зеркало из https://github.com/mozilla/gecko-dev.git
604 строки
18 KiB
C++
604 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <math.h>
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#include "mozilla/Alignment.h"
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#include "cairo.h"
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#include "gfxContext.h"
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#include "gfxMatrix.h"
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#include "gfxUtils.h"
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#include "gfxPattern.h"
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#include "gfxPlatform.h"
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#include "gfx2DGlue.h"
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#include "mozilla/gfx/PathHelpers.h"
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#include "mozilla/ProfilerLabels.h"
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#include <algorithm>
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#include "TextDrawTarget.h"
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#if XP_WIN
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# include "gfxWindowsPlatform.h"
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# include "mozilla/gfx/DeviceManagerDx.h"
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#endif
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using namespace mozilla;
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using namespace mozilla::gfx;
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#ifdef DEBUG
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# define CURRENTSTATE_CHANGED() mAzureState.mContentChanged = true;
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#else
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# define CURRENTSTATE_CHANGED()
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#endif
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PatternFromState::operator Pattern&() {
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const gfxContext::AzureState& state = mContext->mAzureState;
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if (state.pattern) {
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return *state.pattern->GetPattern(
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mContext->mDT,
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state.patternTransformChanged ? &state.patternTransform : nullptr);
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}
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mPattern = new (mColorPattern.addr()) ColorPattern(state.color);
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return *mPattern;
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}
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/* static */
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UniquePtr<gfxContext> gfxContext::CreateOrNull(DrawTarget* aTarget,
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const Point& aDeviceOffset) {
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if (!aTarget || !aTarget->IsValid()) {
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gfxCriticalNote << "Invalid target in gfxContext::CreateOrNull "
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<< hexa(aTarget);
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return nullptr;
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}
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return MakeUnique<gfxContext>(aTarget, aDeviceOffset);
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}
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gfxContext::~gfxContext() {
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while (!mSavedStates.IsEmpty()) {
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Restore();
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}
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for (unsigned int c = 0; c < mAzureState.pushedClips.Length(); c++) {
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mDT->PopClip();
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}
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}
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mozilla::layout::TextDrawTarget* gfxContext::GetTextDrawer() const {
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if (mDT->GetBackendType() == BackendType::WEBRENDER_TEXT) {
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return static_cast<mozilla::layout::TextDrawTarget*>(&*mDT);
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}
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return nullptr;
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}
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void gfxContext::Save() {
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mSavedStates.AppendElement(mAzureState);
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mAzureState.pushedClips.Clear();
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#ifdef DEBUG
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mAzureState.mContentChanged = false;
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#endif
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}
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void gfxContext::Restore() {
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#ifdef DEBUG
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// gfxContext::Restore is used to restore AzureState. We need to restore it
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// only if it was altered. The following APIs do change the content of
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// AzureState, a user should save the state before using them and restore it
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// after finishing painting:
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// 1. APIs to setup how to paint, such as SetColor()/SetAntialiasMode(). All
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// gfxContext SetXXXX public functions belong to this category, except
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// gfxContext::SetPath & gfxContext::SetMatrix.
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// 2. Clip functions, such as Clip() or PopClip(). You may call PopClip()
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// directly instead of using gfxContext::Save if the clip region is the
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// only thing that you altered in the target context.
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// 3. Function of setup transform matrix, such as Multiply() and
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// SetMatrix(). Using gfxContextMatrixAutoSaveRestore is more recommended
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// if transform data is the only thing that you are going to alter.
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//
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// You will hit the assertion message below if there is no above functions
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// been used between a pair of gfxContext::Save and gfxContext::Restore.
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// Considerate to remove that pair of Save/Restore if hitting that assertion.
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//
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// In the other hand, the following APIs do not alter the content of the
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// current AzureState, therefore, there is no need to save & restore
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// AzureState:
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// 1. constant member functions of gfxContext.
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// 2. Paint calls, such as Line()/Rectangle()/Fill(). Those APIs change the
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// content of drawing buffer, which is not part of AzureState.
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// 3. Path building APIs, such as SetPath()/MoveTo()/LineTo()/NewPath().
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// Surprisingly, path information is not stored in AzureState either.
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// Save current AzureState before using these type of APIs does nothing but
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// make performance worse.
