зеркало из https://github.com/mozilla/gecko-dev.git
138 строки
4.2 KiB
C++
138 строки
4.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_SINGLETILEDCONTENTCLIENT_H
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#define MOZILLA_GFX_SINGLETILEDCONTENTCLIENT_H
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#include "TiledContentClient.h"
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namespace mozilla {
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namespace layers {
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class ClientTiledPaintedLayer;
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class ClientLayerManager;
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/**
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* Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
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* This buffer provides an implementation of ValidateTile using a
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* thebes callback and can support painting using a single paint buffer.
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* Whether a single paint buffer is used is controlled by
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* gfxPrefs::PerTileDrawing().
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*/
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class ClientSingleTiledLayerBuffer
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: public ClientTiledLayerBuffer
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, public TextureClientAllocator
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{
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virtual ~ClientSingleTiledLayerBuffer() {}
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public:
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ClientSingleTiledLayerBuffer(ClientTiledPaintedLayer* aPaintedLayer,
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CompositableClient* aCompositableClient,
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ClientLayerManager* aManager);
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// TextureClientAllocator
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already_AddRefed<TextureClient> GetTextureClient() override;
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void ReturnTextureClientDeferred(TextureClient* aClient) override {}
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void ReportClientLost() override {}
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// ClientTiledLayerBuffer
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void PaintThebes(const nsIntRegion& aNewValidRegion,
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const nsIntRegion& aPaintRegion,
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const nsIntRegion& aDirtyRegion,
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LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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bool aIsProgressive = false) override;
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bool SupportsProgressiveUpdate() override { return false; }
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bool ProgressiveUpdate(nsIntRegion& aValidRegion,
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nsIntRegion& aInvalidRegion,
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const nsIntRegion& aOldValidRegion,
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BasicTiledLayerPaintData* aPaintData,
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LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData) override
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{
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MOZ_ASSERT(false, "ProgressiveUpdate not supported!");
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return false;
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}
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void ResetPaintedAndValidState() override {
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mPaintedRegion.SetEmpty();
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mValidRegion.SetEmpty();
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mTile.DiscardBuffers();
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}
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const nsIntRegion& GetValidRegion() override {
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return mValidRegion;
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}
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bool IsLowPrecision() const override {
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return false;
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}
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void ReleaseTiles();
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void DiscardBuffers();
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SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
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void ClearPaintedRegion() {
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mPaintedRegion.SetEmpty();
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}
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private:
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TileClient mTile;
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ClientLayerManager* mManager;
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nsIntRegion mPaintedRegion;
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nsIntRegion mValidRegion;
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bool mWasLastPaintProgressive;
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/**
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* While we're adding tiles, this is used to keep track of the position of
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* the top-left of the top-left-most tile. When we come to wrap the tiles in
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* TiledDrawTarget we subtract the value of this member from each tile's
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* offset so that all the tiles have a positive offset, then add a
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* translation to the TiledDrawTarget to compensate. This is important so
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* that the mRect of the TiledDrawTarget is always at a positive x/y
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* position, otherwise its GetSize() methods will be broken.
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*/
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gfx::IntPoint mTilingOrigin;
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gfx::IntSize mSize;
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gfxImageFormat mFormat;
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};
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class SingleTiledContentClient : public TiledContentClient
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{
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public:
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SingleTiledContentClient(ClientTiledPaintedLayer* aPaintedLayer,
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ClientLayerManager* aManager);
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protected:
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~SingleTiledContentClient()
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{
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MOZ_COUNT_DTOR(SingleTiledContentClient);
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mTiledBuffer->ReleaseTiles();
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}
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public:
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static bool ClientSupportsLayerSize(const gfx::IntSize& aSize, ClientLayerManager* aManager);
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virtual void ClearCachedResources() override;
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virtual void UpdatedBuffer(TiledBufferType aType) override;
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virtual ClientTiledLayerBuffer* GetTiledBuffer() override { return mTiledBuffer; }
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virtual ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() override { return nullptr; }
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private:
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RefPtr<ClientSingleTiledLayerBuffer> mTiledBuffer;
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};
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}
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}
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#endif
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