зеркало из https://github.com/mozilla/gecko-dev.git
776 строки
22 KiB
C++
776 строки
22 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_CONTEXT_H
|
|
#define GFX_CONTEXT_H
|
|
|
|
#include "gfx2DGlue.h"
|
|
#include "gfxPattern.h"
|
|
#include "gfxUtils.h"
|
|
#include "nsTArray.h"
|
|
|
|
#include "mozilla/EnumSet.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
|
|
typedef struct _cairo cairo_t;
|
|
class GlyphBufferAzure;
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
struct RectCornerRadii;
|
|
} // namespace gfx
|
|
namespace layout {
|
|
class TextDrawTarget;
|
|
} // namespace layout
|
|
} // namespace mozilla
|
|
|
|
class ClipExporter;
|
|
|
|
/* This class lives on the stack and allows gfxContext users to easily, and
|
|
* performantly get a gfx::Pattern to use for drawing in their current context.
|
|
*/
|
|
class PatternFromState {
|
|
public:
|
|
explicit PatternFromState(const gfxContext* aContext)
|
|
: mContext(aContext), mPattern(nullptr) {}
|
|
~PatternFromState() {
|
|
if (mPattern) {
|
|
mPattern->~Pattern();
|
|
}
|
|
}
|
|
|
|
operator mozilla::gfx::Pattern&();
|
|
|
|
private:
|
|
mozilla::AlignedStorage2<mozilla::gfx::ColorPattern> mColorPattern;
|
|
|
|
const gfxContext* mContext;
|
|
mozilla::gfx::Pattern* mPattern;
|
|
};
|
|
|
|
/**
|
|
* This is the main class for doing actual drawing. It is initialized using
|
|
* a surface and can be drawn on. It manages various state information like
|
|
* a current transformation matrix (CTM), a current path, current color,
|
|
* etc.
|
|
*
|
|
* All drawing happens by creating a path and then stroking or filling it.
|
|
* The functions like Rectangle and Arc do not do any drawing themselves.
|
|
* When a path is drawn (stroked or filled), it is filled/stroked with a
|
|
* pattern set by SetPattern or SetColor.
|
|
*
|
|
* Note that the gfxContext takes coordinates in device pixels,
|
|
* as opposed to app units.
|
|
*/
|
|
class gfxContext final {
|
|
#ifdef DEBUG
|
|
# define CURRENTSTATE_CHANGED() mAzureState.mContentChanged = true;
|
|
#else
|
|
# define CURRENTSTATE_CHANGED()
|
|
#endif
|
|
|
|
typedef mozilla::gfx::BackendType BackendType;
|
|
typedef mozilla::gfx::CapStyle CapStyle;
|
|
typedef mozilla::gfx::CompositionOp CompositionOp;
|
|
typedef mozilla::gfx::DeviceColor DeviceColor;
|
|
typedef mozilla::gfx::DrawOptions DrawOptions;
|
|
typedef mozilla::gfx::DrawTarget DrawTarget;
|
|
typedef mozilla::gfx::JoinStyle JoinStyle;
|
|
typedef mozilla::gfx::FillRule FillRule;
|
|
typedef mozilla::gfx::Float Float;
|
|
typedef mozilla::gfx::Matrix Matrix;
|
|
typedef mozilla::gfx::Path Path;
|
|
typedef mozilla::gfx::Pattern Pattern;
|
|
typedef mozilla::gfx::Point Point;
|
|
typedef mozilla::gfx::Rect Rect;
|
|
typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
|
|
typedef mozilla::gfx::Size Size;
|
|
|
|
public:
|
|
/**
|
|
* Initialize this context from a DrawTarget, which must be non-null.
|
|
* Strips any transform from aTarget, unless aPreserveTransform is true.
|
|
* aTarget will be flushed in the gfxContext's destructor.
|
|
*/
|
|
MOZ_NONNULL(2)
|
|
explicit gfxContext(DrawTarget* aTarget, const Point& aDeviceOffset = Point())
|
|
: mDT(aTarget) {
|
|
mAzureState.deviceOffset = aDeviceOffset;
|
|
mDT->SetTransform(GetDTTransform());
|
|
}
|
|
|
|
MOZ_NONNULL(2)
|
|
gfxContext(DrawTarget* aTarget, bool aPreserveTransform) : mDT(aTarget) {
|
|
if (aPreserveTransform) {
|
|
SetMatrix(aTarget->GetTransform());
|
|
} else {
|
|
mDT->SetTransform(GetDTTransform());
|
|
}
|
|
}
|
|
|
|
~gfxContext();
|
|
|
|
/**
|
|
* Initialize this context from a DrawTarget.