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NS_ASSERTION(
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mAzureState.mContentChanged || mAzureState.pushedClips.Length() > 0,
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"The context of the current AzureState is not altered after "
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"Save() been called. you may consider to remove this pair of "
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"gfxContext::Save/Restore.");
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#endif
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for (unsigned int c = 0; c < mAzureState.pushedClips.Length(); c++) {
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mDT->PopClip();
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}
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mAzureState = mSavedStates.PopLastElement();
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ChangeTransform(mAzureState.transform, false);
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}
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// drawing
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void gfxContext::Fill(const Pattern& aPattern) {
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AUTO_PROFILER_LABEL("gfxContext::Fill", GRAPHICS);
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CompositionOp op = GetOp();
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if (mPathIsRect) {
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MOZ_ASSERT(!mTransformChanged);
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if (op == CompositionOp::OP_SOURCE) {
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// Emulate cairo operator source which is bound by mask!
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mDT->ClearRect(mRect);
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mDT->FillRect(mRect, aPattern, DrawOptions(1.0f));
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} else {
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mDT->FillRect(mRect, aPattern, DrawOptions(1.0f, op, mAzureState.aaMode));
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}
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} else {
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EnsurePath();
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mDT->Fill(mPath, aPattern, DrawOptions(1.0f, op, mAzureState.aaMode));
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}
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}
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// XXX snapToPixels is only valid when snapping for filled
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// rectangles and for even-width stroked rectangles.
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// For odd-width stroked rectangles, we need to offset x/y by
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// 0.5...
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void gfxContext::Rectangle(const gfxRect& rect, bool snapToPixels) {
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Rect rec = ToRect(rect);
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if (snapToPixels) {
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gfxRect newRect(rect);
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if (UserToDevicePixelSnapped(newRect, SnapOption::IgnoreScale)) {
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gfxMatrix mat = CurrentMatrixDouble();
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if (mat.Invert()) {
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// We need the user space rect.
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rec = ToRect(mat.TransformBounds(newRect));
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} else {
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rec = Rect();
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}
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}
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}
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if (!mPathBuilder && !mPathIsRect) {
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mPathIsRect = true;
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mRect = rec;
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return;
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}
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EnsurePathBuilder();
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mPathBuilder->MoveTo(rec.TopLeft());
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mPathBuilder->LineTo(rec.TopRight());
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mPathBuilder->LineTo(rec.BottomRight());
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mPathBuilder->LineTo(rec.BottomLeft());
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mPathBuilder->Close();
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}
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void gfxContext::SnappedClip(const gfxRect& rect) {
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Rect rec = ToRect(rect);
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gfxRect newRect(rect);
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if (UserToDevicePixelSnapped(newRect, SnapOption::IgnoreScale)) {
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gfxMatrix mat = CurrentMatrixDouble();
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if (mat.Invert()) {
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// We need the user space rect.
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rec = ToRect(mat.TransformBounds(newRect));
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} else {
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rec = Rect();
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}
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}
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Clip(rec);
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}
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bool gfxContext::UserToDevicePixelSnapped(gfxRect& rect,
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SnapOptions aOptions) const {
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if (mDT->GetUserData(&sDisablePixelSnapping)) {
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return false;
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}
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// if we're not at 1.0 scale, don't snap, unless we're
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// ignoring the scale. If we're not -just- a scale,
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// never snap.
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const gfxFloat epsilon = 0.0000001;
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#define WITHIN_E(a, b) (fabs((a) - (b)) < epsilon)
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Matrix mat = mAzureState.transform;
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if (!aOptions.contains(SnapOption::IgnoreScale) &&
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(!WITHIN_E(mat._11, 1.0) || !WITHIN_E(mat._22, 1.0) ||
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!WITHIN_E(mat._12, 0.0) || !WITHIN_E(mat._21, 0.0))) {
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return false;
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}
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#undef WITHIN_E
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gfxPoint p1 = UserToDevice(rect.TopLeft());
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gfxPoint p2 = UserToDevice(rect.TopRight());
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gfxPoint p3 = UserToDevice(rect.BottomRight());
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// Check that the rectangle is axis-aligned. For an axis-aligned rectangle,
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// two opposite corners define the entire rectangle. So check if
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// the axis-aligned rectangle with opposite corners p1 and p3
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// define an axis-aligned rectangle whose other corners are p2 and p4.
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// We actually only need to check one of p2 and p4, since an affine
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// transform maps parallelograms to parallelograms.
