gecko-dev/gfx/layers/d3d11
Bas Schouten 4e7d60703f Bug 1131370: Try to ignore transient errors and increase D3D11 timeout as well. r=milan 2015-03-03 14:28:50 +01:00
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CompositorD3D11.cpp Bug 1118322: Block explicitly for vblank when presenting when using WARP. r=jrmuizel 2015-02-09 16:35:48 +01:00
CompositorD3D11.h Bug 1107718: Properly deal with a D3D11 device reset. r=nical 2015-01-08 00:10:49 +00:00
CompositorD3D11.hlsl Bug 1036602 - rename d3d11 .fx files to .hlsl; r=bas 2014-12-17 11:47:06 -05:00
CompositorD3D11Shaders.h Bug 1036602 - Regenerate D3D11 shaders; r=Bas 2014-07-09 12:28:05 -07:00
CompositorD3D11ShadersVR.h Bug 1036602 - Regenerate D3D11 shaders; r=Bas 2014-07-09 12:28:05 -07:00
CompositorD3D11VR.hlsl Bug 1036602 - rename d3d11 .fx files to .hlsl; r=bas 2014-12-17 11:47:06 -05:00
ReadbackManagerD3D11.cpp Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc 2014-09-26 13:06:08 -04:00
ReadbackManagerD3D11.h Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten 2014-08-26 13:50:38 +02:00
TextureD3D11.cpp Bug 1131370: Try to ignore transient errors and increase D3D11 timeout as well. r=milan 2015-03-03 14:28:50 +01:00
TextureD3D11.h Bug 1042696 - Set allocator to TextureClient from constructor. r=nical 2014-12-22 03:49:00 -05:00
genshaders.sh Bug 1036602 - rename d3d11 .fx files to .hlsl; r=bas 2014-12-17 11:47:06 -05:00