зеркало из https://github.com/mozilla/gecko-dev.git
169 строки
6.7 KiB
C++
169 строки
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __NS_SVGCLIPPATHFRAME_H__
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#define __NS_SVGCLIPPATHFRAME_H__
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#include "gfxMatrix.h"
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#include "mozilla/Attributes.h"
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#include "nsSVGContainerFrame.h"
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#include "nsSVGUtils.h"
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class gfxContext;
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class nsSVGDisplayableFrame;
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class nsSVGClipPathFrame final : public nsSVGContainerFrame {
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friend nsIFrame* NS_NewSVGClipPathFrame(nsIPresShell* aPresShell,
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ComputedStyle* aStyle);
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typedef mozilla::gfx::Matrix Matrix;
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typedef mozilla::gfx::SourceSurface SourceSurface;
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typedef mozilla::image::imgDrawingParams imgDrawingParams;
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protected:
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explicit nsSVGClipPathFrame(ComputedStyle* aStyle)
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: nsSVGContainerFrame(aStyle, kClassID), mIsBeingProcessed(false) {
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AddStateBits(NS_FRAME_IS_NONDISPLAY);
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}
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public:
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NS_DECL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
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// nsIFrame methods:
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virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists) override {}
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// nsSVGClipPathFrame methods:
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/**
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* Applies the clipPath by pushing a clip path onto the DrawTarget.
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*
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* This method must only be used if IsTrivial() returns true, otherwise use
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* GetClipMask.
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*
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* @param aContext The context that the clip path is to be applied to.
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* @param aClippedFrame The/an nsIFrame of the element that references this
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* clipPath that is currently being processed.
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* @param aMatrix The transform from aClippedFrame's user space to aContext's
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* current transform.
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*/
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void ApplyClipPath(gfxContext& aContext, nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix);
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/**
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* Returns an alpha mask surface containing the clipping geometry.
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*
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* This method must only be used if IsTrivial() returns false, otherwise use
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* ApplyClipPath.
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*
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* @param aReferenceContext Used to determine the backend for and size of the
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* returned SourceSurface, the size being limited to the device space clip
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* extents on the context.
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* @param aClippedFrame The/an nsIFrame of the element that references this
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* clipPath that is currently being processed.
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* @param aMatrix The transform from aClippedFrame's user space to aContext's
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* current transform.
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* @param [out] aMaskTransform The transform to use with the returned
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* surface.
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* @param [in, optional] aExtraMask An extra surface that the returned
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* surface should be masked with.
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* @param [in, optional] aExtraMasksTransform The transform to use with
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* aExtraMask. Should be passed when aExtraMask is passed.
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*/
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already_AddRefed<SourceSurface> GetClipMask(
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gfxContext& aReferenceContext, nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix, Matrix* aMaskTransform,
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SourceSurface* aExtraMask = nullptr,
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const Matrix& aExtraMasksTransform = Matrix());
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/**
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* Paint mask directly onto a given context(aMaskContext).
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*
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* @param aMaskContext The target of mask been painting on.
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* @param aClippedFrame The/an nsIFrame of the element that references this
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* clipPath that is currently being processed.
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* @param aMatrix The transform from aClippedFrame's user space to
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* current transform.
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* @param [out] aMaskTransform The transform to use with the returned
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* surface.
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* @param [in, optional] aExtraMask An extra surface that the returned
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* surface should be masked with.
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* @param [in, optional] aExtraMasksTransform The transform to use with
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* aExtraMask. Should be passed when aExtraMask is passed.
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*/
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void PaintClipMask(gfxContext& aMaskContext, nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix, Matrix* aMaskTransform,
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SourceSurface* aExtraMask,
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const Matrix& aExtraMasksTransform);
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/**
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* aPoint is expected to be in aClippedFrame's SVG user space.
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*/
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bool PointIsInsideClipPath(nsIFrame* aClippedFrame, const gfxPoint& aPoint);
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// Check if this clipPath is made up of more than one geometry object.
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// If so, the clipping API in cairo isn't enough and we need to use
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// mask based clipping.
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bool IsTrivial(nsSVGDisplayableFrame** aSingleChild = nullptr);
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bool IsValid();
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// nsIFrame interface:
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virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
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int32_t aModType) override;
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virtual void Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) override;
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#ifdef DEBUG_FRAME_DUMP
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virtual nsresult GetFrameName(nsAString& aResult) const override {
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return MakeFrameName(NS_LITERAL_STRING("SVGClipPath"), aResult);
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}
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#endif
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SVGBBox GetBBoxForClipPathFrame(const SVGBBox& aBBox,
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const gfxMatrix& aMatrix, uint32_t aFlags);
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/**
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* If the clipPath element transforms its children due to
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* clipPathUnits="objectBoundingBox" being set on it and/or due to the
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* 'transform' attribute being set on it, this function returns the resulting
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* transform.
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*/
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gfxMatrix GetClipPathTransform(nsIFrame* aClippedFrame);
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private:
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// nsSVGContainerFrame methods:
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virtual gfxMatrix GetCanvasTM() override;
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already_AddRefed<DrawTarget> CreateClipMask(gfxContext& aReferenceContext,
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mozilla::gfx::IntPoint& aOffset);
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void PaintFrameIntoMask(nsIFrame* aFrame, nsIFrame* aClippedFrame,
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gfxContext& aTarget, const gfxMatrix& aMatrix);
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// Set, during a GetClipMask() call, to the transform that still needs to be
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// concatenated to the transform of the DrawTarget that was passed to
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// GetClipMask in order to establish the coordinate space that the clipPath
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// establishes for its contents (i.e. including applying 'clipPathUnits' and
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// any 'transform' attribute set on the clipPath) specifically for clipping
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// the frame that was passed to GetClipMask at that moment in time. This is
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// set so that if our GetCanvasTM method is called while GetClipMask is
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// painting its children, the returned matrix will include the transforms
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// that should be used when creating the mask for the frame passed to
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// GetClipMask.
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//
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// Note: The removal of GetCanvasTM is nearly complete, so our GetCanvasTM
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// may not even be called soon/any more.
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gfxMatrix mMatrixForChildren;
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// Flag used to indicate whether a methods that may reenter due to
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// following a reference to another instance is currently executing.
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bool mIsBeingProcessed;
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};
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#endif
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