gecko-dev/netwerk/base/nsInputStreamPump.h

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3.3 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsInputStreamPump_h__
#define nsInputStreamPump_h__
#include "nsIInputStreamPump.h"
#include "nsIAsyncInputStream.h"
#include "nsIThreadRetargetableRequest.h"
#include "nsCOMPtr.h"
#include "mozilla/Attributes.h"
#include "mozilla/RecursiveMutex.h"
class nsIInputStream;
class nsILoadGroup;
class nsIStreamListener;
class nsInputStreamPump final : public nsIInputStreamPump,
public nsIInputStreamCallback,
public nsIThreadRetargetableRequest {
~nsInputStreamPump() = default;
public:
typedef mozilla::RecursiveMutexAutoLock RecursiveMutexAutoLock;
typedef mozilla::RecursiveMutexAutoUnlock RecursiveMutexAutoUnlock;
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIREQUEST
NS_DECL_NSIINPUTSTREAMPUMP
NS_DECL_NSIINPUTSTREAMCALLBACK
NS_DECL_NSITHREADRETARGETABLEREQUEST
nsInputStreamPump();
static nsresult Create(nsInputStreamPump** result, nsIInputStream* stream,
uint32_t segsize = 0, uint32_t segcount = 0,
bool closeWhenDone = false,
nsIEventTarget* mainThreadTarget = nullptr);
typedef void (*PeekSegmentFun)(void* closure, const uint8_t* buf,
uint32_t bufLen);
/**
* Peek into the first chunk of data that's in the stream. Note that this
* method will not call the callback when there is no data in the stream.
* The callback will be called at most once.
*
* The data from the stream will not be consumed, i.e. the pump's listener
* can still read all the data.
*
* Do not call before asyncRead. Do not call after onStopRequest.
*/
nsresult PeekStream(PeekSegmentFun callback, void* closure);
/**
* Dispatched (to the main thread) by OnStateStop if it's called off main
* thread. Updates mState based on return value of OnStateStop.
*/
nsresult CallOnStateStop();
protected:
enum { STATE_IDLE, STATE_START, STATE_TRANSFER, STATE_STOP };
nsresult EnsureWaiting();
uint32_t OnStateStart();
uint32_t OnStateTransfer();
uint32_t OnStateStop();
nsresult CreateBufferedStreamIfNeeded();
uint32_t mState;
nsCOMPtr<nsILoadGroup> mLoadGroup;
nsCOMPtr<nsIStreamListener> mListener;
nsCOMPtr<nsIEventTarget> mTargetThread;
nsCOMPtr<nsIEventTarget> mLabeledMainThreadTarget;
nsCOMPtr<nsIInputStream> mStream;
nsCOMPtr<nsIAsyncInputStream> mAsyncStream;
uint64_t mStreamOffset;
uint64_t mStreamLength;
uint32_t mSegSize;
uint32_t mSegCount;
nsresult mStatus;
uint32_t mSuspendCount;
uint32_t mLoadFlags;
bool mIsPending;
// True while in OnInputStreamReady, calling OnStateStart, OnStateTransfer
// and OnStateStop. Used to prevent calls to AsyncWait during callbacks.
bool mProcessingCallbacks;
// True if waiting on the "input stream ready" callback.
bool mWaitingForInputStreamReady;
bool mCloseWhenDone;
bool mRetargeting;
bool mAsyncStreamIsBuffered;
// Protects state/member var accesses across multiple threads.
mozilla::RecursiveMutex mMutex;
};
#endif // !nsInputStreamChannel_h__