зеркало из https://github.com/mozilla/gecko-dev.git
310 строки
11 KiB
C++
310 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxDrawable.h"
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#include "gfxASurface.h"
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#include "gfxContext.h"
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#include "gfxImageSurface.h"
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#include "gfxPlatform.h"
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#include "gfxColor.h"
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#ifdef MOZ_X11
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#include "cairo.h"
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#include "gfxXlibSurface.h"
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#endif
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using namespace mozilla;
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using namespace mozilla::gfx;
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gfxSurfaceDrawable::gfxSurfaceDrawable(gfxASurface* aSurface,
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const gfxIntSize aSize,
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const gfxMatrix aTransform)
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: gfxDrawable(aSize)
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, mSurface(aSurface)
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, mTransform(aTransform)
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{
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}
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gfxSurfaceDrawable::gfxSurfaceDrawable(DrawTarget* aDrawTarget,
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const gfxIntSize aSize,
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const gfxMatrix aTransform)
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: gfxDrawable(aSize)
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, mDrawTarget(aDrawTarget)
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, mTransform(aTransform)
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{
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}
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gfxSurfaceDrawable::gfxSurfaceDrawable(SourceSurface* aSurface,
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const gfxIntSize aSize,
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const gfxMatrix aTransform)
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: gfxDrawable(aSize)
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, mSourceSurface(aSurface)
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, mTransform(aTransform)
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{
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}
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static gfxMatrix
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DeviceToImageTransform(gfxContext* aContext,
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const gfxMatrix& aUserSpaceToImageSpace)
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{
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gfxFloat deviceX, deviceY;
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nsRefPtr<gfxASurface> currentTarget =
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aContext->CurrentSurface(&deviceX, &deviceY);
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gfxMatrix currentMatrix = aContext->CurrentMatrix();
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gfxMatrix deviceToUser = gfxMatrix(currentMatrix).Invert();
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deviceToUser.Translate(-gfxPoint(-deviceX, -deviceY));
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return gfxMatrix(deviceToUser).Multiply(aUserSpaceToImageSpace);
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}
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static void
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PreparePatternForUntiledDrawing(gfxPattern* aPattern,
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const gfxMatrix& aDeviceToImage,
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gfxASurface *currentTarget,
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const GraphicsFilter aDefaultFilter)
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{
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if (!currentTarget) {
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// This happens if we're dealing with an Azure target.
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aPattern->SetExtend(gfxPattern::EXTEND_PAD);
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aPattern->SetFilter(aDefaultFilter);
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return;
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}
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// In theory we can handle this using cairo's EXTEND_PAD,
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// but implementation limitations mean we have to consult
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// the surface type.
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switch (currentTarget->GetType()) {
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#ifdef MOZ_X11
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case gfxSurfaceType::Xlib:
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{
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// See bugs 324698, 422179, and 468496. This is a workaround for
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// XRender's RepeatPad not being implemented correctly on old X
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// servers.
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//
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// In this situation, cairo avoids XRender and instead reads back
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// to perform EXTEND_PAD with pixman. This is too slow so we
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// avoid EXTEND_PAD and set the filter to CAIRO_FILTER_FAST ---
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// otherwise, pixman's sampling will sample transparency for the
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// outside edges and we'll get blurry edges.
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//
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// But don't do this for simple downscales because it's horrible.
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// Downscaling means that device-space coordinates are
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// scaled *up* to find the image pixel coordinates.
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//
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// Cairo, and hence Gecko, can use RepeatPad on Xorg 1.7. We
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// enable EXTEND_PAD provided that we're running on a recent
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// enough X server.
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if (static_cast<gfxXlibSurface*>(currentTarget)->IsPadSlow()) {
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bool isDownscale =
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aDeviceToImage.xx >= 1.0 && aDeviceToImage.yy >= 1.0 &&
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aDeviceToImage.xy == 0.0 && aDeviceToImage.yx == 0.0;
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GraphicsFilter filter =
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isDownscale ? aDefaultFilter : (const GraphicsFilter)GraphicsFilter::FILTER_FAST;
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aPattern->SetFilter(filter);
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// Use the default EXTEND_NONE
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break;
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}
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// else fall through to EXTEND_PAD and the default filter.
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}
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#endif
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default:
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// turn on EXTEND_PAD.
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// This is what we really want for all surface types, if the
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// implementation was universally good.
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aPattern->SetExtend(gfxPattern::EXTEND_PAD);
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aPattern->SetFilter(aDefaultFilter);
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break;
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}
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}
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bool
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gfxSurfaceDrawable::Draw(gfxContext* aContext,
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const gfxRect& aFillRect,
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bool aRepeat,
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const GraphicsFilter& aFilter,
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const gfxMatrix& aTransform)
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{
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nsRefPtr<gfxPattern> pattern;
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if (mDrawTarget) {
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if (aContext->IsCairo()) {
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nsRefPtr<gfxASurface> source =
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gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget);
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pattern = new gfxPattern(source);
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} else {
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RefPtr<SourceSurface> source = mDrawTarget->Snapshot();
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pattern = new gfxPattern(source, Matrix());
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}
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} else if (mSourceSurface) {
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pattern = new gfxPattern(mSourceSurface, Matrix());
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} else {
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pattern = new gfxPattern(mSurface);
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}
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if (aRepeat) {
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pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
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pattern->SetFilter(aFilter);
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} else {
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GraphicsFilter filter = aFilter;
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if (aContext->CurrentMatrix().HasOnlyIntegerTranslation() &&
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aTransform.HasOnlyIntegerTranslation())
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{
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// If we only have integer translation, no special filtering needs to
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// happen and we explicitly use FILTER_FAST. This is fast for some
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// backends.