|
|
* Strips any transform from aTarget.
|
|
* aTarget will be flushed in the gfxContext's destructor.
|
|
* If aTarget is null or invalid, nullptr is returned. The caller
|
|
* is responsible for handling this scenario as appropriate.
|
|
*/
|
|
static mozilla::UniquePtr<gfxContext> CreateOrNull(
|
|
DrawTarget* aTarget, const Point& aDeviceOffset = Point());
|
|
|
|
DrawTarget* GetDrawTarget() const { return mDT; }
|
|
|
|
/**
|
|
* Returns the DrawTarget if it's actually a TextDrawTarget.
|
|
*/
|
|
mozilla::layout::TextDrawTarget* GetTextDrawer() const;
|
|
|
|
/**
|
|
** State
|
|
**/
|
|
// XXX document exactly what bits are saved
|
|
void Save();
|
|
void Restore();
|
|
|
|
/**
|
|
** Paths & Drawing
|
|
**/
|
|
|
|
/**
|
|
* Fill the current path according to the current settings.
|
|
*
|
|
* Does not consume the current path.
|
|
*/
|
|
void Fill() { Fill(PatternFromState(this)); }
|
|
void Fill(const Pattern& aPattern);
|
|
|
|
/**
|
|
* Forgets the current path.
|
|
*/
|
|
void NewPath() {
|
|
mPath = nullptr;
|
|
mPathBuilder = nullptr;
|
|
mPathIsRect = false;
|
|
mTransformChanged = false;
|
|
}
|
|
|
|
/**
|
|
* Returns the current path.
|
|
*/
|
|
already_AddRefed<Path> GetPath() {
|
|
EnsurePath();
|
|
RefPtr<Path> path(mPath);
|
|
return path.forget();
|
|
}
|
|
|
|
/**
|
|
* Sets the given path as the current path.
|
|
*/
|
|
void SetPath(Path* path) {
|
|
MOZ_ASSERT(path->GetBackendType() == mDT->GetBackendType() ||
|
|
path->GetBackendType() == BackendType::RECORDING ||
|
|
(mDT->GetBackendType() == BackendType::DIRECT2D1_1 &&
|
|
path->GetBackendType() == BackendType::DIRECT2D));
|
|
mPath = path;
|
|
mPathBuilder = nullptr;
|
|
mPathIsRect = false;
|
|
mTransformChanged = false;
|
|
}
|
|
|
|
/**
|
|
* Draws the rectangle given by rect.
|
|
*/
|
|
void Rectangle(const gfxRect& rect) { return Rectangle(rect, false); }
|
|
void SnappedRectangle(const gfxRect& rect) { return Rectangle(rect, true); }
|
|
|
|
private:
|
|
void Rectangle(const gfxRect& rect, bool snapToPixels);
|
|
|
|
public:
|
|
/**
|
|
** Transformation Matrix manipulation
|
|
**/
|
|
|
|
/**
|
|
* Post-multiplies 'other' onto the current CTM, i.e. this
|
|
* matrix's transformation will take place before the previously set
|
|
* transformations.
|
|
*/
|
|
void Multiply(const gfxMatrix& aMatrix) { Multiply(ToMatrix(aMatrix)); }
|
|
void Multiply(const Matrix& aOther) {
|
|
CURRENTSTATE_CHANGED()
|
|
ChangeTransform(aOther * mAzureState.transform);
|
|
}
|
|
|
|
/**
|
|
* Replaces the current transformation matrix with matrix.
|
|
*/
|
|
void SetMatrix(const Matrix& aMatrix) {
|
|
CURRENTSTATE_CHANGED()
|
|
ChangeTransform(aMatrix);
|
|
}
|
|
void SetMatrixDouble(const gfxMatrix& aMatrix) {
|
|
SetMatrix(ToMatrix(aMatrix));
|
|
}
|
|
|
|
void SetCrossProcessPaintScale(float aScale) {
|
|
MOZ_ASSERT(mCrossProcessPaintScale == 1.0f,
|
|
"Should only be initialized once");
|
|
mCrossProcessPaintScale = aScale;
|
|
}
|
|
|
|
float GetCrossProcessPaintScale() const { return mCrossProcessPaintScale; }
|
|
|
|
/**
|
|
* Returns the current transformation matrix.
