gecko-dev/gfx/public/nsColor.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsColor_h___
#define nsColor_h___
#include "nscore.h"
class nsString;
// A color is a 32 bit unsigned integer with four components: R, G, B
// and A.
typedef PRUint32 nscolor;
// Make a color out of r,g,b values. This assumes that the r,g,b values are
// properly constrained to 0-255. This also assumes that a is 255.
#define NS_RGB(_r,_g,_b) \
((nscolor) ((255 << 24) | ((_b)<<16) | ((_g)<<8) | (_r)))
// Make a color out of r,g,b,a values. This assumes that the r,g,b,a
// values are properly constrained to 0-255.
#define NS_RGBA(_r,_g,_b,_a) \
((nscolor) (((_a) << 24) | ((_b)<<16) | ((_g)<<8) | (_r)))
// Extract color components from nscolor
#define NS_GET_R(_rgba) ((PRUint8) ((_rgba) & 0xff))
#define NS_GET_G(_rgba) ((PRUint8) (((_rgba) >> 8) & 0xff))
#define NS_GET_B(_rgba) ((PRUint8) (((_rgba) >> 16) & 0xff))
#define NS_GET_A(_rgba) ((PRUint8) (((_rgba) >> 24) & 0xff))
// Translate a hex string to a color. Return true if it parses ok,
// otherwise return false.
// This accepts only 3, 6 or 9 digits
extern "C" NS_GFX_(PRBool) NS_HexToRGB(const nsString& aBuf, nscolor* aResult);
// Translate a hex string to a color. Return true if it parses ok,
// otherwise return false.
// This version accepts 1 to 9 digits (missing digits are 0)
extern "C" NS_GFX_(PRBool) NS_LooseHexToRGB(const nsString& aBuf, nscolor* aResult);
// Translate a color name to a color. Return true if it parses ok,
// otherwise return false.
extern "C" NS_GFX_(PRBool) NS_ColorNameToRGB(const nsString& aBuf, nscolor* aResult);
// Weird color computing code stolen from winfe which was stolen
// from the xfe which was written originally by Eric Bina. So there.
extern "C" NS_GFX_(void) NS_Get3DColors(nscolor aResult[2], nscolor aColor);
// To determin colors based on the background brightness
extern "C" NS_GFX_(void) NS_GetSpecial3DColors(nscolor aResult[2],
nscolor aBackgroundColor,
nscolor aBorderColor);
// Special method to brighten a Color and have it shift to white when
// fully saturated.
extern "C" NS_GFX_(nscolor) NS_BrightenColor(nscolor inColor);
// Special method to darken a Color and have it shift to black when
// darkest component underflows
extern "C" NS_GFX_(nscolor) NS_DarkenColor(nscolor inColor);
// Determins brightness for a specific color
extern "C" NS_GFX_(int) NS_GetBrightness(PRUint8 aRed, PRUint8 aGreen, PRUint8 aBlue);
#endif /* nsColor_h___ */