run() override {
if (mFrame.IsAlive()) {
nsTreeBodyFrame* tree = static_cast<nsTreeBodyFrame*>(mFrame.GetFrame());
nsTreeBodyFrame::ScrollParts parts = tree->GetScrollParts();
tree->CheckOverflow(parts);
}
return NS_OK;
}
private:
WeakFrame mFrame;
};
bool nsTreeBodyFrame::FullScrollbarsUpdate(bool aNeedsFullInvalidation) {
ScrollParts parts = GetScrollParts();
AutoWeakFrame weakFrame(this);
AutoWeakFrame weakColumnsFrame(parts.mColumnsFrame);
UpdateScrollbars(parts);
NS_ENSURE_TRUE(weakFrame.IsAlive(), false);
if (aNeedsFullInvalidation) {
Invalidate();
}
InvalidateScrollbars(parts, weakColumnsFrame);
NS_ENSURE_TRUE(weakFrame.IsAlive(), false);
// Overflow checking dispatches synchronous events, which can cause infinite
// recursion during reflow. Do the first overflow check synchronously, but
// force any nested checks to round-trip through the event loop. See bug
// 905909.
RefPtr<nsOverflowChecker> checker = new nsOverflowChecker(this);
if (!mCheckingOverflow) {
nsContentUtils::AddScriptRunner(checker);
} else {
mContent->OwnerDoc()->Dispatch(checker.forget());
}
return weakFrame.IsAlive();
}
void nsTreeBodyFrame::OnImageIsAnimated(imgIRequest* aRequest) {
nsLayoutUtils::RegisterImageRequest(PresContext(), aRequest, nullptr);
}