зеркало из https://github.com/mozilla/gecko-dev.git
265 строки
10 KiB
C++
265 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef LAYOUT_SVG_SVGINTEGRATIONUTILS_H_
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#define LAYOUT_SVG_SVGINTEGRATIONUTILS_H_
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#include "ImgDrawResult.h"
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#include "gfxMatrix.h"
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#include "gfxRect.h"
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#include "nsRegionFwd.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/ServoStyleConsts.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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class gfxContext;
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class gfxDrawable;
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class nsIFrame;
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struct nsPoint;
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struct nsRect;
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struct nsSize;
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struct WrFiltersHolder {
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nsTArray<mozilla::wr::FilterOp> filters;
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nsTArray<mozilla::wr::WrFilterData> filter_datas;
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mozilla::Maybe<nsRect> post_filters_clip;
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// This exists just to own the values long enough for them to be copied into
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// rust.
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nsTArray<nsTArray<float>> values;
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};
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namespace mozilla {
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class nsDisplayList;
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class nsDisplayListBuilder;
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/**
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* Whether we're dealing with a backdrop-filter or a filter.
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*/
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enum class StyleFilterType : uint8_t { BackdropFilter, Filter };
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namespace gfx {
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class DrawTarget;
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} // namespace gfx
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/**
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* Integration of SVG effects (clipPath clipping, masking and filters) into
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* regular display list based painting and hit-testing.
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*/
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class SVGIntegrationUtils final {
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using DrawTarget = gfx::DrawTarget;
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using IntRect = gfx::IntRect;
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using imgDrawingParams = image::imgDrawingParams;
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public:
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/**
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* Returns true if SVG effects that affect the overflow of the given frame
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* are currently applied to the frame.
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*/
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static bool UsingOverflowAffectingEffects(const nsIFrame* aFrame);
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/**
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* Returns true if SVG effects are currently applied to this frame.
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*/
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static bool UsingEffectsForFrame(const nsIFrame* aFrame);
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/**
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* Returns the size of the union of the border-box rects of all of
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* aNonSVGFrame's continuations.
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*/
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static nsSize GetContinuationUnionSize(nsIFrame* aNonSVGFrame);
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/**
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* When SVG effects need to resolve percentage, userSpaceOnUse lengths, they
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* need a coordinate context to resolve them against. This method provides
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* that coordinate context for non-SVG frames with SVG effects applied to
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* them. The gfxSize returned is the size of the union of all of the given
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* frame's continuations' border boxes, converted to SVG user units (equal to
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* CSS px units), as required by the SVG code.
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*/
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static gfx::Size GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame);
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/**
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* SVG effects such as SVG filters, masking and clipPath may require an SVG
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* "bbox" for the element they're being applied to in order to make decisions
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* about positioning, and to resolve various lengths against. This method
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* provides the "bbox" for non-SVG frames. The bbox returned is in CSS px
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* units, and aUnionContinuations decide whether bbox contains the area of
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* current frame only or the union of all aNonSVGFrame's continuations'
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* overflow areas, relative to the top-left of the union of all aNonSVGFrame's
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* continuations' border box rects.
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*/
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static gfxRect GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame,
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bool aUnionContinuations);
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/**
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* Used to adjust a frame's pre-effects ink overflow rect to take account
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* of SVG effects.
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*
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* XXX This method will not do the right thing for frames with continuations.
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* It really needs all the continuations to have been reflowed before being
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* called, but we currently call it on each continuation as its overflow
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* rects are set during the reflow of each particular continuation. Gecko's
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* current reflow architecture does not allow us to set the overflow rects
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* for a whole chain of continuations for a given element at the point when
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* the last continuation is reflowed. See:
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* http://groups.google.com/group/mozilla.dev.tech.layout/msg/6b179066f3051f65
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*/
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static nsRect ComputePostEffectsInkOverflowRect(
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nsIFrame* aFrame, const nsRect& aPreEffectsOverflowRect);
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/**
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* Figure out which area of the source is needed given an area to
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* repaint
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*/
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static nsRect GetRequiredSourceForInvalidArea(nsIFrame* aFrame,
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const nsRect& aDirtyRect);
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/**
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* Returns true if the given point is not clipped out by effects.
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* @param aPt in appunits relative to aFrame
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*/
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static bool HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt);
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struct MOZ_STACK_CLASS PaintFramesParams {
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gfxContext& ctx;
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nsIFrame* frame;
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nsRect dirtyRect;
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nsRect borderArea;
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nsDisplayListBuilder* builder;
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bool handleOpacity; // If true, PaintMaskAndClipPath/ PaintFilter should
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// apply css opacity.
