зеркало из https://github.com/mozilla/gecko-dev.git
715 строки
25 KiB
C++
715 строки
25 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* A SurfacePipe is a pipeline that consists of a series of SurfaceFilters
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* terminating in a SurfaceSink. Each SurfaceFilter transforms the image data in
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* some way before the SurfaceSink ultimately writes it to the surface. This
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* design allows for each transformation to be tested independently, for the
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* transformations to be combined as needed to meet the needs of different
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* situations, and for all image decoders to share the same code for these
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* transformations.
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*
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* Writing to the SurfacePipe is done using lambdas that act as generator
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* functions. Because the SurfacePipe machinery controls where the writes take
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* place, a bug in an image decoder cannot cause a buffer overflow of the
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* underlying surface.
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*/
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#ifndef mozilla_image_SurfacePipe_h
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#define mozilla_image_SurfacePipe_h
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#include <stdint.h>
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#include "mozilla/Likely.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Move.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/unused.h"
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#include "mozilla/Variant.h"
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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namespace image {
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class Decoder;
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/**
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* An invalid rect for a surface. Results are given both in the space of the
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* input image (i.e., before any SurfaceFilters are applied) and in the space
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* of the output surface (after all SurfaceFilters).
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*/
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struct SurfaceInvalidRect
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{
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gfx::IntRect mInputSpaceRect; /// The invalid rect in pre-SurfacePipe space.
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gfx::IntRect mOutputSpaceRect; /// The invalid rect in post-SurfacePipe space.
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};
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/**
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* An enum used to allow the lambdas passed to WritePixels() to communicate
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* their state to the caller.
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*/
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enum class WriteState : uint8_t
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{
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NEED_MORE_DATA, /// The lambda ran out of data.
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FINISHED, /// The lambda is done writing to the surface; future writes
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/// will fail.
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FAILURE /// The lambda encountered an error. The caller may recover
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/// if possible and continue to write. (This never indicates
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/// an error in the SurfacePipe machinery itself; it's only
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/// generated by the lambdas.)
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};
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/**
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* A template alias used to make the return value of WritePixels() lambdas
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* (which may return either a pixel value or a WriteState) easier to specify.
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*/
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template <typename PixelType>
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using NextPixel = Variant<PixelType, WriteState>;
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/**
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* SurfaceFilter is the abstract superclass of SurfacePipe pipeline stages. It
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* implements the the code that actually writes to the surface - WritePixels()
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* and the other Write*() methods - which are non-virtual for efficiency.
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*
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* SurfaceFilter's API is nonpublic; only SurfacePipe and other SurfaceFilters
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* should use it. Non-SurfacePipe code should use the methods on SurfacePipe.
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*
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* To implement a SurfaceFilter, it's necessary to subclass SurfaceFilter and
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* implement, at a minimum, the pure virtual methods. It's also necessary to
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* define a Config struct with a Filter typedef member that identifies the
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* matching SurfaceFilter class, and a Configure() template method. See an
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* existing SurfaceFilter subclass, such as RemoveFrameRectFilter, for an
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* example of how the Configure() method must be implemented. It takes a list of
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* Config structs, passes the tail of the list to the next filter in the chain's
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* Configure() method, and then uses the head of the list to configure itself. A
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* SurfaceFilter's Configure() method must also call
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* SurfaceFilter::ConfigureFilter() to provide the Write*() methods with the
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* information they need to do their jobs.
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*/
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class SurfaceFilter
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{
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public:
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SurfaceFilter()
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: mRowPointer(nullptr)
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, mCol(0)
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, mPixelSize(0)
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{ }
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virtual ~SurfaceFilter() { }
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/**
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* Reset this surface to the first row. It's legal for this filter to throw
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* away any previously written data at this point, as all rows must be written
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* to on every pass.
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*
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* @return a pointer to the buffer for the first row.
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*/
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uint8_t* ResetToFirstRow()
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{
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mCol = 0;
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mRowPointer = DoResetToFirstRow();
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return mRowPointer;
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}
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/**
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* Called by WritePixels() to advance this filter to the next row.
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*
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* @return a pointer to the buffer for the next row, or nullptr to indicate
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* that we've finished the entire surface.
