gecko-dev/gfx/tests/gtest/TestJobScheduler.cpp

240 строки
7.1 KiB
C++

/* vim:set ts=2 sw=2 sts=2 et: */
/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/
*/
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "mozilla/gfx/JobScheduler.h"
#ifndef WIN32
# include <pthread.h>
# include <sched.h>
#endif
#include <stdlib.h>
#include <time.h>
namespace test_scheduler {
using namespace mozilla::gfx;
using namespace mozilla;
using mozilla::gfx::SyncObject;
// Artificially cause threads to yield randomly in an attempt to make racy
// things more apparent (if any).
static void MaybeYieldThread() {
#ifndef WIN32
if (rand() % 5 == 0) {
sched_yield();
}
#endif
}
/// Used by the TestCommand to check that tasks are processed in the right
/// order.
struct SanityChecker {
std::vector<uint64_t> mAdvancements;
mozilla::gfx::CriticalSection mSection;
explicit SanityChecker(uint64_t aNumCmdBuffers) {
for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
mAdvancements.push_back(0);
}
}
virtual void Check(uint64_t aJobId, uint64_t aCmdId) {
MaybeYieldThread();
CriticalSectionAutoEnter lock(&mSection);
MOZ_RELEASE_ASSERT(mAdvancements[aJobId] == aCmdId - 1);
mAdvancements[aJobId] = aCmdId;
}
};
/// Run checks that are specific to TestSchulerJoin.
struct JoinTestSanityCheck : public SanityChecker {
bool mSpecialJobHasRun;
explicit JoinTestSanityCheck(uint64_t aNumCmdBuffers)
: SanityChecker(aNumCmdBuffers), mSpecialJobHasRun(false) {}
virtual void Check(uint64_t aJobId, uint64_t aCmdId) override {
// Job 0 is the special task executed when everything is joined after task 1
if (aCmdId == 0) {
MOZ_RELEASE_ASSERT(!mSpecialJobHasRun,
"GFX: A special task has been executed.");
mSpecialJobHasRun = true;
for (auto advancement : mAdvancements) {
// Because of the synchronization point (beforeFilter), all
// task buffers should have run task 1 when task 0 is run.
MOZ_RELEASE_ASSERT(advancement == 1,
"GFX: task buffer has not run task 1.");
}
} else {
// This check does not apply to task 0.
SanityChecker::Check(aJobId, aCmdId);
}
if (aCmdId == 2) {
MOZ_RELEASE_ASSERT(mSpecialJobHasRun, "GFX: Special job has not run.");
}
}
};
class TestJob : public Job {
public:
TestJob(uint64_t aCmdId, uint64_t aJobId, SanityChecker* aChecker,
SyncObject* aStart, SyncObject* aCompletion)
: Job(aStart, aCompletion, nullptr),
mCmdId(aCmdId),
mCmdBufferId(aJobId),
mSanityChecker(aChecker) {}
JobStatus Run() {
MaybeYieldThread();
mSanityChecker->Check(mCmdBufferId, mCmdId);
MaybeYieldThread();
return JobStatus::Complete;
}
uint64_t mCmdId;
uint64_t mCmdBufferId;
SanityChecker* mSanityChecker;
};
/// This test creates aNumCmdBuffers task buffers with sync objects set up
/// so that all tasks will join after command 5 before a task buffer runs
/// a special task (task 0) after which all task buffers fork again.
/// This simulates the kind of scenario where all tiles must join at
/// a certain point to execute, say, a filter, and fork again after the filter
/// has been processed.