|
|
*/
|
|
Matrix CurrentMatrix() const { return mAzureState.transform; }
|
|
gfxMatrix CurrentMatrixDouble() const {
|
|
return ThebesMatrix(CurrentMatrix());
|
|
}
|
|
|
|
/**
|
|
* Converts a point from device to user coordinates using the inverse
|
|
* transformation matrix.
|
|
*/
|
|
gfxPoint DeviceToUser(const gfxPoint& aPoint) const {
|
|
return ThebesPoint(
|
|
mAzureState.transform.Inverse().TransformPoint(ToPoint(aPoint)));
|
|
}
|
|
|
|
/**
|
|
* Converts a size from device to user coordinates. This does not apply
|
|
* translation components of the matrix.
|
|
*/
|
|
Size DeviceToUser(const Size& aSize) const {
|
|
return mAzureState.transform.Inverse().TransformSize(aSize);
|
|
}
|
|
|
|
/**
|
|
* Converts a rectangle from device to user coordinates; this has the
|
|
* same effect as using DeviceToUser on both the rectangle's point and
|
|
* size.
|
|
*/
|
|
gfxRect DeviceToUser(const gfxRect& aRect) const {
|
|
return ThebesRect(
|
|
mAzureState.transform.Inverse().TransformBounds(ToRect(aRect)));
|
|
}
|
|
|
|
/**
|
|
* Converts a point from user to device coordinates using the transformation
|
|
* matrix.
|
|
*/
|
|
gfxPoint UserToDevice(const gfxPoint& aPoint) const {
|
|
return ThebesPoint(mAzureState.transform.TransformPoint(ToPoint(aPoint)));
|
|
}
|
|
|
|
/**
|
|
* Converts a size from user to device coordinates. This does not apply
|
|
* translation components of the matrix.
|
|
*/
|
|
Size UserToDevice(const Size& aSize) const {
|
|
const auto& mtx = mAzureState.transform;
|
|
return Size(aSize.width * mtx._11 + aSize.height * mtx._12,
|
|
aSize.width * mtx._21 + aSize.height * mtx._22);
|
|
}
|
|
|
|
/**
|
|
* Converts a rectangle from user to device coordinates. The
|
|
* resulting rectangle is the minimum device-space rectangle that
|
|
* encloses the user-space rectangle given.
|
|
*/
|
|
gfxRect UserToDevice(const gfxRect& rect) const {
|
|
return ThebesRect(mAzureState.transform.TransformBounds(ToRect(rect)));
|
|
}
|
|
|
|
/**
|
|
* Takes the given rect and tries to align it to device pixels. If
|
|
* this succeeds, the method will return true, and the rect will
|
|
* be in device coordinates (already transformed by the CTM). If it
|
|
* fails, the method will return false, and the rect will not be
|
|
* changed.
|
|
*
|
|
* aOptions parameter:
|
|
* If IgnoreScale is set, then snapping will take place even if the CTM
|
|
* has a scale applied. Snapping never takes place if there is a rotation
|
|
* in the CTM.
|
|
*
|
|
* If PrioritizeSize is set, the rect's dimensions will first be snapped
|
|
* and then its position aligned to device pixels, rather than snapping
|
|
* the position of each edge independently.
|
|
*/
|
|
enum class SnapOption : uint8_t {
|
|
IgnoreScale = 1,
|
|
PrioritizeSize = 2,
|
|
};
|
|
using SnapOptions = mozilla::EnumSet<SnapOption>;
|
|
bool UserToDevicePixelSnapped(gfxRect& rect, SnapOptions aOptions = {}) const;
|
|
|
|
/**
|
|
* Takes the given point and tries to align it to device pixels. If
|
|
* this succeeds, the method will return true, and the point will
|
|
* be in device coordinates (already transformed by the CTM). If it
|
|
* fails, the method will return false, and the point will not be
|
|
* changed.
|
|
*
|
|
* If ignoreScale is true, then snapping will take place even if
|
|
* the CTM has a scale applied. Snapping never takes place if
|
|
* there is a rotation in the CTM.