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*/
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uint8_t* AdvanceRow()
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{
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mCol = 0;
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mRowPointer = DoAdvanceRow();
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return mRowPointer;
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}
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/// @return a pointer to the buffer for the current row.
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uint8_t* CurrentRowPointer() const { return mRowPointer; }
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/// @return true if we've finished writing to the surface.
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bool IsSurfaceFinished() const { return mRowPointer == nullptr; }
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/// @return the input size this filter expects.
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gfx::IntSize InputSize() const { return mInputSize; }
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/**
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* Write pixels to the surface one at a time by repeatedly calling a lambda
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* that yields pixels. WritePixels() is completely memory safe.
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*
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* Writing continues until every pixel in the surface has been written to
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* (i.e., IsSurfaceFinished() returns true) or the lambda returns a WriteState
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* which WritePixels() will return to the caller.
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*
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* The template parameter PixelType must be uint8_t (for paletted surfaces) or
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* uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
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* size passed to ConfigureFilter().
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove the PixelType template parameter from this
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* method.
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*
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* @param aFunc A lambda that functions as a generator, yielding the next
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* pixel in the surface each time it's called. The lambda must
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* return a NextPixel<PixelType> value.
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*
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* @return A WriteState value indicating the lambda generator's state.
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* WritePixels() itself will return WriteState::FINISHED if writing
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* has finished, regardless of the lambda's internal state.
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*/
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template <typename PixelType, typename Func>
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WriteState WritePixels(Func aFunc)
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{
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MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
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MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
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MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
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while (!IsSurfaceFinished()) {
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PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
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for (; mCol < mInputSize.width; ++mCol) {
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NextPixel<PixelType> result = aFunc();
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if (result.template is<PixelType>()) {
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rowPtr[mCol] = result.template as<PixelType>();
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continue;
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}
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switch (result.template as<WriteState>()) {
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case WriteState::NEED_MORE_DATA:
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return WriteState::NEED_MORE_DATA;
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case WriteState::FINISHED:
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// Make sure that IsSurfaceFinished() returns true so the caller
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// can't write anything else to the pipeline.
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mRowPointer = nullptr;
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mCol = 0;
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return WriteState::FINISHED;
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case WriteState::FAILURE:
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// Note that we don't need to record this anywhere, because this
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// indicates an error in aFunc, and there's nothing wrong with our
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// machinery. The caller can recover as needed and continue writing to
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// the row.
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return WriteState::FAILURE;
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}
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}
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AdvanceRow(); // We've finished the row.
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}
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// We've finished the entire surface.
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return WriteState::FINISHED;
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}
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/**
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* Write a row to the surface by copying from a buffer. This is bounds checked
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* and memory safe with respect to the surface, but care must still be taken
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* by the caller not to overread the source buffer. This variant of
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* WriteBuffer() requires a source buffer which contains |mInputSize.width|
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* pixels.
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*
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* The template parameter PixelType must be uint8_t (for paletted surfaces) or
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* uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
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* size passed to ConfigureFilter().
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove the PixelType template parameter from this
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* method.
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*
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* @param aSource A buffer to copy from. This buffer must be
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* |mInputSize.width| pixels wide, which means
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* |mInputSize.width * sizeof(PixelType)| bytes. May not be
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* null.
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*
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* @return WriteState::FINISHED if the entire surface has been written to.
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* Otherwise, returns WriteState::NEED_MORE_DATA. If a null |aSource|
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* value is passed, returns WriteState::FAILURE.
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*/
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template <typename PixelType>
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WriteState WriteBuffer(const PixelType* aSource)
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{
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return WriteBuffer(aSource, 0, mInputSize.width);
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}
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/**
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* Write a row to the surface by copying from a buffer. This is bounds checked
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* and memory safe with respect to the surface, but care must still be taken
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* by the caller not to overread the source buffer. This variant of
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* WriteBuffer() reads at most @aLength pixels from the buffer and writes them
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* to the row starting at @aStartColumn. Any pixels in columns before
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* @aStartColumn or after the pixels copied from the buffer are cleared.
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*
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* Bounds checking failures produce warnings in debug builds because although
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* the bounds checking maintains safety, this kind of failure could indicate a
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* bug in the calling code.
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*
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* The template parameter PixelType must be uint8_t (for paletted surfaces) or
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* uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
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* size passed to ConfigureFilter().
