зеркало из https://github.com/mozilla/gecko-dev.git
240 строки
7.1 KiB
C++
240 строки
7.1 KiB
C++
/* vim:set ts=2 sw=2 sts=2 et: */
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/* Any copyright is dedicated to the Public Domain.
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* http://creativecommons.org/publicdomain/zero/1.0/
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*/
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#include "gtest/gtest.h"
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#include "gmock/gmock.h"
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#include "mozilla/gfx/JobScheduler.h"
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#ifndef WIN32
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# include <pthread.h>
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# include <sched.h>
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#endif
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#include <stdlib.h>
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#include <time.h>
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namespace test_scheduler {
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using namespace mozilla::gfx;
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using namespace mozilla;
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using mozilla::gfx::SyncObject;
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// Artificially cause threads to yield randomly in an attempt to make racy
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// things more apparent (if any).
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static void MaybeYieldThread() {
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#ifndef WIN32
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if (rand() % 5 == 0) {
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sched_yield();
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}
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#endif
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}
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/// Used by the TestCommand to check that tasks are processed in the right
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/// order.
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struct SanityChecker {
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std::vector<uint64_t> mAdvancements;
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mozilla::gfx::CriticalSection mSection;
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explicit SanityChecker(uint64_t aNumCmdBuffers) {
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for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
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mAdvancements.push_back(0);
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}
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}
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virtual void Check(uint64_t aJobId, uint64_t aCmdId) {
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MaybeYieldThread();
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CriticalSectionAutoEnter lock(&mSection);
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MOZ_RELEASE_ASSERT(mAdvancements[aJobId] == aCmdId - 1);
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mAdvancements[aJobId] = aCmdId;
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}
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};
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/// Run checks that are specific to TestSchulerJoin.
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struct JoinTestSanityCheck : public SanityChecker {
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bool mSpecialJobHasRun;
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explicit JoinTestSanityCheck(uint64_t aNumCmdBuffers)
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: SanityChecker(aNumCmdBuffers), mSpecialJobHasRun(false) {}
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virtual void Check(uint64_t aJobId, uint64_t aCmdId) override {
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// Job 0 is the special task executed when everything is joined after task 1
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if (aCmdId == 0) {
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MOZ_RELEASE_ASSERT(!mSpecialJobHasRun,
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"GFX: A special task has been executed.");
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mSpecialJobHasRun = true;
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for (auto advancement : mAdvancements) {
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// Because of the synchronization point (beforeFilter), all
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// task buffers should have run task 1 when task 0 is run.
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MOZ_RELEASE_ASSERT(advancement == 1,
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"GFX: task buffer has not run task 1.");
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}
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} else {
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// This check does not apply to task 0.
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SanityChecker::Check(aJobId, aCmdId);
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}
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if (aCmdId == 2) {
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MOZ_RELEASE_ASSERT(mSpecialJobHasRun, "GFX: Special job has not run.");
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}
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}
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};
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class TestJob : public Job {
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public:
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TestJob(uint64_t aCmdId, uint64_t aJobId, SanityChecker* aChecker,
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SyncObject* aStart, SyncObject* aCompletion)
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: Job(aStart, aCompletion, nullptr),
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mCmdId(aCmdId),
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mCmdBufferId(aJobId),
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mSanityChecker(aChecker) {}
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JobStatus Run() {
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MaybeYieldThread();
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mSanityChecker->Check(mCmdBufferId, mCmdId);
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MaybeYieldThread();
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return JobStatus::Complete;
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}
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uint64_t mCmdId;
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uint64_t mCmdBufferId;
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SanityChecker* mSanityChecker;
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};
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/// This test creates aNumCmdBuffers task buffers with sync objects set up
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/// so that all tasks will join after command 5 before a task buffer runs
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/// a special task (task 0) after which all task buffers fork again.
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/// This simulates the kind of scenario where all tiles must join at
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/// a certain point to execute, say, a filter, and fork again after the filter
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/// has been processed.
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/// The main thread is only blocked when waiting for the completion of the
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/// entire task stream (it doesn't have to wait at the filter's sync points to
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/// orchestrate it).
