зеркало из https://github.com/mozilla/gecko-dev.git
657 строки
19 KiB
C++
657 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "GLContext.h"
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#include "GLScreenBuffer.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Preferences.h"
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#include "MozFramebuffer.h"
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#include "nsString.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLVertexArray.h"
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namespace mozilla {
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void WebGLContext::SetEnabled(const char* const funcName, const GLenum cap,
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const bool enabled) {
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const FuncScope funcScope(*this, funcName);
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if (IsContextLost()) return;
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if (!ValidateCapabilityEnum(cap)) return;
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const auto& slot = GetStateTrackingSlot(cap);
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if (slot) {
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*slot = enabled;
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}
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switch (cap) {
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case LOCAL_GL_DEPTH_TEST:
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case LOCAL_GL_STENCIL_TEST:
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break; // Lazily applied, so don't tell GL yet or we will desync.
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default:
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// Non-lazy caps.
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gl->SetEnabled(cap, enabled);
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break;
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}
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}
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bool WebGLContext::GetStencilBits(GLint* const out_stencilBits) const {
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*out_stencilBits = 0;
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if (mBoundDrawFramebuffer) {
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if (!mBoundDrawFramebuffer->IsCheckFramebufferStatusComplete()) {
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// Error, we don't know which stencil buffer's bits to use
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ErrorInvalidFramebufferOperation(
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"getParameter: framebuffer has two stencil buffers bound");
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return false;
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}
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if (mBoundDrawFramebuffer->StencilAttachment().HasAttachment() ||
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mBoundDrawFramebuffer->DepthStencilAttachment().HasAttachment()) {
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*out_stencilBits = 8;
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}
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} else if (mOptions.stencil) {
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*out_stencilBits = 8;
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}
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return true;
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}
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JS::Value WebGLContext::GetParameter(JSContext* cx, GLenum pname,
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ErrorResult& rv) {
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const FuncScope funcScope(*this, "getParameter");
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if (IsContextLost()) return JS::NullValue();
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if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) {
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if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) {
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return JS::Int32Value(mGLMaxColorAttachments);
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} else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) {
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return JS::Int32Value(mGLMaxDrawBuffers);
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} else if (pname >= LOCAL_GL_DRAW_BUFFER0 &&
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pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + mGLMaxDrawBuffers)) {
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GLint ret = LOCAL_GL_NONE;
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if (!mBoundDrawFramebuffer) {
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if (pname == LOCAL_GL_DRAW_BUFFER0) {
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ret = mDefaultFB_DrawBuffer0;
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}
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} else {
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gl->fGetIntegerv(pname, &ret);
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}
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return JS::Int32Value(ret);
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}
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}
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if (IsWebGL2() ||
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IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
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if (pname == LOCAL_GL_VERTEX_ARRAY_BINDING) {
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WebGLVertexArray* vao = (mBoundVertexArray != mDefaultVertexArray)
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? mBoundVertexArray.get()
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: nullptr;
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return WebGLObjectAsJSValue(cx, vao, rv);
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) {
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switch (pname) {
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case LOCAL_GL_TIMESTAMP_EXT: {
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uint64_t val = 0;
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if (Has64BitTimestamps()) {
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gl->fGetInteger64v(pname, (GLint64*)&val);
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} else {
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gl->fGetIntegerv(pname, (GLint*)&val);
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}
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// TODO: JS doesn't support 64-bit integers. Be lossy and
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// cast to double (53 bits)
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return JS::NumberValue(val);
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}
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case LOCAL_GL_GPU_DISJOINT_EXT: {
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realGLboolean val = false; // Not disjoint by default.
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if (gl->IsExtensionSupported(gl::GLContext::EXT_disjoint_timer_query)) {
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gl->fGetBooleanv(pname, &val);
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}
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return JS::BooleanValue(val);
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}
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default:
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break;
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}
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}
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// Privileged string params exposed by WEBGL_debug_renderer_info.
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// The privilege check is done in WebGLContext::IsExtensionSupported.
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// So here we just have to check that the extension is enabled.