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove the PixelType template parameter from this
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* method.
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*
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* @param aSource A buffer to copy from. This buffer must be @aLength pixels
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* wide, which means |aLength * sizeof(PixelType)| bytes. May
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* not be null.
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* @param aStartColumn The column to start writing to in the row. Columns
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* before this are cleared.
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* @param aLength The number of bytes, at most, which may be copied from
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* @aSource. Fewer bytes may be copied in practice due to
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* bounds checking.
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*
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* @return WriteState::FINISHED if the entire surface has been written to.
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* Otherwise, returns WriteState::NEED_MORE_DATA. If a null |aSource|
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* value is passed, returns WriteState::FAILURE.
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*/
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template <typename PixelType>
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WriteState WriteBuffer(const PixelType* aSource,
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const size_t aStartColumn,
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const size_t aLength)
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{
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MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
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MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
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MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
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if (IsSurfaceFinished()) {
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return WriteState::FINISHED; // Already done.
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}
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if (MOZ_UNLIKELY(!aSource)) {
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NS_WARNING("Passed a null pointer to WriteBuffer");
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return WriteState::FAILURE;
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}
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PixelType* dest = reinterpret_cast<PixelType*>(mRowPointer);
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// Clear the area before |aStartColumn|.
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const size_t prefixLength = std::min<size_t>(mInputSize.width, aStartColumn);
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if (MOZ_UNLIKELY(prefixLength != aStartColumn)) {
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NS_WARNING("Provided starting column is out-of-bounds in WriteBuffer");
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}
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memset(dest, 0, mInputSize.width * sizeof(PixelType));
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dest += prefixLength;
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// Write |aLength| pixels from |aSource| into the row, with bounds checking.
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const size_t bufferLength =
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std::min<size_t>(mInputSize.width - prefixLength, aLength);
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if (MOZ_UNLIKELY(bufferLength != aLength)) {
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NS_WARNING("Provided buffer length is out-of-bounds in WriteBuffer");
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}
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memcpy(dest, aSource, bufferLength * sizeof(PixelType));
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dest += bufferLength;
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// Clear the rest of the row.
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const size_t suffixLength = mInputSize.width - (prefixLength + bufferLength);
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memset(dest, 0, suffixLength * sizeof(PixelType));
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AdvanceRow();
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return IsSurfaceFinished() ? WriteState::FINISHED
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: WriteState::NEED_MORE_DATA;
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}
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/**
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* Write an empty row to the surface.
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*
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* @return WriteState::FINISHED if the entire surface has been written to.
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* Otherwise, returns WriteState::NEED_MORE_DATA.
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*/
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WriteState WriteEmptyRow()
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{
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if (IsSurfaceFinished()) {
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return WriteState::FINISHED; // Already done.
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}
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memset(mRowPointer, 0, mInputSize.width * mPixelSize);
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AdvanceRow();
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return IsSurfaceFinished() ? WriteState::FINISHED
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: WriteState::NEED_MORE_DATA;
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}
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/**
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* Write a row to the surface by calling a lambda that uses a pointer to
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* directly write to the row. This is unsafe because SurfaceFilter can't
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* provide any bounds checking; that's up to the lambda itself. For this
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* reason, the other Write*() methods should be preferred whenever it's
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* possible to use them; WriteUnsafeComputedRow() should be used only when
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* it's absolutely necessary to avoid extra copies or other performance
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* penalties.
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*
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* This method should never be exposed to SurfacePipe consumers; it's strictly
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* for use in SurfaceFilters. If external code needs this method, it should
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* probably be turned into a SurfaceFilter.
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*
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* The template parameter PixelType must be uint8_t (for paletted surfaces) or
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* uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
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* size passed to ConfigureFilter().
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*
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* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
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* which means we can remove the PixelType template parameter from this
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* method.
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*
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* @param aFunc A lambda that writes directly to the row.
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*
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* @return WriteState::FINISHED if the entire surface has been written to.
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* Otherwise, returns WriteState::NEED_MORE_DATA.
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*/
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template <typename PixelType, typename Func>
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WriteState WriteUnsafeComputedRow(Func aFunc)
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{
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MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
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MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
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MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
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if (IsSurfaceFinished()) {
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return WriteState::FINISHED; // Already done.