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static void TestSchedulerJoin(uint32_t aNumThreads, uint32_t aNumCmdBuffers) {
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JoinTestSanityCheck check(aNumCmdBuffers);
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RefPtr<SyncObject> beforeFilter = new SyncObject(aNumCmdBuffers);
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RefPtr<SyncObject> afterFilter = new SyncObject();
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RefPtr<SyncObject> completion = new SyncObject(aNumCmdBuffers);
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for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
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Job* t1 = new TestJob(1, i, &check, nullptr, beforeFilter);
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JobScheduler::SubmitJob(t1);
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MaybeYieldThread();
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}
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beforeFilter->FreezePrerequisites();
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// This task buffer is executed when all other tasks have joined after task 1
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JobScheduler::SubmitJob(new TestJob(0, 0, &check, beforeFilter, afterFilter));
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afterFilter->FreezePrerequisites();
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for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
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Job* t2 = new TestJob(2, i, &check, afterFilter, completion);
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JobScheduler::SubmitJob(t2);
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MaybeYieldThread();
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}
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completion->FreezePrerequisites();
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JobScheduler::Join(completion);
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MaybeYieldThread();
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for (auto advancement : check.mAdvancements) {
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EXPECT_TRUE(advancement == 2);
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}
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}
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/// This test creates several chains of 10 task, tasks of a given chain are
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/// executed sequentially, and chains are exectuted in parallel. This simulates
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/// the typical scenario where we want to process sequences of drawing commands
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/// for several tiles in parallel.
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static void TestSchedulerChain(uint32_t aNumThreads, uint32_t aNumCmdBuffers) {
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SanityChecker check(aNumCmdBuffers);
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RefPtr<SyncObject> completion = new SyncObject(aNumCmdBuffers);
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uint32_t numJobs = 10;
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for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
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std::vector<RefPtr<SyncObject>> syncs;
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std::vector<Job*> tasks;
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syncs.reserve(numJobs);
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tasks.reserve(numJobs);
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for (uint32_t t = 0; t < numJobs - 1; ++t) {
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syncs.push_back(new SyncObject());
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tasks.push_back(new TestJob(
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t + 1, i, &check, t == 0 ? nullptr : syncs[t - 1].get(), syncs[t]));
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syncs.back()->FreezePrerequisites();
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}
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tasks.push_back(new TestJob(numJobs, i, &check, syncs.back(), completion));
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if (i % 2 == 0) {
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// submit half of the tasks in order
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for (Job* task : tasks) {
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JobScheduler::SubmitJob(task);
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MaybeYieldThread();
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}
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} else {
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// ... and submit the other half in reverse order
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for (int32_t reverse = numJobs - 1; reverse >= 0; --reverse) {
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JobScheduler::SubmitJob(tasks[reverse]);
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MaybeYieldThread();
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}
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}
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}
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completion->FreezePrerequisites();
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JobScheduler::Join(completion);
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for (auto advancement : check.mAdvancements) {
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EXPECT_TRUE(advancement == numJobs);
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}
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}
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} // namespace test_scheduler
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#if !defined(MOZ_CODE_COVERAGE) || !defined(XP_WIN)
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TEST(Moz2D, JobScheduler_Shutdown)
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{
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srand(time(nullptr));
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for (uint32_t threads = 1; threads < 16; ++threads) {
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for (uint32_t i = 1; i < 1000; ++i) {
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mozilla::gfx::JobScheduler::Init(threads, threads);
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mozilla::gfx::JobScheduler::ShutDown();
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}
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}
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}
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#endif
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TEST(Moz2D, JobScheduler_Join)
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{
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srand(time(nullptr));
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for (uint32_t threads = 1; threads < 8; ++threads) {
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for (uint32_t queues = 1; queues < threads; ++queues) {
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for (uint32_t buffers = 1; buffers < 100; buffers += 3) {
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mozilla::gfx::JobScheduler::Init(threads, queues);
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test_scheduler::TestSchedulerJoin(threads, buffers);
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mozilla::gfx::JobScheduler::ShutDown();
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}
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}
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}
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}
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TEST(Moz2D, JobScheduler_Chain)
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{
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srand(time(nullptr));
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for (uint32_t threads = 1; threads < 8; ++threads) {
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for (uint32_t queues = 1; queues < threads; ++queues) {
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for (uint32_t buffers = 1; buffers < 100; buffers += 3) {
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mozilla::gfx::JobScheduler::Init(threads, queues);
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test_scheduler::TestSchedulerChain(threads, buffers);
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mozilla::gfx::JobScheduler::ShutDown();
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}
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}
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}
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}
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