gecko-dev/gfx/angle/Makefile.in

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Makefile

#
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is gecko.
#
# The Initial Developer of the Original Code is
# Mozilla
# Portions created by the Initial Developer are Copyright (C) 2010
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either of the GNU General Public License Version 2 or later (the "GPL"),
# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
DEPTH = ../..
topsrcdir = @top_srcdir@
srcdir = @srcdir@
VPATH = @srcdir@
include $(DEPTH)/config/autoconf.mk
MODULE = angle
LIBRARY_NAME = angle
LIBXUL_LIBRARY = 1
EXPORT_LIBRARY = 1
EXPORTS_NAMESPACES = angle
EXPORTS_angle = \
include/GLSLANG/ShaderLang.h \
include/GLSLANG/ResourceLimits.h \
$(NULL)
LOCAL_INCLUDES += -I$(srcdir)/include -I$(srcdir)/src
VPATH += $(srcdir)/src
VPATH += $(srcdir)/src/compiler
VPATH += $(srcdir)/src/compiler/preprocessor
CPPSRCS = \
Compiler.cpp \
InfoSink.cpp \
Initialize.cpp \
InitializeDll.cpp \
Intermediate.cpp \
intermOut.cpp \
IntermTraverse.cpp \
MozAngleLink.cpp \
parseConst.cpp \
ParseHelper.cpp \
PoolAlloc.cpp \
QualifierAlive.cpp \
RemoveTree.cpp \
ShaderLang.cpp \
SymbolTable.cpp \
VariableInfo.cpp \
debug.cpp \
ossource_nspr.cpp \
util.cpp \
ValidateLimitations.cpp \
$(NULL)
# flex/yacc generated files
CPPSRCS += \
glslang_lex.cpp \
glslang_tab.cpp \
$(NULL)
# GLSL translator backend
CPPSRCS += \
CodeGenGLSL.cpp \
OutputGLSL.cpp \
TranslatorGLSL.cpp \
VersionGLSL.cpp \
$(NULL)
# Currently, only one or the other
# can be selected.
## HLSL translator backend
##CPPSRCS += \
## CodeGenHLSL.cpp \
## OutputHLSL.cpp \
## TranslatorHLSL.cpp \
## UnfoldSelect.cpp \
## $(NULL)
CSRCS = \
atom.c \
cpp.c \
cppstruct.c \
memory.c \
scanner.c \
symbols.c \
tokens.c \
$(NULL)
DEFINES += -DANGLE_USE_NSPR -DANGLE_BUILD
ifndef MOZ_ENABLE_LIBXUL
EXTRA_DSO_LDOPTS = $(MOZ_COMPONENT_LIBS)
endif
include $(topsrcdir)/config/rules.mk
# We have to filter out -pedantic, because of
# comma-at-end-of-enumerator list failures. We can try to get this fixed
# upstream at some point.
CXXFLAGS := $(filter-out -pedantic,$(CXXFLAGS))
CFLAGS := $(filter-out -pedantic,$(CFLAGS))
# ANGLE only on Win32 for now, the solution isn't set up
# for 64-bit yet. This is handled by MOZ_ANGLE which the configure script
# leaves undefined in the 64-bit case.
ifdef MOZ_ANGLE
ifdef MOZ_DEBUG
ANGLE_DIR = Debug
else
ANGLE_DIR = Release
endif
ifdef MOZ_DIRECTX_SDK_PATH
# export is needed for INCLUDE and LIB because devenv //useenv will read these env vars
export INCLUDE := $(INCLUDE);$(MOZ_DIRECTX_SDK_PATH)\include
export LIB := $(LIB);$(MOZ_DIRECTX_SDK_PATH)\lib\$(MOZ_DIRECTX_SDK_CPU_SUFFIX)
endif
ANGLE_DEP_PATTERNS = \
src/common/*.cpp src/common/*.h \
src/compiler/*.cpp src/compiler/*.h \
src/compiler/preprocessor/*.cpp src/compiler/preprocessor/*.h \
src/libEGL/*.cpp src/libEGL/*.h \
src/libGLESv2/*.cpp src/libGLESv2/*.h \
$(NULL)
ANGLE_DEPS = $(filter-out Gen_glslang.cpp Gen_glslang_tab.cpp glslang_tab.h,$(wildcard $(ANGLE_DEP_PATTERNS)))
libs:: libGLESv2.dll libEGL.dll
$(INSTALL) $(IFLAGS2) libGLESv2.dll libEGL.dll $(MOZ_D3DX9_DLL) $(MOZ_D3DCOMPILER_DLL) $(DIST)/bin
# we don't want this to attempt to parallel-build these dlls;
# building one will build both.
libGLESv2.dll: libEGL.dll
libEGL.dll: $(GLOBAL_DEPS) $(ANGLE_DEPS)
@(echo "=== Building ANGLE via devenv.exe ===" \
&& rm -rf angle-build && mkdir angle-build \
&& cp -r $(srcdir)/src $(srcdir)/include angle-build \
&& cd angle-build/src \
&& echo "Upgrading solution..." \
&& devenv angle.sln //upgrade \
&& echo "Tweaking project files to use ASLR and DEP..." \
&& ( find . -name '*proj' | xargs \
perl -i.bak -p \
-e 'BEGIN{undef $/;} s/<RandomizedBaseAddress>([^<^>])*<\/RandomizedBaseAddress>/<RandomizedBaseAddress>true<\/RandomizedBaseAddress>/sgmi;' \
-e 'BEGIN{undef $/;} s/<DataExecutionPrevention>([^<^>])*<\/DataExecutionPrevention>/<DataExecutionPrevention>true<\/DataExecutionPrevention>/sgmi;' \
-e 's/RandomizedBaseAddress\=\"0\"/RandomizedBaseAddress\=\"1\"/g;' \
-e 's/DataExecutionPrevention\=\"0\"/DataExecutionPrevention\=\"1\"/g;' \
) \
&& echo "Building solution, target $(ANGLE_DIR)|Win32..." \
&& ( devenv angle.sln //useenv //build "$(ANGLE_DIR)|Win32" //out ../../angle-build-log.txt \
|| (cat ../../angle-build-log.txt && exit 1) \
) \
&& echo "Copying dlls..." \
&& cp $(ANGLE_DIR)/*.dll ../.. \
&& cd ../.. \
&& echo "Extracting dlls from cab file..." \
&& expand "$(MOZ_D3DX9_CAB)" . -F:$(MOZ_D3DX9_DLL) \
&& expand "$(MOZ_D3DCOMPILER_CAB)" . -F:$(MOZ_D3DCOMPILER_DLL) \
)
endif