зеркало из https://github.com/mozilla/gecko-dev.git
402 строки
13 KiB
C++
402 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_loader_ScriptLoadRequest_h
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#define js_loader_ScriptLoadRequest_h
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#include "js/AllocPolicy.h"
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#include "js/RootingAPI.h"
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#include "js/SourceText.h"
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#include "js/TypeDecls.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/CORSMode.h"
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#include "mozilla/dom/ScriptLoadContext.h"
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#include "mozilla/dom/SRIMetadata.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/MaybeOneOf.h"
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#include "mozilla/PreloaderBase.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/Utf8.h" // mozilla::Utf8Unit
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#include "mozilla/Variant.h"
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#include "mozilla/Vector.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsIGlobalObject.h"
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#include "ScriptKind.h"
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class nsICacheInfoChannel;
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namespace mozilla::dom {
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class ScriptLoadContext;
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} // namespace mozilla::dom
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namespace JS {
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class OffThreadToken;
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namespace loader {
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using Utf8Unit = mozilla::Utf8Unit;
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class ModuleLoadRequest;
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class ScriptLoadRequestList;
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/*
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* ScriptFetchOptions loosely corresponds to HTML's "script fetch options",
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* https://html.spec.whatwg.org/multipage/webappapis.html#script-fetch-options
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* with the exception of the following properties:
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* cryptographic nonce
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* The cryptographic nonce metadata used for the initial fetch and for
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* fetching any imported modules. This is handled by the principal.
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* parser metadata
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* The parser metadata used for the initial fetch and for fetching any
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* imported modules. This is not implemented.
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* integrity metadata
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* The integrity metadata used for the initial fetch. This is
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* implemented in ScriptLoadRequest, as it changes for every
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* ScriptLoadRequest.
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*
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* In the case of classic scripts without dynamic import, this object is
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* used once. For modules, this object is propogated throughout the module
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* tree. If there is a dynamically imported module in any type of script,
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* the ScriptFetchOptions object will be propogated from its importer.
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*/
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class ScriptFetchOptions {
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~ScriptFetchOptions();
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(ScriptFetchOptions)
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NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(ScriptFetchOptions)
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ScriptFetchOptions(mozilla::CORSMode aCORSMode,
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enum mozilla::dom::ReferrerPolicy aReferrerPolicy,
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nsIPrincipal* aTriggeringPrincipal,
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nsIGlobalObject* aWebExtGlobal = nullptr);
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/*
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* The credentials mode used for the initial fetch (for module scripts)
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* and for fetching any imported modules (for both module scripts and
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* classic scripts)
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*/
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const mozilla::CORSMode mCORSMode;
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/*
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* The referrer policy used for the initial fetch and for fetching any
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* imported modules
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*/
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const enum mozilla::dom::ReferrerPolicy mReferrerPolicy;
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/*
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* Related to cryptographic nonce, used to determine CSP
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*/
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nsCOMPtr<nsIPrincipal> mTriggeringPrincipal;
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/* The Web Extension global -- Only used on DOM Modules.
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* Specifies a SandBox global with which to associate and run this script.
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* Propagated throughout the module tree if present. Not part of a spec.
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*/
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nsCOMPtr<nsIGlobalObject> mWebExtGlobal;
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};
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/*
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* ScriptLoadRequest
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*
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* ScriptLoadRequest is a generic representation of a JavaScript script that
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* will be loaded by a Script/Module loader. This representation is used by the
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* DOM ScriptLoader and will be used by workers and MOZJSComponentLoader.
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*
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* The ScriptLoadRequest contains information about the kind of script (classic
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* or module), the URI, and the ScriptFetchOptions associated with the script.
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* It is responsible for holding the script data once the fetch is complete, or
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* if the request is cached, the bytecode.
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*
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* Relationship to ScriptLoadContext:
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*
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* ScriptLoadRequest and ScriptLoadContexts have a circular pointer. A
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* ScriptLoadContext augments the loading of a ScriptLoadRequest by providing
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* additional information regarding the loading and evaluation behavior (see
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* the ScriptLoadContext class for details). In terms of responsibility,
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* the ScriptLoadRequest represents "What" is being loaded, and the
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* ScriptLoadContext represents "How".
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*
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* TODO: see if we can use it in the jsshell script loader. We need to either
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* remove ISUPPORTS or find a way to encorporate that in the jsshell. We would
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* then only have one implementation of the script loader, and it would be
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* tested whenever jsshell tests are run. This would mean finding another way to
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* create ScriptLoadRequest lists.
