зеркало из https://github.com/mozilla/gecko-dev.git
213 строки
8.4 KiB
C++
213 строки
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DrawTargetOffset.h"
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#include "Logging.h"
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#include "PathHelpers.h"
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namespace mozilla {
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namespace gfx {
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DrawTargetOffset::DrawTargetOffset() = default;
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bool DrawTargetOffset::Init(DrawTarget* aDrawTarget, IntPoint aOrigin) {
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mDrawTarget = aDrawTarget;
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mOrigin = aOrigin;
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mDrawTarget->SetTransform(Matrix::Translation(-mOrigin.x, -mOrigin.y));
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mFormat = mDrawTarget->GetFormat();
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SetPermitSubpixelAA(IsOpaque(mFormat));
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return true;
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}
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already_AddRefed<SourceSurface> DrawTargetOffset::Snapshot() {
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RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
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if (!snapshot) {
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return nullptr;
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}
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return MakeAndAddRef<SourceSurfaceOffset>(snapshot, mOrigin);
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}
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void DrawTargetOffset::DetachAllSnapshots() {}
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// Skip the mClippedOut check since this is only used for Flush() which
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// should happen even if we're clipped.
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#define OFFSET_COMMAND(command) \
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void DrawTargetOffset::command() { mDrawTarget->command(); }
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#define OFFSET_COMMAND1(command, type1) \
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void DrawTargetOffset::command(type1 arg1) { mDrawTarget->command(arg1); }
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#define OFFSET_COMMAND3(command, type1, type2, type3) \
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void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3) { \
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mDrawTarget->command(arg1, arg2, arg3); \
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}
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#define OFFSET_COMMAND4(command, type1, type2, type3, type4) \
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void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, \
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type4 arg4) { \
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mDrawTarget->command(arg1, arg2, arg3, arg4); \
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}
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#define OFFSET_COMMAND5(command, type1, type2, type3, type4, type5) \
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void DrawTargetOffset::command(type1 arg1, type2 arg2, type3 arg3, \
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type4 arg4, type5 arg5) { \
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mDrawTarget->command(arg1, arg2, arg3, arg4, arg5); \
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}
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OFFSET_COMMAND(Flush)
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OFFSET_COMMAND1(ClearRect, const Rect&)
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OFFSET_COMMAND4(MaskSurface, const Pattern&, SourceSurface*, Point,
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const DrawOptions&)
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OFFSET_COMMAND4(FillGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&,
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const DrawOptions&)
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OFFSET_COMMAND5(StrokeGlyphs, ScaledFont*, const GlyphBuffer&, const Pattern&,
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const StrokeOptions&, const DrawOptions&)
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OFFSET_COMMAND3(FillRoundedRect, const RoundedRect&, const Pattern&,
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const DrawOptions&)
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bool DrawTargetOffset::Draw3DTransformedSurface(SourceSurface* aSrc,
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const Matrix4x4& aMatrix) {
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return mDrawTarget->Draw3DTransformedSurface(aSrc, aMatrix);
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}
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OFFSET_COMMAND3(Mask, const Pattern&, const Pattern&, const DrawOptions&)
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void DrawTargetOffset::DrawFilter(FilterNode* aNode, const Rect& aSourceRect,
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const Point& aDestPoint,
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const DrawOptions& aOptions) {
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auto clone = mTransform;
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bool invertible = clone.Invert();
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// aSourceRect is in filter space. The filter outputs from aSourceRect need
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// to be drawn at aDestPoint in user space.
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Rect userSpaceSource = Rect(aDestPoint, aSourceRect.Size());
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if (invertible) {
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// Try to reduce the source rect so that it's not much bigger
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// than the draw target. The result is not minimal. Examples
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// are left as an exercise for the reader.
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auto destRect = Rect(mDrawTarget->GetRect() + mOrigin);
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Rect userSpaceBounds = clone.TransformBounds(destRect);
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userSpaceSource = userSpaceSource.Intersect(userSpaceBounds);
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}
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// Compute how much we moved the top-left of the source rect by, and use that
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// to compute the new dest point, and move our intersected source rect back
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// into the (new) filter space.
