gecko-dev/dom/events/AnimationEvent.cpp

68 строки
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/AnimationEvent.h"
#include "mozilla/ContentEvents.h"
#include "prtime.h"
namespace mozilla::dom {
AnimationEvent::AnimationEvent(EventTarget* aOwner, nsPresContext* aPresContext,
InternalAnimationEvent* aEvent)
: Event(aOwner, aPresContext,
aEvent ? aEvent : new InternalAnimationEvent(false, eVoidEvent)) {
if (aEvent) {
mEventIsInternal = false;
} else {
mEventIsInternal = true;
mEvent->mTime = PR_Now();
}
}
// static
already_AddRefed<AnimationEvent> AnimationEvent::Constructor(
const GlobalObject& aGlobal, const nsAString& aType,
const AnimationEventInit& aParam) {
nsCOMPtr<EventTarget> t = do_QueryInterface(aGlobal.GetAsSupports());
RefPtr<AnimationEvent> e = new AnimationEvent(t, nullptr, nullptr);
bool trusted = e->Init(t);
e->InitEvent(aType, aParam.mBubbles, aParam.mCancelable);
InternalAnimationEvent* internalEvent = e->mEvent->AsAnimationEvent();
internalEvent->mAnimationName = aParam.mAnimationName;
internalEvent->mElapsedTime = aParam.mElapsedTime;
internalEvent->mPseudoElement = aParam.mPseudoElement;
e->SetTrusted(trusted);
e->SetComposed(aParam.mComposed);
return e.forget();
}
void AnimationEvent::GetAnimationName(nsAString& aAnimationName) {
aAnimationName = mEvent->AsAnimationEvent()->mAnimationName;
}
float AnimationEvent::ElapsedTime() {
return mEvent->AsAnimationEvent()->mElapsedTime;
}
void AnimationEvent::GetPseudoElement(nsAString& aPseudoElement) {
aPseudoElement = mEvent->AsAnimationEvent()->mPseudoElement;
}
} // namespace mozilla::dom
using namespace mozilla;
using namespace mozilla::dom;
already_AddRefed<AnimationEvent> NS_NewDOMAnimationEvent(
EventTarget* aOwner, nsPresContext* aPresContext,
InternalAnimationEvent* aEvent) {
RefPtr<AnimationEvent> it = new AnimationEvent(aOwner, aPresContext, aEvent);
return it.forget();
}