зеркало из https://github.com/mozilla/gecko-dev.git
214 строки
6.6 KiB
C++
214 строки
6.6 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef SURFACESTREAM_H_
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#define SURFACESTREAM_H_
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#include <stack>
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#include <set>
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#include "mozilla/Monitor.h"
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#include "mozilla/Attributes.h"
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#include "gfxPoint.h"
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#include "SurfaceTypes.h"
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namespace mozilla {
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namespace gfx {
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class SharedSurface;
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class SurfaceFactory;
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// Owned by: ScreenBuffer
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class SurfaceStream
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{
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public:
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typedef enum {
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MainThread,
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OffMainThread
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} OMTC;
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static SurfaceStreamType ChooseGLStreamType(OMTC omtc,
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bool preserveBuffer);
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static SurfaceStream* CreateForType(SurfaceStreamType type,
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SurfaceStream* prevStream = nullptr);
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SurfaceStreamHandle GetShareHandle() {
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return reinterpret_cast<SurfaceStreamHandle>(this);
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}
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static SurfaceStream* FromHandle(SurfaceStreamHandle handle) {
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return (SurfaceStream*)handle;
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}
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const SurfaceStreamType mType;
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protected:
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// |mProd| is owned by us, but can be ripped away when
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// creating a new GLStream from this one.
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SharedSurface* mProducer;
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std::set<SharedSurface*> mSurfaces;
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std::stack<SharedSurface*> mScraps;
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mutable Monitor mMonitor;
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bool mIsAlive;
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// |previous| can be null, indicating this is the first one.
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// Otherwise, we pull in |mProd| from |previous| an our initial surface.
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SurfaceStream(SurfaceStreamType type, SurfaceStream* prevStream)
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: mType(type)
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, mProducer(nullptr)
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, mMonitor("SurfaceStream monitor")
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, mIsAlive(true)
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{
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MOZ_ASSERT(!prevStream || mType != prevStream->mType,
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"We should not need to create a SurfaceStream from another "
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"of the same type.");
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}
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public:
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virtual ~SurfaceStream();
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protected:
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// These functions below are helpers to make trading buffers around easier.
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// For instance, using Move(a,b) instead of normal assignment assures that
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// we are never leaving anything hanging around, keeping things very safe.
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static void Move(SharedSurface*& from, SharedSurface*& to) {
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MOZ_ASSERT(!to);
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to = from;
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from = nullptr;
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}
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void New(SurfaceFactory* factory, const gfxIntSize& size,
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SharedSurface*& surf);
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void Delete(SharedSurface*& surf);
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void Recycle(SurfaceFactory* factory, SharedSurface*& surf);
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// Surrender control of a surface, and return it for use elsewhere.
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SharedSurface* Surrender(SharedSurface*& surf);
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// Absorb control of a surface from elsewhere, clears its old location.
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SharedSurface* Absorb(SharedSurface*& surf);
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// For holding on to surfaces we don't need until we can return them to the
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// Producer's factory via SurfaceFactory::Recycle.
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// Not thread-safe.
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void Scrap(SharedSurface*& scrap);
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// Not thread-safe.
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void RecycleScraps(SurfaceFactory* factory);
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public:
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/* Note that ownership of the returned surfaces below
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* transfers to the caller.
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* SwapProd returns null on failure. Returning null doesn't mean nothing
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* happened, but rather that a surface allocation failed. After returning
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* null, we must be able to call SwapProducer again with better args
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* and have everything work again.
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* One common failure is asking for a too-large |size|.
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*/
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size) = 0;
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virtual SharedSurface* Resize(SurfaceFactory* factory, const gfxIntSize& size);
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protected:
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// SwapCons will return the same surface more than once,
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// if nothing new has been published.
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virtual SharedSurface* SwapConsumer_NoWait() = 0;
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public:
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virtual SharedSurface* SwapConsumer();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer) = 0;
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};
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// Not thread-safe. Don't use cross-threads.
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class SurfaceStream_SingleBuffer
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: public SurfaceStream
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{
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protected:
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SharedSurface* mConsumer; // Only present after resize-swap.
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public:
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SurfaceStream_SingleBuffer(SurfaceStream* prevStream);
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virtual ~SurfaceStream_SingleBuffer();
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/* Since we're non-OMTC, we know the order of execution here:
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* SwapProd gets called in UpdateSurface, followed by
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* SwapCons being called in Render.
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*/
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size);
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virtual SharedSurface* SwapConsumer_NoWait();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer);
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};
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// Our hero for preserveDrawingBuffer=true.
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class SurfaceStream_TripleBuffer_Copy
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: public SurfaceStream
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{
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protected:
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SharedSurface* mStaging;
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SharedSurface* mConsumer;
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public:
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SurfaceStream_TripleBuffer_Copy(SurfaceStream* prevStream);
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virtual ~SurfaceStream_TripleBuffer_Copy();
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size);
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virtual SharedSurface* SwapConsumer_NoWait();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer);
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};
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class SurfaceStream_TripleBuffer
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: public SurfaceStream
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{
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protected:
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SharedSurface* mStaging;
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SharedSurface* mConsumer;
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// Returns true if we were able to wait, false if not
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virtual bool WaitForCompositor() { return false; }
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// To support subclasses initializing the mType.
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SurfaceStream_TripleBuffer(SurfaceStreamType type, SurfaceStream* prevStream);
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public:
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SurfaceStream_TripleBuffer(SurfaceStream* prevStream);
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virtual ~SurfaceStream_TripleBuffer();
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private:
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// Common constructor code.
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void Init(SurfaceStream* prevStream);
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public:
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// Done writing to prod, swap prod and staging
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virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
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const gfxIntSize& size);
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virtual SharedSurface* SwapConsumer_NoWait();
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virtual void SurrenderSurfaces(SharedSurface*& producer, SharedSurface*& consumer);
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};
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class SurfaceStream_TripleBuffer_Async
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: public SurfaceStream_TripleBuffer
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{
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protected:
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virtual bool WaitForCompositor();
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public:
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SurfaceStream_TripleBuffer_Async(SurfaceStream* prevStream);
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virtual ~SurfaceStream_TripleBuffer_Async();
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};
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} /* namespace gfx */
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} /* namespace mozilla */
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#endif /* SURFACESTREAM_H_ */
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