gecko-dev/dom/media/utils/TelemetryProbesReporter.h

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5.0 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_TelemetryProbesReporter_H_
#define DOM_TelemetryProbesReporter_H_
#include "MediaInfo.h"
#include "mozilla/Maybe.h"
#include "mozilla/AwakeTimeStamp.h"
#include "AudioChannelService.h"
#include "nsISupportsImpl.h"
namespace mozilla {
class FrameStatistics;
class TelemetryProbesReporterOwner {
public:
virtual Maybe<nsAutoString> GetKeySystem() const = 0;
virtual MediaInfo GetMediaInfo() const = 0;
virtual FrameStatistics* GetFrameStatistics() const = 0;
virtual bool IsEncrypted() const = 0;
virtual void DispatchAsyncTestingEvent(const nsAString& aName) = 0;
};
enum class MediaContent : uint8_t {
MEDIA_HAS_NOTHING = (0 << 0),
MEDIA_HAS_VIDEO = (1 << 0),
MEDIA_HAS_AUDIO = (1 << 1)
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(MediaContent)
/**
* This class is used for collecting and reporting telemetry probes for
* its owner which should inherit from TelemetryProbesReporterOwner. We use it
* for HTMLMediaElement, and each element has one corresponding reporter.
*/
class TelemetryProbesReporter final {
public:
explicit TelemetryProbesReporter(TelemetryProbesReporterOwner* aOwner);
~TelemetryProbesReporter() = default;
enum class Visibility {
eInitial,
eVisible,
eInvisible,
};
static MediaContent MediaInfoToMediaContent(const MediaInfo& aInfo);
using AudibleState = dom::AudioChannelService::AudibleState;
// State transitions
void OnPlay(Visibility aVisibility, MediaContent aContent, bool aIsMuted);
void OnPause(Visibility aVisibility);
void OnShutdown();
void OnVisibilityChanged(Visibility aVisibility);
void OnAudibleChanged(AudibleState aAudible);
void OnMediaContentChanged(MediaContent aContent);
void OnMutedChanged(bool aMuted);
void OnDecodeSuspended();
void OnDecodeResumed();
double GetTotalVideoPlayTimeInSeconds() const;
double GetVisibleVideoPlayTimeInSeconds() const;
double GetInvisibleVideoPlayTimeInSeconds() const;
double GetVideoDecodeSuspendedTimeInSeconds() const;
double GetTotalAudioPlayTimeInSeconds() const;
double GetInaudiblePlayTimeInSeconds() const;
double GetAudiblePlayTimeInSeconds() const;
double GetMutedPlayTimeInSeconds() const;
private:
void StartInvisibleVideoTimeAccumulator();
void PauseInvisibleVideoTimeAccumulator();
void StartInaudibleAudioTimeAccumulator();
void PauseInaudibleAudioTimeAccumulator();
void StartMutedAudioTimeAccumulator();
void PauseMutedAudioTimeAccumulator();
bool HasOwnerHadValidVideo() const;
bool HasOwnerHadValidMedia() const;
void AssertOnMainThreadAndNotShutdown() const;
void ReportTelemetry();
void ReportResultForVideo();
void ReportResultForAudio();
void ReportResultForVideoFrameStatistics(double aTotalPlayTimeS,
const nsCString& key);
// Helper class to measure times for playback telemetry stats
class TimeDurationAccumulator {
public:
TimeDurationAccumulator() = default;
void Start() {
if (IsStarted()) {
return;
}
mStartTime = Some(AwakeTimeStamp::NowLoRes());
}
void Pause() {
if (!IsStarted()) {
return;
}
mSum = (AwakeTimeStamp::NowLoRes() - mStartTime.value());
mStartTime = Nothing();
}
bool IsStarted() const { return mStartTime.isSome(); }
double GetAndClearTotal() {
MOZ_ASSERT(!IsStarted(), "only call this when accumulator is paused");
double total = mSum.ToSeconds();
mStartTime = Nothing();
mSum = AwakeTimeDuration();
return total;
}
double PeekTotal() const {
if (!IsStarted()) {
return mSum.ToSeconds();
}
return (AwakeTimeStamp::NowLoRes() - mStartTime.value()).ToSeconds();
}
private:
Maybe<AwakeTimeStamp> mStartTime;
AwakeTimeDuration mSum;
};
// The owner is HTMLMediaElement that is guaranteed being always alive during
// our whole life cycle.
TelemetryProbesReporterOwner* mOwner;
// Total time an element has spent on playing video.
TimeDurationAccumulator mTotalVideoPlayTime;
// Total time an element has spent on playing audio
TimeDurationAccumulator mTotalAudioPlayTime;
// Total time a VIDEO element has spent playing while the corresponding media
// element is invisible.
TimeDurationAccumulator mInvisibleVideoPlayTime;
// Total time an element has spent playing audio that was not audible
TimeDurationAccumulator mInaudibleAudioPlayTime;
// Total time an element with an audio track has spent muted
TimeDurationAccumulator mMutedAudioPlayTime;
// Total time a VIDEO has spent in video-decode-suspend mode.
TimeDurationAccumulator mVideoDecodeSuspendedTime;
Visibility mMediaElementVisibility = Visibility::eInitial;
MediaContent mMediaContent = MediaContent::MEDIA_HAS_NOTHING;
bool mIsPlaying = false;
bool mIsMuted = false;
};
} // namespace mozilla
#endif // DOM_TelemetryProbesReporter_H_