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if (!(p2 == gfxPoint(p1.x, p3.y) || p2 == gfxPoint(p3.x, p1.y))) {
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return false;
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}
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if (aOptions.contains(SnapOption::PrioritizeSize)) {
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// Snap the dimensions of the rect, to minimize distortion; only after that
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// will we snap its position. In particular, this guarantees that a square
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// remains square after snapping, which may not be the case if each edge is
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// independently snapped to device pixels.
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// Use the same rounding approach as gfx::BasePoint::Round.
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rect.SizeTo(std::floor(rect.width + 0.5), std::floor(rect.height + 0.5));
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// Find the top-left corner based on the original center and the snapped
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// size, then snap this new corner to the grid.
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gfxPoint center = (p1 + p3) / 2;
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gfxPoint topLeft = center - gfxPoint(rect.width / 2.0, rect.height / 2.0);
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topLeft.Round();
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rect.MoveTo(topLeft);
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} else {
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p1.Round();
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p3.Round();
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rect.MoveTo(gfxPoint(std::min(p1.x, p3.x), std::min(p1.y, p3.y)));
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rect.SizeTo(gfxSize(std::max(p1.x, p3.x) - rect.X(),
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std::max(p1.y, p3.y) - rect.Y()));
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}
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return true;
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}
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bool gfxContext::UserToDevicePixelSnapped(gfxPoint& pt,
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bool ignoreScale) const {
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if (mDT->GetUserData(&sDisablePixelSnapping)) {
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return false;
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}
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// if we're not at 1.0 scale, don't snap, unless we're
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// ignoring the scale. If we're not -just- a scale,
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// never snap.
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const gfxFloat epsilon = 0.0000001;
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#define WITHIN_E(a, b) (fabs((a) - (b)) < epsilon)
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Matrix mat = mAzureState.transform;
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if (!ignoreScale && (!WITHIN_E(mat._11, 1.0) || !WITHIN_E(mat._22, 1.0) ||
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!WITHIN_E(mat._12, 0.0) || !WITHIN_E(mat._21, 0.0))) {
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return false;
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}
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#undef WITHIN_E
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pt = UserToDevice(pt);
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pt.Round();
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return true;
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}
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void gfxContext::SetDash(const Float* dashes, int ndash, Float offset,
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Float devPxScale) {
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CURRENTSTATE_CHANGED()
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mAzureState.dashPattern.SetLength(ndash);
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for (int i = 0; i < ndash; i++) {
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mAzureState.dashPattern[i] = dashes[i] * devPxScale;
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}
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mAzureState.strokeOptions.mDashLength = ndash;
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mAzureState.strokeOptions.mDashOffset = offset * devPxScale;
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mAzureState.strokeOptions.mDashPattern =
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ndash ? mAzureState.dashPattern.Elements() : nullptr;
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}
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bool gfxContext::CurrentDash(FallibleTArray<Float>& dashes,
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Float* offset) const {
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if (mAzureState.strokeOptions.mDashLength == 0 ||
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!dashes.Assign(mAzureState.dashPattern, fallible)) {
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return false;
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}
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*offset = mAzureState.strokeOptions.mDashOffset;
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return true;
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}
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// clipping
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void gfxContext::Clip(const Rect& rect) {
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AzureState::PushedClip clip = {nullptr, rect, mAzureState.transform};
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mAzureState.pushedClips.AppendElement(clip);
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mDT->PushClipRect(rect);
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NewPath();
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}
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void gfxContext::Clip(Path* aPath) {
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mDT->PushClip(aPath);
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AzureState::PushedClip clip = {aPath, Rect(), mAzureState.transform};
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mAzureState.pushedClips.AppendElement(clip);
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}
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void gfxContext::Clip() {
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if (mPathIsRect) {
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MOZ_ASSERT(!mTransformChanged);
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AzureState::PushedClip clip = {nullptr, mRect, mAzureState.transform};
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mAzureState.pushedClips.AppendElement(clip);
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mDT->PushClipRect(mRect);
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} else {
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EnsurePath();
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mDT->PushClip(mPath);
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AzureState::PushedClip clip = {mPath, Rect(), mAzureState.transform};
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mAzureState.pushedClips.AppendElement(clip);
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}
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}
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gfxRect gfxContext::GetClipExtents(ClipExtentsSpace aSpace) const {
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Rect rect = GetAzureDeviceSpaceClipBounds();
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if (rect.IsZeroArea()) {
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return gfxRect(0, 0, 0, 0);
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}
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if (aSpace == eUserSpace) {
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Matrix mat = mAzureState.transform;
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mat.Invert();