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) {
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switch (pname) {
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case UNMASKED_VENDOR_WEBGL:
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case UNMASKED_RENDERER_WEBGL: {
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const char* overridePref = nullptr;
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GLenum driverEnum = LOCAL_GL_NONE;
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switch (pname) {
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case UNMASKED_RENDERER_WEBGL:
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overridePref = "webgl.renderer-string-override";
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driverEnum = LOCAL_GL_RENDERER;
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break;
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case UNMASKED_VENDOR_WEBGL:
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overridePref = "webgl.vendor-string-override";
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driverEnum = LOCAL_GL_VENDOR;
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break;
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default:
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MOZ_CRASH("GFX: bad `pname`");
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}
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bool hasRetVal = false;
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nsAutoString ret;
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if (overridePref) {
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nsresult res = Preferences::GetString(overridePref, ret);
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if (NS_SUCCEEDED(res) && ret.Length() > 0) hasRetVal = true;
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}
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if (!hasRetVal) {
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const char* chars =
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reinterpret_cast<const char*>(gl->fGetString(driverEnum));
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ret = NS_ConvertASCIItoUTF16(chars);
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hasRetVal = true;
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}
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return StringValue(cx, ret, rv);
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}
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}
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}
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if (IsWebGL2() ||
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IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
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if (pname == LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT) {
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return JS::Int32Value(i);
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}
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}
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if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) {
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if (pname == LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) {
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GLfloat f = 0.f;
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gl->fGetFloatv(pname, &f);
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return JS::NumberValue(f);
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}
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}
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switch (pname) {
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//
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// String params
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//
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case LOCAL_GL_VENDOR:
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case LOCAL_GL_RENDERER:
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return StringValue(cx, "Mozilla", rv);
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case LOCAL_GL_VERSION:
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return StringValue(cx, "WebGL 1.0", rv);
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case LOCAL_GL_SHADING_LANGUAGE_VERSION:
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return StringValue(cx, "WebGL GLSL ES 1.0", rv);
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////////////////////////////////
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// Single-value params
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// unsigned int
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case LOCAL_GL_CULL_FACE_MODE:
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case LOCAL_GL_FRONT_FACE:
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case LOCAL_GL_ACTIVE_TEXTURE:
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case LOCAL_GL_STENCIL_FUNC:
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case LOCAL_GL_STENCIL_FAIL:
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case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL:
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case LOCAL_GL_STENCIL_PASS_DEPTH_PASS:
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case LOCAL_GL_STENCIL_BACK_FUNC:
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case LOCAL_GL_STENCIL_BACK_FAIL:
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case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL:
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case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS:
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case LOCAL_GL_DEPTH_FUNC:
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case LOCAL_GL_BLEND_SRC_RGB:
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case LOCAL_GL_BLEND_SRC_ALPHA:
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case LOCAL_GL_BLEND_DST_RGB:
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case LOCAL_GL_BLEND_DST_ALPHA:
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case LOCAL_GL_BLEND_EQUATION_RGB:
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case LOCAL_GL_BLEND_EQUATION_ALPHA: {
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return JS::NumberValue(uint32_t(i));
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}
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case LOCAL_GL_GENERATE_MIPMAP_HINT:
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return JS::NumberValue(mGenerateMipmapHint);
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case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT:
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case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: {
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const webgl::FormatUsageInfo* usage;
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uint32_t width, height;
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if (!BindCurFBForColorRead(&usage, &width, &height,
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LOCAL_GL_INVALID_OPERATION))
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return JS::NullValue();
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const auto implPI = ValidImplementationColorReadPI(usage);
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GLenum ret;
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if (pname == LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT) {
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ret = implPI.format;
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} else {
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ret = implPI.type;
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}
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return JS::NumberValue(uint32_t(ret));
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}
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// int
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case LOCAL_GL_STENCIL_REF:
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case LOCAL_GL_STENCIL_BACK_REF: {
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GLint stencilBits = 0;
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if (!GetStencilBits(&stencilBits)) return JS::NullValue();
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// Assuming stencils have 8 bits
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const GLint stencilMask = (1 << stencilBits) - 1;
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GLint refValue = 0;
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gl->fGetIntegerv(pname, &refValue);
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return JS::Int32Value(refValue & stencilMask);
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}
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case LOCAL_GL_SAMPLE_BUFFERS:
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case LOCAL_GL_SAMPLES: {
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const auto& fb = mBoundDrawFramebuffer;
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auto samples = [&]() -> Maybe<uint32_t> {
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if (!fb) {
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if (!EnsureDefaultFB()) return Nothing();
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return Some(mDefaultFB->mSamples);
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}
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if (!fb->IsCheckFramebufferStatusComplete()) return Some(0);
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DoBindFB(fb, LOCAL_GL_FRAMEBUFFER);
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return Some(gl->GetIntAs<uint32_t>(LOCAL_GL_SAMPLES));
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}();
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if (samples && pname == LOCAL_GL_SAMPLE_BUFFERS) {