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}
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// Call the provided lambda with a pointer to the buffer for the current
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// row. This is unsafe because we can't do any bounds checking; the lambda
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// itself has to be responsible for that.
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PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
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aFunc(rowPtr, mInputSize.width);
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AdvanceRow();
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return IsSurfaceFinished() ? WriteState::FINISHED
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: WriteState::NEED_MORE_DATA;
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}
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//////////////////////////////////////////////////////////////////////////////
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// Methods Subclasses Should Override
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//////////////////////////////////////////////////////////////////////////////
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/// @return true if this SurfaceFilter can be used with paletted surfaces.
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virtual bool IsValidPalettedPipe() const { return false; }
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/**
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* @return a SurfaceInvalidRect representing the region of the surface that
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* has been written to since the last time TakeInvalidRect() was
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* called, or Nothing() if the region is empty (i.e. nothing has been
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* written).
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*/
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virtual Maybe<SurfaceInvalidRect> TakeInvalidRect() = 0;
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protected:
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/**
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* Called by ResetToFirstRow() to actually perform the reset. It's legal to
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* throw away any previously written data at this point, as all rows must be
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* written to on every pass.
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*/
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virtual uint8_t* DoResetToFirstRow() = 0;
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/**
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* Called by AdvanceRow() to actually advance this filter to the next row.
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*
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* @return a pointer to the buffer for the next row, or nullptr to indicate
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* that we've finished the entire surface.
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*/
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virtual uint8_t* DoAdvanceRow() = 0;
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//////////////////////////////////////////////////////////////////////////////
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// Methods For Internal Use By Subclasses
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Called by subclasses' Configure() methods to initialize the configuration
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* of this filter. After the filter is configured, calls ResetToFirstRow().
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*
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* @param aInputSize The input size of this filter, in pixels. The previous
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* filter in the chain will expect to write into rows
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* |aInputSize.width| pixels wide.
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* @param aPixelSize How large, in bytes, each pixel in the surface is. This
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* should be either 1 for paletted images or 4 for BGRA/BGRX
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* images.
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*/
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void ConfigureFilter(gfx::IntSize aInputSize, uint8_t aPixelSize)
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{
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mInputSize = aInputSize;
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mPixelSize = aPixelSize;
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ResetToFirstRow();
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}
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private:
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gfx::IntSize mInputSize; /// The size of the input this filter expects.
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uint8_t* mRowPointer; /// Pointer to the current row or null if finished.
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int32_t mCol; /// The current column we're writing to. (0-indexed)
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uint8_t mPixelSize; /// How large each pixel in the surface is, in bytes.
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};
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class NullSurfaceSink;
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/// A trivial configuration struct for NullSurfaceSink.
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struct NullSurfaceConfig
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{
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using Filter = NullSurfaceSink;
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};
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/**
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* NullSurfaceSink is a trivial SurfaceFilter implementation that behaves as if
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* it were a zero-size SurfaceSink. It's used as the default filter chain for an
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* uninitialized SurfacePipe.
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*
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* To avoid unnecessary allocations when creating SurfacePipe objects,
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* NullSurfaceSink is a singleton. (This implies that the implementation must be
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* stateless.)
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*/
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class NullSurfaceSink final : public SurfaceFilter
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{
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public:
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/// Returns the singleton instance of NullSurfaceSink.
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static NullSurfaceSink* Singleton();
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virtual ~NullSurfaceSink() { }
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nsresult Configure(const NullSurfaceConfig& aConfig);
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Maybe<SurfaceInvalidRect> TakeInvalidRect() override { return Nothing(); }
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protected:
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uint8_t* DoResetToFirstRow() override { return nullptr; }
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uint8_t* DoAdvanceRow() override { return nullptr; }
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private:
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static UniquePtr<NullSurfaceSink> sSingleton; /// The singleton instance.
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};
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/**
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* SurfacePipe is the public API that decoders should use to interact with a
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* SurfaceFilter pipeline.
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*/
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class SurfacePipe
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{
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public:
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/// Initialize global state used by all SurfacePipes.