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rect = mat.TransformBounds(rect);
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}
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return ThebesRect(rect);
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}
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bool gfxContext::ExportClip(ClipExporter& aExporter) const {
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ForAllClips([&](const AzureState::PushedClip& aClip) -> void {
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gfx::Matrix transform = aClip.transform;
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transform.PostTranslate(-GetDeviceOffset());
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aExporter.BeginClip(transform);
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if (aClip.path) {
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aClip.path->StreamToSink(&aExporter);
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} else {
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aExporter.MoveTo(aClip.rect.TopLeft());
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aExporter.LineTo(aClip.rect.TopRight());
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aExporter.LineTo(aClip.rect.BottomRight());
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aExporter.LineTo(aClip.rect.BottomLeft());
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aExporter.Close();
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}
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aExporter.EndClip();
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});
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return true;
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}
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// rendering sources
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bool gfxContext::GetDeviceColor(DeviceColor& aColorOut) const {
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if (mAzureState.pattern) {
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return mAzureState.pattern->GetSolidColor(aColorOut);
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}
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aColorOut = mAzureState.color;
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return true;
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}
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already_AddRefed<gfxPattern> gfxContext::GetPattern() const {
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RefPtr<gfxPattern> pat;
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if (mAzureState.pattern) {
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pat = mAzureState.pattern;
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} else {
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pat = new gfxPattern(mAzureState.color);
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}
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return pat.forget();
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}
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void gfxContext::Paint(Float alpha) const {
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AUTO_PROFILER_LABEL("gfxContext::Paint", GRAPHICS);
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Matrix mat = mDT->GetTransform();
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mat.Invert();
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Rect paintRect = mat.TransformBounds(Rect(Point(0, 0), Size(mDT->GetSize())));
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mDT->FillRect(paintRect, PatternFromState(this), DrawOptions(alpha, GetOp()));
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}
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#ifdef MOZ_DUMP_PAINTING
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void gfxContext::WriteAsPNG(const char* aFile) {
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gfxUtils::WriteAsPNG(mDT, aFile);
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}
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void gfxContext::DumpAsDataURI() { gfxUtils::DumpAsDataURI(mDT); }
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void gfxContext::CopyAsDataURI() { gfxUtils::CopyAsDataURI(mDT); }
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#endif
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void gfxContext::EnsurePath() {
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if (mPathBuilder) {
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mPath = mPathBuilder->Finish();
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mPathBuilder = nullptr;
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}
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if (mPath) {
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if (mTransformChanged) {
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Matrix mat = mAzureState.transform;
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mat.Invert();
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mat = mPathTransform * mat;
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mPathBuilder = mPath->TransformedCopyToBuilder(mat);
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mPath = mPathBuilder->Finish();
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mPathBuilder = nullptr;
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mTransformChanged = false;
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}
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return;
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}
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EnsurePathBuilder();
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mPath = mPathBuilder->Finish();
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mPathBuilder = nullptr;
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}
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void gfxContext::EnsurePathBuilder() {
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if (mPathBuilder && !mTransformChanged) {
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return;
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}
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if (mPath) {
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if (!mTransformChanged) {
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mPathBuilder = mPath->CopyToBuilder();
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mPath = nullptr;
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} else {
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Matrix invTransform = mAzureState.transform;
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invTransform.Invert();
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Matrix toNewUS = mPathTransform * invTransform;
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mPathBuilder = mPath->TransformedCopyToBuilder(toNewUS);
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}
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return;
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}
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DebugOnly<PathBuilder*> oldPath = mPathBuilder.get();
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if (!mPathBuilder) {
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mPathBuilder = mDT->CreatePathBuilder(FillRule::FILL_WINDING);
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if (mPathIsRect) {
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mPathBuilder->MoveTo(mRect.TopLeft());
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mPathBuilder->LineTo(mRect.TopRight());
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mPathBuilder->LineTo(mRect.BottomRight());
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mPathBuilder->LineTo(mRect.BottomLeft());
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mPathBuilder->Close();
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}
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}
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if (mTransformChanged) {
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// This could be an else if since this should never happen when
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// mPathBuilder is nullptr and mPath is nullptr. But this way we can
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// assert if all the state is as expected.