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samples = Some(uint32_t(bool(samples.value())));
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}
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if (!samples) return JS::NullValue();
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return JS::NumberValue(samples.value());
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}
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case LOCAL_GL_STENCIL_CLEAR_VALUE:
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case LOCAL_GL_UNPACK_ALIGNMENT:
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case LOCAL_GL_PACK_ALIGNMENT:
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case LOCAL_GL_SUBPIXEL_BITS: {
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GLint i = 0;
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gl->fGetIntegerv(pname, &i);
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return JS::Int32Value(i);
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}
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case LOCAL_GL_RED_BITS:
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case LOCAL_GL_GREEN_BITS:
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case LOCAL_GL_BLUE_BITS:
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case LOCAL_GL_ALPHA_BITS:
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case LOCAL_GL_DEPTH_BITS:
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case LOCAL_GL_STENCIL_BITS: {
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const auto format = [&]() -> const webgl::FormatInfo* {
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const auto& fb = mBoundDrawFramebuffer;
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if (fb) {
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if (!fb->IsCheckFramebufferStatusComplete()) return nullptr;
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const auto& attachment = [&]() -> const auto& {
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switch (pname) {
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case LOCAL_GL_DEPTH_BITS:
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if (fb->DepthStencilAttachment().HasAttachment())
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return fb->DepthStencilAttachment();
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return fb->DepthAttachment();
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case LOCAL_GL_STENCIL_BITS:
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if (fb->DepthStencilAttachment().HasAttachment())
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return fb->DepthStencilAttachment();
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return fb->StencilAttachment();
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default:
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return fb->ColorAttachment0();
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}
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}
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();
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const auto imageInfo = attachment.GetImageInfo();
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if (!imageInfo) return nullptr;
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return imageInfo->mFormat->format;
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}
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auto effFormat = webgl::EffectiveFormat::RGB8;
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switch (pname) {
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case LOCAL_GL_DEPTH_BITS:
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if (mOptions.depth) {
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effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8;
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}
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break;
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case LOCAL_GL_STENCIL_BITS:
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if (mOptions.stencil) {
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effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8;
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}
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break;
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default:
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if (mOptions.alpha) {
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effFormat = webgl::EffectiveFormat::RGBA8;
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}
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break;
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}
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return webgl::GetFormat(effFormat);
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}();
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int32_t ret = 0;
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if (format) {
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switch (pname) {
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case LOCAL_GL_RED_BITS:
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ret = format->r;
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break;
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case LOCAL_GL_GREEN_BITS:
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ret = format->g;
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break;
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case LOCAL_GL_BLUE_BITS:
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ret = format->b;
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break;
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case LOCAL_GL_ALPHA_BITS:
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ret = format->a;
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break;
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case LOCAL_GL_DEPTH_BITS:
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ret = format->d;
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break;
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case LOCAL_GL_STENCIL_BITS:
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ret = format->s;
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break;
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}
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}
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return JS::Int32Value(ret);
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}
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case LOCAL_GL_MAX_TEXTURE_SIZE:
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return JS::Int32Value(mGLMaxTextureSize);
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case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
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return JS::Int32Value(mGLMaxCubeMapTextureSize);
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case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
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return JS::Int32Value(mGLMaxRenderbufferSize);
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case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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return JS::Int32Value(mGLMaxVertexTextureImageUnits);
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case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
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return JS::Int32Value(mGLMaxFragmentTextureImageUnits);
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case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
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return JS::Int32Value(mGLMaxCombinedTextureImageUnits);
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case LOCAL_GL_MAX_VERTEX_ATTRIBS:
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return JS::Int32Value(mGLMaxVertexAttribs);
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case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
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return JS::Int32Value(mGLMaxVertexUniformVectors);
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case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
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return JS::Int32Value(mGLMaxFragmentUniformVectors);
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case LOCAL_GL_MAX_VARYING_VECTORS:
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return JS::Int32Value(mGLMaxFragmentInputVectors);
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case LOCAL_GL_MAX_VIEWS_OVR:
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if (IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) {
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return JS::NumberValue(mGLMaxMultiviewViews);
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}
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break;
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case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: {
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uint32_t length = mCompressedTextureFormats.Length();
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JSObject* obj = dom::Uint32Array::Create(
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cx, this, length, mCompressedTextureFormats.Elements());
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if (!obj) {
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rv = NS_ERROR_OUT_OF_MEMORY;
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}
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return JS::ObjectOrNullValue(obj);
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}
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// unsigned int. here we may have to return very large values like 2^32-1
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// that can't be represented as javascript integer values. We just return
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// them as doubles and javascript doesn't care.