|
|
*/
|
|
bool UserToDevicePixelSnapped(gfxPoint& pt, bool ignoreScale = false) const;
|
|
|
|
/**
|
|
** Painting sources
|
|
**/
|
|
|
|
/**
|
|
* Set a solid color to use for drawing. This color is in the device color
|
|
* space and is not transformed.
|
|
*/
|
|
void SetDeviceColor(const DeviceColor& aColor) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.pattern = nullptr;
|
|
mAzureState.color = aColor;
|
|
}
|
|
|
|
/**
|
|
* Gets the current color. It's returned in the device color space.
|
|
* returns false if there is something other than a color
|
|
* set as the current source (pattern, surface, etc)
|
|
*/
|
|
bool GetDeviceColor(DeviceColor& aColorOut) const;
|
|
|
|
/**
|
|
* Returns true if color is neither opaque nor transparent (i.e. alpha is not
|
|
* 0 or 1), and false otherwise. If true, aColorOut is set on output.
|
|
*/
|
|
bool HasNonOpaqueNonTransparentColor(DeviceColor& aColorOut) const {
|
|
return GetDeviceColor(aColorOut) && 0.f < aColorOut.a && aColorOut.a < 1.f;
|
|
}
|
|
|
|
/**
|
|
* Set a solid color in the sRGB color space to use for drawing.
|
|
* If CMS is not enabled, the color is treated as a device-space color
|
|
* and this call is identical to SetDeviceColor().
|
|
*/
|
|
void SetColor(const mozilla::gfx::sRGBColor& aColor) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.pattern = nullptr;
|
|
mAzureState.color = ToDeviceColor(aColor);
|
|
}
|
|
|
|
/**
|
|
* Uses a pattern for drawing.
|
|
*/
|
|
void SetPattern(gfxPattern* pattern) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.patternTransformChanged = false;
|
|
mAzureState.pattern = pattern;
|
|
}
|
|
|
|
/**
|
|
* Get the source pattern (solid color, normal pattern, surface, etc)
|
|
*/
|
|
already_AddRefed<gfxPattern> GetPattern() const;
|
|
|
|
/**
|
|
** Painting
|
|
**/
|
|
/**
|
|
* Paints the current source surface/pattern everywhere in the current
|
|
* clip region.
|
|
*/
|
|
void Paint(Float alpha = 1.0) const;
|
|
|
|
/**
|
|
** Line Properties
|
|
**/
|
|
|
|
// Set the dash pattern, applying devPxScale to convert passed-in lengths
|
|
// to device pixels (used by the SVGUtils::SetupStrokeGeometry caller,
|
|
// which has the desired dash pattern in CSS px).
|
|
void SetDash(const Float* dashes, int ndash, Float offset, Float devPxScale);
|
|
|
|
// Return true if dashing is set, false if it's not enabled or the
|
|
// context is in an error state. |offset| can be nullptr to mean
|
|
// "don't care".
|
|
bool CurrentDash(FallibleTArray<Float>& dashes, Float* offset) const;
|
|
|
|
/**
|
|
* Sets the line width that's used for line drawing.
|
|
*/
|
|
void SetLineWidth(Float width) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.strokeOptions.mLineWidth = width;
|
|
}
|
|
|
|
/**
|
|
* Returns the currently set line width.
|
|
*
|
|
* @see SetLineWidth
|
|
*/
|
|
Float CurrentLineWidth() const {
|
|
return mAzureState.strokeOptions.mLineWidth;
|
|
}
|
|
|
|
/**
|
|
* Sets the line caps, i.e. how line endings are drawn.
|
|
*/
|
|
void SetLineCap(CapStyle cap) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.strokeOptions.mLineCap = cap;
|
|
}
|
|
CapStyle CurrentLineCap() const { return mAzureState.strokeOptions.mLineCap; }
|
|
|
|
/**
|
|
* Sets the line join, i.e. how the connection between two lines is
|
|
* drawn.
|
|
*/
|
|
void SetLineJoin(JoinStyle join) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.strokeOptions.mLineJoin = join;
|
|
}
|
|
JoinStyle CurrentLineJoin() const {
|
|
return mAzureState.strokeOptions.mLineJoin;
|
|
}
|
|
|
|
void SetMiterLimit(Float limit) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.strokeOptions.mMiterLimit = limit;
|
|
}
|
|
Float CurrentMiterLimit() const {
|
|
return mAzureState.strokeOptions.mMiterLimit;
|
|
}
|
|
|
|
/**
|
|
* Sets the operator used for all further drawing. The operator affects
|
|
* how drawing something will modify the destination. For example, the
|
|
* OVER operator will do alpha blending of source and destination, while
|
|
* SOURCE will replace the destination with the source.
