зеркало из https://github.com/mozilla/gecko-dev.git
54 строки
1.6 KiB
C++
54 строки
1.6 KiB
C++
/*
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* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef TEST_WIN_D3D_RENDERER_H_
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#define TEST_WIN_D3D_RENDERER_H_
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#include <Windows.h>
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#include <d3d9.h>
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#pragma comment(lib, "d3d9.lib") // located in DirectX SDK
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#include "rtc_base/scoped_ref_ptr.h"
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#include "test/video_renderer.h"
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#include "typedefs.h" // NOLINT(build/include)
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namespace webrtc {
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namespace test {
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class D3dRenderer : public VideoRenderer {
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public:
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static D3dRenderer* Create(const char* window_title, size_t width,
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size_t height);
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virtual ~D3dRenderer();
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void OnFrame(const webrtc::VideoFrame& frame) override;
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private:
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D3dRenderer(size_t width, size_t height);
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static LRESULT WINAPI WindowProc(HWND hwnd, UINT msg, WPARAM wparam,
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LPARAM lparam);
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bool Init(const char* window_title);
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void Resize(size_t width, size_t height);
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void Destroy();
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size_t width_, height_;
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HWND hwnd_;
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rtc::scoped_refptr<IDirect3D9> d3d_;
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rtc::scoped_refptr<IDirect3DDevice9> d3d_device_;
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rtc::scoped_refptr<IDirect3DTexture9> texture_;
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rtc::scoped_refptr<IDirect3DVertexBuffer9> vertex_buffer_;
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};
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} // namespace test
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} // namespace webrtc
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#endif // TEST_WIN_D3D_RENDERER_H_
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