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case LOCAL_GL_STENCIL_BACK_VALUE_MASK:
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return JS::DoubleValue(
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mStencilValueMaskBack); // pass as FP value to allow large values
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// such as 2^32-1.
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case LOCAL_GL_STENCIL_BACK_WRITEMASK:
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return JS::DoubleValue(mStencilWriteMaskBack);
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case LOCAL_GL_STENCIL_VALUE_MASK:
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return JS::DoubleValue(mStencilValueMaskFront);
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case LOCAL_GL_STENCIL_WRITEMASK:
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return JS::DoubleValue(mStencilWriteMaskFront);
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// float
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case LOCAL_GL_LINE_WIDTH:
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return JS::DoubleValue(mLineWidth);
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case LOCAL_GL_DEPTH_CLEAR_VALUE:
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case LOCAL_GL_POLYGON_OFFSET_FACTOR:
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case LOCAL_GL_POLYGON_OFFSET_UNITS:
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case LOCAL_GL_SAMPLE_COVERAGE_VALUE: {
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GLfloat f = 0.f;
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gl->fGetFloatv(pname, &f);
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return JS::DoubleValue(f);
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}
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// bool
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case LOCAL_GL_DEPTH_TEST:
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return JS::BooleanValue(mDepthTestEnabled);
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case LOCAL_GL_STENCIL_TEST:
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return JS::BooleanValue(mStencilTestEnabled);
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case LOCAL_GL_BLEND:
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case LOCAL_GL_CULL_FACE:
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case LOCAL_GL_DITHER:
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case LOCAL_GL_POLYGON_OFFSET_FILL:
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case LOCAL_GL_SCISSOR_TEST:
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case LOCAL_GL_SAMPLE_COVERAGE_INVERT:
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case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
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case LOCAL_GL_SAMPLE_COVERAGE:
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case LOCAL_GL_DEPTH_WRITEMASK: {
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realGLboolean b = 0;
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gl->fGetBooleanv(pname, &b);
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return JS::BooleanValue(bool(b));
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}
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// bool, WebGL-specific
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case UNPACK_FLIP_Y_WEBGL:
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return JS::BooleanValue(mPixelStore_FlipY);
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case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
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return JS::BooleanValue(mPixelStore_PremultiplyAlpha);
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// uint, WebGL-specific
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case UNPACK_COLORSPACE_CONVERSION_WEBGL:
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return JS::NumberValue(uint32_t(mPixelStore_ColorspaceConversion));
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////////////////////////////////
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// Complex values
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// 2 floats
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case LOCAL_GL_DEPTH_RANGE:
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case LOCAL_GL_ALIASED_POINT_SIZE_RANGE:
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case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: {