/// The main thread is only blocked when waiting for the completion of the
/// entire task stream (it doesn't have to wait at the filter's sync points to
/// orchestrate it).
static void TestSchedulerJoin(uint32_t aNumThreads, uint32_t aNumCmdBuffers) {
JoinTestSanityCheck check(aNumCmdBuffers);
RefPtr<SyncObject> beforeFilter = new SyncObject(aNumCmdBuffers);
RefPtr<SyncObject> afterFilter = new SyncObject();
RefPtr<SyncObject> completion = new SyncObject(aNumCmdBuffers);
for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
Job* t1 = new TestJob(1, i, &check, nullptr, beforeFilter);
JobScheduler::SubmitJob(t1);
MaybeYieldThread();
}
beforeFilter->FreezePrerequisites();
// This task buffer is executed when all other tasks have joined after task 1
JobScheduler::SubmitJob(new TestJob(0, 0, &check, beforeFilter, afterFilter));
afterFilter->FreezePrerequisites();
for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
Job* t2 = new TestJob(2, i, &check, afterFilter, completion);
JobScheduler::SubmitJob(t2);
MaybeYieldThread();
}
completion->FreezePrerequisites();
JobScheduler::Join(completion);
MaybeYieldThread();
for (auto advancement : check.mAdvancements) {
EXPECT_TRUE(advancement == 2);
}
}
/// This test creates several chains of 10 task, tasks of a given chain are
/// executed sequentially, and chains are exectuted in parallel. This simulates
/// the typical scenario where we want to process sequences of drawing commands
/// for several tiles in parallel.
static void TestSchedulerChain(uint32_t aNumThreads, uint32_t aNumCmdBuffers) {
SanityChecker check(aNumCmdBuffers);
RefPtr<SyncObject> completion = new SyncObject(aNumCmdBuffers);
uint32_t numJobs = 10;
for (uint32_t i = 0; i < aNumCmdBuffers; ++i) {
std::vector<RefPtr<SyncObject>> syncs;
std::vector<Job*> tasks;
syncs.reserve(numJobs);
tasks.reserve(numJobs);
for (uint32_t t = 0; t < numJobs - 1; ++t) {
syncs.push_back(new SyncObject());
tasks.push_back(new TestJob(
t + 1, i, &check, t == 0 ? nullptr : syncs[t - 1].get(), syncs[t]));
syncs.back()->FreezePrerequisites();
}
tasks.push_back(new TestJob(numJobs, i, &check, syncs.back(), completion));
if (i % 2 == 0) {
// submit half of the tasks in order
for (Job* task : tasks) {
JobScheduler::SubmitJob(task);
MaybeYieldThread();
}
} else {
// ... and submit the other half in reverse order
for (int32_t reverse = numJobs - 1; reverse >= 0; --reverse) {
JobScheduler::SubmitJob(tasks[reverse]);
MaybeYieldThread();
}
}
}
completion->FreezePrerequisites();
JobScheduler::Join(completion);
for (auto advancement : check.mAdvancements) {
EXPECT_TRUE(advancement == numJobs);
}
}
} // namespace test_scheduler
#if !defined(MOZ_CODE_COVERAGE) || !defined(XP_WIN)
TEST(Moz2D, JobScheduler_Shutdown)
{
srand(time(nullptr));
for (uint32_t threads = 1; threads < 16; ++threads) {
for (uint32_t i = 1; i < 1000; ++i) {
mozilla::gfx::JobScheduler::Init(threads, threads);
mozilla::gfx::JobScheduler::ShutDown();
}
}
}
#endif
TEST(Moz2D, JobScheduler_Join)
{
srand(time(nullptr));
for (uint32_t threads = 1; threads < 8; ++threads) {
for (uint32_t queues = 1; queues < threads; ++queues) {
for (uint32_t buffers = 1; buffers < 100; buffers += 3) {
mozilla::gfx::JobScheduler::Init(threads, queues);
test_scheduler::TestSchedulerJoin(threads, buffers);
mozilla::gfx::JobScheduler::ShutDown();
}
}
}
}
TEST(Moz2D, JobScheduler_Chain)
{
srand(time(nullptr));
for (uint32_t threads = 1; threads < 8; ++threads) {
for (uint32_t queues = 1; queues < threads; ++queues) {
for (uint32_t buffers = 1; buffers < 100; buffers += 3) {
mozilla::gfx::JobScheduler::Init(threads, queues);
test_scheduler::TestSchedulerChain(threads, buffers);
mozilla::gfx::JobScheduler::ShutDown();
}
}
}
}