|
|
*/
|
|
void SetOp(CompositionOp aOp) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.op = aOp;
|
|
}
|
|
CompositionOp CurrentOp() const { return mAzureState.op; }
|
|
|
|
void SetAntialiasMode(mozilla::gfx::AntialiasMode aMode) {
|
|
CURRENTSTATE_CHANGED()
|
|
mAzureState.aaMode = aMode;
|
|
}
|
|
mozilla::gfx::AntialiasMode CurrentAntialiasMode() const {
|
|
return mAzureState.aaMode;
|
|
}
|
|
|
|
/**
|
|
** Clipping
|
|
**/
|
|
|
|
/**
|
|
* Clips all further drawing to the current path.
|
|
* This does not consume the current path.
|
|
*/
|
|
void Clip();
|
|
|
|
/**
|
|
* Helper functions that will create a rect path and call Clip().
|
|
* Any current path will be destroyed by these functions!
|
|
*/
|
|
void Clip(const gfxRect& aRect) { Clip(ToRect(aRect)); }
|
|
void Clip(const Rect& rect); // will clip to a rect
|
|
void SnappedClip(const gfxRect& rect); // snap rect and clip to the result
|
|
void Clip(Path* aPath);
|
|
|
|
void PopClip() {
|
|
MOZ_ASSERT(!mAzureState.pushedClips.IsEmpty());
|
|
mAzureState.pushedClips.RemoveLastElement();
|
|
mDT->PopClip();
|
|
}
|
|
|
|
enum ClipExtentsSpace {
|
|
eUserSpace = 0,
|
|
eDeviceSpace = 1,
|
|
};
|
|
|
|
/**
|
|
* According to aSpace, this function will return the current bounds of
|
|
* the clip region in user space or device space.
|
|
*/
|
|
gfxRect GetClipExtents(ClipExtentsSpace aSpace = eUserSpace) const;
|
|
|
|
/**
|
|
* Exports the current clip using the provided exporter.
|
|
*/
|
|
bool ExportClip(ClipExporter& aExporter) const;
|
|
|
|
/**
|
|
* Groups
|
|
*/
|
|
void PushGroupForBlendBack(gfxContentType content, Float aOpacity = 1.0f,
|
|
mozilla::gfx::SourceSurface* aMask = nullptr,
|
|
const Matrix& aMaskTransform = Matrix()) const {
|
|
mDT->PushLayer(content == gfxContentType::COLOR, aOpacity, aMask,
|
|
aMaskTransform);
|
|
}
|
|
|
|
void PopGroupAndBlend() const { mDT->PopLayer(); }
|
|
|
|
Point GetDeviceOffset() const { return mAzureState.deviceOffset; }
|
|
void SetDeviceOffset(const Point& aOffset) {
|
|
mAzureState.deviceOffset = aOffset;
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
/**
|
|
* Debug functions to encode the current surface as a PNG and export it.
|
|
*/
|
|
|
|
/**
|
|
* Writes a binary PNG file.
|
|
*/
|
|
void WriteAsPNG(const char* aFile);
|
|
|
|
/**
|
|
* Write as a PNG encoded Data URL to stdout.
|
|
*/
|
|
void DumpAsDataURI();
|
|
|
|
/**
|
|
* Copy a PNG encoded Data URL to the clipboard.
