gecko-dev/gfx/layers/d3d9
Matt Woodrow 5ea802bd9a Bug 1128170 - Use UniquePtr for TextureClient KeepAlive objects to make sure we don't leak them. r=jrmuizel 2015-02-18 13:35:30 +13:00
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CompositorD3D9.cpp Backed out changeset 48667a14f94d (bug 1092360) for test bustage / crashes on a CLOSED TREE 2014-11-14 08:14:22 +01:00
CompositorD3D9.h Bug 1117639 - Remove AbortFrame() because it is dead. r=bas. 2015-01-05 15:54:51 -08:00
DeviceManagerD3D9.cpp Bug 1097699 - Part 2: Remove LayerManagerD3D9 code. r=jrmuizel 2015-01-23 03:41:20 +00:00
DeviceManagerD3D9.h Bug 1097699 - Part 2: Remove LayerManagerD3D9 code. r=jrmuizel 2015-01-23 03:41:20 +00:00
LayerManagerD3D9Shaders.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
LayerManagerD3D9Shaders.hlsl Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
Nv3DVUtils.cpp Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d9/; r=ehsan 2013-07-20 11:48:55 +03:00
Nv3DVUtils.h Bug 778519 - Don't include Layers.h everywhere Part 2 r=cjones 2012-07-30 17:42:26 -07:00
ReadbackLayerD3D9.h Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d9/; r=ehsan 2013-07-20 11:48:55 +03:00
TextureD3D9.cpp Bug 1128170 - Use UniquePtr for TextureClient KeepAlive objects to make sure we don't leak them. r=jrmuizel 2015-02-18 13:35:30 +13:00
TextureD3D9.h Bug 1128170 - Use UniquePtr for TextureClient KeepAlive objects to make sure we don't leak them. r=jrmuizel 2015-02-18 13:35:30 +13:00
genshaders.sh Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00