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Point shift = userSpaceSource.TopLeft() - aDestPoint;
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Rect filterSpaceSource =
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Rect(aSourceRect.TopLeft() + shift, userSpaceSource.Size());
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mDrawTarget->DrawFilter(aNode, filterSpaceSource, aDestPoint + shift,
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aOptions);
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}
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void DrawTargetOffset::PushClip(const Path* aPath) {
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mDrawTarget->PushClip(aPath);
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}
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void DrawTargetOffset::PushClipRect(const Rect& aRect) {
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mDrawTarget->PushClipRect(aRect);
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}
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void DrawTargetOffset::PopClip() { mDrawTarget->PopClip(); }
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void DrawTargetOffset::CopySurface(SourceSurface* aSurface,
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const IntRect& aSourceRect,
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const IntPoint& aDestination) {
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IntPoint tileOrigin = mOrigin;
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// CopySurface ignores the transform, account for that here.
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mDrawTarget->CopySurface(aSurface, aSourceRect, aDestination - tileOrigin);
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}
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void DrawTargetOffset::SetTransform(const Matrix& aTransform) {
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Matrix mat = aTransform;
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mat.PostTranslate(Float(-mOrigin.x), Float(-mOrigin.y));
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mDrawTarget->SetTransform(mat);
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DrawTarget::SetTransform(aTransform);
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}
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void DrawTargetOffset::SetPermitSubpixelAA(bool aPermitSubpixelAA) {
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mDrawTarget->SetPermitSubpixelAA(aPermitSubpixelAA);
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}
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void DrawTargetOffset::DrawSurface(SourceSurface* aSurface, const Rect& aDest,
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const Rect& aSource,
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const DrawSurfaceOptions& aSurfaceOptions,
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const DrawOptions& aDrawOptions) {
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mDrawTarget->DrawSurface(aSurface, aDest, aSource, aSurfaceOptions,
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aDrawOptions);
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}
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void DrawTargetOffset::FillRect(const Rect& aRect, const Pattern& aPattern,
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const DrawOptions& aDrawOptions) {
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mDrawTarget->FillRect(aRect, aPattern, aDrawOptions);
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}
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void DrawTargetOffset::Stroke(const Path* aPath, const Pattern& aPattern,
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const StrokeOptions& aStrokeOptions,
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const DrawOptions& aDrawOptions) {
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mDrawTarget->Stroke(aPath, aPattern, aStrokeOptions, aDrawOptions);
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}
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void DrawTargetOffset::StrokeRect(const Rect& aRect, const Pattern& aPattern,
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const StrokeOptions& aStrokeOptions,
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const DrawOptions& aDrawOptions) {
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mDrawTarget->StrokeRect(aRect, aPattern, aStrokeOptions, aDrawOptions);
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}
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void DrawTargetOffset::StrokeLine(const Point& aStart, const Point& aEnd,
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const Pattern& aPattern,
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const StrokeOptions& aStrokeOptions,
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const DrawOptions& aDrawOptions) {
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mDrawTarget->StrokeLine(aStart, aEnd, aPattern, aStrokeOptions, aDrawOptions);
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}
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void DrawTargetOffset::Fill(const Path* aPath, const Pattern& aPattern,
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const DrawOptions& aDrawOptions) {
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mDrawTarget->Fill(aPath, aPattern, aDrawOptions);
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}
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void DrawTargetOffset::PushLayer(bool aOpaque, Float aOpacity,
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SourceSurface* aMask,
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const Matrix& aMaskTransform,
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const IntRect& aBounds, bool aCopyBackground) {
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IntRect bounds = aBounds - mOrigin;
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mDrawTarget->PushLayer(aOpaque, aOpacity, aMask, aMaskTransform, bounds,
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aCopyBackground);
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SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA());
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}
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already_AddRefed<SourceSurface> DrawTargetOffset::IntoLuminanceSource(
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LuminanceType aLuminanceType, float aOpacity) {
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RefPtr<SourceSurface> surface =
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mDrawTarget->IntoLuminanceSource(aLuminanceType, aOpacity);
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if (!surface) {
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return nullptr;
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}
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return MakeAndAddRef<SourceSurfaceOffset>(surface, mOrigin);
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}
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void DrawTargetOffset::PushLayerWithBlend(bool aOpaque, Float aOpacity,
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SourceSurface* aMask,
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const Matrix& aMaskTransform,
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const IntRect& aBounds,
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bool aCopyBackground,
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CompositionOp aOp) {
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IntRect bounds = aBounds - mOrigin;
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mDrawTarget->PushLayerWithBlend(aOpaque, aOpacity, aMask, aMaskTransform,
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bounds, aCopyBackground, aOp);
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SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA());
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}
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void DrawTargetOffset::PopLayer() {
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mDrawTarget->PopLayer();
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SetPermitSubpixelAA(mDrawTarget->GetPermitSubpixelAA());
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}
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} // namespace gfx
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} // namespace mozilla
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