|
|
*/
|
|
void CopyAsDataURI();
|
|
#endif
|
|
|
|
private:
|
|
friend class PatternFromState;
|
|
friend class GlyphBufferAzure;
|
|
|
|
typedef mozilla::gfx::sRGBColor sRGBColor;
|
|
typedef mozilla::gfx::StrokeOptions StrokeOptions;
|
|
typedef mozilla::gfx::PathBuilder PathBuilder;
|
|
typedef mozilla::gfx::SourceSurface SourceSurface;
|
|
|
|
struct AzureState {
|
|
AzureState()
|
|
: op(CompositionOp::OP_OVER),
|
|
color(0, 0, 0, 1.0f),
|
|
aaMode(mozilla::gfx::AntialiasMode::SUBPIXEL),
|
|
patternTransformChanged(false)
|
|
#ifdef DEBUG
|
|
,
|
|
mContentChanged(false)
|
|
#endif
|
|
{
|
|
}
|
|
|
|
CompositionOp op;
|
|
DeviceColor color;
|
|
RefPtr<gfxPattern> pattern;
|
|
Matrix transform;
|
|
struct PushedClip {
|
|
RefPtr<Path> path;
|
|
Rect rect;
|
|
Matrix transform;
|
|
};
|
|
CopyableTArray<PushedClip> pushedClips;
|
|
CopyableTArray<Float> dashPattern;
|
|
StrokeOptions strokeOptions;
|
|
mozilla::gfx::AntialiasMode aaMode;
|
|
bool patternTransformChanged;
|
|
Matrix patternTransform;
|
|
DeviceColor fontSmoothingBackgroundColor;
|
|
// This is used solely for using minimal intermediate surface size.
|
|
Point deviceOffset;
|
|
#ifdef DEBUG
|
|
// Whether the content of this AzureState changed after construction.
|
|
bool mContentChanged;
|
|
#endif
|
|
};
|
|
|
|
// This ensures mPath contains a valid path (in user space!)
|
|
void EnsurePath();
|
|
// This ensures mPathBuilder contains a valid PathBuilder (in user space!)
|
|
void EnsurePathBuilder();
|
|
CompositionOp GetOp() const;
|
|
void ChangeTransform(const Matrix& aNewMatrix,
|
|
bool aUpdatePatternTransform = true);
|
|
Rect GetAzureDeviceSpaceClipBounds() const;
|
|
Matrix GetDTTransform() const {
|
|
Matrix mat = mAzureState.transform;
|
|
mat.PostTranslate(-mAzureState.deviceOffset);
|
|
return mat;
|
|
}
|
|
|
|
bool mPathIsRect = false;
|
|
bool mTransformChanged = false;
|
|
Matrix mPathTransform;
|
|
Rect mRect;
|
|
RefPtr<PathBuilder> mPathBuilder;
|
|
RefPtr<Path> mPath;
|
|
AzureState mAzureState;
|
|
nsTArray<AzureState> mSavedStates;
|
|
|
|
// Iterate over all clips in the saved and current states, calling aLambda
|
|
// with each of them.
|
|
template <typename F>
|
|
void ForAllClips(F&& aLambda) const;
|
|
|
|
const AzureState& CurrentState() const { return mAzureState; }
|
|
|
|
RefPtr<DrawTarget> const mDT;
|
|
float mCrossProcessPaintScale = 1.0f;
|
|
|
|
#ifdef DEBUG
|
|
# undef CURRENTSTATE_CHANGED
|
|
#endif
|
|
};
|
|
|
|
/**
|
|
* Sentry helper class for functions with multiple return points that need to
|
|
* call Save() on a gfxContext and have Restore() called automatically on the
|
|
* gfxContext before they return.
|
|
*/
|
|
class MOZ_STACK_CLASS gfxContextAutoSaveRestore final {
|
|
public:
|
|
gfxContextAutoSaveRestore() : mContext(nullptr) {}
|
|
|
|
explicit gfxContextAutoSaveRestore(gfxContext* aContext)
|
|
: mContext(aContext) {
|
|
mContext->Save();
|
|
}
|
|
|
|
~gfxContextAutoSaveRestore() { Restore(); }
|
|
|
|
void SetContext(gfxContext* aContext) {
|
|
MOZ_ASSERT(!mContext, "no context?");
|
|
mContext = aContext;
|
|
mContext->Save();
|
|
}
|
|
|
|
void EnsureSaved(gfxContext* aContext) {
|
|
MOZ_ASSERT(!mContext || mContext == aContext, "wrong context");
|
|
if (!mContext) {
|
|
mContext = aContext;
|
|
mContext->Save();
|
|
}
|
|
}
|
|
|
|
void Restore() {
|
|
if (mContext) {
|
|
mContext->Restore();
|
|
mContext = nullptr;
|
|
}
|
|
}
|
|
|
|
private:
|
|
gfxContext* mContext;
|
|
};
|
|
|
|
/**
|
|
* Sentry helper class for functions with multiple return points that need to
|
|
* back up the current matrix of a context and have it automatically restored
|
|
* before they return.