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MOZ_ASSERT(oldPath);
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MOZ_ASSERT(!mPathIsRect);
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Matrix invTransform = mAzureState.transform;
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invTransform.Invert();
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Matrix toNewUS = mPathTransform * invTransform;
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RefPtr<Path> path = mPathBuilder->Finish();
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if (!path) {
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gfxCriticalError()
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<< "gfxContext::EnsurePathBuilder failed in PathBuilder::Finish";
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}
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mPathBuilder = path->TransformedCopyToBuilder(toNewUS);
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}
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mPathIsRect = false;
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}
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CompositionOp gfxContext::GetOp() const {
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if (mAzureState.op != CompositionOp::OP_SOURCE) {
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return mAzureState.op;
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}
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|
|
if (mAzureState.pattern) {
|
|
if (mAzureState.pattern->IsOpaque()) {
|
|
return CompositionOp::OP_OVER;
|
|
} else {
|
|
return CompositionOp::OP_SOURCE;
|
|
}
|
|
} else {
|
|
if (mAzureState.color.a > 0.999) {
|
|
return CompositionOp::OP_OVER;
|
|
} else {
|
|
return CompositionOp::OP_SOURCE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* SVG font code can change the transform after having set the pattern on the
|
|
* context. When the pattern is set it is in user space, if the transform is
|
|
* changed after doing so the pattern needs to be converted back into userspace.
|
|
* We just store the old pattern transform here so that we only do the work
|
|
* needed here if the pattern is actually used.
|
|
* We need to avoid doing this when this ChangeTransform comes from a restore,
|
|
* since the current pattern and the current transform are both part of the
|
|
* state we know the new mAzureState's values are valid. But if we assume
|
|
* a change they might become invalid since patternTransformChanged is part of
|
|
* the state and might be false for the restored AzureState.
|
|
*/
|
|
void gfxContext::ChangeTransform(const Matrix& aNewMatrix,
|
|
bool aUpdatePatternTransform) {
|
|
if (aUpdatePatternTransform && (mAzureState.pattern) &&
|
|
!mAzureState.patternTransformChanged) {
|
|
mAzureState.patternTransform = GetDTTransform();
|
|
mAzureState.patternTransformChanged = true;
|
|
}
|
|
|
|
if (mPathIsRect) {
|
|
Matrix invMatrix = aNewMatrix;
|
|
|
|
invMatrix.Invert();
|
|
|
|
Matrix toNewUS = mAzureState.transform * invMatrix;
|
|
|
|
if (toNewUS.IsRectilinear()) {
|
|
mRect = toNewUS.TransformBounds(mRect);
|
|
mRect.NudgeToIntegers();
|
|
} else {
|
|
mPathBuilder = mDT->CreatePathBuilder(FillRule::FILL_WINDING);
|
|
|
|
mPathBuilder->MoveTo(toNewUS.TransformPoint(mRect.TopLeft()));
|
|
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.TopRight()));
|
|
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.BottomRight()));
|
|
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.BottomLeft()));
|
|
mPathBuilder->Close();
|
|
|
|
mPathIsRect = false;
|
|
}
|
|
|
|
// No need to consider the transform changed now!
|
|
mTransformChanged = false;
|
|
} else if ((mPath || mPathBuilder) && !mTransformChanged) {
|
|
mTransformChanged = true;
|
|
mPathTransform = mAzureState.transform;
|
|
}
|
|
|
|
mAzureState.transform = aNewMatrix;
|
|
|
|
mDT->SetTransform(GetDTTransform());
|
|
}
|
|
|
|
Rect gfxContext::GetAzureDeviceSpaceClipBounds() const {
|
|
Rect rect(mAzureState.deviceOffset.x + Float(mDT->GetRect().x),
|
|
mAzureState.deviceOffset.y + Float(mDT->GetRect().y),
|
|
Float(mDT->GetSize().width), Float(mDT->GetSize().height));
|
|
ForAllClips([&](const AzureState::PushedClip& aClip) -> void {
|
|
if (aClip.path) {
|
|
rect.IntersectRect(rect, aClip.path->GetBounds(aClip.transform));
|
|
} else {
|
|
rect.IntersectRect(rect, aClip.transform.TransformBounds(aClip.rect));
|
|
}
|
|
});
|
|
|
|
return rect;
|
|
}
|
|
|
|
template <typename F>
|
|
void gfxContext::ForAllClips(F&& aLambda) const {
|
|
for (const auto& state : mSavedStates) {
|
|
for (const auto& clip : state.pushedClips) {
|
|
aLambda(clip);
|
|
}
|
|
}
|
|
for (const auto& clip : mAzureState.pushedClips) {
|
|
aLambda(clip);
|
|
}
|
|
}
|