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static void Initialize() { NullSurfaceSink::Singleton(); }
|
|
|
|
SurfacePipe()
|
|
: mHead(NullSurfaceSink::Singleton())
|
|
{ }
|
|
|
|
SurfacePipe(SurfacePipe&& aOther)
|
|
: mHead(Move(aOther.mHead))
|
|
{ }
|
|
|
|
~SurfacePipe()
|
|
{
|
|
// Ensure that we don't free the NullSurfaceSink singleton.
|
|
if (mHead.get() == NullSurfaceSink::Singleton()) {
|
|
Unused << mHead.release();
|
|
}
|
|
}
|
|
|
|
SurfacePipe& operator=(SurfacePipe&& aOther)
|
|
{
|
|
MOZ_ASSERT(this != &aOther);
|
|
|
|
// Ensure that we don't free the NullSurfaceSink singleton.
|
|
if (mHead.get() == NullSurfaceSink::Singleton()) {
|
|
Unused << mHead.release();
|
|
}
|
|
|
|
mHead = Move(aOther.mHead);
|
|
return *this;
|
|
}
|
|
|
|
/// Begins a new pass, seeking to the first row of the surface.
|
|
void ResetToFirstRow() { mHead->ResetToFirstRow(); }
|
|
|
|
/**
|
|
* Write pixels to the surface one at a time by repeatedly calling a lambda
|
|
* that yields pixels. WritePixels() is completely memory safe.
|
|
*
|
|
* @see SurfaceFilter::WritePixels() for the canonical documentation.
|
|
*/
|
|
template <typename PixelType, typename Func>
|
|
WriteState WritePixels(Func aFunc)
|
|
{
|
|
return mHead->WritePixels<PixelType>(Forward<Func>(aFunc));
|
|
}
|
|
|
|
/**
|
|
* Write a row to the surface by copying from a buffer. This is bounds checked
|
|
* and memory safe with respect to the surface, but care must still be taken
|
|
* by the caller not to overread the source buffer. This variant of
|
|
* WriteBuffer() requires a source buffer which contains |mInputSize.width|
|
|
* pixels.
|
|
*
|
|
* @see SurfaceFilter::WriteBuffer() for the canonical documentation.
|
|
*/
|
|
template <typename PixelType>
|
|
WriteState WriteBuffer(const PixelType* aSource)
|
|
{
|
|
return mHead->WriteBuffer<PixelType>(aSource);
|
|
}
|
|
|
|
/**
|
|
* Write a row to the surface by copying from a buffer. This is bounds checked
|
|
* and memory safe with respect to the surface, but care must still be taken
|
|
* by the caller not to overread the source buffer. This variant of
|
|
* WriteBuffer() reads at most @aLength pixels from the buffer and writes them
|
|
* to the row starting at @aStartColumn. Any pixels in columns before
|
|
* @aStartColumn or after the pixels copied from the buffer are cleared.
|
|
*
|
|
* @see SurfaceFilter::WriteBuffer() for the canonical documentation.
|
|
*/
|
|
template <typename PixelType>
|
|
WriteState WriteBuffer(const PixelType* aSource,
|
|
const size_t aStartColumn,
|
|
const size_t aLength)
|
|
{
|
|
return mHead->WriteBuffer<PixelType>(aSource, aStartColumn, aLength);
|
|
}
|
|
|
|
/**
|
|
* Write an empty row to the surface.
|
|
*
|
|
* @see SurfaceFilter::WriteEmptyRow() for the canonical documentation.
|
|
*/
|
|
WriteState WriteEmptyRow()
|
|
{
|
|
return mHead->WriteEmptyRow();
|
|
}
|
|
|
|
/// @return true if we've finished writing to the surface.
|
|
bool IsSurfaceFinished() const { return mHead->IsSurfaceFinished(); }
|
|
|
|
/// @see SurfaceFilter::TakeInvalidRect() for the canonical documentation.
|
|
Maybe<SurfaceInvalidRect> TakeInvalidRect() const
|
|
{
|
|
return mHead->TakeInvalidRect();
|
|
}
|
|
|
|
private:
|
|
friend class SurfacePipeFactory;
|
|
friend class TestSurfacePipeFactory;
|
|
|
|
explicit SurfacePipe(UniquePtr<SurfaceFilter>&& aHead)
|
|
: mHead(Move(aHead))
|
|
{ }
|
|
|
|
SurfacePipe(const SurfacePipe&) = delete;
|
|
SurfacePipe& operator=(const SurfacePipe&) = delete;
|
|
|
|
UniquePtr<SurfaceFilter> mHead; /// The first filter in the chain.