|
|
*/
|
|
class MOZ_STACK_CLASS gfxContextMatrixAutoSaveRestore final {
|
|
public:
|
|
gfxContextMatrixAutoSaveRestore() : mContext(nullptr) {}
|
|
|
|
explicit gfxContextMatrixAutoSaveRestore(gfxContext* aContext)
|
|
: mContext(aContext), mMatrix(aContext->CurrentMatrix()) {}
|
|
|
|
~gfxContextMatrixAutoSaveRestore() {
|
|
if (mContext) {
|
|
mContext->SetMatrix(mMatrix);
|
|
}
|
|
}
|
|
|
|
void SetContext(gfxContext* aContext) {
|
|
NS_ASSERTION(!mContext, "Not going to restore the matrix on some context!");
|
|
mContext = aContext;
|
|
mMatrix = aContext->CurrentMatrix();
|
|
}
|
|
|
|
void Restore() {
|
|
if (mContext) {
|
|
mContext->SetMatrix(mMatrix);
|
|
mContext = nullptr;
|
|
}
|
|
}
|
|
|
|
const mozilla::gfx::Matrix& Matrix() {
|
|
MOZ_ASSERT(mContext, "mMatrix doesn't contain a useful matrix");
|
|
return mMatrix;
|
|
}
|
|
|
|
bool HasMatrix() const { return !!mContext; }
|
|
|
|
private:
|
|
gfxContext* mContext;
|
|
mozilla::gfx::Matrix mMatrix;
|
|
};
|
|
|
|
class MOZ_STACK_CLASS gfxGroupForBlendAutoSaveRestore final {
|
|
public:
|
|
using Float = mozilla::gfx::Float;
|
|
using Matrix = mozilla::gfx::Matrix;
|
|
|
|
explicit gfxGroupForBlendAutoSaveRestore(gfxContext* aContext)
|
|
: mContext(aContext) {}
|
|
|
|
~gfxGroupForBlendAutoSaveRestore() {
|
|
if (mPushedGroup) {
|
|
mContext->PopGroupAndBlend();
|
|
}
|
|
}
|
|
|
|
void PushGroupForBlendBack(gfxContentType aContent, Float aOpacity = 1.0f,
|
|
mozilla::gfx::SourceSurface* aMask = nullptr,
|
|
const Matrix& aMaskTransform = Matrix()) {
|
|
MOZ_ASSERT(!mPushedGroup, "Already called PushGroupForBlendBack once");
|
|
mContext->PushGroupForBlendBack(aContent, aOpacity, aMask, aMaskTransform);
|
|
mPushedGroup = true;
|
|
}
|
|
|
|
private:
|
|
gfxContext* mContext;
|
|
bool mPushedGroup = false;
|
|
};
|
|
|
|
class MOZ_STACK_CLASS DrawTargetAutoDisableSubpixelAntialiasing final {
|
|
public:
|
|
typedef mozilla::gfx::DrawTarget DrawTarget;
|
|
|
|
DrawTargetAutoDisableSubpixelAntialiasing(DrawTarget* aDT, bool aDisable)
|
|
: mSubpixelAntialiasingEnabled(false) {
|
|
if (aDisable) {
|
|
mDT = aDT;
|
|
mSubpixelAntialiasingEnabled = mDT->GetPermitSubpixelAA();
|
|
mDT->SetPermitSubpixelAA(false);
|
|
}
|
|
}
|
|
~DrawTargetAutoDisableSubpixelAntialiasing() {
|
|
if (mDT) {
|
|
mDT->SetPermitSubpixelAA(mSubpixelAntialiasingEnabled);
|
|
}
|
|
}
|
|
|
|
private:
|
|
RefPtr<DrawTarget> mDT;
|
|
bool mSubpixelAntialiasingEnabled;
|
|
};
|
|
|
|
/* This interface should be implemented to handle exporting the clip from a
|
|
* context.
|
|
*/
|
|
class ClipExporter : public mozilla::gfx::PathSink {
|
|
public:
|
|
virtual void BeginClip(const mozilla::gfx::Matrix& aMatrix) = 0;
|
|
virtual void EndClip() = 0;
|
|
};
|
|
|
|
#endif /* GFX_CONTEXT_H */
|