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*
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*/
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class ScriptLoadRequest
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: public nsISupports,
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private mozilla::LinkedListElement<ScriptLoadRequest> {
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using super = LinkedListElement<ScriptLoadRequest>;
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// Allow LinkedListElement<ScriptLoadRequest> to cast us to itself as needed.
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friend class mozilla::LinkedListElement<ScriptLoadRequest>;
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friend class ScriptLoadRequestList;
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protected:
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virtual ~ScriptLoadRequest();
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public:
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using SRIMetadata = mozilla::dom::SRIMetadata;
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ScriptLoadRequest(ScriptKind aKind, nsIURI* aURI,
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ScriptFetchOptions* aFetchOptions,
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const SRIMetadata& aIntegrity, nsIURI* aReferrer,
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mozilla::dom::ScriptLoadContext* aContext);
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(ScriptLoadRequest)
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using super::getNext;
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using super::isInList;
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template <typename T>
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using VariantType = mozilla::VariantType<T>;
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template <typename... Ts>
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using Variant = mozilla::Variant<Ts...>;
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template <typename T, typename D = JS::DeletePolicy<T>>
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using UniquePtr = mozilla::UniquePtr<T, D>;
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using MaybeSourceText =
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mozilla::MaybeOneOf<JS::SourceText<char16_t>, JS::SourceText<Utf8Unit>>;
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bool IsModuleRequest() const { return mKind == ScriptKind::eModule; }
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ModuleLoadRequest* AsModuleRequest();
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virtual bool IsTopLevel() const { return true; };
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virtual void Cancel();
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bool IsCanceled() const { return mIsCanceled; }
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virtual void SetReady();
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enum class Progress : uint8_t {
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eLoading, // Request either source or bytecode
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eLoading_Source, // Explicitly Request source stream
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eCompiling,
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eFetchingImports,
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eReady
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};
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bool IsReadyToRun() const { return mProgress == Progress::eReady; }
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bool IsLoading() const {
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return mProgress == Progress::eLoading ||
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mProgress == Progress::eLoading_Source;
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}
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bool IsLoadingSource() const {
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return mProgress == Progress::eLoading_Source;
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}
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bool InCompilingStage() const { return mProgress == Progress::eCompiling; }
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// Type of data provided by the nsChannel.
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enum class DataType : uint8_t { eUnknown, eTextSource, eBytecode };
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bool IsUnknownDataType() const { return mDataType == DataType::eUnknown; }
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bool IsTextSource() const { return mDataType == DataType::eTextSource; }
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bool IsSource() const { return IsTextSource(); }
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void SetUnknownDataType() {
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mDataType = DataType::eUnknown;
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mScriptData.reset();
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}
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void SetTextSource() {
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MOZ_ASSERT(IsUnknownDataType());
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mDataType = DataType::eTextSource;
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if (mozilla::StaticPrefs::
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dom_script_loader_external_scripts_utf8_parsing_enabled()) {
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mScriptData.emplace(VariantType<ScriptTextBuffer<Utf8Unit>>());
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} else {
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mScriptData.emplace(VariantType<ScriptTextBuffer<char16_t>>());
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}
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}
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// Use a vector backed by the JS allocator for script text so that contents
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// can be transferred in constant time to the JS engine, not copied in linear
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// time.
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template <typename Unit>
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using ScriptTextBuffer = mozilla::Vector<Unit, 0, js::MallocAllocPolicy>;
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bool IsUTF16Text() const {
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return mScriptData->is<ScriptTextBuffer<char16_t>>();
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}
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bool IsUTF8Text() const {
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return mScriptData->is<ScriptTextBuffer<Utf8Unit>>();
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}
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template <typename Unit>
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const ScriptTextBuffer<Unit>& ScriptText() const {
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MOZ_ASSERT(IsTextSource());
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return mScriptData->as<ScriptTextBuffer<Unit>>();
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}
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template <typename Unit>
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ScriptTextBuffer<Unit>& ScriptText() {
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MOZ_ASSERT(IsTextSource());
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return mScriptData->as<ScriptTextBuffer<Unit>>();
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}
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size_t ScriptTextLength() const {
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MOZ_ASSERT(IsTextSource());
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return IsUTF16Text() ? ScriptText<char16_t>().length()
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: ScriptText<Utf8Unit>().length();
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}
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// Get source text. On success |aMaybeSource| will contain either UTF-8 or
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// UTF-16 source; on failure it will remain in its initial state.
