зеркало из https://github.com/mozilla/gecko-dev.git
228 строки
7.3 KiB
C++
228 строки
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "StereoPannerNode.h"
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#include "mozilla/dom/StereoPannerNodeBinding.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioDestinationNode.h"
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#include "AlignmentUtils.h"
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#include "WebAudioUtils.h"
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#include "PanningUtils.h"
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#include "AudioParamTimeline.h"
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#include "AudioParam.h"
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namespace mozilla {
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namespace dom {
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using namespace std;
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NS_IMPL_CYCLE_COLLECTION_INHERITED(StereoPannerNode, AudioNode, mPan)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(StereoPannerNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(StereoPannerNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(StereoPannerNode, AudioNode)
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class StereoPannerNodeEngine final : public AudioNodeEngine
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{
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public:
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StereoPannerNodeEngine(AudioNode* aNode,
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AudioDestinationNode* aDestination)
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: AudioNodeEngine(aNode)
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, mDestination(aDestination->Stream())
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// Keep the default value in sync with the default value in
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// StereoPannerNode::StereoPannerNode.
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, mPan(0.f)
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{
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}
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enum Parameters {
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PAN
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};
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void RecvTimelineEvent(uint32_t aIndex,
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AudioTimelineEvent& aEvent) override
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{
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MOZ_ASSERT(mDestination);
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WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent,
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mDestination);
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switch (aIndex) {
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case PAN:
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mPan.InsertEvent<int64_t>(aEvent);
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break;
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default:
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NS_ERROR("Bad StereoPannerNode TimelineParameter");
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}
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}
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void GetGainValuesForPanning(float aPanning,
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bool aMonoToStereo,
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float& aLeftGain,
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float& aRightGain)
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{
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// Clamp and normalize the panning in [0; 1]
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aPanning = std::min(std::max(aPanning, -1.f), 1.f);
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if (aMonoToStereo) {
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aPanning += 1;
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aPanning /= 2;
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} else if (aPanning <= 0) {
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aPanning += 1;
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}
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aLeftGain = cos(0.5 * M_PI * aPanning);
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aRightGain = sin(0.5 * M_PI * aPanning);
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}
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void SetToSilentStereoBlock(AudioBlock* aChunk)
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{
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for (uint32_t channel = 0; channel < 2; channel++) {
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float* samples = aChunk->ChannelFloatsForWrite(channel);
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for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; i++) {
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samples[i] = 0.f;
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}
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}
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}
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void UpmixToStereoIfNeeded(const AudioBlock& aInput, AudioBlock* aOutput)
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{
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if (aInput.ChannelCount() == 2) {
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const float* inputL = static_cast<const float*>(aInput.mChannelData[0]);
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const float* inputR = static_cast<const float*>(aInput.mChannelData[1]);
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float* outputL = aOutput->ChannelFloatsForWrite(0);
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float* outputR = aOutput->ChannelFloatsForWrite(1);
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AudioBlockCopyChannelWithScale(inputL, aInput.mVolume, outputL);
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AudioBlockCopyChannelWithScale(inputR, aInput.mVolume, outputR);
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} else {
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MOZ_ASSERT(aInput.ChannelCount() == 1);
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GainMonoToStereo(aInput, aOutput, aInput.mVolume, aInput.mVolume);
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}
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}
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virtual void ProcessBlock(AudioNodeStream* aStream,
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GraphTime aFrom,
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const AudioBlock& aInput,
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AudioBlock* aOutput,
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bool *aFinished) override
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{
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// The output of this node is always stereo, no matter what the inputs are.
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MOZ_ASSERT(aInput.ChannelCount() <= 2);
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aOutput->AllocateChannels(2);
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bool monoToStereo = aInput.ChannelCount() == 1;
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if (aInput.IsNull()) {
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// If input is silent, so is the output
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SetToSilentStereoBlock(aOutput);
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} else if (mPan.HasSimpleValue()) {
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float panning = mPan.GetValue();
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// If the panning is 0.0, we can simply copy the input to the
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// output with gain applied, up-mixing to stereo if needed.
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if (panning == 0.0f) {
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UpmixToStereoIfNeeded(aInput, aOutput);
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} else {
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// Optimize the case where the panning is constant for this processing
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// block: we can just apply a constant gain on the left and right
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// channel
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float gainL, gainR;
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GetGainValuesForPanning(panning, monoToStereo, gainL, gainR);
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ApplyStereoPanning(aInput, aOutput,
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gainL * aInput.mVolume,
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gainR * aInput.mVolume,
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panning <= 0);
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}
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} else {
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float computedGain[2*WEBAUDIO_BLOCK_SIZE + 4];
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bool onLeft[WEBAUDIO_BLOCK_SIZE];
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float values[WEBAUDIO_BLOCK_SIZE];
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StreamTime tick = mDestination->GraphTimeToStreamTime(aFrom);
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mPan.GetValuesAtTime(tick, values, WEBAUDIO_BLOCK_SIZE);
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float* alignedComputedGain = ALIGNED16(computedGain);
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ASSERT_ALIGNED16(alignedComputedGain);
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for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) {
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float left, right;
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GetGainValuesForPanning(values[counter], monoToStereo, left, right);
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alignedComputedGain[counter] = left * aInput.mVolume;
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alignedComputedGain[WEBAUDIO_BLOCK_SIZE + counter] = right * aInput.mVolume;
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onLeft[counter] = values[counter] <= 0;
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}
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// Apply the gain to the output buffer
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ApplyStereoPanning(aInput, aOutput, alignedComputedGain, &alignedComputedGain[WEBAUDIO_BLOCK_SIZE], onLeft);
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}
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}
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virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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RefPtr<AudioNodeStream> mDestination;
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AudioParamTimeline mPan;
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};
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StereoPannerNode::StereoPannerNode(AudioContext* aContext)
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: AudioNode(aContext,
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2,
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ChannelCountMode::Clamped_max,
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ChannelInterpretation::Speakers)
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, mPan(new AudioParam(this, StereoPannerNodeEngine::PAN, "pan", 0.f, -1.f, 1.f))
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{
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StereoPannerNodeEngine* engine = new StereoPannerNodeEngine(this, aContext->Destination());
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mStream = AudioNodeStream::Create(aContext, engine,
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AudioNodeStream::NO_STREAM_FLAGS,
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aContext->Graph());
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}
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/* static */ already_AddRefed<StereoPannerNode>
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StereoPannerNode::Create(AudioContext& aAudioContext,
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const StereoPannerOptions& aOptions,
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ErrorResult& aRv)
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{
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if (aAudioContext.CheckClosed(aRv)) {
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return nullptr;
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}
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RefPtr<StereoPannerNode> audioNode = new StereoPannerNode(&aAudioContext);
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audioNode->Initialize(aOptions, aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return nullptr;
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}
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audioNode->Pan()->SetValue(aOptions.mPan);
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return audioNode.forget();
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}
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size_t
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StereoPannerNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
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amount += mPan->SizeOfIncludingThis(aMallocSizeOf);
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return amount;
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}
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size_t
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StereoPannerNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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JSObject*
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StereoPannerNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return StereoPannerNodeBinding::Wrap(aCx, this, aGivenProto);
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}
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} // namespace dom
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} // namespace mozilla
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