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filter = GraphicsFilter::FILTER_FAST;
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}
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nsRefPtr<gfxASurface> currentTarget = aContext->CurrentSurface();
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gfxMatrix deviceSpaceToImageSpace =
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DeviceToImageTransform(aContext, aTransform);
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PreparePatternForUntiledDrawing(pattern, deviceSpaceToImageSpace,
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currentTarget, filter);
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}
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pattern->SetMatrix(gfxMatrix(aTransform).Multiply(mTransform));
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aContext->NewPath();
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aContext->SetPattern(pattern);
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aContext->Rectangle(aFillRect);
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aContext->Fill();
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// clear the pattern so that the snapshot is released before the
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// drawable is destroyed
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aContext->SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 0.0));
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return true;
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}
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already_AddRefed<gfxImageSurface>
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gfxSurfaceDrawable::GetAsImageSurface()
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{
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if (mDrawTarget || mSourceSurface) {
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// TODO: Find a way to implement this. The caller really wants a 'sub-image' of
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// the original, without having to do a copy. GetDataSurface() might just copy,
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// which isn't useful.
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return nullptr;
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}
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return mSurface->GetAsImageSurface();
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}
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gfxCallbackDrawable::gfxCallbackDrawable(gfxDrawingCallback* aCallback,
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const gfxIntSize aSize)
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: gfxDrawable(aSize)
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, mCallback(aCallback)
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{
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}
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already_AddRefed<gfxSurfaceDrawable>
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gfxCallbackDrawable::MakeSurfaceDrawable(const GraphicsFilter aFilter)
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{
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SurfaceFormat format =
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gfxPlatform::GetPlatform()->Optimal2DFormatForContent(gfxContentType::COLOR_ALPHA);
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RefPtr<DrawTarget> dt =
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gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(mSize.ToIntSize(),
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format);
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if (!dt)
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return nullptr;
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nsRefPtr<gfxContext> ctx = new gfxContext(dt);
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Draw(ctx, gfxRect(0, 0, mSize.width, mSize.height), false, aFilter);
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RefPtr<SourceSurface> surface = dt->Snapshot();
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nsRefPtr<gfxSurfaceDrawable> drawable = new gfxSurfaceDrawable(surface, mSize);
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return drawable.forget();
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}
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bool
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gfxCallbackDrawable::Draw(gfxContext* aContext,
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const gfxRect& aFillRect,
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bool aRepeat,
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const GraphicsFilter& aFilter,
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const gfxMatrix& aTransform)
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{
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if (aRepeat && !mSurfaceDrawable) {
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mSurfaceDrawable = MakeSurfaceDrawable(aFilter);
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}
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if (mSurfaceDrawable)
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return mSurfaceDrawable->Draw(aContext, aFillRect, aRepeat, aFilter,
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aTransform);
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if (mCallback)
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return (*mCallback)(aContext, aFillRect, aFilter, aTransform);
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return false;
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}
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gfxPatternDrawable::gfxPatternDrawable(gfxPattern* aPattern,
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const gfxIntSize aSize)
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: gfxDrawable(aSize)
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, mPattern(aPattern)
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{
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}
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gfxPatternDrawable::~gfxPatternDrawable()
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{
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}
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class DrawingCallbackFromDrawable : public gfxDrawingCallback {
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public:
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DrawingCallbackFromDrawable(gfxDrawable* aDrawable)
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: mDrawable(aDrawable) {
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NS_ASSERTION(aDrawable, "aDrawable is null!");
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}
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virtual ~DrawingCallbackFromDrawable() {}
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virtual bool operator()(gfxContext* aContext,
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const gfxRect& aFillRect,
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const GraphicsFilter& aFilter,
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const gfxMatrix& aTransform = gfxMatrix())
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{
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return mDrawable->Draw(aContext, aFillRect, false, aFilter,
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aTransform);
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}
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private:
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nsRefPtr<gfxDrawable> mDrawable;
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};
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already_AddRefed<gfxCallbackDrawable>
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gfxPatternDrawable::MakeCallbackDrawable()
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{
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nsRefPtr<gfxDrawingCallback> callback =
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new DrawingCallbackFromDrawable(this);
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nsRefPtr<gfxCallbackDrawable> callbackDrawable =
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new gfxCallbackDrawable(callback, mSize);
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return callbackDrawable.forget();
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}
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bool
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gfxPatternDrawable::Draw(gfxContext* aContext,
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const gfxRect& aFillRect,
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bool aRepeat,
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const GraphicsFilter& aFilter,
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const gfxMatrix& aTransform)
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{
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if (!mPattern)
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return false;
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if (aRepeat) {
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// We can't use mPattern directly: We want our repeated tiles to have
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// the size mSize, which might not be the case in mPattern.
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// So we need to draw mPattern into a surface of size mSize, create
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// a pattern from the surface and draw that pattern.
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// gfxCallbackDrawable and gfxSurfaceDrawable already know how to do
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// those things, so we use them here. Drawing mPattern into the surface
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// will happen through this Draw() method with aRepeat = false.
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nsRefPtr<gfxCallbackDrawable> callbackDrawable = MakeCallbackDrawable();
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return callbackDrawable->Draw(aContext, aFillRect, true, aFilter,
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aTransform);
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}
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aContext->NewPath();
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gfxMatrix oldMatrix = mPattern->GetMatrix();
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mPattern->SetMatrix(gfxMatrix(aTransform).Multiply(oldMatrix));
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aContext->SetPattern(mPattern);
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aContext->Rectangle(aFillRect);
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aContext->Fill();
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mPattern->SetMatrix(oldMatrix);
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return true;
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}
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