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nsresult GetScriptSource(JSContext* aCx, MaybeSourceText* aMaybeSource);
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void ClearScriptText() {
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MOZ_ASSERT(IsTextSource());
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return IsUTF16Text() ? ScriptText<char16_t>().clearAndFree()
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: ScriptText<Utf8Unit>().clearAndFree();
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}
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enum mozilla::dom::ReferrerPolicy ReferrerPolicy() const {
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return mFetchOptions->mReferrerPolicy;
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}
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nsIPrincipal* TriggeringPrincipal() const {
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return mFetchOptions->mTriggeringPrincipal;
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}
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void ClearScriptSource();
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void MarkForBytecodeEncoding(JSScript* aScript);
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bool IsMarkedForBytecodeEncoding() const {
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return !!mScriptForBytecodeEncoding;
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}
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bool IsBytecode() const { return mDataType == DataType::eBytecode; }
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void SetBytecode();
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mozilla::CORSMode CORSMode() const { return mFetchOptions->mCORSMode; }
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void DropBytecodeCacheReferences();
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bool HasLoadContext() { return mLoadContext; }
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mozilla::dom::ScriptLoadContext* GetLoadContext() {
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MOZ_ASSERT(mLoadContext);
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return mLoadContext;
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}
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const ScriptKind mKind; // Whether this is a classic script or a module
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// script.
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bool mIsCanceled; // True if we have been explicitly canceled.
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Progress mProgress; // Are we still waiting for a load to complete?
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DataType mDataType; // Does this contain Source or Bytecode?
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RefPtr<ScriptFetchOptions> mFetchOptions;
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const SRIMetadata mIntegrity;
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const nsCOMPtr<nsIURI> mReferrer;
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mozilla::Maybe<nsString>
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mSourceMapURL; // Holds source map url for loaded scripts
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// Holds script source data for non-inline scripts.
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mozilla::Maybe<
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Variant<ScriptTextBuffer<char16_t>, ScriptTextBuffer<Utf8Unit>>>
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mScriptData;
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// The length of script source text, set when reading completes. This is used
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// since mScriptData is cleared when the source is passed to the JS engine.
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size_t mScriptTextLength;
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// Holds the SRI serialized hash and the script bytecode for non-inline
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// scripts.
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mozilla::Vector<uint8_t> mScriptBytecode;
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uint32_t mBytecodeOffset; // Offset of the bytecode in mScriptBytecode
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const nsCOMPtr<nsIURI> mURI;
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nsCOMPtr<nsIPrincipal> mOriginPrincipal;
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nsAutoCString
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mURL; // Keep the URI's filename alive during off thread parsing.
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// The base URL used for resolving relative module imports.
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nsCOMPtr<nsIURI> mBaseURL;
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// Holds the top-level JSScript that corresponds to the current source, once
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// it is parsed, and planned to be saved in the bytecode cache.
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JS::Heap<JSScript*> mScriptForBytecodeEncoding;
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// Holds the Cache information, which is used to register the bytecode
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// on the cache entry, such that we can load it the next time.
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nsCOMPtr<nsICacheInfoChannel> mCacheInfo;
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// ScriptLoadContext for augmenting the load depending on the loading
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// context (DOM, Worker, etc.)
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RefPtr<mozilla::dom::ScriptLoadContext> mLoadContext;
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};
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class ScriptLoadRequestList : private mozilla::LinkedList<ScriptLoadRequest> {
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using super = mozilla::LinkedList<ScriptLoadRequest>;
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public:
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~ScriptLoadRequestList();
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void CancelRequestsAndClear();
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#ifdef DEBUG
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bool Contains(ScriptLoadRequest* aElem) const;
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#endif // DEBUG
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using super::getFirst;
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using super::isEmpty;
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void AppendElement(ScriptLoadRequest* aElem) {
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MOZ_ASSERT(!aElem->isInList());
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NS_ADDREF(aElem);
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insertBack(aElem);
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}
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already_AddRefed<ScriptLoadRequest> Steal(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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return dont_AddRef(aElem);
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}
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already_AddRefed<ScriptLoadRequest> StealFirst() {
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MOZ_ASSERT(!isEmpty());
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return Steal(getFirst());
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}
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void Remove(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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NS_RELEASE(aElem);
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}
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};
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inline void ImplCycleCollectionUnlink(ScriptLoadRequestList& aField) {
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while (!aField.isEmpty()) {
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RefPtr<ScriptLoadRequest> first = aField.StealFirst();
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}
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}
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inline void ImplCycleCollectionTraverse(
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nsCycleCollectionTraversalCallback& aCallback,
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ScriptLoadRequestList& aField, const char* aName, uint32_t aFlags) {
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for (ScriptLoadRequest* request = aField.getFirst(); request;
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request = request->getNext()) {
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CycleCollectionNoteChild(aCallback, request, aName, aFlags);
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}
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}
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} // namespace loader
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} // namespace JS
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#endif // js_loader_ScriptLoadRequest_h
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