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Maybe<LayoutDeviceRect> maskRect;
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imgDrawingParams& imgParams;
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explicit PaintFramesParams(gfxContext& aCtx, nsIFrame* aFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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nsDisplayListBuilder* aBuilder,
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bool aHandleOpacity,
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imgDrawingParams& aImgParams)
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: ctx(aCtx),
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frame(aFrame),
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dirtyRect(aDirtyRect),
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borderArea(aBorderArea),
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builder(aBuilder),
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handleOpacity(aHandleOpacity),
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imgParams(aImgParams) {}
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};
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// This should use FunctionRef instead of std::function because we don't need
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// to take ownership of the function. See bug 1490781.
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static void PaintMaskAndClipPath(const PaintFramesParams& aParams,
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const std::function<void()>& aPaintChild);
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/**
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* Paint mask of frame onto a given context, aParams.ctx.
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* aParams.ctx must contain an A8 surface. Returns false if the mask
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* didn't get painted and should be ignored at the call site.
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* isMaskComplete is an outparameter returning whether the mask is complete.
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* Incomplete masks should not be drawn and the proper fallback behaviour
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* depends on if the masked element is html or svg.
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*/
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static bool PaintMask(const PaintFramesParams& aParams,
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bool& aOutIsMaskComplete);
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/**
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* Paint the frame contents.
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* SVG frames will have had matrix propagation set to false already.
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* Non-SVG frames have to do their own thing.
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* The caller will do a Save()/Restore() as necessary so feel free
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* to mess with context state.
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* The context will be configured to use the "user space" coordinate
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* system if passing aTransform/aDirtyRect, or untouched otherwise.
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* @param aImgParams the params to draw with.
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* @param aTransform the user-to-device space matrix, if painting with
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* filters.
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* @param aDirtyRect the dirty rect *in user space pixels*
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*/
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using SVGFilterPaintCallback = std::function<void(
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gfxContext& aContext, imgDrawingParams&, const gfxMatrix* aTransform,
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const nsIntRect* aDirtyRect)>;
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/**
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* Paint non-SVG frame with filter and opacity effect.
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*/
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static void PaintFilter(const PaintFramesParams& aParams,
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Span<const StyleFilter> aFilters,
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const SVGFilterPaintCallback& aCallback);
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/**
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* Build WebRender filters for a frame with CSS filters applied to it.
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*/
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static bool CreateWebRenderCSSFilters(Span<const StyleFilter> aFilters,
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nsIFrame* aFrame,
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WrFiltersHolder& aWrFilters);
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/**
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* Try to build WebRender filters for a frame with SVG filters applied to it
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* if the filters are supported.
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*/
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static bool BuildWebRenderFilters(nsIFrame* aFilteredFrame,
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Span<const StyleFilter> aFilters,
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StyleFilterType aStyleFilterType,
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WrFiltersHolder& aWrFilters,
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bool& aInitialized);
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/**
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* Check if the filters present on |aFrame| are supported by WebRender.
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*/
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static bool CanCreateWebRenderFiltersForFrame(nsIFrame* aFrame);
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/**
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* Check if |aFrame| uses any SVG effects that cannot be rendered in the
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* compositor.
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*/
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static bool UsesSVGEffectsNotSupportedInCompositor(nsIFrame* aFrame);
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/**
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* @param aRenderingContext the target rendering context in which the paint
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* server will be rendered
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* @param aTarget the target frame onto which the paint server will be
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* rendered
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* @param aPaintServer a first-continuation frame to use as the source
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* @param aFilter a filter to be applied when scaling
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* @param aDest the area the paint server image should be mapped to
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* @param aFill the area to be filled with copies of the paint server image
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* @param aAnchor a point in aFill which we will ensure is pixel-aligned in
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* the output
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* @param aDirty pixels outside this area may be skipped
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* @param aPaintServerSize the size that would be filled when using
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* background-repeat:no-repeat and background-size:auto. For normal background
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* images, this would be the intrinsic size of the image; for gradients and
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* patterns this would be the whole target frame fill area.
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* @param aFlags pass FLAG_SYNC_DECODE_IMAGES and any images in the paint
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* server will be decoding synchronously if they are not decoded already.
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*/
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enum {
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FLAG_SYNC_DECODE_IMAGES = 0x01,
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};
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static already_AddRefed<gfxDrawable> DrawableFromPaintServer(
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nsIFrame* aFrame, nsIFrame* aTarget, const nsSize& aPaintServerSize,
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const gfx::IntSize& aRenderSize, const DrawTarget* aDrawTarget,
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const gfxMatrix& aContextMatrix, uint32_t aFlags);
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/**
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* For non-SVG frames, this gives the offset to the frame's "user space".
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* For SVG frames, this returns a zero offset.
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*/
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static nsPoint GetOffsetToBoundingBox(nsIFrame* aFrame);
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/**
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* The offset between the reference frame and the bounding box of the
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* target frame in device units.
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*/
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static gfxPoint GetOffsetToUserSpaceInDevPx(nsIFrame* aFrame,
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const PaintFramesParams& aParams);
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};
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} // namespace mozilla
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#endif // LAYOUT_SVG_SVGINTEGRATIONUTILS_H_
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