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GLfloat fv[2] = {0};
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switch (pname) {
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case LOCAL_GL_ALIASED_POINT_SIZE_RANGE:
|
|
fv[0] = mGLAliasedPointSizeRange[0];
|
|
fv[1] = mGLAliasedPointSizeRange[1];
|
|
break;
|
|
case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE:
|
|
fv[0] = mGLAliasedLineWidthRange[0];
|
|
fv[1] = mGLAliasedLineWidthRange[1];
|
|
break;
|
|
// case LOCAL_GL_DEPTH_RANGE:
|
|
default:
|
|
gl->fGetFloatv(pname, fv);
|
|
break;
|
|
}
|
|
JSObject* obj = dom::Float32Array::Create(cx, this, 2, fv);
|
|
if (!obj) {
|
|
rv = NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
return JS::ObjectOrNullValue(obj);
|
|
}
|
|
|
|
// 4 floats
|
|
case LOCAL_GL_COLOR_CLEAR_VALUE:
|
|
case LOCAL_GL_BLEND_COLOR: {
|
|
GLfloat fv[4] = {0};
|
|
gl->fGetFloatv(pname, fv);
|
|
JSObject* obj = dom::Float32Array::Create(cx, this, 4, fv);
|
|
if (!obj) {
|
|
rv = NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
return JS::ObjectOrNullValue(obj);
|
|
}
|
|
|
|
// 2 ints
|
|
case LOCAL_GL_MAX_VIEWPORT_DIMS: {
|
|
GLint iv[2] = {GLint(mGLMaxViewportDims[0]),
|
|
GLint(mGLMaxViewportDims[1])};
|
|
JSObject* obj = dom::Int32Array::Create(cx, this, 2, iv);
|
|
if (!obj) {
|
|
rv = NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
return JS::ObjectOrNullValue(obj);
|
|
}
|
|
|
|
// 4 ints
|
|
case LOCAL_GL_SCISSOR_BOX:
|
|
case LOCAL_GL_VIEWPORT: {
|
|
GLint iv[4] = {0};
|
|
gl->fGetIntegerv(pname, iv);
|
|
JSObject* obj = dom::Int32Array::Create(cx, this, 4, iv);
|
|
if (!obj) {
|
|
rv = NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
return JS::ObjectOrNullValue(obj);
|
|
}
|
|
|
|
// 4 bools
|
|
case LOCAL_GL_COLOR_WRITEMASK: {
|
|
const bool vals[4] = {
|
|
bool(mColorWriteMask & (1 << 0)), bool(mColorWriteMask & (1 << 1)),
|
|
bool(mColorWriteMask & (1 << 2)), bool(mColorWriteMask & (1 << 3))};
|
|
JS::Rooted<JS::Value> arr(cx);
|
|
if (!dom::ToJSValue(cx, vals, &arr)) {
|
|
rv = NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
return arr;
|
|
}
|
|
|
|
case LOCAL_GL_ARRAY_BUFFER_BINDING: {
|
|
return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv);
|
|
}
|
|
|
|
case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: {
|
|
return WebGLObjectAsJSValue(
|
|
cx, mBoundVertexArray->mElementArrayBuffer.get(), rv);
|
|
}
|
|
|
|
case LOCAL_GL_RENDERBUFFER_BINDING: {
|
|
return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv);
|
|
}
|
|
|
|
// DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
|
|
case LOCAL_GL_FRAMEBUFFER_BINDING: {
|
|
return WebGLObjectAsJSValue(cx, mBoundDrawFramebuffer.get(), rv);
|
|
}
|
|
|
|
case LOCAL_GL_CURRENT_PROGRAM: {
|
|
return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv);
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_BINDING_2D: {
|
|
return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(),
|
|
rv);
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: {
|
|
return WebGLObjectAsJSValue(
|
|
cx, mBoundCubeMapTextures[mActiveTexture].get(), rv);
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
bool WebGLContext::IsEnabled(GLenum cap) {
|
|
const FuncScope funcScope(*this, "isEnabled");
|
|
if (IsContextLost()) return false;
|
|
|
|
if (!ValidateCapabilityEnum(cap)) return false;
|
|
|
|
const auto& slot = GetStateTrackingSlot(cap);
|
|
if (slot) return *slot;
|
|
|
|
return gl->fIsEnabled(cap);
|
|
}
|
|
|
|
bool WebGLContext::ValidateCapabilityEnum(GLenum cap) {
|
|
switch (cap) {
|
|
case LOCAL_GL_BLEND:
|
|
case LOCAL_GL_CULL_FACE:
|
|
case LOCAL_GL_DEPTH_TEST:
|
|
case LOCAL_GL_DITHER:
|
|
case LOCAL_GL_POLYGON_OFFSET_FILL:
|
|
case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
|
|
case LOCAL_GL_SAMPLE_COVERAGE:
|
|
case LOCAL_GL_SCISSOR_TEST:
|
|
case LOCAL_GL_STENCIL_TEST:
|
|
return true;
|
|
case LOCAL_GL_RASTERIZER_DISCARD:
|
|
return IsWebGL2();
|
|
default:
|
|
ErrorInvalidEnumInfo("cap", cap);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
realGLboolean* WebGLContext::GetStateTrackingSlot(GLenum cap) {
|
|
switch (cap) {
|
|
case LOCAL_GL_DEPTH_TEST:
|
|
return &mDepthTestEnabled;
|
|
case LOCAL_GL_DITHER:
|
|
return &mDitherEnabled;
|
|
case LOCAL_GL_RASTERIZER_DISCARD:
|
|
return &mRasterizerDiscardEnabled;
|
|
case LOCAL_GL_SCISSOR_TEST:
|
|
return &mScissorTestEnabled;
|
|
case LOCAL_GL_STENCIL_TEST:
|
|
return &mStencilTestEnabled;
|
|
case LOCAL_GL_BLEND:
|
|
return &mBlendEnabled;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
} // namespace mozilla
|