|
|
};
|
|
|
|
/**
|
|
* AbstractSurfaceSink contains shared implementation for both SurfaceSink and
|
|
* PalettedSurfaceSink.
|
|
*/
|
|
class AbstractSurfaceSink : public SurfaceFilter
|
|
{
|
|
public:
|
|
AbstractSurfaceSink()
|
|
: mImageData(nullptr)
|
|
, mImageDataLength(0)
|
|
, mRow(0)
|
|
, mFlipVertically(false)
|
|
{ }
|
|
|
|
Maybe<SurfaceInvalidRect> TakeInvalidRect() override final;
|
|
|
|
protected:
|
|
uint8_t* DoResetToFirstRow() override final;
|
|
uint8_t* DoAdvanceRow() override final;
|
|
virtual uint8_t* GetRowPointer() const = 0;
|
|
|
|
gfx::IntRect mInvalidRect; /// The region of the surface that has been written
|
|
/// to since the last call to TakeInvalidRect().
|
|
uint8_t* mImageData; /// A pointer to the beginning of the surface data.
|
|
uint32_t mImageDataLength; /// The length of the surface data.
|
|
uint32_t mRow; /// The row to which we're writing. (0-indexed)
|
|
bool mFlipVertically; /// If true, write the rows from top to bottom.
|
|
};
|
|
|
|
class SurfaceSink;
|
|
|
|
/// A configuration struct for SurfaceSink.
|
|
struct SurfaceConfig
|
|
{
|
|
using Filter = SurfaceSink;
|
|
Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
|
|
uint32_t mFrameNum; /// Which frame of animation this surface is for.
|
|
gfx::IntSize mOutputSize; /// The size of the surface.
|
|
gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX).
|
|
bool mFlipVertically; /// If true, write the rows from bottom to top.
|
|
};
|
|
|
|
/**
|
|
* A sink for normal (i.e., non-paletted) surfaces. It handles the allocation of
|
|
* the surface and protects against buffer overflow. This sink should be used
|
|
* for all non-animated images and for the first frame of animated images.
|
|
*
|
|
* Sinks must always be at the end of the SurfaceFilter chain.
|
|
*/
|
|
class SurfaceSink final : public AbstractSurfaceSink
|
|
{
|
|
public:
|
|
nsresult Configure(const SurfaceConfig& aConfig);
|
|
|
|
protected:
|
|
uint8_t* GetRowPointer() const override;
|
|
};
|
|
|
|
class PalettedSurfaceSink;
|
|
|
|
struct PalettedSurfaceConfig
|
|
{
|
|
using Filter = PalettedSurfaceSink;
|
|
Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
|
|
uint32_t mFrameNum; /// Which frame of animation this surface is for.
|
|
gfx::IntSize mOutputSize; /// The logical size of the surface.
|
|
gfx::IntRect mFrameRect; /// The surface subrect which contains data.
|
|
gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX).
|
|
uint8_t mPaletteDepth; /// The palette depth of this surface.
|
|
bool mFlipVertically; /// If true, write the rows from bottom to top.
|
|
};
|
|
|
|
/**
|
|
* A sink for paletted surfaces. It handles the allocation of the surface and
|
|
* protects against buffer overflow. This sink can be used for frames of
|
|
* animated images except the first.
|
|
*
|
|
* Sinks must always be at the end of the SurfaceFilter chain.
|
|
*
|
|
* XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
|
|
* which means we can remove PalettedSurfaceSink entirely.
|
|
*/
|
|
class PalettedSurfaceSink final : public AbstractSurfaceSink
|
|
{
|
|
public:
|
|
bool IsValidPalettedPipe() const override { return true; }
|
|
|
|
nsresult Configure(const PalettedSurfaceConfig& aConfig);
|
|
|
|
protected:
|
|
uint8_t* GetRowPointer() const override;
|
|
|
|
private:
|
|
/**
|
|
* The surface subrect which contains data. Note that the surface size we
|
|
* actually allocate is the size of the frame rect, not the logical size of
|
|
* the surface.
|
|
*/
|
|
gfx::IntRect mFrameRect;
|
|
};
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_image_SurfacePipe_h
|