зеркало из https://github.com/mozilla/gecko-dev.git
85 строки
3.2 KiB
Plaintext
85 строки
3.2 KiB
Plaintext
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This WebIDL is just for WebVR testing.
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*/
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[Pref="dom.vr.puppet.enabled",
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HeaderFile="mozilla/dom/VRServiceTest.h",
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Exposed=Window]
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interface VRMockDisplay {
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void create();
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attribute boolean capPosition;
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attribute boolean capOrientation;
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attribute boolean capPresent;
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attribute boolean capExternal;
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attribute boolean capAngularAcceleration;
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attribute boolean capLinearAcceleration;
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attribute boolean capStageParameters;
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attribute boolean capMountDetection;
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attribute boolean capPositionEmulated;
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void setEyeFOV(VREye eye,
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double upDegree, double rightDegree,
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double downDegree, double leftDegree);
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void setEyeOffset(VREye eye, double offsetX,
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double offsetY, double offsetZ);
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void setEyeResolution(unsigned long renderWidth,
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unsigned long renderHeight);
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void setConnected(boolean connected);
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void setMounted(boolean mounted);
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void setStageSize(double width, double height);
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[Throws] void setSittingToStandingTransform(Float32Array sittingToStandingTransform);
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[Throws] void setPose(Float32Array? position, Float32Array? linearVelocity,
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Float32Array? linearAcceleration, Float32Array? orientation,
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Float32Array? angularVelocity, Float32Array? angularAcceleration);
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};
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[Pref="dom.vr.puppet.enabled",
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HeaderFile="mozilla/dom/VRServiceTest.h",
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Exposed=Window]
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interface VRMockController {
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void create();
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void clear();
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attribute GamepadHand hand;
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attribute boolean capPosition;
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attribute boolean capOrientation;
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attribute boolean capAngularAcceleration;
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attribute boolean capLinearAcceleration;
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attribute unsigned long axisCount;
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attribute unsigned long buttonCount;
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attribute unsigned long hapticCount;
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[Throws] void setPose(Float32Array? position, Float32Array? linearVelocity,
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Float32Array? linearAcceleration, Float32Array? orientation,
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Float32Array? angularVelocity, Float32Array? angularAcceleration);
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void setButtonPressed(unsigned long buttonIdx, boolean pressed);
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void setButtonTouched(unsigned long buttonIdx, boolean touched);
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void setButtonTrigger(unsigned long buttonIdx, double trigger);
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void setAxisValue(unsigned long axisIdx, double value);
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};
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[Pref="dom.vr.puppet.enabled",
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HeaderFile="mozilla/dom/VRServiceTest.h",
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Exposed=Window]
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interface VRServiceTest {
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VRMockDisplay getVRDisplay();
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[Throws] VRMockController getVRController(unsigned long controllerIdx);
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[Throws] Promise<void> run();
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[Throws] Promise<void> reset();
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void commit();
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void end();
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void clearAll();
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void timeout(unsigned long duration);
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void wait(unsigned long duration);
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void waitSubmit();
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void waitPresentationStart();
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void waitPresentationEnd();
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[Throws]
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void waitHapticIntensity(unsigned long controllerIdx, unsigned long hapticIdx, double intensity);
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void captureFrame();
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void acknowledgeFrame();
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void rejectFrame();
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void startTimer();
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void stopTimer();
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};
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